
Zahmahkibo |

So this will be played in "campaign mode," but using mostly PFS rules? Cool.
I'm definitely interested in trying out the ACG classes, I'll get something up tonight.
One question, though: I've been talking about GMing this module myself with a group of friends. I'd be fine playing a more combat-oriented class and not involving myself too much in puzzles and the like, b would that be still an issue?

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do me a favor and for your stats, use parenthesis to denote when you're raging and regular for not raging.
ie str 18(22)
Greatsword +4(+6) [2d6+8(11)] etc (I also think you might have your greatsword damage off, unless you're not wielding it two handed. But looks fine otherwise.
-edit- also it appears you may have too many skill points. If you're listing any skills, please just list the ones you have actually put skill points in, any not there I'll assume are being defaulted to.
Also you count as a barb or sorc basically, so for favored class feel free to select from human alt options.

Brognir Glassgrey |

Dragon's Demand runs like a mini-AP as far as awarding chronicles, I believe. It can be run in either "module mode" or "campaign mode." In module mode, the adventure is broken up into three module-equivalent chunks that cover most, but not all of the book, which can be played as independent modules with legal PFS character. They don't need to play them in order, or even with the same party. In campaign mode, you play through the whole thing start to finish, don't need to follow PFS rules, and get all the chronicles at the end, which are applied as if you had played a pregen.
It sounds like this one will be in campaign mode, so you don't need a registered character, and the DM is free to set and enforce the rules however he or she deems best.

hustonj |
In order of posting, I see:
Ford Bennet - Draconic Sorcerer
Alyia Charbdis - unidentified new character
Zahmahkibo - Dwarf Shaman (name of alias) - Dwarf Shaman
Kronek - Bloodrager
Alex Mack - Investigator
Nicos - Paladin of Shelyn
SpiritWolfFenris - nothing offered/Just Curious?
Mirro90 - Mikel Roho (name of alias) - Human Fighter (Warhammer & Shield)
hustonj - Hunter or Slayer (Thinking Slayer as Hunter seems MAD)
JustJacqui - Elf Heavenly Shaman

JustJacqui |

So here's Aurora Stargazer, my Elven Heavenly Shaman.
And this is her familiar, Darris the Raven
For Darris, the top section, before the MELEE part, is all correct. Though the page regarding ravens had +1 Fort, +4 reflex and +2 will, but I'm not sure if I put those in 'base' value; meaning that the total woud be Fort +0, Reflex +6 and Will +4 or if they go into the total column, meaning they remain how they are.
I've never had an animal familiar or companion before, so I don't really know how to make one.

hustonj |
Well, no sign or indication that Lantzkev has accepted the applicant set, yet, so here's information on my proposed entry:
Craes, Elven Slayer
He started running with the street toughs. He worked his way deeper and deeper into the underbelly of his city, learning more and more about what people, including himself, are capable of doing to each other. His role was solider, or enforcer, and he originally abandoned himself to that role, reveling in being something of which his parents actively disapproved. Then came the day he was told to kill a set of twin infants in order to help motivate their parents to pay their debts. He had already helped throw young children into slavery and killed adults who failed ot keep up their end of a bargain, but he had never been ordered to kill a child, let alone an infant. At that moment, Craes realized that he didn't want to be the elf he was becoming, and he simply walked away.
Everyone knows that you don't just walk away from a large, well-organized gang. So he left. Craes went out to explore the world, to discover what eh would find, and to figure out who he should become. It is in the midst of this journey of self-discovery that the young elf finds himself entering the village of Bellham.
Low-Light vision
Neutral
Init +7 (Dex+3, Racial+2, Trait+2)
BAB+1 Melee+2 Ranged/Finesse+4 CMB+2 Finesse CMB+4
Rapier+4 for 1d6+1 @ 18+ P
Kukri+4 for 1d4+1 @ 18+ S
Shortbow+4 for 1d6 @ x3 P, 20 arrows
+1 Favored Target to Attack & Damage after observe for Move Action
HP9 (8 + [Favored Class x1])
AC17 T13 F14 CMD15 (Armor+4, Dex+3, BAB+1, Str+1)
Fort +2
Ref +5 (Dex+3)
Will +2 (Wis+2)
Immune to magical sleep effects
+2 Racial vs Enchantment spells & effects[/combat]
[spoiler=Skills]4+2Int
Modifier Skill Attribute+Rnks+Class+Specified(+Conditional)
+7-Acrobatics 3+1+3(-2 full load/-1 combat load)(+4 on running jumps)
+2 Appraise 2+0+0
+1+Bluff 1+0+0(+1 Favored Target)
+1 Climb 1+0+0
+2 Craft 2+0+0
+1 Diplomacy 1+0+0
+1 Disguise 1+0+0
+3-Escape Artist 3+0+0(-2 full load/-1 combat load)
+3-Fly 3+0+0(-2 full load/-1 combat load)
+2 Heal 2+0+0
+1 Intimidate 1+0+0
+6+Knowledge (Local) 2+1+3(+1 Favored Target)
+6+Perception 2+1+3(+1 Favored Target)
+1 Perform 1+0+0
+3-Ride 3+0+0(-2 full load/-1 combat load)
+6+Sense Motive 2+1+3(+1 Favored Target)
+7-Stealth 3+1+3(-2 full load/-1 combat load)
+6+Survival 2+1+3(+1 Track)(+1 Favored Target)
+1-Swim 1+0+0(-2 full load/-1 combat load)
Weapon Finesse
Armor Expert (Combat) - Reduce AC penalty by 1
Warior of Old (Race) - +2 Trait to Initiative
.8 Kukri 1d4/18+/S/Finesse/2#
30 Shortbow 1d6/x3/60'/P/2#
.1 Arrows (20) 3#
60 Lamellar (Leather) +4/+3/-2/20%/30'/25#
.9 Ranger's Kit 28# (backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), waterskin)
128 gold spent, 22 on-hand
62# for full kit
33# for weapons & armor only
43# or less - Light - -/-/30'/x4
86# or less - Medium - +3/-3/20'/x4
130# or less - Heavy - +1/-6/20'/x3
7 15 D 17
2 12 C 10
2 12 I 14
5 14 W 14
2 12 H 12
Elf (ARG Modiied)
+2 Dex, +2 Int, -2 Con
Medium
Normal Speed
Low-Light Vision
Elven Immunities - Immune to magic sleep effects; +2 Racial vs Enchantment spells & effects
Silent Hunter (replaces Elven Magic) - Move up to normal speed at no Stealth Penalty; Run with -20 Stealth Penalty
Fleet-Footed (replaces Keen Senses & Weapon Familiarity) - Run bonus Feat; +2 Racial Initiative
Languages Elven, Common (Taldane), +2
Slayer (ACG Playtest)
D8
+1/+2/+2/+0
Favored Target - Move action observe provides +1 Attack, Damage, Bluff, Knowledge, Perception, Sense Motive & Survival rolls vs Target
Track - add level/2 to Survival rolls ot track
All SImple & Martial weapons
Light armor, Medium armor & Shields