Aelwyn
Male NG Elf Wizard (Evoker) 1, 5'11”, 121lbs
Str 10, Dex 15, Con 12, Int 18, Wis 12, Cha 10
Stats & Saves:
Wizard (1), hp 11
Base Stats (unenhanced by magic)
Str 12, Dex 15, Con 12, Int 18, Wis 12, Cha 10
Saving Throws
Fortitude = +1 (Base +0, Con+1)
Reflex = +2 (Base +0, Dex +2)
Will = +4 (Base +3, Wis +1)
+2 racial saving throw bonus against enchantment spells and effects.
Armor Class = 12 (Dex +2)
Flat-Footed AC = 10
Touch AC = 12 (Dex +2)
BAB = +1, CMB = +1, CMD = 13 (Dex +2)
Drawbacks, Feats, & Traits:
Racial Traits
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Additional Rules.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Drawbacks and Traits
Eyes and Ears of the City: Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. .
Focused Mind: Your childhood was dominated by lessons that encouraged your ability to block out distractions and focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.
Feats
Weapon and Armor Proficiency: Proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff.
Scribe Scroll: You can create magic scrolls.
Improved Initiative (Combat) Your quick reflexes allow you to react rapidly to danger.
Benefit: You get a +4 bonus on initiative checks.
Skills:
Appraise (Int +4) (+3 class skill) (+2 ranks) (= +9)
Craft (Alchemy) (Int +4) (+3 class skill) (+1 rank) (= +8) Skill from Background points
Craft (Carpentry)(Int +4) (+3 class skill) (+1 rank) (= +8) Skill from Background points
Craft (Bows)(Int +4) (+3 class skill) (+1 rank) (= +8) Skill from Background points
Handle animal (Cha +0) (+1 rank) Skill from Background points
Knowledge (arcana) (Int +4) (+3 class skill) (+2 ranks) (= +9)
Knowledge (dungeoneering) (Int +4) (+3 class skill) (+2 ranks) (= +9)
Knowledge (engineering) (Int +4) (+3 class skill) (+2 ranks) (= +9)
Knowledge (nature) (Int +4) (+3 class skill) (+1 rank1) (= +8)
Perception (Wis +1) (+2 racial) (+1 trait) (+3 class skill) (+2 ranks) (= +9)
Profession (Herbalist)(Wis +1) (+3 class skill) (+1 rank) (= +5)
Spellcraft (Int +4) (+2 racial to identify magic items) (+3 class skill) (+2 ranks) (= +9, +11 to identify magic items)
Languages
Common, Elven, Draconic, Orc, Sylvan, Gnoll
Spells & Special Abilities:
Arcane Bond (Ex or Sp): At 1st level, wizards form a powerful bond with an object.
Arcane School: Evocation. Opposition Schools: Necromancy & Conjuration
Equipment & Wealth:
-Masterwork Longsword (15gp) (weight 4)
-Masterwork Shortbow (30gp) (weight 2)
-40 arrows (2gp) (weight 6)
- Bedroll & winter blanket (6sp) (8lb)
- Candle x5 (5cp) (-)
- Chalk x5 (5cp) (-)
- Flint & steel (1) (-)
- Rations x4 (2) (4)
- Tindertwigs x5 (5) (-)
-Masterwork Artisan's tools (55) (5)
-Spell component pouch (5) (2)
- Spellbook (15) (3)
- Parchment x20 (3) (-)
- Pen & Ink (?gp) (-)
- Empty sack x2 (2sp) (1)
- wooden bowl and drinking cup (-)
- Explorer's outfit (-) (8)
- Arcane Bond item (tree pendant) () (-)
Weight: 42 (Medium Load, but 1 empty sack, Artisan's tools, bedroll and winter blanket are in the other large sack, ready to be dropped as a free action, reducing weight to 29, a light load )
(medium load >33lb, heavy load > 66lb)
Total Cash: 95.9gp spent out of 250gp
Spellbook contains:
All Core 0-level spells
1st level spells
Charm Person: Makes one person your friend.
Comprehend Languages: You understand all spoken and written languages.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Burning Hands: 1d4/level fire damage (max 5d4).
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Expeditious Retreat: Your base speed increases by 30 ft.
Identify: Gives +10 bonus to identify magic items.
Silent Image: Creates minor illusion of your design.
Sleep: Puts 4 HD of creatures into magical slumber.
Typical Spells Memorised at sea:
0-Level: Detect Magic, Dancing Lights, Mending, Disrupt Undead
1st Level: Colour Spray, Magic Missile x 2, Silent Image