Bather

Glamdout Earthhew's page

11 posts. Alias of PDXCook.


Race

Human Two-Handed Fighter

About Glamdout Earthhew

Background:

Glamdout Earthhew, Sergeant in the 2nd Royal Engineer Corp, had saved more lives than any other single solider in the army. Not by his strength or combat prowess but by his ability to build the best fortifications and bring down the tallest walls. Commanders on every front wanted his group before any major battle. They could move more dirt in one day than all the rest of the army combined. The walls they erected stood long after the battle was over. Enemy commander often changed their entire battle plan or cancel the battle all together if they found out that the 2nd REC had arrived before they did .

Glamdout was young, strong, and smart. This made him popular with both his fellow soldiers and his superior. He studied maps, terrain, weather, and building materials like other soldiers studied weapons, armor, and battlefield tactics. With this knowledge he always put his army in the best position to win the day

Appearance:

Glamdout is a large man . Not tall but bulky. His hands always seem to be dirty and he carries his mattock like kings carry their scepters. When not working he can be seen holding court from his favorite folding chair explaining the nature of siege warfare to the younger soldiers in his group. His one bad habit is his temper. When enraged he will pick up things and throw them. No one wants to be around when this happens.

Character Sheet:

Glamdout Earthhew
Male human fighter (two-handed fighter) 2 (Pathfinder RPG Advanced Player's Guide 108)
CN Medium humanoid (human)
Init +1; Senses Perception +2
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 21 (2d10+6)
Fort +5, Ref +1, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk mattock +6 (2d4+4/×4)
Special Attacks shattering strike
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Statistics
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Str 16, Dex 12, Con 14, Int 14, Wis 13, Cha 10
Base Atk +2; CMB +5 (+8 sunder); CMD 16 (19 vs. sunder)
Feats Improved Sunder, Power Attack, Throw Anything, Two-handed Thrower[UC]
Skills Acrobatics -4 (-8 to jump), Climb +2, Diplomacy +1, Handle Animal +4, Knowledge (engineering) +6, Knowledge (geography) +3, Knowledge (nature) +3, Perception +2, Profession (engineer) +5, Survival +5 (+7 to avoid becoming lost when using this), Swim +2
Languages Common
Other Gear chainmail, mwk mattock[UC], backpack, bedroll, belt pouch, blotter (0.2 lb), compass[APG], everburning torch, flint and steel, grappling hook, hemp rope (50 ft.), inkpen, knife for cutting quills into pens (0.5 lb), mess kit[UE], pen nibs, pigment for making ink (0.2 lb), pot, ruler, small (0.1 lb), signal whistle, soap, string or twine[APG] (4), torch (10), trail rations (5), vial, waterskin, 405 gp, 1 sp, 6 cp
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Tracked Resources
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Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Improved Sunder You don't provoke attacks of opportunity when sundering.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Two-Handed Thrower Gain Str bonus when using two hands to throw a one or two-handed weapon

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