Broken Golarion

Game Master Monkeygod

What happens to the world when the heroes fail and die?


301 to 350 of 598 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Just letting you know I'm still here. Holding off on posting until the active group rejoins the conversation group, or the conversation group talks more.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Sorry to be a broken record, but do the words set a stat to 19 or just do +2?

Because if the former, this character will have Con 21, Int 13 Wis 16
If the latter, he will have Con 18 Int 12 Wis 10

Huge difference, and I’d like to get it sorted out before we need to start rolling


The Man. The Myth. The Mask!

I think we settled on +2. The setting to 19 rule is more intertwined with the godbound rules than it is with Pathfinder.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Alright, good to know. Thank you.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Is that in addition to the +2 at levels 4 and 8, or instead of?


The Man. The Myth. The Mask!

Addition. This it's from the Words you choose.


Male Briar-Braced Human (Lergeni) Druid (Green Scourge, Fungal Pilgrim) 10 | HP:130/130 | AC: 23 T: 14 FF: 19| Fort: +13, Ref: +9, Will: +17 | CMB: +13, CMD: 27 | Initiative: +5 | Senses: Darkvision 60ft, Scent, Perception +21, Survival +18|

Okay because Might made my strength 19, I'll just revert it to 18 to get rid of that pesky odd number.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Oh dear, I think that kicks my Intelligence and Charisma up again then. I won't be able to confirm until tonight though so I'm not going to worry about it until then.
What do you guys think, should I go with Infernal or Necril as bonus language?


The Man. The Myth. The Mask!

If there are this many errors in the stat blocks them I'm second guessing my information. I'll double check our notes.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

There are alot of moving parts with these rules. I personally found it useful for myself to break everything down, and to keep it in my profile. Doing this, I found a few mistakes that I was able to fix.

Example:

Point Buy: 25
Str (15) Dex (12) Con (14) Int (12) Wis (12) Cha (15)
7+2+5+2+2+7=25

Race:
+4 Str, +2 Dex +2 Con, -2 Wis, +4 Cha

Str (19) Dex (14) Con (16) Int (12) Wis (10) Cha (21)

Levels, Items

Lvl 4: +1 Str
Lvl 8: +1 Cha
Belt: +2 Str

Str (22) Dex (14) Con (16) Int (12) Wis (10) Cha (22)

Words:

Excellence of the Word: +2 Str
Word-Health: +2 Con

Str (24) Dex (14) Con (18) Int (12) Wis (10) Cha (22)


I'm pretty sure we ruled it that the bonus from the words just adds on to your stat.


The Man. The Myth. The Mask!

A stacking +2, ya. Haven't had the time to check yet though.


Male Human Paladin 1

I didn't take any stat-boosting stuff, but I do still have a kink or two to work out once combat gets here. For example, my Searing Blade gift:

Quote:


Searing Blade: Commit Effort. You wield fire as a weapon, either limning a blade in it or using projections of it as a magical weapon with a 200 foot range and 1d10 damage die. Individual victims killed by this explode into flames, doing a 1d6 damage die to all desired targets within 20 feet. This gift's damage is always rolled straight against Mobs of lesser foes.

Does that basically work like a better Flaming enchantment, adding 1d10 fire damage to my weapon damage? Is it more like Produce Flame, where the melee or thrown fire damage is all the damage (ie not added to the weapon)? I'm also still not sure about how "rolled straight" and fray dice work when converted over to Pathfinder.


I *believe* we have conversions for these sorts of gifts.


Let's not keep the other half waiting, time to re-connect :)


Ya, sorry, busy day yesterday, had my RL WoD game. I will get a post up shortly.


Loc, gonna move this convo here to avoid cluttering gameplay till I'm ready to post for you.

How much time are you planning on spending looking for the various things on your shopping list? And which materials are you seeking first, and foremost?

Also, waiting on Lian atm.

Dark Archive

1 pound of mitheral = 500
1 pound of adamantine 300 GP
1 pound of void glass = 100
1 pound of blood crystal = 500
1 pound of cold iron = 50 gp
1 pound of noqual = 50 gp
1 pound of living steal = 250
1 pound of darkwood = 10 gp
1 pound of greenwood = 50 gp
1 dose of djezet = 200
1 pound of dark leaf = 375
1 pound ofElysian Bronze = 300 gp

This is what I would like to buy currently. It is in order of important as well. Top being what I really want, lower being less important. 2685 gold all together.


Alrighty, so the mithral and adamantine are easily obtainable, as is the cold iron.

For the rest, would it be alright if I rolled d100, to determine if you find a particular item? If so, pick high or low. That will be what you want to come up.(Ie, 1-50 or 51-100)

Dark Archive

Sure that's fine. Lets say high is best


pound of void glass 1d100 ⇒ 30

pound of blood crystal 1d100 ⇒ 70

pound of noqual 1d100 ⇒ 54

pound of living steal 1d100 ⇒ 61

pound of darkwood 1d100 ⇒ 25

pound of greenwood 1d100 ⇒ 65

dose of djezet 1d100 ⇒ 18

pound of dark leaf 1d100 ⇒ 93

pound of Elysian Bronze1d100 ⇒ 47

The dice seem to favor you.

Dark Archive

Awesome. I'll add that to my list. Also I will buy one work horse and use flawless reproduction to make enough horses for everyone. ALso picking up a large carriage for myself.


Broken Monkeygod wrote:


Also, waiting on Lian atm.

Oh sorry, I totally didn't realize you were- Lian had already discussed letting people who know better do the shopping after all.


No worries, I figured you would post going back to the inn after that. We can just gloss over buying the horses.


Yea, I don't have anything to add on the horses bit, I'd like to get to the inn.


We really gotta do better about not getting tripped up over little things like that...


Broken Monkeygod wrote:
Then by all means, post that. I was kinda expecting it from you, but then it seemed like the group wanted to just leave the city.

I was waiting for a 'you arrive at the inn' post or something like that.


Ok, so please recall this a player driven game. It's OK to take initiative for non important posts like 'we return to the inn'. Similar to Loc's recent posts.


Male Briar-Braced Human (Lergeni) Druid (Green Scourge, Fungal Pilgrim) 10 | HP:130/130 | AC: 23 T: 14 FF: 19| Fort: +13, Ref: +9, Will: +17 | CMB: +13, CMD: 27 | Initiative: +5 | Senses: Darkvision 60ft, Scent, Perception +21, Survival +18|

Oh s~*+e, we're back. I'll get post out tonight.


Broken Monkeygod wrote:
Ok, so please recall this a player driven game. It's OK to take initiative for non important posts like 'we return to the inn'. Similar to Loc's recent posts.

I mean, to complain a little, I made the post "If there's nothing else, heading back to the rest of the crew seems the next step." Then "Though first thing first- the others.".

And then came the post about Lian getting money for horses- so you did respond with her arriving somewhere, just a different place than I said I was going.

If anyone had responded with "Ah, Lian! How goes the meeting?" I would've taken that as a natural progression. I was waiting for such a response, which is why I missed the horse thing and then so on.


Or to put it another way, I don't know when *you're* done with a theme, so my form of driving is 'I intend to do X' posts.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Still here. Will try to post this weekend because work is likely to last past four a.m. tonight. Unfortunately, this weekend is when I and other friends will be building a wheelchair ramp for a friend of ours, so it may not be until Sunday.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Ametist, don't worry if you don't find a text for learning Terran, both Yamyra & Fancy speak it. Fancy as a native.


N Hobgoblin Geokineticist 10 | Status:
Stats:
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense)
HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0

Ah, well, thank you. It wasn't really important, just thought it would add some flavour for him (and should have bought it at character creation).


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Sorry, I meant as an explanation for picking it up later.


N Hobgoblin Geokineticist 10 | Status:
Stats:
AC 31 (T 20, FF 23) Mobility | CMB +14, CMD 27 | Init +8 | Speed 40ft Climb 30ft | F +18, R +17, W +13 +2 vs Poison, +4 vs Spells&Spell-likes| Perc +17, SM +5 (Darkvision, Tremorsense)
HP 180/180(190) | Effort 2/2 | Burn 0/11 | Burn Damage 0

Yes, thank you :)


Lian will want to learn it too at some point- she's a linguist who speaks a ton, just not that ^^


Male Briar-Braced Human (Lergeni) Druid (Green Scourge, Fungal Pilgrim) 10 | HP:130/130 | AC: 23 T: 14 FF: 19| Fort: +13, Ref: +9, Will: +17 | CMB: +13, CMD: 27 | Initiative: +5 | Senses: Darkvision 60ft, Scent, Perception +21, Survival +18|

Yamyra, the curse is outdated. I forgot to update that piece, this druid is still back in action. Plus with wild empathy I roll 1d20+druid levels+charisma


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Okay...

So, yes, I realize that this conversation (the one between the Players, not the one between the characters) has already happened, and that it took place since I joined the game, so I should have put my two coppers in at that time. Unfortunately, I had a number of RL issues going on & my ability to focus on OOC activities was not what I would have liked...

Sorry folks, Necromancy is evil. It is the deliberate harnessing of the cosmological forces of absolute entropy, decay, consumption, and rendering-into-base-matter for the purposes of either manipulating, warping or consuming souls; arguably the last bastion of self, even more profoundly than consciousness...
Or used for the purpose of animating, manipulating, warping or consuming dead flesh. Historically & culturally it is difficult to find any people who consider there to be higher or more heinous crimes than desecration of the dead. The one good thing that can be said for death is that it grants peace from the cares of the living. Necromancy takes that hope & yes, I will go there, rapes it over a tombstone.

What is my point? Necromancy is evil. Loc wants to play a Necromancer, an evil character. I am not saying this to chastise, belittle, or 'wrong-think' him. This Campaign is about nascent Gods creating... living what will one day become their worshipers creation myths, including the evil ones.
If you actually read some mythology, real mythology, not modern Fantasy, it is repleat with Hero-gods transgressing & then paying the price for it. Practically half of la Mort du Artur, arguably one of the core source material for the Paladin as a concept, is tales of Knights doing something bad enough to require atonement & then going off on a quest to do just that. Song of Roland? Just as bad.

Don't cheapen it.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

(1) I’ve gotten assurance that in this homebrew version of Golarion, necromancy isn’t intrinsically evil
(2) I offered to make a new character over this and was told due to point 1 that won’t be needed
(3) To enforce normal necromancy = evil ideas, then at least one person will need to make a new character. Otherwise the party as is just doesn’t work


Male Briar-Braced Human (Lergeni) Druid (Green Scourge, Fungal Pilgrim) 10 | HP:130/130 | AC: 23 T: 14 FF: 19| Fort: +13, Ref: +9, Will: +17 | CMB: +13, CMD: 27 | Initiative: +5 | Senses: Darkvision 60ft, Scent, Perception +21, Survival +18|

To correct the record, zorakir is deaf and thus fails all sound based perception checks.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Something I just found...

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/peria pt-of-wound-closure

"The wearer of this periapt automatically becomes stable if his hit points drop below 0 (but not if the damage is enough to kill the wearer). The periapt doubles the wearer’s normal rate of healing or allows normal healing of wounds that would not do so normally. Hit point damage caused by bleeding is negated for the wearer of the periapt, but he is still susceptible to damage from bleeding that causes ability damage or drain."

Right now Godwyn has Fast Healing 1. Increased to Fast Healing 3 due to the feat Fast Healer. And fast healing?

"A creature with the fast healing special quality regains hit points at an exceptional rate, usually 1 or more hit points per round, as given in the creature’s entry. Except where noted here, fast healing is just like natural healing."

----

If I can find a way to get my hands on this, then Godwyn can end up with Fast Healing 6!

Sure, it'll cost 15k gold (!), but man, that is something to save for. Especially if in future battles he ends up taking 20 points of damage a round from lifelink.


HP: 17 | AC: 17 | Fort (E): +6; Ref (T): +3; Will (E): +8 Spell DC (T): 16 | Perception (T): +6 | Senses: Darkvision, Low-Light Vision
Anafa, Yamyra wrote:
Sorry folks, Necromancy is evil.

Actually, you could apply the same to any form of magic, mainly because good and evil are subjective, not objective.

Anafa, Yamyra wrote:
It is the deliberate harnessing of the cosmological forces of absolute entropy, decay, consumption, and rendering-into-base-matter for the purposes of either manipulating, warping or consuming souls;

Most necromancy spells don't have anything to do with the soul, but the body. Even spells that animate corpses don't touch the souls of those corpses. If they did, all undead would be intelligent.

Anafa, Yamyra wrote:
What is my point? Necromancy is evil.

and yet, I can play a necromancer who doesn't have the evil alignment, even if I only cast evil spells.

It's clear that you don't like the school of necromancy, but it is no more inherently evil than transmutation, which can be used to force physical changes on a creature, or enchantment magic, which often *DOES* involve directly controlling people's souls, or even evocation magic, a great deal of which is used to murder sentient beings.

You can make arguments against using any of the schools of magic pretty easily.

As for whether Loc's character is evil or not, well, I don't know what is written on his character sheet, but he hasn't betrayed anyone in the group, or stolen from anyone in the group, or anything like that. He is upfront with who he is and what he does, which means he really isn't lying to anyone, so I don't know why you would say that he's evil, because that doesn't match his actions.

Besides, as someone who is using magic to bring an invader from the outer planes in the mortal world, I would think that you would be a bit more open-minded.


1 person marked this as a favorite.

There are planes of good and evil in a non-subjective sense, but the negative energy plane is *not* one of them- it's unaligned.

Destruction, consumption, etc. are often disliked by humans and negative energy is something that can be used to do nasty things to the soul, but the energies aren't innately evil, any more than fire is (and it's certainly possible to use fire for evil, I think you'll agree)- sorta like the ancient egyptians had a god of chaos protect the sun on it's journey through the night. Or how in Greek legend, Hades was one of the more chill gods.

Canon non-evil necromancers are a thing:
https://pathfinderwiki.com/wiki/Giseil_Voslil
He's an elf who's an ally of the Shin'Rakorath, who spend most of their time fighting Drow and Demons.

I will also toss in, there's evil which is sometimes socially tolerated- like Asmodean followers, who follow the law and such- and evil which is not. Depending on the place, undead can fall into the former. Raising unintelligent undead is considered a minor evil (it has the 'evil' spell descriptor), but it's something that even good alignment wizards are capable of (though probably shouldn't too much).

Golarion isn't split into 'good' and 'evil' camps by any means, or at least not purely. Hellknights can be any lawful alignment and even Lawful Good ones do include Asmodeus among their five patrons. Demons are generally hated by *everyone* and if an army from Geb (land ruled by undead) showed up, there'd be grumbling but an acknowledgement that Geb is far better than the Worldwound- while the Whispering Tyrant, who spreads it's undead in an expanding horde, is far worse than Geb. A good person would talk to an ambassador from Geb.

A Necromancer being neutral and using unintelligent undead to fight far greater evils is something I think is quite doable in canon. Yea, even if the spell involves a bit of evil, on balance they can easily be in a non-evil category, and 'evil' does not mean 'kill' or enemies. We're allying with Hellknights, without a doubt defenders of civilization, who include members who are without a doubt evil, who fight alongside Hellknights who are good.


Woman Kitsune Sorceress 10 Int +8 AC 12 Fort +5 Ref +6 Will +12 Low-Light Vision Scent 30 ft Hit Points 60/60 Effort 2/2

Lian's had some combat experience, but will recognize that many of the others- perhaps all the others?- have more leadership role. She's clever enough to suggest some tactics and use her unique abilities well, but will take a wing position in combat.


So, we searching for secret underground doors?


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

“Shattering Hand: Commit Effort. Your melee damage rolls and Fray dice are always the maximum possible. You can destroy barriers as thick as five feet of stonework in front of you in one round’s action, smashing them with a blow or as part of your movement action. Magical substances may resist this power. For reference, with auto-maximized damage rolls, my +1 evil-outsider-bane bastard sword does 46 damage per swing against demons.”

Sir Drystan...that is awesome! I had thought that Godwyn was pretty combat effective, but I’ve got to tip my hat to Sir Drystan. :)


The Man. The Myth. The Mask!

Update in the morning sometime. Sorry, busy weekend.


Male Human Paladin 1
Godwyn Blaecwulf wrote:

“Shattering Hand: Commit Effort. Your melee damage rolls and Fray dice are always the maximum possible. You can destroy barriers as thick as five feet of stonework in front of you in one round’s action, smashing them with a blow or as part of your movement action. Magical substances may resist this power. For reference, with auto-maximized damage rolls, my +1 evil-outsider-bane bastard sword does 46 damage per swing against demons.”

Sir Drystan...that is awesome! I had thought that Godwyn was pretty combat effective, but I’ve got to tip my hat to Sir Drystan. :)

And that's without Smite, Vital Strike, or Fiendish Studies in play. :)


Woman Kitsune Sorceress 10 Int +8 AC 12 Fort +5 Ref +6 Will +12 Low-Light Vision Scent 30 ft Hit Points 60/60 Effort 2/2

Lian's plant move should probably immobilize most of the demons at the front of the breach, at least for a time. I figure that'll mess up the planned assault and make it easier on our allies.

Restrained demons can still fight or use ranged attacks, but are stuck in place.

301 to 350 of 598 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Broken Golarion Discussion All Messageboards

Want to post a reply? Sign in.