
DM Carpe |

But this is a discussion, surely? We'll want to continue discussing things with easy access to earlier posts, etc., so it makes little sense to have the game in this thread it'll just make for a mess. Discussion threads are for discussion gameplay threads are for gameplay - this really should have been a discussion thread all along, for one thing its in the wrong forum. You can always request a mod moves it into the discussion forum so we can make a connected gameplay thread.
I'm happy with you taking the Pirates HoO, I'll take the Aspis Consortium if there's no objection. I'm ready to go once a gameplay thread is sorted. We might also want to come up with some basic race mechanic.
From looking at the map I'd suggest we start the race in Eleder, with check points in Fort Bandu, Kalabuto, and Port Freedom, which must be reached in that order. This would mean groups looking for the quickest routes would need to cross The Bandu Hills, The River of Lost Tears, M'neri Plains, and Laughing Jungle. Hmmm, perhaps better to do that in reverse ending up in Eleder and tackling the jungle early on? The hills which are nearly mountains seem a cool place for giants and a few levels would be good before we take on such foes. It works out about 320 miles or so I believe
We are also probably looking at all needing to make characters that can move at at least 30ft. per round.
I'd say the easiest mechanic to use for this would be the existing forced march mechanic...
Forced March: In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.
A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It's possible for a character to march into unconsciousness by pushing himself too hard.
So we could play out eight hours and then have each character make saves for any additional hours travel and take the nonlethal damage and penalties for being fatigued after that. That would probably mean between 16 and 32 miles per day.

DM Carpe |