
Broken Monkeygod |

I believe the question is not do we continue period, but rather
1) Keep the current group of 3/4 PCs
2) Hit recruiment for replacements from those not selected?
3) Re-open recruiment for brand new players.
If the group (both PCs and co-GMs) don't mind, I have a few friends on here I trust to make awesome characters that would absolutely add to the game.
However, while this game was my initial idea, it's a unique enough game where I want everyone's opinions on new players.

Matsuoka Ken'ichi |

I'd be fine with some new players. I also find that recruiting privately tends to go a little smoother for picking up new blood once a game has started--whether by just asking friends you know, or picking from the initial recruitment pool.
I also know I haven't been posting a lot in here lately, and I apologize for that. Matsuoka doesn't have much of a way to help with our current affairs, so he's mostly on standby until we get moving toward the demon-fighting shindig. That said, if any of our GMs want to throw something my way, I'm always up for it!

DM Fnord |
Initially this game was described to be very much sandbox style with an allowance for characters to not have to be a group of adventurers.
Sandbox relies on players making decisions and GM's providing the game world response.
AP's are not sandbox, the players are responding to GM delivered options and descriptions.
IF you like the idea of going in the direction you want to go, then players need to be much more active in proactive posting to give us something to work with. This tends to be much more "off the cuff" because if I detail a bunch of information for the worldwound and the players head off for the desert...
So I also see at this point, do you want to keep it sandbox?
Do the players want to remain independent of each other or join up as a group?
In either case, let us know what part of the world you want to go to and we can work on providing more detailed world data.

Davia D |
IF you like the idea of going in the direction you want to go, then players need to be much more active in proactive posting to give us something to work with. This tends to be much more "off the cuff" because if I detail a bunch of information for the worldwound and the players head off for the desert...
I like the current stuff in general, but I feel a need for prompter responses to my actions. I've been trying to handle this so I can go back and talk with the others and then go on the ship to the mainland and get involved in person and all that, but the post rate has been really slow.
If our posts get slow responses, it's hard to post more pro-active stuff, and I also feel my sidequest taking so long is slowing things down for the others because they're likely waiting to get their boots on the ground so to speak.

Broken Monkeygod |

Now we've got the problem of having two conflicting boatrides. I was hoping this'd be a way to aid in the prior one ^^; My goal was to get in with a meeting with the ISA and then see where I could go from there.
Unless I've missed something, Anevia never said she was providing them passage to the main land. Especially considering she's not a ship's captain, but rather that was her former rank in the military.
There's also no time limit on finding her wife, her whole complaint before was that it would potentially take you weeks(if not longer) to even talk to somebody in the ISA. Let alone begin looking for Irabeth.
However, you could also go talk to her in game, and find out how she feels.

DM Fnord |
Most of you probably died before these social changes started occurring. Consider this free know:local.
The world is a much more grim environment than mainstream pathfinder. Paranoia is a common emotion. Many cities have increased patrols to respond to flash mobs, in addition to responding to a potential incursion of whatever evil is taking over that corner of the world.
This is also one of the reasons we're taking a more conservative view on international transportation.
People are scared. That or fatalistically resigned. Consider that many famous adventurers have all met their end, some gruesomely.
There are still areas of the world, even within some nations, where the news is slow enough, or the events distant enough, that people carry on normally with the thought of "not me, not us." The populace of Absalom generally understands the concerns with the influx of refugees. The island status has many believing they are safe. However the docks are much more heavily patrolled now.
Until the PC's start making a name for themselves, they will frequently be greeted with distrust and fear.

*Karen* |

I am posting this to all my games (apologies if you see this multiple times):
I am going to be out of town for an work conference that I was asked to go on last minute. I will be out of town through Friday (the 27th). There will be internet a the hotel, but the schedule will be really hectic and I won't have a lot of time to post.
Please bot me if I am in your game, and if you are in my game, please note that I will probably not be making an update until Saturday at the earliest.
Apologies and thank you for your patience.

DM Fnord |
So...
Orc-blooded is a 0 RP trait.
Darkvision 120 feet is 3 RP.
I could see you trading in the 2 RP from darkvision 60' for the 3 RP, but you'd still need to come up with 1 rp.
I recall that players could trade out an ability, but not get more RP than their base race.
If you have a reference for otherwise, point it out.

*Karen* |

MG did, in this post.
Races: Any under 20 RP. No custom races. You may alter existing races, up to 20 RP. However, please show restraint, and common sense when adjusting your race.
Emphasis mine.
I also mentioned in when I submitted Karen, but I realize that there was a lot of chaos around that time, so it might have been missed. The only other change I made to half-orc is that she's half-dwarf instead of half-human, since her father is an orc and her mother is a dwarf.

DM Fnord |
Where everyone is:
and speak up if I missed you.
Lian - The Blessed Cup, Absalom
Loc - enroute to Mechitar, Geb (@ +1 week)
Karen - Docks, Absalom, enroute to Almas, Andoran
Matsuoka - The Blessed Cup, Absalom, last post 9/6
Mugmuff - The Blessed Cup, Absalom, last post 7/25
Ludvic - The Blessed Cup, Absalom, last post 7/11
Anastasia - The Blessed Cup, Absalom, last post 6/22

Mugmuff Darktalon |
1 person marked this as a favorite. |

I'm here... coming back... sorry for my absence... personal issues, site issues, and just life going to hell for a while...

Mugmuff Darktalon |

lol

Mugmuff Darktalon |
1 person marked this as a favorite. |

sorry if I'm slow posting the last few days and the next few as well... We are suffering from high winds and surrounded by fires in all directions. Constant power outages from the winds and service outages from both power problems and the fires are playing hell with my connection. I will post as I can, but please bot me if necessary.. thanks.

fnord72 |
The thumb drive that I use to keep a portable copy of my pdf library had a software glitch that has been slow in repairing.
At the same time the raid assembly on my desktop that contains the master library also experienced a drive failure.
My desktop is in the shop getting the raid moved to a new array.