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![Chain Mauler](http://cdn.paizo.com/image/avatar/PZO1124-ChainMauler_90.jpeg)
I think I'm supposed to post this here?
Hey there everyone,
Firstly, I have been a zelda fan since OOT came out. Being eight years old at the time, it was the gust that ignited my kindling imagination. Very few worlds can shake my soul like The Legend of Zelda. Iv'e toyed around with the notion of a roleplay for years, and I think I finally cannot smother this desire anymore. Just FYI, Ive played Ocarina of Time, Majora's mask, Four Swords, Wind waker, Oracle of Ages, Twilight Princess, currently playing Minish Cap. Im familiar with the older games, but I haven't played them.
Im wondering if anyone else shares this desire. And yes, I know Zelda is irrelevent to pathfinder, but frankly, I don't know any other sites with this level of activity. Other than Valucre, which I will try this there if there isn't enough interest here.
I have a homebrew plot in mind, and normally would be open to discussing plot ideas. This time though, I am not. I want the players to experience the world as it comes. Link never knows jack s!$% about what lies in wait for him on his adventures, and neither should the players. I will take input/ideas regarding your race, once it is decided.
Also, don't start telling me what you want to be yet please. Though there will be a large variety of racial and class roles, there will be only one player for certain options. So once I have enough interested people, I'll choose a number of them (not sure how many I want to do yet, anywhere between 4-8).
Really, all I want to know at this point is who is interested, what your fav zelda game is, and which ones you have played. You don't have to be an absolute die-hard fan, but at the very least you need to have played some of the games, and be familiar with the general themes of the various worlds of Hyrule.
This will be my first time DMing a Play-by-Post RP, but Iv'e DMed probally a hundred others, from face to face, to chatroom, so Im not inexperienced. Im not the most skilled with the formatting text part of forum rping, but I'm learning, and not too proud to ask for help like a nub.
Ive got a whole lot more to set up, so we wouldnt be starting til (possibly) close to the 1st of Febuary, but if you bear with me, I promise to take you on a true Hyrule adventure.
Look foward to hearing from yal.
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![Chain Mauler](http://cdn.paizo.com/image/avatar/PZO1124-ChainMauler_90.jpeg)
Meh own of course. Hope that doesnt scare anyone off. It won't be freeform (my meaning being that you don't roll or anything, you just do whatever you want and succeed or fail if you wish), but it won't be a strict system either. You will state what it is your wanting to do (which can be multiple actions, depending on the situation), then roll for the action(s) using any relevant modifiers. It will be familiar to probably everyone here.
From what I can tell, the Dungeon World system is very close to what we will be using. Ill put an outline sometime today hopefully, depending on how frantic things get, being christmas eve and all.
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![Chain Mauler](http://cdn.paizo.com/image/avatar/PZO1124-ChainMauler_90.jpeg)
http://zeldad20.wordpress.com/introduction/
Also, Im considering using this, if I decided im not satisfied with my system. There are things me no likey about that one though, but overall its a pretty cool conversion.
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![Chain Mauler](http://cdn.paizo.com/image/avatar/PZO1124-ChainMauler_90.jpeg)
Not the pertiest, but it'll do pig.
http://i962.photobucket.com/albums/ae101/Sarahnjeffrey/WorldMap_zps10527565 .png
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Dko |
![Ikrimah](http://cdn.paizo.com/image/avatar/PZO9529-Ikrimah.jpg)
I am heavily interested in this. Being a huge Zelda fan my self, ever since the days I played the original as a young lad. So it would be fun to have a character forge his own path in Hyrule instead of Link all the time. :) My favorite games have to be a toss up between A Link to the Past and Ocarina of Time.
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![Chain Mauler](http://cdn.paizo.com/image/avatar/PZO1124-ChainMauler_90.jpeg)
@Dko I like ur attitude lol, the world of Hyrule always seemed so full of possibilities to me. I always wondered what other adventurers arose to become heroes in their own right. As far as the setting I will say this: I think it will feel most akin to Ocarina of Time and Twilight Princess.
I will be getting the system overview posted within the next few days. Included will be playable races (and their respective varieties), jobs (essentially classes), perks (like feats, except with larger impacts), and some example battles, to show how they all tie together.
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![Chain Mauler](http://cdn.paizo.com/image/avatar/PZO1124-ChainMauler_90.jpeg)
@ Mysterious NPC Im new to Paizo pbp (like three weeks new), but ive played pbp on other sites, particularly Valucre. Like i said in the intro though, Iv'e DMed soooo many different rps. In fact, I do believe I've DMed more than I've played. Anyway, glad to have you on board.
@Pancakes Glad to have ya on.
@Javell DeLeon Lol Thanks.
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chadius |
![Activation Cube](http://cdn.paizo.com/image/avatar/treasures-TheBox.jpg)
Definitely interested in this. One of my alts started as a Wind Waker/Link's Awakening mashup as an explorer in a vast, imaginary ocean. Huh. I guess those two are my favorite lol.
I haven't played Twilight Princess, Skyward Sword, Phantom Hourglass or Four Swords Adventure. I've been slacking I guess lol.
I'd love to join the campaign, so consider this post my dot. I can't wait to hear more about this!
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![Chain Mauler](http://cdn.paizo.com/image/avatar/PZO1124-ChainMauler_90.jpeg)
I totally wasn't gonna put these up for a while, but I want to see what yal think, and who is interested in what. These aren't complete profiles, just brief and general descriptions. Each race and sub-race has it's own attributes, unique abilities, and available classes, but I'll get those up at a later time. Just FYI, there will be only one Shiekah and one Skull Kid PC. If you are interested in playing one of those races, PM me, and we will talk more about it.
If you have a question about a race, feel free to ask, but ask specific questions please (strengths, weaknesses, special abilites, etc). When the time comes, I will hold auditions, and select the players whose styles I think fit best. After that, I will have the selected players roll to decide who has first pick of the races, if necessary. I would like not to have to leave anyone out, but I gotta be realistic and fair.
Each race has the pure race, then sub-species listed afterward. Everything on this list is subject to change. And I might be adding more races or subspecies. There are subspecies out there that I have kept off this list. If you have any ideas for another race (not a subspecies) that I have left out, feel free to say something. And no, no moblins lol.
Also, yal tell me if this link is working:
World Map
If not, let meh know, or please offer assistance.
BTW, there are no guns, most you will find are bombs and cannons.
Also, If you have a question about the map, shoot, I'll answer. It's not fully filled out, I have another copy that is mostly filled out, but thats for meh.
Hylian: Standard Hylian. Most common race. Skilled in whatever task they deem worthy of completion. They favor balance in all things. Hylian footsoldiers are considered to be the most conditioned and disciplined fighting force in the entire Kingdom, and Hylian merchants oftentimes are the most profitable.
Gerudan: Hylians who bear some of the traits of their extinct ancestors, the Gerudo. Darker skinned, favoring red hair and almond shaped eyes, they tend to be more agile and are considered some the best horsemasters in the land.
Highlander: Hylians who inhabit the chilly steppes of the innerlands. Somewhat taller and beefier than their cosmoplolitan cousins, if a little less tech-savy, prefering simpler ways. They are famed for their skill with large weapons.
Follman: Hylians who have settled the rolling plains of the Folllands. They are excellent archers and hunters, and are considered by many to be equals, if not superiors, to the Gerudan in the art of Horsemanship. They also share the Highlander's appreciation for the simpler pleasures in life.
Rover: Hylians who have, for generations, taken to life on the road. They travel the lands in family groups, called bands, as merchants, entertainers, fortune tellers, and everything in between. Money-savvy, smooth talking and generally light hearted to a fault, Rovers often get a bad name, never passing a chance at a quick profit, so long as such endeavors don't hurt anyone.
Goron: Large, tough, and generally peaceful, Gorons inhabit the mountains throughout Hyrule, though they are generally found up north. Gorons are very mellow people, welcoming the company of travelers, particularly Rovers. They enjoy strong drinks, especially lavabombs, a mixture of energizing herbs and bombflower extracts. They are highly skilled smiths, and their vast cities in the northern mountains are said to be more magnificent that even Hyrule Castle itself.
Marsh: Gorons who have settled the marshy lands of the Deepbog. Over time, they have evolved to show more amphibious traits, such as greenish-gray skin, softer hides, finned hands and feet, and a crocodile-like tail for propelling them through the murky waters. These gorons are not as welcoming as their pureblooded cousins, and are willing to help outsiders, as long as they leave their lands as soon as possible. The only other races they show any sort of warmness too are water-dwelling Zora and the Bog-walker Deku. They are mortal enemies of the Swamp Mwellret, and have been at war with them for centuries.
Snow: Goron who have inhabited the snow covered mountains around the Zoranos Sea, and even the border mountains of the Frozen Wastes. They are even tougher and bigger than their pureblooded cousins, but have evolved to move slower and think less, to conserve energy. Their warriors are regarded as indomitable, unrelenting, and unkillable in heavy armor. Other than the Snowrunner Zora, they are the only known source of coldiron.
Zora: Amphibious water dwellers, the Zora are an elegant, but fierce people. Considered honorable to a fault and stout upholders of tradition. They are an highly intelligent people, pioneering both the arts and technology, particularly steam. They are lethe and agile, with light builds and smooth skin. They are found throughout Hyrule, in the lakes, rivers, and all along the coastlines.
Snowrunner: Zora who inhabit the snowy islands and borders of the frozen wastes and have evolved to survive such environments. Despite their inhospitable environment, they are much more laid back than their pureblooded cousins, enjoying snowboarding in the mountains and other extreme pass times, even cliff jumping. Their skin is tougher and they tend to be stronger than their cousins, at the cost of shorter attention spans and less graceful forms. They also generally despise studying and bookwork.
Dunerunner: Zora who inhabit the sandy dunes between the desolate sea and the south Opyn jungle. Originally immigrant zora living in the jungle river, overtime they have developed less sensitive skin, and have ventured into the dunes, and discovered a fondness of sand surfing. Cleverer than their snowrunner cousins, yet not as focused as a their pureblooded kin, they strike a nice balance between the two, though they still goof off more often than not.
Kokiri: The "forever children" who almost exclusively inhabit the Kokiir forest, not often leaving their peaceful woods. They are peaceloving, artistic, kind-natured creatures who offer aid to anyone, so long as they don't seem too dangerous. Even if help is offered though, they will never show outsiders the way to their villages, which can only be found through special magical means. Kokiri revere Farore, and consider all natural life sacred.
Oldroot: Kokiri who have retreated into the lost woods, seeking solitude and peace, so as to be closer to nature, and farther from the annoyances of the other races. Over time, they have adopted plantlike traits, and have become masters of nature magic. They worship Farore and her sub-deities, believing themselves to be her chosen people. They rarely reveal themselves to outsiders, even other Kokiri, unless the outsider is in dire need of help. Even then, they oftentimes stun or put to sleep the person in need, and transport them outside their territory, maybe to a kokiri village.
Feralblood: Kokiri who, like their Oldroot cousins, have retreated east, to lessen their interactions with other races. And like the Oldroot Kokiri, they have evolved, but differently. Feralblood Kokiri have adopted the traits of different animals, from wolves to squirrels to spiders to insect, no one truly knows how many variety their are. As a result, they have developed less intellect, living like the animals they imitate, but at a variety of increases. Though still capable of rational thought and complex emotions, they speak simply and curtly, and are prone to aggressive actions.
Deku: A plant-like race of creatures, Deku have bark-like hides, stubby limbs, and snout-like mouths. They vary in temperament, from curious and sweet, to mischievous and mean-spirited. They enjoy playing games, and love meeting travelers, whether with good intention or bad. The nicer Deku sometimes become traders and merchants, roaming throughout all the eastern woods except for the fellwoods, and some even going out into the rest of Hyrule. They are skilled at hiding and nature magic, but have weak frames and are somewhat uncoordinated.
Bogwalker: Deku who have inhabited the marshes of the Deepbog, evolving to survive more comfortably in their environment. They aren't as varied in temperament as their pure blood cousins, tending to be more nasty-natured. They like luring travelers off the trail markers, not caring if this results in the traveler's demise. They are good friends with the Marsh Gorons, though they differ in attitudes, and find it funny when the gorons come to the aid of someone they've gotten lost. They hate and fear the Mrellwret, who savor the taste of Bogwalkers.
Snowkid:Deku who live in the frozen wastes of the north. They are highly secretive, communicating with none of the other races, preferring their solitude in the snow. Not much is known about them.
Wastechild:Deku who have evolved to live in the deep wastes of the Desolate wastes, the only race to have done so. Like their Snowchild cousins, they are secretive and unnapproachable, rarely offering assistance to outsiders.
Rito: A avian species who inhabit the coastal islands and rocky cliffs scattered along the western border of the Glamryg Mountains. They are peaceful and artistic, sharing a strong connection with their Zora neighbors. They are a mercantile people as well, and have several ports along the western coasts. They get along well with the mountain dwelling Goron as well. They despise the Mrellwret, who are fond of stealing their people for food and slaves.
Tropical: Rito who inhabit the Opyn jungles, as well as a few islands along the southern coasts. They are master sailors and merchants. Their colors differ than those of their cousins, often displaying vibrant colors and beautiful designs.
Shryyk: Rito who live in the highest peaks of the mountains across Hyrule. They are fiece and warlike, with wiry, lethe bodies and wicked beaks and talons. Though not evil, they are callous and unfriendly, and are prone to outright turn travelers away, with a warning of what will happen should they return. Shryyk alone are the one race the Mwrellret fear, due to the Shryyk's murderous hatred of them, and skill at killing the Mwrellret.
Shiekah:The origin of this mysterious race is unknown. Many historians agree on one fact though: The Shiekah's appearance happened slowly, practically unnoticed. They subtlety appeared out of the shadow of the rising Hylians. They appear benevolent, despite being extremely secretive. Some serve the Royal Family as house guards or spies, others wander the land, healing and teaching, never asking for pay. Others still can be found creeping amoungst the underworld of society, their motives their own business. Though they don't appear to have a homeland of their own, rumors say that they oftentimes travel east, as if towards some gathering.
Skull Kid: Possibly the strangest and least studied race of Hyrule, Skull Kids are tricksters who live throughout the entire eastern forests. They enjoy playing games, sometimes at the other participants' expense. They also love to play music, and will often times make deals in exchange for learning a new song. They are innately magical and stealthy. No one truly knows where they come from, but the Kokori will say that whenever a child dies in the lost woods, they become a Skull Kid.
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Rynjin |
![Sajan Gadadvara](http://cdn.paizo.com/image/avatar/Pathfinder9_Monk.jpg)
Interesting.
My favorite game is a toss-up between Majora's Mask and Wind Waker. Those two were the two that captured my interest enough to 100% them, rather than merely completing them.
Not sure how I feel about learning a new system for it though, especially one that doesn't seem to have any significant differences from an existing system. Seems like it would be easier to just use Pathfinder (which is easier to access the extended rules for since DnDRools.eu was taken down), or an already more modular system like GURPS or something.
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Dko |
![Ikrimah](http://cdn.paizo.com/image/avatar/PZO9529-Ikrimah.jpg)
The map won't load for me, but it's most likely since I'm at work and they block just about everything. Ill try again once I'm home.
Interested in either a standard Hylian, a Zora or a Shiekah depending on what others are going for and what kind of back story I decide to do. I have nothing concrete yet though. Just tossing ideas around in the old noodle.
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![Chain Mauler](http://cdn.paizo.com/image/avatar/PZO1124-ChainMauler_90.jpeg)
@Rynjin Love both of those. I understand your hesitance, my system will be simple AND relevant to LOZ. Pathfinder and even GURPS just don't do what I want them to do, without changing the mechanics to the point that it might as well be a new system. GURPS doesn't suffer from this problem as much as PF, but it still doesnt satisfy me enough. After you see the system, if you don't like it, cool. Hopefully everyone will like it though.
Dko Hmm, let me know if it turns out not to be your work's system. And thats fine, as this Haiku wisely states:
Sampling of the broth,
Essential to the noodle.
Lest the two cross blades.
Now, that has absolutely no relevance to what you said, or relevance to anything really, but its make me chuckle. Also, Haikus are funny.
Also, to clarify to everyone:
1) The twili are not available as a playable race for story reasons, which will be apparent later on. I was originally gonna have them available, because I really love the twili, but changed my mind.
2) The gerudo were conquered long ago by a coalition of races, who had grown utterly weary of their warmongering, greedy, assassinating ways. When it became clear that they would never change, and would repeatedly bow to the ambitious wills of their kings no matter the outcome, the gerudo were dispersed throughout the lands, their empire taken from them as punishment for their selfishness. Male gerudo were taken at birth, and either hidden away, or killed. The result was that the gerudo women had to mate with other races (primarily hylians), on order to continue their species at all.
Six hundred years later, the result is as my description of the Gerudan Hylian; Hylians with remnant gerudan traits. Pure blooded Gerudan haven't been seen for a couple centuries, and are still considered illegal births. Nevertheless, there may still be a pure blood (or pure bloods) out there, but they simply would be too distinct, and would face severe discrimination and certainly imprisonment/death wheverer they would go.