Broken Golarion

Game Master Monkeygod

What happens to the world when the heroes fail and die?


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Wounds (0) HP (955) AC (80/50/62) Saves (52/52/45) SR (31) Initiative (50) DR 10 (Cold Iron + Evil) DR 5 (Good)

Nice.

I’m thinking with the demons imobilized, we are most useful focusing on the largest most dangerous demons, while our allies handle the small ones.

Maybe Karen can repair the wall again?

Dark Archive

I can also prepare a spell to attack the giant worm creature if it appears again as well.


Woman Kitsune Sorceress 10 Int +8 AC 12 Fort +5 Ref +6 Will +12 Low-Light Vision Scent 30 ft Hit Points 60/60 Effort 2/2

Make plants, throw bulls into them, this is most of Lian's damaging arsenal ^^

I figured most of the party would be better at laying the smack down, so trapping foes to allow others to lay the smack down easier was a priority.

(I also assumed the demons would attack the bulls rather than attempt to avoid because, (1) they were aimed at tougher ones, and (2) fewer dice that way!)


Wounds (0) HP (955) AC (80/50/62) Saves (52/52/45) SR (31) Initiative (50) DR 10 (Cold Iron + Evil) DR 5 (Good)

Now to see how much AC29 and 100HP can do...


Male Briar-Braced Human (Lergeni) Druid (Green Scourge, Fungal Pilgrim) 10 | HP:130/130 | AC: 23 T: 14 FF: 19| Fort: +13, Ref: +9, Will: +17 | CMB: +13, CMD: 27 | Initiative: +5 | Senses: Darkvision 60ft, Scent, Perception +21, Survival +18|

Sorry I have been really sick and I found it hard to post with my lung feeling enflamed. I appear to be better now so I'll get a post up tonight.

if you thorw in plants, I'll use my druidic entanglements on them to bind the enemies.


Woman Kitsune Sorceress 10 Int +8 AC 12 Fort +5 Ref +6 Will +12 Low-Light Vision Scent 30 ft Hit Points 60/60 Effort 2/2

The only plants I've got are the big entanglement ability I used, and it's a Godbound gift, so I can do it at most once more, and only if I don't want to do anything else gift-y.

That said, the first casting is still around.


Wounds (0) HP (955) AC (80/50/62) Saves (52/52/45) SR (31) Initiative (50) DR 10 (Cold Iron + Evil) DR 5 (Good)

I have found that I have to go to some national guard mandatory fun in June. From the 3rd to the 23rd I’ll have limited internet connectivity. While I’ll finally learn how to use an m249 light machine gun...it’ll limit my posting. My apologies in advance.


Wounds (0) HP (955) AC (80/50/62) Saves (52/52/45) SR (31) Initiative (50) DR 10 (Cold Iron + Evil) DR 5 (Good)

So glad that this build is doing what I had planned of it.

A worm eats Godwyn? Well...it's stomach does 20 damage to him. He summons a longsword, cuts his way out (59 damage), and then heals himself for 30 damage.

While he can use Lay on Hands another 7 times today (4d6+10 points healed) that isn't going to save him from an entire army...

So a question. Are there any demons raised up on the walls? Because if so, I can use one of my words to engage them, and thus escape the horde.


Male Jotun (Half-Celestial Fire Giant) Gestalt Soulknife20/Jotun Paragon 10/Pyrokineticist 10/Champion 1
Godwyn Blaecwulf wrote:
I have found that I have to go to some national guard mandatory fun in June. From the 3rd to the 23rd I’ll have limited internet connectivity. While I’ll finally learn how to use an m249 light machine gun...it’ll limit my posting. My apologies in advance.

Ah, mandatory fun. I do miss it so (well, sometimes).


So are we waiting for anything?


Male Briar-Braced Human (Lergeni) Druid (Green Scourge, Fungal Pilgrim) 10 | HP:130/130 | AC: 23 T: 14 FF: 19| Fort: +13, Ref: +9, Will: +17 | CMB: +13, CMD: 27 | Initiative: +5 | Senses: Darkvision 60ft, Scent, Perception +21, Survival +18|

Could of been me, sorry for the lack of posting. I've been a mess, but with my wisdom teeth getting removed tomorrow, I will have more time which is always a boon.


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The Man. The Myth. The Mask!

It was partly me. Sorry. My life got in the way a bit there. Planning an update today


Woman Kitsune Sorceress 10 Int +8 AC 12 Fort +5 Ref +6 Will +12 Low-Light Vision Scent 30 ft Hit Points 60/60 Effort 2/2

Lian's just going to continue casting Black Tentacles to choke up their approach and grapple them in place til she's out- thank the Goddess for Sorceress spell slots, she can do so up to five times.


Again, we waiting for something?


Woman Kitsune Sorceress 10 Int +8 AC 12 Fort +5 Ref +6 Will +12 Low-Light Vision Scent 30 ft Hit Points 60/60 Effort 2/2

DMs?

I don't want us to lose momentum again


Would Lian be in the fog? She's been staying back and using spells mostly.


The Man. The Myth. The Mask!

Probably not, no. The hellknights aren't in it either.


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Wounds (0) HP (955) AC (80/50/62) Saves (52/52/45) SR (31) Initiative (50) DR 10 (Cold Iron + Evil) DR 5 (Good)

Got to say I’m loving godbound. This rule set really opens up what kinds of actions we can take.

That, and it feels great to see a tank build actually work. :)


Wounds (0) HP (955) AC (80/50/62) Saves (52/52/45) SR (31) Initiative (50) DR 10 (Cold Iron + Evil) DR 5 (Good)

So...I don’t know how far this campaign will go. Or how “godbound” we are. But what follows is my basic plan and my theme. Would also like to make sure it isn’t stepping on any toes.

Right Now Paladin (4) Life Oracle (4)
Words: Sword and Health

As you’ve all seen, very healing and tanking focused. Decent DPS, but nothing to really write home about.

Lvls 9-19 Holy Vindicator
http://www.d20pfsrd.com/classes/prestige-classes/apg/holy-vindicator/
* Full BaB
* Increases Oracle Spell Levels
* Increases Channel Power
* Can take damage each round to get better saves, AC, or damage.
- This synthesizes well with Godwyn’s fast healing. Though by lvl 16 I’ll need to find a way to increase his fast healing.
- I’ll also really need the comfort Enchantment for his armor to deal with the constant bleeding...

The Fluff
As he becomes more ‘godbound’ he will begin taking on the suffering of the world. The blood which will seep from his eyes will be the pain and anguish of the innocent that he will bear for them. With the idea being that his bleeding will end once no innocent suffers. (He’ll he bleeding for awhile...)

Seemed like a fun build, and one which goes well with the godbound feel.

That, and I think that it will make Sir Godwyn and Sir Drystan reflections of each other. With the former being the shield and the latter being the blade.


A note that infernal is not as universally 'the enemy' as abyssal is. Asmodeus and Hell are tightly allied with Cheliax, and are one of the five lawful gods that the Hellknights consider part of the Godhand (which range from LE to LG, and Hellknights may be any, so you could be making some of them uncomfortable).

Evil or not, Devils and Infernal stuff is still 'of civilization,' basically, while demons are far more destructive.


Wounds (0) HP (955) AC (80/50/62) Saves (52/52/45) SR (31) Initiative (50) DR 10 (Cold Iron + Evil) DR 5 (Good)

A point very well taken! And a message loud and clear, that hellknights are very much "law" and are in no way "good."


Male Jotun (Half-Celestial Fire Giant) Gestalt Soulknife20/Jotun Paragon 10/Pyrokineticist 10/Champion 1

Well, not universally. Individual members might be LG. IIRC there's at least one of the Hellknight orders that's mostly LG, but they all tend to emphasize Law vs. Chaos, no matter where they fall on the Good vs Evil range.


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Hokay, I gotta catch up on the in game. I'm behind a fair amount, as I was sick for a few days, and during that time there was a bunch of new posts, and I wasn't able to get up to speed.

Re: Hellknights. Yea, they're are definitely a fair amount of Good ones, including I believe a pair of lesser orders, and a bunch of Good NPCs.

@Godwyn, definitely like your planned progression, and feel it fits perfectly with how you've been playing him!!


Cool. Stable Boy is being his cryptic self and pestering Godwyn. ;)
He might pester someone else after this. We'll see.


All caught up, please stand by. All of our operators are busy helping other customers :P


Wounds (0) HP (955) AC (80/50/62) Saves (52/52/45) SR (31) Initiative (50) DR 10 (Cold Iron + Evil) DR 5 (Good)

Welcome back!

Greatly enjoying the struggle of doing what is right when faced with practical issues.

Also greatly looking forward to see how the dwarves respond to a dworc and a hobdwarf. :D


Due to overwhelming success, both vs the monsters you overcame as well as the rescuing of all the Hellknights and retrieving the Fiend-infused Golems, you guys level to 10.

Hold off for now on your Godbound powers, as I'm still trying to figure out how to handle your leveling of them.


Congrats. :)


Wounds (0) HP (955) AC (80/50/62) Saves (52/52/45) SR (31) Initiative (50) DR 10 (Cold Iron + Evil) DR 5 (Good)

Level 10? Level 10! Nice. :)

Well that’ll mean Godwyn will become a Holy Vindicator (2)

This will mean....

Saves: +1/+1/+1
BaB: +2 (9)
HP: +24
Spells per day: +1 lvl 2
Spells Known: Weapons Against Evil and Consecrate
Channel Energy: 3->4d6
Vindicator’s Shield: +4AC each day until Hit in Combat
Stigmata: 1 damage per round, +1 to attack rolls, weapon damage rolls, Armor Class, caster level checks, or saving throws
Skills: +2 Diplomacy (+17/+20 1 on 1), +2 Perception (+14)

Feats:
Lvl 9: Alignment Channel
Lvl 10: Selective Channel? (Might change it)


HP: 17 | AC: 17 | Fort (E): +6; Ref (T): +3; Will (E): +8 Spell DC (T): 16 | Perception (T): +6 | Senses: Darkvision, Low-Light Vision

wewt! I'm looking at my options now for what I want to take.


HP: 17 | AC: 17 | Fort (E): +6; Ref (T): +3; Will (E): +8 Spell DC (T): 16 | Perception (T): +6 | Senses: Darkvision, Low-Light Vision

Going to go with 2 levels of cleric.

Gaining the following:
BAB: +2
HP: +48 for a grand total of 162
Saves: +1 Fort and Will
Skill Points: increased Background Skills and added 5 ranks to Perception and 1 rank to Knowledge: Dungeoneering.
Feats: Toughness and Lightning Reflexes

Class Features: 4th level spells, channel positive energy goes up to 4d6, I now have all of my domain powers.


Male Jotun (Half-Celestial Fire Giant) Gestalt Soulknife20/Jotun Paragon 10/Pyrokineticist 10/Champion 1

2 more levels of Crimson Templar for me. I'll keep that up until they run out, then probably revert to Paladin.

+2 BAB
+16 HP
+1 to Fort and Reflex
Skills: +2 to Fly, Perception, Knowledge (Religion), plus Background Skills
Feats: Heavenly Radiance (Sunbeam), Angel Wings
Crimson Templar Bonus Feat: Improved Critical (Heavy Blades)
Class Features: Fire Resist +5, Divine Boon 1, Heavenly Fire: ((Su): At 4th level, the crimson templar can incinerate unaware evil foes with pure celestial flame. If the crimson templar deals sneak attack damage to a creature he has successfully used his fiendish studies ability on, the sneak attack wreathes the target in crimson fire. The target must attempt a Fortitude saving throw (DC = 10 + the crimson templar’s class level + his Charisma modifier). If the target fails this save, it takes an additional 1d6 points of damage per class level the crimson templar has. Half of this damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance or immunity to fire-based attacks. On a successful save, the target takes the sneak attack damage as normal but does not take any of the heavenly fire damage. A crimson templar can use heavenly fire a number of times per day equal to his crimson templar level.)


Wounds (0) HP (955) AC (80/50/62) Saves (52/52/45) SR (31) Initiative (50) DR 10 (Cold Iron + Evil) DR 5 (Good)
*Karen* wrote:

Going to go with 2 levels of cleric.

Gaining the following:
BAB: +2
HP: +48 for a grand total of 162
Saves: +1 Fort and Will
Skill Points: increased Background Skills and added 5 ranks to Perception and 1 rank to Knowledge: Dungeoneering.
Feats: Toughness and Lightning Reflexes

Class Features: 4th level spells, channel positive energy goes up to 4d6, I now have all of my domain powers.

How did Karen get +24 HP per level?

+5 (Cleric) +3 (16 con) +1 (FCB) +2 (Word) +1 (Toughness) = +12

That’s what I see. Asking because we have similar builds. If I’m missing something here then it probably applies to me as well.


Max HP per level, so base of 8 for Cleric, yea? Beyond that, unsure, lol


HP: 17 | AC: 17 | Fort (E): +6; Ref (T): +3; Will (E): +8 Spell DC (T): 16 | Perception (T): +6 | Senses: Darkvision, Low-Light Vision

Just realized my math was slightly off. My total HP (unless I'm missing something which is entirely possible) is 152. Going forward, I'll get +15 hp a level for levels of cleric, unless my Con increases.

total HP maths:

Monk levels: 20 from HD +6 from con +4 from word +2 from toughness= 32

Cleric levels: 64 from hd +24 from con +16 from word +8 from toughness +8 from FC=120


Wounds (0) HP (955) AC (80/50/62) Saves (52/52/45) SR (31) Initiative (50) DR 10 (Cold Iron + Evil) DR 5 (Good)

Are we supposed to do max HP for class levels? If so, my HP is way off, as I was doing 50%+1.

So...with that in mind:

Total HP Math for Godwyn:

Paladin 4= 40
18 Con = 40
Oracle 4 = 32
Holy Vindicator 2 = 20
Word = 20
Favored Class Bonus = 4

156

HP has now increased from 124 to 156.

Also realized that I had messed up my amount of channels. I had put down 6 when I should have 9. A good thing to catch, especially as I can burn channels for +3 AC.

This means that each day, Godwyn will burn a channel to increase his AC which will last until he gets hit. So he'll have 8 channels to use, and 32AC.


N Hobgoblin Geokineticist 10 | Status:
Stats:
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense)
HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0

Okay, Ametist will level up as a kineticist, I guess... there's not much alternative, it seems :P

Honestly, I'm enjoying the character a lot. He's totally useless numerically speaking (even with uber abilities and Godbound powers), but super cool.


Wounds (0) HP (955) AC (80/50/62) Saves (52/52/45) SR (31) Initiative (50) DR 10 (Cold Iron + Evil) DR 5 (Good)

I wouldn't say useless at all. He's a solid ranged damage dealer with power over stone. Also his journeying word is just downright useful for the party.

But yes, I will give it to you. Ametist is pretty cool ;)


Male Briar-Braced Human (Lergeni) Druid (Green Scourge, Fungal Pilgrim) 10 | HP:130/130 | AC: 23 T: 14 FF: 19| Fort: +13, Ref: +9, Will: +17 | CMB: +13, CMD: 27 | Initiative: +5 | Senses: Darkvision 60ft, Scent, Perception +21, Survival +18|

Sweet level 10, I'll get that updated when i get back from the gym.

I picked might and endurance gifts as I felt they fell in line with his Druidic teachings. Plus as I level I become more plant like till level 16 when I become a plant.

spoiler:
For fluff, mushroom colonies will start to sprout out of him, his blacken vined veins will elongate as will his thorns and a large flower will start to bloom where his heart lays.


Woman Kitsune Sorceress 10 Int +8 AC 12 Fort +5 Ref +6 Will +12 Low-Light Vision Scent 30 ft Hit Points 60/60 Effort 2/2

Two more levels of sorcerer for me!

Godwyn Blaecwulf wrote:
A point very well taken! And a message loud and clear, that hellknights are very much "law" and are in no way "good."

Oh, even that varies a lot order to order. The Order of the Tempest focuses on rescuing kidnapped people and are key allies in 'Hell's Rebels'. They're the best order.

Others tend to lawful evil, but I'm guessing this is a Lawful Neutral crew, which iirc is their most common.


Woman Kitsune Sorceress 10 Int +8 AC 12 Fort +5 Ref +6 Will +12 Low-Light Vision Scent 30 ft Hit Points 60/60 Effort 2/2

Lian's gains
Level 8>10

HP 48>60

Fort +4>5
Ref +5>6
Will +10>12

Spells- swapped Levitated for Create Pit, gained Phantom Steed, Dimensional Door, Arcane Eye, Charm Monster, and Summon Monster V.

Feats- Silent Spell, Penetrating Spell

Also I riggered my familiar's eidolon evolutions (which is something I can swap around daily) to 'share evolution' and 'skilled diplomacy,' to transfer that to Lian to raise her diplomacy a bit more.


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Wounds (0) HP (955) AC (80/50/62) Saves (52/52/45) SR (31) Initiative (50) DR 10 (Cold Iron + Evil) DR 5 (Good)

Raise her diplomacy a bit more? Ok, what could it be...oh. Wow. Diplomacy +32. That's...pretty damn amazing.

Lian walks up to the demon lord Baphomet.

https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-lo rds/demon-lord-baphomet/

CR27 monstrosity. AC45, 643HP, enough offense to level several cities. And he is hostile.

Diplomacy to influence attitude: 1d20 + 32 ⇒ (18) + 32 = 50

DC is 25+Cha Mod. He has Cha35, so the DC is 40.

"Succeed– If you succeed, the character’s attitude toward you is improved by one step. For every 5 by which your check result exceeds the DC, the character’s attitude toward you increases by one additional step. A creature’s attitude cannot be shifted more than two steps up in this way, although the GM can override this rule in some situations"

Lian walks up to Lord Baphomet, compliments the way his horns brings out his eyes, and chats with him about the weather.

The Demon Lord Baphomet, Lord of Minotaurs, goes from being Hostile to Indifferent. Because of this, he lets her leave completely unharmed.

----

The next day she comes back, as she can only influence his attitude once every 24 hours.

Diplomacy to influence attitude: 1d20 + 32 ⇒ (9) + 32 = 41

DC is 15+ creature’s Cha Modifier. He has 35, so the DC is 30.

"Succeed– If you succeed, the character’s attitude toward you is improved by one step. For every 5 by which your check result exceeds the DC, the character’s attitude toward you increases by one additional step. A creature’s attitude cannot be shifted more than two steps up in this way, although the GM can override this rule in some situations"

The Great and Powerful Demon Lord Baphomet has made a fatal mistake. He has allowed Lian to talk with him twice. His attitude increases from indifferent to helpful.

Now that he is helpful, she decides that she is going to ask him to betray the other Demon Lords, and to conquer the world for himself. Because obviously, he is strong enough to do so, and they are merely using his strength to take advantage of him...right?

-----------

Make Request

"If a creature’s attitude toward you is at least indifferent, you can make requests of the creature. This is an additional Diplomacy check, using the creature’s current attitude to determine the base DC, with one of the following modifiers. Once a creature’s attitude has shifted to helpful, the creature gives in to most requests without a check, unless the request is against its nature or puts it in serious peril. Some requests automatically fail if the request goes against the creature’s values or its nature, subject to GM discretion."

DC starts off as 0. +10 for dangerous aid, +15 for aid that could result in punishment. +5 for lengthy and complicated aid.

Total is DC30, without the GM adding anything else.

Diplomacy: 1d20 + 32 ⇒ (2) + 32 = 34

Lian rolled a 2. And yet she still convinced the Demon Lord to betray his allies. The demonic invasion of Golarion has hit a major snag, as a demonic civil war breaks out.

--------

Now, if she can get her bluff up there as well... <shudders>


As much as I love a good diplomacy build(You should see some of the crazy stuff my Boneganwer social based werewolf for a World of Darkness game has pulled off), pretty sure Baphomet woudn't give Lian a chance to talk, opting to smite her instead.


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Wounds (0) HP (955) AC (80/50/62) Saves (52/52/45) SR (31) Initiative (50) DR 10 (Cold Iron + Evil) DR 5 (Good)

Would he if she used her sorcerer magic to disguise herself as a minotaur?


Yea, I'm not going to try and solve *everything* with diplomacy, but there is a reason that when faced with legal or jurisdiction problems, my go-to is 'get Lian into a talk with the highest ranked person available.'

Also depending on what we're doing, I'll shift that +8 around.

Hm... and I changed my mind on the spell. Rather than Summon Monster V, I'm doing Mirage Arcana. Illusions serve me well.


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Oh, one final note on the Hellknights:

Due to the *massive* changes to Golarion, and the Inner Sea and Avistan specifically, the Hellknights have undergone quite the large shift as well. They have always been used by other nations as a sort of super 'police force' and do to the incredible increase in lawlessness in many of the countries of the Avistan, this has become more of a primary focus for them.

While there are still a fair amount of LE members, the vast majority are LN, and the number of LG has grown to about 30%.

The Order of the Chain is still basically the same, and has grown to become one of largest(if not the largest) Orders.

Order of the Gate has also become a much larger Order, but has shifted to battling demons and other fiends, and has moved it's headquarters closer to the Worldwound(not sure exactly where, yet).

The Godclaw have been absorbed into other orders, as befits their specialties and views.

The Nail has been wholly subsumed into the Chain.

The Pyre has likewise joined the Gate.

The Rack is no more, and while some of its members may have opted to join others, they have mostly just left the Order. There's too much darkness and despair to hunt artists, inventor, or philosophers.

The Order of the Scourge remains, but is more concerned now with supernatural corruption.

*One can gain all this information in game with a DC 20 Local check.*


Also, in an effort to help me figure how to allow you guys to increase your words/gifts, can each of you to not only post your current Words, but which(if any) new ones you might be interested in 'buying' ?


Woman Kitsune Sorceress 10 Int +8 AC 12 Fort +5 Ref +6 Will +12 Low-Light Vision Scent 30 ft Hit Points 60/60 Effort 2/2

I've got Deception and Fertility.

Current gifts:

Deception:
Deceiver’s Unblinking Eye (Can always tell if being lied to, can see through mortal illusion and disguises)
Walking Ghost (Lesser foes cannot detect Lian short of attacking them or other blatant action, even if standing right in front of them- worthy foes get a save)
Shadow Play (Create a perfect intangible illusion of sight, sound, and smell up to 30’ in diameter anywhere that can move in a lifelike way so long as effort is committed)

Fertility:
Birth Blessing (Ensure or prevent fertility, safety of child birth, even virgin birth)
Touch of Green Restraint (All foes within 50’ of target point are bound in place by plants unless they make a saving throw)

I'm fairly well set on words (maybe Command down the road, but not yet), but as for gifts, (Greater, fertility) 'cornucopian blessing' or 'unending abundance' are two that I figure are probably going to be of a lot of use because sooner or later someone's going to be in major need of food. Also 'A Familiar Face' (lesser, deceit) could be useful for infiltration missions.


Wounds (0) HP (955) AC (80/50/62) Saves (52/52/45) SR (31) Initiative (50) DR 10 (Cold Iron + Evil) DR 5 (Good)
Broken Monkeygod wrote:
Also, in an effort to help me figure how to allow you guys to increase your words/gifts, can each of you to not only post your current Words, but which(if any) new ones you might be interested in 'buying' ?

Universal

* Excellence of the Word: 1 point (As per house rules, gives +2 Strength instead of setting it to 18)

Health (As per house rules, gives +2 Con instead of setting it to 16)
* Intricate Health: 1 point
* Ender of Plagues Action 1 point

Word: Sword (Summon weapons)
* 1 point Custom: Can summon armor as well as weapons
* Contempt of Distance: 1 point

------

As for other words that Godwyn might want? I could see him picking Endurance...or Sun. Both would work for him.

Also, as a question...could I trade my feat "extra traits" for something else? I dont' know what I was thinking when I chose it. I have "fate's favored" when Godwyn doesn't use luck bonuses, and I have "seeker" which makes perception a class skill...when it already is a class skill.

Put together and the feat doesn't do anything. If I could pick something else instead I'd appreciate it. If not, it's my mistake so no worries.


Yea, you can absolutely trade out that feat. Not gonna punish you for a choosing a feat that doesn't currently make any sense.

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