A more Savage Sandpoint. A new look at an old friend.

Game Master ZenFox42


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Oddly enough, no.


I slogged thru the old Gameplay posts, and discovered your sellable treasure from Thistletop was :

Ranseur : 400 GP
Pearl-handled dagger : 100 GP
Nalia’s bastard sword : damage Str+d8 AP 2, Parry −1, +1 damage if used in two hands, +1 to Fighting roll : 1000 GP
Longsword (Str+d8 AP 1, Elemental (fire)) : 500 GP

Now that you're back in Sandpoint, I figure you'll sell them. That's 2000 GP total, divided by 4 (unless you want to be very generous to Thorfinn, if he'd even accept it), so please add 500 GP to your character sheets.

In addition, there was the following treasure that you kept :

Scroll of Blast (Medium, selective) --> Thorfinn
Scroll of Burst (burning hands) --> Ceri
Wand of Fire (Bolt, Fire) --> Thorfinn
Wand of Shocking (Bolt, Electricity, Touch Range) --> Ceri
Potion of Minor Protection (+2 Armor) --> Jzero
Second Everburning torch --> Ceri

Everyone should have a potion of Minor Healing (heals one Wound), even Thorfinn.

Everyone please check your inventory list - if you don't have the above items already, add them (and don't forget about them in combat :)!


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

Crastor also got the Medallion which gives him an extra benny every day.

@GM - How much gold did we start with? I think I may have already added the 500 from what we found and I thought I would check before doubling my wealth.

Once we get the gold from the helmet I will need to find a place to buy a cool axe or warhammer. Or maybe the ultimate beard jewelry. :D


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Thank you oh Benevolent Great GM.

We're back! Drive up was extra long. A tractor/trailer apparently caught on fire on the already damaged part of I40 near Asheville, NC and the satnav routed us WAY around north. A 6 hour drive turned into a 7.5 hour drive. With a lunch stop we were in the car almost all day. Thankfully all was well on the drive home, a paltry 6 hour drive that seemed wonderful in comparison.


At character creation, you started with 300 GP to buy your items. I don't think you all got any really significant amount of treasure before this, but I can't be sure. I did post the treasure list in Discussion a few months ago, so it's possible you added the 500 GP back then.

The "Benny Medallion" *is* Nualia's medallion, and since I said Crastor had it in Gameplay, I didn't think it needed repeating here. Sorry for the confusion.

Velrek - glad you're back, and had a safe albeit inconvenient trip.


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

Yeah, I definitely added the money already. Thanks for the confirmation.


Male Dwarf (Cleric) ; Bennies 3/3; Power Points 8/15; +1 vs Poisons (Hardy); Free Action +2 Notice vs Unusual Stonework Toughness 9 (3 Head, Torso, Arms, Legs) ; Parry 5 - 6 with shield;

Will adjust my character sheet over the next couple of days to include the extra cash, and scrolls.

Almost said Skrulls, so I guess I have Marvel on my mind, and I guess I got to watch them, Again. :)


Thorfinn - just to be clear, all that treasure was collected before you joined the team. They'll have to weigh in on whether or not to give you a portion, in which case everyone gets 400 GP...

But in my first (very old) post, I portioned out the items to those PCs I felt they were best suited for (to avoid a many-post long debate), so you definitely can keep the scroll, potion, and wand.


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

I did not think we were sharing the gold. I am not sure what we do with gold in this game as magic items are sparse from what I understand.


Male Dwarf (Cleric) ; Bennies 3/3; Power Points 8/15; +1 vs Poisons (Hardy); Free Action +2 Notice vs Unusual Stonework Toughness 9 (3 Head, Torso, Arms, Legs) ; Parry 5 - 6 with shield;

No argument here on the dispersal.

I will still adjust to account for the items.

Will hold off on the cash, unless people say I can have a share. but I will recuse my vote on that.


Regarding buying magic items :

Potions (page 207) range from 50 to 750 GP, and Sandpoint is a big enough town that you could probably find most of them.

Scrolls (page 207) range from 50 to 500 GP, and Sandpoint is a big enough town that you could probably find most of them.

I suggest everyone look at the lists of available spells, and see if you can find anything you think would come in handy for your PC in a fight. If you can afford it, buy it! (And don't forget to use it!)

Non-magic users can activate a scroll with a Smarts roll. Failure by anyone trying to activate a scroll does *NOT* destroy the scroll (houserule).

Masterwork doesn't do anything of significant benefit in PFSW. And after a lengthy discussion with Evesk, I concluded that modifying it to grant combat bonuses to weapons and armor cheaply made it *so* attractive that everyone would use it.

I've put the modified Edges I talked about a while ago that can make your PC a better fighter in the Campaign Info tab. It's up to you to remember this, and refer to it when you get an Advancement...


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Velrek will look for the following potions and buy depending on what he finds:
Healing
Relief
Environmental protection


Velrek - you already have a potion of Minor Healing (1 Wound) - do you want another? If so, it'd cost 100 GP.

A potion of just Relief (without Restoration) costs 100 GP.

A potion of basic Environmental Protection costs 100 GP.

You can find all of them if you spend a day wandering around Sandpoint, visiting all the local magic shops.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

That'll have to wait until the current issue is resolved but I will most likely come back and buy one of each.
Thanks!


We can ret-con that you spent a day during your recent last few weeks of down-time doing your shopping, so you can have them now.

That goes for everyone else as well!


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Why thank you very much!


Male Dwarf (Cleric) ; Bennies 3/3; Power Points 8/15; +1 vs Poisons (Hardy); Free Action +2 Notice vs Unusual Stonework Toughness 9 (3 Head, Torso, Arms, Legs) ; Parry 5 - 6 with shield;

Will look at picking up 1 more potion of healing.


Velrek - I'm just curious : why is a halfling tiefling absurd? From what I read on the PathfinderWiki, a tiefling is the product of a humanoid race mating with a demon race of some sort. Is it the size difference you're thinking about?

I was going for a look like that little helper creature from Harry Potter, only more sinister...


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Oh, just considering his background one so tiny and odd would be quite absurd to him. Mostly just a jest. :)


Male Human Monk Ranks 3, Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Active effect: +2 to armor Human | Sanitarium

GM Suggestion: Go to the Campaign Tab and click on the edit option. Put the link to the map in the section labeled "Short Description" Put it at the very top. That will then show up at the top of the gameplay tab and make it accessible without going off the gameplay tab to get to the campaign material (the stuff in the "Full Description" box.

It is even better in the GM header. I have usually created separate "character" for each game I'm GM for, so the GM posts don't intermingle and it's easier to search my GM posts.

Some GM's use the same "character for all games" but they put map links in the header but with a short label so players know which one to use.
Something like "Maps: Necessary Evil, Pathfinder, Firefly" with each game label also a link to the appropriate map.

I only mention this because when the link is at the top and the gameplay page is mostly full, people have to scroll all the way to the top to get to the link and then all the way back to the bottom. It's not a big time commitment, but it is so much faster to go to the last GM post instead.

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