GM-Sarc's Untitled Campaign (Inactive)

Game Master GM-Sarc



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Inactive

Thanks for to selection.
Once folks have finalized aliases, we should coordinate skills and skill sets to make sure we aren't missing something important.


Inactive

Gotta admit, this will be an interesting group.

  • two Elven evocation arcane casters (Aelwyn and Ravarel)
  • one Dwarven two-handed fighter (Glamdout)
  • one human skilled character (Devan)
  • two sappers (Glamdout and Devan)
  • one Dwarven divine caster (Ovarik)
Can't wait to see where we wind up.


Human Two-Handed Fighter

Interesting group indeed. I would not surprise me if we become castaways on the "Isle of Misfit Characters"

I will check over Glamdout and make sure he is up to date and ready to go.


Elven Evoker [HP11] [AC:12 T:12 FF:10 CMD:13] [Init +6] [Fort +1 Ref +2 Will +4] [Perception +5]

This looks big fun. Looking forward to it loads. Agreeing with Ovarik, that we should check out skill sets. Towards that end, I've done a quick copy & paste of what we've got.

I just took this from what we've all posted, so it may have been superseded by edits by now, but the next post lists what we've got. I suggest we all have a look, compare with the list of skills, and try and spot any gaps/weaknesses. I generally didn't include skills we were untrained in unless other bonuses brought the bonus number up to +3.


Elven Evoker [HP11] [AC:12 T:12 FF:10 CMD:13] [Init +6] [Fort +1 Ref +2 Will +4] [Perception +5]

Acrobatics
Ovarik Acrobatics -7 (-11 to jump); (Untrained, +0 Dex, -7 ACP) (-4 slower than 30’)
Glamdout Acrobatics +3 (-1 to jump),
Devan Acrobatics +2,

Appraise
Ovarik Appraise +2*; (Untrained, +2 Int)
Ravarel
Aelwyn (Int +4) (+3 class skill) (+2 ranks) (= +9)
Glamdout Appraise +1 (+3 to assess nonmagical metals or gemstones),
Devan Appraise +6,

Bluff
Devan Bluff +5 (+6 vs. characters who could be attracted to you),

Climb
Glamdout Climb +3, Perception +1 (+3 to notice unusual stonework),
Devan Climb +1,

Craft
Ravarel +8Craft Bows (Int)____{+1rank,+4Int,+3Class}
Ovarik Craft (armor) +7 (+2 on checks related to metal or stone, +1 when creating armor, weapons, or metal items)*; (Ranks:2, +3 class, +2 Int) (+2 racial (craftsman)) (+1 class (Forge Mastery))
Craft (blacksmith) +6 (+2 on checks related to metal or stone, +1 when creating armor, weapons, or metal items)*; (Ranks:1, +3 class, +2 Int) (+2 racial (craftsman)) (+1 class (Forge Mastery))
Craft (weapons) +7 (+2 on checks related to metal or stone, +1 when creating armor, weapons, or metal items)*; (Ranks:2, +3 class, +2 Int) (+2 racial (craftsman)) (+1 class (Forge Mastery))
Aelwyn Craft (Alchemy) (Int +4) (+3 class skill) (+1 rank) (= +8) Skill from Background points
Craft (Carpentry)(Int +4) (+3 class skill) (+1 rank) (= +8) Skill from Background points
Craft (Bows)(Int +4) (+3 class skill) (+1 rank) (= +8) Skill from Background points
Devan Craft (alchemy) +10 (+11 to create alchemical items),
Craft (armor) +10,
Craft (baskets) +8,
Craft (bows) +10,
Craft (calligraphy) +8,
Craft (carpentry) +10,
Craft (firearms) +8,
Craft (mechanical) +10,
Craft (musical instruments) +10,
Craft (painting) +11,
Craft (pottery) +8,
Craft (sculpture) +8,
Craft (siege engines) +8,
Craft (traps) +10,
Craft (weapons) +10,

Diplomacy
Devan Diplomacy +10 (+11 vs. characters who could be attracted to you),

Disable Device
Devan Disable Device +7,

Disguise
Devan Disguise +5,

Escape Artist
Devan Escape Artist +2,

Fly
Devan Fly +2,

Handle Animal
Ravarel +1Handle Animal (Int)____{+1rank,+0Wis}
Aelwyn Handle animal (Cha +0) (+1 rank) Skill from Background points
Devan Handle Animal +5,

Heal
Ovarik (+3 untrained)
Devan Heal +2,

Intimidate
Devan Intimidate +5,

Knowledge (Arcana)
Ovarik
Ravarel +9Knowledge (Arcana)(Int)____{+2rank,+4Int,+3Class}
Aelwyn Knowledge (arcana) (Int +4) (+3 class skill) (+2 ranks) (= +9)
Glamdout
Devan Knowledge (arcana) +8,

Knowledge (Dungeoneering)
Ravarel +8Knowledge (Dungeoneering)(Int)____{+1rank,+4Int,+3Class}
Aelwyn Knowledge (dungeoneering) (Int +4) (+3 class skill) (+2 ranks) (= +9)
Devan Knowledge (dungeoneering) +6,

Knowledge (Engineering)
Ovarik Knowledge (engineering) +7*; (Ranks:2, +3 class, +2 Int)
Aelwyn Knowledge (engineering) (Int +4) (+3 class skill) (+2 ranks) (= +9)
Devan Knowledge (engineering) +9,

Knowledge (Geography)
Devan Knowledge (geography) +8,

Knowledge (History)
Devan Knowledge (history) +6,

Knowledge (Local)
Devan Knowledge (local) +8,

Knowledge (Nature)
Ravarel +9Knowledge (Nature)(Int)____{+2rank,+4Int,+3Class)
Aelwyn Knowledge (nature) (Int +4) (+3 class skill) (+1 rank1) (= +8)

Knowledge (Nobility)
Devan Knowledge (nobility) +6,

Knowledge (Planes)
Devan Knowledge (planes) +6,

Knowledge (Religion)
Ovarik Knowledge (religion) +7; (Ranks:2, +3 class, +2 Int)
Ravarel +8Knowledge (Religion) (Int)____{+1rank,+4Int,+3Class}
Devan Knowledge (religion) +8,

Linguistics
Ravarel +8Linguistics(Int)____{+1rank,+4Int,+3Class}
Devan Linguistics +8,

Perception
Ovarik Perception +4 (+6 to notice unusual stonework); (Ranks:1, +3 Wis) (+2 racial (Stonecunning)
Ravarel +4Perception(Wis)____{+2rank,+0Wis, +2Elf}
Aelwyn Perception (Wis +1) (+2 racial) (+1 trait) (+3 class skill) (+2 ranks) (= +9)
Devan Perception +4,

Perform
Devan Perform (act) +5,
Perform (dance) +5,
Perform (keyboard instruments) +5,
Perform (oratory) +5,
Perform (percussion instruments) +5,
Perform (sing) +7,
Perform (string instruments) +5,
Perform (wind instruments) +5,

Profession
Ravarel +4Profession Hunter(Wis)____{+1rank,+0Wis,+3Class}
Aelwyn Profession (Herbalist)(Wis +1) (+3 class skill) (+1 rank) (= +5)
Glamdout Profession (engineer) +5,
Profession (miner) +5,
Profession (siege engineer) +5,
Profession (soldier) +5,
Devan Profession (driver) +4,
Profession (engineer) +6,

Ride
Devan Ride +2,

Sense motive
Ovarik Sense Motive +3; (Untrained, +3 Wis)
Devan Sense Motive +2,

Sleight of Hand
Devan Sleight of Hand +2,

Spellcraft
Ovarik Spellcraft +7; (Ranks:2,+3 class, +2 Int )
Ravarel +8Spellcraft(Int)____{+1rank,+4Int+3Class}
Aelwyn Spellcraft (Int +4) (+2 racial to identify magic items) (+3 class skill) (+2 ranks) (= +9, +11 to identify magic items)
Devan Spellcraft +8,

Stealth
Ravarel +4Stealth* (Dex)____{+1rank,+3Dex}
Devan Stealth +4,

Survival
Ravarel +4Survival(Wis)____{+1rank,+0Wis, +3Class}
Glamdout Survival +1 (+3 to avoid becoming lost when using this),
Devan Survival +2,

Swim
Ovarik Survival +8 (+9 to start or maintain fires); (Ranks: 2, +3 class, +3 Wis) (+1 circumstance (Bellows))
Glamdout Swim +3,
Devan Swim +1,

Use Magic Device
Ravarel +5Use Magic Device(Cha)____{+1rank,+1Cha,+3Class}
Glamdout Use Magic Device +4
Devan Use Magic Device +7


Elven Evoker [HP11] [AC:12 T:12 FF:10 CMD:13] [Init +6] [Fort +1 Ref +2 Will +4] [Perception +5]

Sorry for the length of the last post!

Gaps
Not bad! I think we cover most things, though there may be gaps in the Craft/Profession areas.

Duplications
We all took craft - perhaps one of us could drop Craft (Bows) as 3 of us currently have it? Do 3 of us need Knowledge (Arcana), (Dungeoneering), (Religion) and (Engineering)? Glad we all took Perception though. And I think Spellcraft is a must for all casters.

Implications
Nobody is great at acrobatics, climbing, escape artist, heal, ride, sleight of hand or fly (though that won't matter at 2nd level). Perhaps if one of us dropped one of the 5 skills listed in Duplications above, we could get better coverage of acrobatics, climbing, escape artist, heal, ride?


Inactive

I could move one point from Survival to Heal. It'd only drop my Survival by one but add 4 to Heal.


Inactive

I hate to say it, but Devan's skills can't be correct. By that list he has Ranks in 39 skills that can only be used trained. Even with an 18 Int he should only have 30-32 skill points to distribute. The Duettest archetype looses bardic knowledge.

Nope, totally wrong. Forgot that Craft is technically usable untrained. Never mind.


My only observation to you would be that it looks like many of the social skills are going untrained. At the moment Devans base charisma is making up for it but you may want someone to invest in bluff, sense motive, disguise, intimidate etc.


Inactive
GM_Sarc wrote:
My only observation to you would be that it looks like many of the social skills are going untrained. At the moment Devans base charisma is making up for it but you may want someone to invest in bluff, sense motive, disguise, intimidate etc.

I wouldn't be very helpful there, maybe Sense Motive, but Ovarik is not the charismatic one.


Inactive

That's what I get for having 187 pounds in my backpack. :-)


Inactive

We still haven't heard from Ravarel. He has been very active in his other campaign. Hopefully he'll check in before we actually start.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Hi all. Sorry for the late arrival. I've been checking the recruitment thread here everyday waiting for notification to join the gameplay. Silly me I should have checked gameplay and discussion. I was getting worried that we might not get this campaign started. My bad.

I'm getting caught up on all that I've missed

@Aelwyn I double checked creation criteria. HPs are max at 1rst and then avg+1 after that. Ravarel and Aelwyn both have Con 12 and our HP should be the same. 6+4+2(con)=12

@GM Sarc do you allow for
Go to Fractional Base Bonuses..

Fractional Base Bonuses
:
Fractional Base Bonuses

This section details a system by which level-based bonuses are given as fractions, helping to balance multiclass characters.

Multiclass characters in the core rules are at a slight disadvantage when it comes to their statistics. This fractional base bonuses variant is designed to help multiclass characters fulfill their true potential and stand tall among their single-class peers. It is ideal for campaigns featuring many multiclass characters, particularly if those characters take levels in many different classes or prestige classes.

Base attack bonuses and base save bonuses in the core rules progress at a fractional rate, but those fractions are eliminated because of rounding; it doesn't make sense to distinguish a base attack bonus of +6-1/2 from a base attack bonus of +6 when a character with either bonus would hit AC 17 on a roll of 11 and miss on a 10. For ease of reference, the values in the class tables are rounded this way since it never makes a difference for single-class characters. However, for multiclass characters, this rounding often results in a base attack bonus that's too low, as well as base save bonuses that are imbalanced. The following variant results in more accurate base bonuses for multiclass characters, based on the formulas behind the class progression tables rather than on the tables themselves.

For example, a character who's a 1st-level wizard and a 1st-level rogue has a base attack bonus (BAB) of +0 from each class, resulting in a total BAB of +0—worse than a 2nd-level wizard or 2nd-level rogue. But that's only because each fraction was rounded down to 0 before adding them together; the character theoretically has a BAB of +3/4 from her rogue level and +1/2 from her wizard level. If the rounding was done after adding the fractional values together rather than before, the character would have a BAB of +1 (rounded down from +1-1/4)—the same as a 2nd-level wizard or rogue.

Base Attack Bonus

There are three base attack bonus progressions. For classes with a d6 Hit Die, their BAB increases by 1/2 per level.

For classes with a d8 Hit Die, their BAB increases by 3/4 per level. For classes with a d10 or d12 Hit Die, their BAB increases by 1 per level (so it's not necessary to round the BAB for these classes). A multiclass character's base attack bonus will only ever improve using this variant.

For example, a character who's a 2nd-level rogue and a 9th-level wizard would have a BAB of +5 in the core rules: +1 from her rogue levels and +4 from her wizard levels. Using the fractional system, that character's BAB would be +6, with +1-1/2 from her rogue levels and +4-1/2 from her wizard levels—enough for her to gain a second attack at a +1 bonus.

Base Save Bonuses

There are only two base saving throw progressions: good and poor. Good saves progress at a rate of +1/2 per level, while poor saves progress at +1/3 per level. Additionally, saving throw bonuses with a good saving throw progression start higher, effectively incorporating an additional +2 bonus. Under the core rules, this additional bonus stacks between classes, letting a character who's a 1st-level barbarian and a 1st-level fighter have a +4 Fortitude save bonus while his Reflex and Will saves stagnate. However, this higher initial saving throw bonus is intended to act like the +3 bonus received on a class skill: you should get it only once for a particular type of saving throw, regardless of the number of classes in which you have levels. Under this variant, the +2 bonus at 1st level to a good save no longer stacks between classes, so a character's strongest saves are sometimes decreased. However, the improvements to that character's weakest saves usually make up the difference, and such characters are much less likely to leap ahead of (or fall dramatically behind) their single-class peers.

When calculating each saving throw bonus, first determine whether each class you have levels in grants a good or poor saving throw progression for that type of save. To tell whether a class has a good or poor save progression for a particular saving throw, look at the 1st-level saving throw bonus it receives for that save in the core rules. If the bonus is +2, the class has a good save progression for that type of save. If it's +0, the class has a poor save progression for that type of save. Next, for each class, find the value in Table: Fractional Bonuses by Level corresponding to your level in that class and whether the saving throw progression is good or poor. Add the values from all your classes; if you have a good saving throw progression from at least one class, add 2 to the total (this is a one-time increase and doesn't stack).

For example, in a standard game, a character who's a 5th-level cleric and a 2nd-level fighter would have a Fortitude base save bonus of +7, a Reflex base save bonus of +1, and a Will base save bonus of +4. In this variant, the same character would have a Fortitude base save bonus of +5 (rounded down from +5-1/2), a Reflex base save bonus of +2 (rounded down from +2-1/3), and a Will base save bonus of +5 (rounded down from +5-1/6).

In the core Pathfinder rules, prestige classes advance at the same rate as base classes but have different class bonuses. These adjusted bonuses were meant to compensate for the leftover fractions from the character's base classes, since the only way to gain a prestige class is via multiclassing—taking levels in both your original class and the prestige class—or racial Hit Dice. Because fractional base bonuses already account for those fractions, instead use the base save bonuses from Table: Fractional Bonuses by Level just as you would for any other class. To tell whether a prestige class has a good or poor save progression for a saving throw, look at the 1st-level saving throw bonuses it receives for that save. If the bonus is +1, it has a good save progression. If it's +0, it has a poor save progression.

Bonuses by Level

The table above presents fractional values for the base save and base attack bonuses. To determine the total base save bonus or base attack bonus of a multiclass character, calculate the fractional values for each of the character's classes using the table and add them together.

This rule affects only multiclass characters, and such characters will have a number of attacks depending on their combined base attack bonuses from several classes. For this reason, the table does not list the multiple attacks gained by characters with a BAB of +6 or greater. Just remember that a second attack is gained when a character's total BAB reaches +6, a third at +11, and a fourth at +16, just as normal.

For a character who's an 11th-level fighter and a 9th-level rogue, adding a BAB of +11 to a BAB of +6-3/4 yields a BAB of +17 (rounded down from +17-3/4), with additional attacks with BABs of +12, +7, and +2, respectively.

Table: Fractional Bonuses by Class Level
Class Level Base Save Bonus (Good) Base Save Bonus (Poor) Base Attack Bonus (d10 or d12) Base Attack Bonus (d8) Base Attack Bonus (d6)
1st +1/2 +1/3 +1 +3/4 +1/2
2nd +1 +2/3 +2 +1-1/2 +1
3rd +1-1/2 +1 +3 +2-1/4 +1-1/2
4th +2 +1-1/3 +4 +3 +2
5th +2-1/2 +1-2/3 +5 +3-3/4 +2-1/2
6th +3 +2 +6 +4-1/2 +3
7th +3-1/2 +2-1/3 +7 +5-1/4 +3-1/2
8th +4 +2-2/3 +8 +6 +4
9th +4-1/2 +3 +9 +6-3/4 +4-1/2
10th +5 +3-1/3 +10 +7-1/2 +5
11th +5-1/2 +3-2/3 +11 +8-1/4 +5-1/2
12th +6 +4 +12 +9 +6
13th +6-1/2 +4-1/3 +13 +9-3/4 +6-1/2
14th +7 +4-2/3 +14 +10-1/2 +7
15th +7-1/2 +5 +15 +11-1/4 +7-1/2
16th +8 +5-1/3 +16 +12 +8
17th +8-1/2 +5-2/3 +17 +12-3/4 +8-1/2
18th +9 +6 +18 +13-1/2 +9
19th +9-1/2 +6-1/3 +19 +14-1/4 +9-1/2
20th +10 +6-2/3 +20 +15 +10
* If at least one of the character's classes has a good saving throw progression for the save in question, add 2 to the total save bonus.

This allows characters to not be penalized by multiclassing. The best example I can give is 2nd Lvl Wizard has BAB +1, but a Wizard 1/ Thief 1 who should be better at combat than a single classed Wizard has a BAB+0. Fractional Base Bonuses fixes this.

Ravarel is progressing as an Arcanist from now on. So the only difference this will make is that at @2nd level he will have a BAB of +1 instead of +0. Devan will benefit from this as well.


Elven Evoker [HP11] [AC:12 T:12 FF:10 CMD:13] [Init +6] [Fort +1 Ref +2 Will +4] [Perception +5]

I have just got excited over 1 extra hit point.
I need to get out more.

But thanks for the maths!


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

@GM Sarc never mind the fractional Base Bonus request. It really only matters when you multiclass for more than one level, and as such it really won't matter for Ravarel. However it might be beneficial for Devan

@Aelwyn every HP for an arcane caster matters. Happy to help.


Human Two-Handed Fighter

Bump. What's going on?


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

What's happening..... Well at this point as the seas get rough Ravarel is probably puking and not happy about this insult to his Elven dignity

-Posted with Wayfinder


Human Two-Handed Fighter

That is in-game but I am sure Glamdout is secretly laughing at Ravarel.

What I would like to know is if we still have a GM? It has been 10 days since we heard from him.


Elven Evoker [HP11] [AC:12 T:12 FF:10 CMD:13] [Init +6] [Fort +1 Ref +2 Will +4] [Perception +5]

I'm not sure where we are either. Aelwyn is probably trying to keep his lunch down. I'm ready to start for real. Short Post as out with phone. Longer later on PC at home.


Elven Evoker [HP11] [AC:12 T:12 FF:10 CMD:13] [Init +6] [Fort +1 Ref +2 Will +4] [Perception +5]

There's a limit as to how much, at the start of a campaign, with little information, we can actually move things forward without DM input. I'm feeling we're at that point now. Aelwyn can worry a bit and tie himself to something large and heavy, and we can throw some ballistae overboard, but we need to know what's happening.

Is the mist artificial? Are we going into this storm? Where is the General? Is somebody else in charge? We need some answers so we can try and move things forward.


Inactive

Sad that this seems to have died such a premature death. Hopefully our GM will rejoin us before we start to lose players. I know the servers have been acting up. Maybe he's just been having bad timing with access.


Elven Evoker [HP11] [AC:12 T:12 FF:10 CMD:13] [Init +6] [Fort +1 Ref +2 Will +4] [Perception +5]

Hi folks. A couple of thoughts here; I hope the second one isn't offensive.

Firstly, how long should we give this before moving on to apply for other things? I'd like to play this campaign, but if the DM has disappeared for good, I'll be doing other things. At time of typing it's 19 days since the DM posted. I don't want to be hypercritical or impatient, but there are other games out there we could be applying for.

Secondly, without any implications, I wonder if any of you have seen this thread?

http://paizo.com/threads/rzs2t3ia&page=1?Community-Recruiting-Alert-Tro lling


Human Two-Handed Fighter

Not much we can do about it. I have already written this one off. If the GM shows up I will just have more to do.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

yes i'm very aware of that thread and have posted to it.

I've had many recruitments over the past year that never amounted to anything due to gm disappearances. Enough that I have just vowed to never participate in another recruitment without a gm who has demonstrated significant posting history.

I'm not saying that gm sarc is trolling. Committing to gm a pbp is a significant commitment of time and I appreciate that. But disappearing without a trace does not bode well and I have written this campaign off and am looking into other recruitments.

If by some miracle this campaign actually becomes a reality I will be pleasantly surprised and will be happy to participate in it.

good luck everyone


Male Human
Vitals:
HP 10/20┃AC 18, FF 17, T 11, CMD 14┃F 5, R3, W 4┃Perception +9 (+1 vs traps), Init +1
L1 Barbarian (Mad Dog)/L1 Ranger (Trapper)

Yup, I'd also read that particular thread.

I'm new to this whole PbP thing. Definitely some cool things but also definitely lots of issues.

Are there different sites (other than paizo) for this? Do they have any better records for games that actually run properly?


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

sorry I'm relatively new to pbp as well and only have experience on this site


Elven Evoker [HP11] [AC:12 T:12 FF:10 CMD:13] [Init +6] [Fort +1 Ref +2 Will +4] [Perception +5]

I know of Roll20

https://roll20.net/

Click on 'Find a group'. But I have no knowledge of if it's any better than here, or how well their tools work etc. Thinking about it though.

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