Villamar Koth

Ganterra's page

40 posts. Alias of pauljathome.


Full Name

Ganterra

Race

Human

Vitals:
HP 10/20┃AC 18, FF 17, T 11, CMD 14┃F 5, R3, W 4┃Perception +9 (+1 vs traps), Init +1

Classes/Levels

L1 Barbarian (Mad Dog)/L1 Ranger (Trapper)

Gender

Male

Size

5'11", 150 lb

Age

25

Alignment

NG ish

Deity

N/A

Strength 12
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 18
Charisma 12

About Ganterra

Background:

Ganterra is a member of a tribe of indigneous people native to the forested wilderness on the border of Pollexia. When 12 years old he was captured by slavers from Odalisk where his skills as a tracker and hunter made him valuable. Fortunately, his slavery lasted only a little more than a year as he managed to escape since his captors underestimated how resourceful a young boy could be. The incident has left him with a strong hatred of slavery and of Odalisk.
After returning to his people he found that his experiences had changed him, partly for the better and partly for the worse. He was less insular than his people and, at the same time, found it harder to readjust to tribal life.

He left his people see more of Polexia. He used his skills in a wide range of jobs but finally found a home in a circus. It was there that he learned surgery and other techniques to supplement the herb lore that he had learned as a child. It was there that he raised Harthfield from a cub when his mother died. It was there that he became quite good at talking to and fooling others.

When Polexia was invaded he was conscripted into the army. There, it was quickly apparent that he was better utilized for his medical skills rather than on the front lines. His companions probably think of him only as a medic.

Personality:

Ganterra is a fairly honourable and peaceful person. He doesn't like to kill and will avoid doing so if that is possible. He takes his medical duties quite seriously and follows something very similar to a modern day doctors ethics.
He hates war with a passion. Innocents get killed in a war and that is bad. Lives are disrupted and that is bad.

He is moderately patriotic towards Polexia but hardly fanatical. Polexia has treated his people poorly in the past.

He hates people who look down on him due to his tribal background, he hates slavers, and he dislikes people from Odalisk. He cannot abide wanton cruelty to animals. But even these he would prefer not to kill.

Ganterra Stats:

Ganterra
Male human barbarian (mad dog) 1/slayer (cleaner) 1 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Advanced Class Guide 53, 118)
NG Medium humanoid (human)
Init +1; Senses Perception +9
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Defense
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AC 18, touch 11, flat-footed 17 (+6 armor, +1 Dex, +1 shield)
hp 20 (2 HD; 1d10+1d12+2)
Fort +5, Ref +3, Will +4
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee dagger +3 (1d4+1/19-20) or
. . guisarme +3 (2d4+1/×3) or
. . sap +3 (1d6+1 nonlethal)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks studied target +1 (1st, move action)
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Statistics
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Str 12, Dex 12, Con 12, Int 12, Wis 18, Cha 12
Base Atk +2; CMB +3; CMD 14
Feats Boon Companion, Deceitful, Skill Focus (Heal)
Traits battlefield surgeon, enslaved, trustworthy
Skills Acrobatics +2, Bluff +7 (+8 to tell a lie), Climb +5, Diplomacy +6, Disguise +7, Handle Animal +5 (+7 vs. Harthfeld while worn), Heal +12 (+15 to treat common animals, but +1 to treat other creatures), Knowledge (geography) +5, Knowledge (local) +5, Knowledge (nature) +5, Perception +9, Profession (herbalist) +9, Sense Motive +8, Stealth +2, Survival +8, Swim +2
Languages Custom Language, Custom Language
SQ fast movement
Combat Gear healer's kit (2); Other Gear mwk agile breastplate[APG], mwk buckler, blunted bolts (10), crossbow bolts (10), dagger (2), guisarme, light crossbow, sap, backpack, bedroll, belt pouch, flint and steel, mess kit[UE], surgeon's tools[UE], torch (2), trail rations (3), veterinarian's kit[UE], waterskin, 9 gp, 4 sp, 3 cp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Battlefield Surgeon Can treat deadly wounds 1 additional time per creature per day.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
enslaved You were enslaved for part or all of your youth, and marked as such with a brand or tattoo that still reminds you of how you were punished whenever you failed to do what you should. Whenever you fail a skill check, you take a –2 penalty on any skil
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
trustworthy People find it easy to put their faith in you. You gain a +1 trait bonus on Bluff checks made to fool someone. You also gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
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Harthfield (Leopard) Stats:

Harthfeld
Leopard (bodyguard)
N Small animal
Init +5; Senses low-light vision, scent; Perception +1
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Defense
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AC 20, touch 17, flat-footed 14 (+2 armor, +5 Dex, +1 dodge, +1 natural, +1 size)
hp 17 (3d8+3)
Fort +4, Ref +8, Will +2
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Offense
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Speed 50 ft.
Melee bite +8 (1d4+1), 2 claws +8 (1d2+1)
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Statistics
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Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +2; CMD 18 (22 vs. trip)
Feats Dodge, Weapon Finesse
Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Flank, Hunt
Skills Acrobatics +9 (+17 to jump), Climb +5, Stealth +13 (+17 in Undergrowth); Racial Modifiers +4 Stealth in Undergrowth
SQ attack, attack any target, come, defend, down, flank, hunt, shared vigilance
Other Gear leather armor, carnivore feed (per day) (5), dandy brush, disguise kit, hemp rope (50 ft.), training harness[ARG], waterskin (2)
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Flank [Trick] Attempts to attack and flank indicated enemy.
Hunt [Trick] Hunts or forages for food to bring to handler.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Shared Vigilance (Ex) A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent. This ability replaces share spells.

Note: Activating the master's Shared Vigilance ability will activate this ability, too.
Trip (Ex) You can make a trip attempt on a successful attack.