Tedal Lightfoot |
Tedal Lightfoot has always been a nervous fellow. It started when his contemptible curiosity got the better of him again and he peeked his head in a door that had strange sounds coming from behind it. He hasn't been the same since he closed the door and ran away, from hearth, from home, family and friend, from everything that was good and helpful in his life.
His curiosity though still gets to him. It is what allowed him to become a professional investigator, trying to understand the mysteries and questions surrounding him. Simple questions such as, "Where did my watch go?" can sate his itch for a little bit, only as long as it takes him to find an answer. Deeper, potentially darker questions, asked in shadowy corners on moonless nights, "Why did the farmer feed his family to those ghouls?" are what gives him purpose and destroy his nerves.
It is only recently that his nervousness has turned into full-blown paranoia. He has learned to sleep with his eyes open, eats and drinks only what others have already tasted, and no one knows quite what it is when he jumps at shadows that are never there.
Tedal is reserved, his paranoia not letting him make new friends easily. His curiosity is still insatiable and he will do whatever he can to solve a mystery. And though he does not shy away from fights he would rather run away to live another day than take on something he does not think he can beat alone.
Jacob Romero |
Everyone knows Jacob Romero. Why? Well, in a city where everyone is suspicious of one another, he wears a mask. Few in the town have ever seen his face, and for good reason. Rumor has it he is horribly scared from a spell gone wrong in his youth. Those that have seen can attest to the disfiguration. He is a wizard of some strength and spends his days at the cemetery as its caretaker. Normally such a role would be left to a cleric but he insisted, preferring the isolation. Rumors abound that he was a necromancer and just wanted to raise the whole plot in revolt and take the town.
But he proved to be adept at what he did. He was surprisingly comforting to those that lost someone important to them and performed all the rights based on the person's chosen religion. Every week he would visit the market to purchase food and other supplies. And during these visits he was always genteel and respectful. He caused no problems to anyone and was the first to apologize if he felt he was at fault. Some still harbor doubts about his ambitions but he has never made any action that would draw suspicion. He is a model citizen.
Samantha Shale |
Missed that part about "Post in the Discussion Thread"....
Samantha's a young human female of Chelish descent, a scholar and historian of some type (the Bard [Archivist] type, to be precise). She's curious (recklessly so at times) and a bit of a know-it-all. Her interest in exploring some local ruins and delving into the town's sometimes sordid history have brought her to Saringallow.
Gerrytt Plainsman |
A devotee of Shelynn and truly a kind and compassionate person, Nurri is a traveling artiste seeking to make the world a safer place through her actions and a more beautiful place though her art.
Nurri is an unchained rogue Ifrit who worships Shelynn. I have this mental image of a fire dancer.
Five-Tongue |
Character Creation:
DO NOT POST YOUR CHARACTER SHEET PUBLICLY I don't want everyone to know everyone else's abilities at the start of the game. PM me a sheet, Google Docs, mythweavers, whatever, but leave it out of your profile for now.
Races: Everyone seems to have chosen already, all fine.
Classes: Any Paizo classes, chained and unchained variants both okay. Traitors are free to make use of any "evil" themed classes/archetypes.
Point Buy: 20
HP: Max
Gold: Average per class.
Alignment: Non-evil, unless you are one of the two traitors.
Traits: 2, no drawbacks
Background Skills: Yes
Correction:I thought we had seven but I actually haven't heard from our seventh so it looks like we'll be going in with 6 players - but because I've already sent out PMs we'll stick with 2 traitors. Unless, of course, our missing player got selected in which case there will only be one... so get ready to get paranoid!
Samantha Shale |
My character's done and sent to the GM as well.
@GM: How much character info do you want underneath our alias names? I had saves and a few other things but then noticed that everyone else pretty much just has their character's sex and race. I already gave away that Sam's a Bard [Archivist], so I left her Bardic Performance rounds remaining for easy record-keeping.
Nixis Dra'nor |
Since this failed, those who wished to know, I was evil, you all would have been poisioned with healing potions (yep poisioned potions) or died in your sleep after a hardy dinner... or just left for dead.
Frosty Silversky |
Makes sense when you think about it. In a game where anyone could be the traitor, why not just make EVERYONE the traitor? Thing is, if we had continued in someone would've spilled their beans first, then everyone else would want to betray their other party members at the same time, and then it would sort of fall apart and we'd realize the GM had been the real one pulling the strings...
Doesn't seem very fun for the PCs after the first few seconds of shock, though.
Samantha Shale |
I think Five-Tongue just hoodwinked us...
Maybe, but I'd counter that he hoodwinked himself just as badly. I mean, he buys the adventure, sets up a recruitment, has to deal with all the questions in character creation, shoots off a bunch of PMs, spends the time on some decent, thoughtful posts at the start of the game, and then...vanishes??!!
I'm wondering if our actual playing the adventure and not just immediately trying to kill the other PCs frustrated him and made him just take his adventure and go home, to cry or plan his next big childish con.
Not much of a payoff on his end, IMO.