ZEITGEIST (Inactive)

Game Master Whack-a-Rogue

Warehouse
Current Prestige: Flint 1 | Risur 2 | Unseen Court 1 | The Family 2


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Complete
JonGarrett - Tiefling Machinesmith/Crypt Breaker Alchemist (Technologist)
Lithrac - Deva Time Oracle (Skyseer)
Mark Thomas 66 - Human Occult Oracle (Spirit Medium)
Sapiens - Risuri Picaroon Swashbuckler (Yerasol Veteran)
That Sean Fellow - Half-Elf Investigator (Spirit Medium)
Whiskey and a Bonesaw - Risuri Swordmaster (Martial Scientist)

@Almonihah: feline PCs (although cute) don't really fit in this campaign. :-( It's nice to meet you, by the way. I've recently dipped my toes into freeform RPG systems and have enjoyed it. Dungeon World is particularly fun.

@Phillip0614: Just waiting on a backstory. :-)

@Scaffold Kane: Variant heritages are allowed, but the Aasimar race in general is extremely rare, so keep that in mind. You'll have to take the Scion of Humanity alternate trait.

@The Pale King: Eladrin males can only sire children with an eladrin female. As the latter probably only number in the low double-digits, the race is gradually going extinct.

LANGUAGE INFO
Abyssal is almost an extinct language. It's strongly associated with a destroyed evil empire.
Celestial is only known through fragments on ancient artifacts. It's only decipherable through magic.
Primordial is the dominant language of the land, although most people know Common as well. All PCs gain this as a bonus starting language.


YBD, I've included several more things for you in Nephilim's profile. Feel free to browse to discover more about some of his past incarnations, a portrait of him, or even his theme song.


Well I SHOULD go human then. The primary reason I want to be an aasimar is for the favored class bonus that bards get and it may just not be worth it. I think I'd be taking Scion of Humanity either way because I wanted my character to appear a bit underwhelming before you get to know her so that would work.

I've read through the AP now though and I'm just aligning the details. Do you have a preference on how the story is formatted? Do you prefer 3rd person? I virtually always RP in third person but I sometimes write the story in 1st person because it's a bit easier to put the character's personal biases and emotions into the words that would otherwise just tell of an event.

Liberty's Edge

Dear me, I'm already growing far too attached to Alice. I have spent a good part of my day roleplaying scenes in my head.


Phase 1 Questions:
Hi, my name is Ed and I'm a 28 year old head-brewer in Michigan. My hobbies include PC games, board games, tabletop RPGs, and wishing I had a dog.

I've been playing RPGs since the intro box to 3.0 D&D, but even before then, I'd been interested in the trappings of the hobby: buying and (poorly) painting miniatures and gazing wistfully at the cool pictures in the AD&D Monster Manual. As far as Pathfinder goes, I've been playing, although mostly running, it since I had access to the beta rulebook. I love Pathfinder, although I think it's beginning to run into the problems that 3.5 had: rules bloat. This can be a good and a bad thing, of course, depending on the mindset of the players.

I am fairly experienced in PbP games. I've been running and playing in them since 2013. Unfortunately, last year, I fell into a serious depression and quit all of my campaigns without warning. I've since come back and apologized to most of the people I played with. If you would like to peruse my previous account, it can be found here. If you would like more details pertaining to what caused my leaving and eventual return, I'd be willing to expand on them. Just know that I don't intend on doing it again.

If possible, I prefer my games to be more social than tactical, probably 75% to 25%. I think this is especially true in a PbP format. Combat is so slow, and the ability to consider and edit role-playing can make for great storytelling.

Finally, I have run Zeitgeist as far as part way through the second book, so I have knowledge of the setting and plot. I won't let myself metagame though. :)


Still working at it. Hopefully I'll have something done by tomorrow.


Just to summarize everything into a single post:

Player: Phillip0614

Name: Azaghâl Flintbreaker

Class: Gunslinger (Musket Master)

Race: Dwarf

Theme Feat: The Man with Two Guns is a God

Role: Ranged Combat Specialist, Secondary Engineer

Character Sheet:

Character Description:

Character Personality:
Azaghâl has always been a tinkerer...not in a general sense, as some are, but his interests have always been focused on the art of gunsmithing. He often thinks about saving his money for a chance to travel and visit Drakr and learn about all the unique firearms being developed by the dwarves of Trekhom. In the meantime, he spends his days trying to come up with his own new and unique creations that he can show off to anyone who will take the time to listen.

Azaghâl, often called Az by the people he associates with, is passionate about experimenting with guns and in many ways has has a friendly personality, but at times his personality is a little too blunt for people, that lack of tact putting some off at times. Though a dwarf, he does not hold to the typical philosophy of fatalism most dwarves hold to; even if life's events are predetermined by some great cosmic engine, he would want to be sure and spit in fate's eye before meeting it. Of course, that's if you have to get close. The preferable option is to use a bullet from forty paces.


Character History:
Azaghâl has made his home in the city of Flint primarily because of its industrial complex and relative ease of accessing the components necessary to build guns. He has a decided preference for long-guns, including muskets and rifles. Joining the RHC was not something he had ever seriously considered until he met one of Flint's constables, a man Az only knows as Josiah, someone he initially dismissed as a shallow flirt. Upon catching sight of the man fiddling with a rifle, though, Azaghâl's interest was piqued and he struck up a conversation with the man. While it would be more accurate to call Josiah an acquaintance than a friend, it doesn't stop Azaghâl from talking to him about rifles and gunsmithing when he can. It was one of those conversations that got the dwarf thinking about the RHC and realizing that the organization's resources might make it easier for him to advance his craft; it was only a matter of time from that point that Azaghâl signed up with the Constabulary's directorate in Flint.


Nephilim Aetas wrote:
YBD, I've included several more things for you in Nephilim's profile. Feel free to browse to discover more about some of his past incarnations, a portrait of him, or even his theme song.

I shamelessly copied you ^_^


1 person marked this as a favorite.

You're more than welcome to do so! I love both themes you picked, as a huge fan of both of these games.


Thank you, your theme is awesome as well (and I loved Memento).

RPG Superstar 2009 Top 16

Since we're tossing in theme music, this would be Corrinne's


When and if I'm approved for Phase 2, I intend to make an eladrin fey adept with the Vekeshi Mystic trait.


"Vengeance is not just living when they would have you die, it is teaching their children to be better men and women."

There's my hook. Eladrin Vekeshi Mystic who feels teaching humanity the way will prevent future atrocities. Will be fleshing it out when I get home.


I'm currently running with something like "Only when you learn how can you understand why."


Your Benevolent Dictator wrote:
@Almonihah: feline PCs (although cute) don't really fit in this campaign. :-( It's nice to meet you, by the way. I've recently dipped my toes into freeform RPG systems and have enjoyed it. Dungeon World is particularly fun.

Yeah, I didn't really think so--I just had this one cat-shapeshifter character way back in college in a True20 campaign that died that I'm always looking to recreate. :D I do have another idea, though... still a shifter, but a halfling. I'll try to put the Phase 2 stuff together before the end of the week.

I was actually talking about completely free-form RPing--as in, no ruleset, just a friend and me going back and forth writing for our characters, getting them in and out of various situations. Though I've done more free-form systems like you're talking about, too. I haven't done Dungeon World (though I've read about it), but I have messed around a bit with FATE and some Cortex-based systems.


I'm dealing with a head cold, but the fog's lifted enough for me to make some quick comments before going back to bed.

Complete
JonGarrett - Tiefling Machinesmith/Crypt Breaker Alchemist (Technologist)
Lithrac - Deva Time Oracle (Skyseer)
Mark Thomas 66 - Human Occult Oracle (Spirit Medium)
Phillip0614 - Dwarf Musket Master (Gunsmith)
Sapiens - Risuri Picaroon Swashbuckler (Yerasol Veteran)
That Sean Fellow - Half-Elf Investigator (Spirit Medium)
Whiskey and a Bonesaw - Risuri Swordmaster (Martial Scientist)

@ROBOGEISHA: Nice to meet you. :-) If you get the chance, I'd love to hear your GM thoughts on the AP. Shoot me a PM, if you're so inclined. Otherwise, you're good to move on to Phase Two. Fey Adept is my favorite SoP class, by the way.

@Scaffold Kane: You can use whatever format you prefer. I favor 3rd-person, but it's not going to affect your submission either way.

Dark Archive

Hopefully it's not to late to jump into the application process.

My name is Paul... I'm 37 and live in Michigan. I've' been activey playing Roleplay games since Grade school in the late 80's. The Teenage Mutant Ninja Turtles RPG was my gate way. In Highschool we mostly playe White Wolf Games... Werewolf, Vampire, Mage, etc, with some ADnD, Star Wars(with the d6's) and MechWarrior tossed in. Then post-high days were Legend of the Five rings, Shadow Run, Adnd and 3.0 when it came out. Made the transition to 3.5 and then Pathfinder and to be honest never switched out of Pathfinder. I played Society for several years but eventually found a group of players I liked enough that we decided to just run AP's. The continuity is allot more fun than running random PFS scenarios with random players who were just crunching numbers.

I've started lots of PBP games on the boards but have found that like most people the majority of them seem to die down after a while. Right now I have 2 games that couldn't be going better and several others where players seem to be losing interest and falling away. I kind of feel like there's a fair amount of slogging through mediocre and games where the GM disapeers to find the really good ones. Having taken a look through the Zeitgeist manual I find allot of excitement from the world environment. I loved Eberon and this seems to have many of the same elements that I loved from that world.

As far as play style I came from a White Wolf background so many of my favorite encounters and sessions through out the years had no combat what so ever. It's not uncommon for me to make characters that are less than optimum because I think an important part of the RPG experience is making characters with Flaws so that they can grow through and overcome them.


I'll be adding an extra bit on the background depending on what class (Bard, Alchemist, or Machinesmith) I end up being. That part of the story will just vary based on what class she is. Otherwise, here's my rough outline (let me know if you have any questions!):

Name: Isabelle Jackdaw

Race: Human

Class: Either Archivist Bard or Machinesmith depending on the status of machinesmith. If there's too much overlap, I'd be fine being a Mindchemist Alchemist instead. I just want the focus of my character to be crafting, knowledge, and support.

Theme: Technologist

Party Role Total Support--Buff, secondary healing, possibly control (especially if it's feasible for me to make traps to lay before/during combat).

Alignment: I'll be happy to rough up the lines between the alignments. Mechanically, however, Isabelle is Chaotic Good.

Quick Background:
Isabelle was born in January of 476 AOV to a family of poor miners as the fourth child of a family that would eventually grow to have seven children. As the only girl born into the family, expectations were a bit skewed for her compared to the rest of her family--a fact she had trouble understanding as she grew through her childhood. One thing was abundantly clear, however. She was smart. She liked learning things and it was as if her "Why" stage never ended.

As she grew older, her roles within the family began to part from what she saw her brothers doing. They farmed, they worked on the machinery, they were expected to go into the mine, and they hunted. She was expected to cook, clean, and just generally not think about much. Her family was devoted to The Old Faith and drew most of their resources from the land and they were dogmatic about the Faith. She was never sure if the reason she grew apart from her parents was due to their dogmatic attitude or due to their derision and sexist attitude toward her and her brothers.

Isabelle had an older brother named John (that she affectionately referred to as JackJack). John liked to tinker with machinery in his free time and Isabelle garnered a strong bond with him at a young age. As he learned more about mechanics and the world, he taught her. They had playful arguments that never ended in anger unlike her discussions with other people in her family, virtually the only people she interacted with.

As she grew older, her knowledge and skills in mechanics and crafting outgrew her small homestead and eventually even John as she approached her teenage years. It almost seemed as if her family got more resistant to the idea of her "playing" with machines, other crafts, and reading as she got better and more knowledgeable. They constantly reminded her of what her place in nature is, they reminded her that she had a hard time staying focused on simple tasks and that'd make her awful at building, and that there are some things that simply don't need to be questions.

She grew tired of home life. Her parents were loving but close-minded people who expected her to be precisely the contrary of what she was. She wanted to know how things came to be. She didn't like assuming answers and being confined to a bubble of man-made hope and fantasy. She wanted to make that hope and understand its purpose. That's why she moved to Flint.

"The best way to understand why is to learn how."

At first, Isabelle struggled in the big city. Most of her skills and knowledge was impractical. For the first couple of years she refused help from her family and got whatever odd jobs she could just to afford to rent out a shack. Well, she accepted almost no help from her family. During these first few years, her brother John would sneak away from her family's homestead to visit with her for a few hours. She would refuse money from him but he'd always find a way to slip her a few gold when she wasn't paying attention (which was most of the time).

After a a year, however, he stopped visiting. When couple of months had passed, she wrote him a single letter simply asking him to write back. When she didn't receive a response, she was forced to assume that all ties had finally been severed from her family. She devoted herself to the city and to Risur by taking on engineering and construction roles within the city and signing on the the RHC.

10 Minute Background:

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

1) While still building her report within Flint, she is a well respected innovator and engineer. This has allowed her to accumulate a little money that she believes she can use to better support Flint and Risur as a whole.

2) She is extremely intelligent and witty knowing more about topics outside of her expertise than most experts in that field, but she has the attention span of a gold fish for things that don't interest her, is rather absent minded, and forgetful of smaller details.

3) She is from a poor working class family that made its living in mining. She took to experimenting with the scrapped machines and engines when she was young.

4) She left her family behind because they were not approving of her philosophies or her hobbies. They believed her natural place was to be submissive and, essentially, ignorant.

5) She doesn't feel cut out to be an adventurer, but she feels like she owes Risur and Flint for what success she's had so far. She feels like she can fuel her success as well as devote her life to a good cause by being a part of the RHC.

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

1) I would like Ellie to put aside her past and revisit her family.

2) I would also like to see her set aside her own wishes and use her knowledge to see the smaller picture and see what good she could be on a smaller scale--her aspirations are too large. She needs to see that details matter too.

3) She wants to set out and become the greatest craftsman there is and I'd like to see her make real progress with her goal and maybe make something important for the scientific advance of the world.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

1) She is a completely open book. She holds few secrets from other and often has a hard time not speaking whatever she's thinking.

2) Her family no longer lives in the homestead for whatever reason. They have moved elsewhere and are having an even harder time of making ends meet or perhaps aren't.

3) Secret?

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

1) Ellie is the middle child of a family of 7. Most of her family saw her exploits as a waste of energy, but she had a brother named John who helped her sneak pieces of electronics away from the scrap heaps to try to build things together. She hasn't spoken with him since a few days after she ran away. This is her biggest regret for leaving.

2) There was once a man that Isabelle took refuge with soon after moving to Flint. His name was Archibald Blackwater. For a short while they had a blossoming romance until one night he stole as much of her machinery as he could carry. She hopes to find him. Mainly to ask why.

3) [If bard] Always wanting to learn magic, Ellie met a young woman named Lindara shortly after joining the RHC. She was a traveling self-proclaimed bard. Lindara (who occasionally referred to herself ad an Aasimar) taught Ellie about what it meant to be a bard and some of the basics of spellcasting. Ellie has since taken what she's learned and made it her own, even mimicking her teacher in specific ways.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

1) Ellie has a tendency to zone out and forget that others can't read her mind. As a result, she occasionally seems to jump topics in seemingly arbitrary ways, stop talking altogether in the middle of a sentence, or talk to people about things that they don't understand forgetting that not everyone has studied like she has.

2) Ellie remembers being a kid and playing in her yard her parents as well as the small warehouse they stored what they found useful. Despite being outnumbered by boys in her family and not being very strong, she was clever. The enjoys remembering how angry that made her brothers.

3) Ellie is distant and difficult to approach, especially to members of the opposite sex. This wasn't always the case. In fact, it rarely was before she met Archibald. The only exception is when someone gets her off on a tangent about something she's passionate about. Then she forgets anyone else is even around.

Appearance and Personality:

Eyes: Hazel (Mostly Green)
Hair: Red
Skin: Fair
Height: 5'4"
Weight: 128 lbs

Ellie stands about 5'4" tall and only weighs 128 lbs. She has a slender build that doesn't clearly lend itself to appearing stout, indeed quite slender and fragile, or tough. She does have a slighter build that may look agile to the trained eye, though even then it's unlikely that she's much quicker than average.

She has a gorgeous face. Her eyes are a vibrant hazel/green color and her hair is short and somewhat unkempt, yet it somehow comes across as a purposeful hairstyle despite how little the effort she puts into it is daily. She has a few very lightly colored freckles that dot her cheeks and nose, mostly notable because of her fair skin. She has a strong jaw, just a step from being considered masculine, that accents her small chin and long face.

She's often dirty from working and building things, though if there's a time that she's not covered in wood shavings or black dust, she has likely been studying instead.

Portrait

Ellie is extremely personable, fun to be around, and scarily intelligent. One thing becomes extremely clear to anyone who is around her for long though; she has the attention span of a gold fish. She's extremely forgetful, occasionally talks about things that she forgets other people don't know, and is prone to zoning out. A lot.

Ellie knows how to get down to business. While she isn't naive, she sometimes forgets what others are capable of and what the consequences of her actions might be. She is absent-minded, but she's aggressively focused on any task at hand. She's the type to remember the exact specification of a complex artifact, but turn around and forget her pouch of gold on the bar and forget the name of the bar she was just in.


Also, and I may be going out on a limb here but the Artificer is exactly what I'm going for thematically. I don't know if that's a possibility at all and I'm fine if not but I thought I'd inquire.


Oh, as I've been thinking through possible backstory, I found myself wondering... how common are Spherecasters in Risur? Are they just as common as other types of spellcasters? Incredibly rare? The primary type of caster?


Here is my submission. After vacilating between a spell less ranger, a rogue, and a nightblade I finally settled on a legendary rogue.

Name: Ashweather Huxley
Class: Rogue (Legendary Rogue)
Race: Human
Theme Feat: Display of Heroism (Yerasol Veteran)
Role:
COMBAT: Skirmisher, Switch Hitter, and debuffer using rogue talents.
OUT of COMBAT: Scout, Investigator, minor knowledge
Portrait: Huxley

Background:

Ashweather Huxley sits at his desk in the Headquarters for the Flint Branch of the Royal Homeland Constabulary. The door to the office is shut and he leans back in his chair, with his hands interlaced behind his head. Although his desk is covered in papers there is very little work for him to do at the moment. However, a storm of activity is raging outside the cramped little office, voices raised as security is finalized for the dedication of the Royal Naval Ship Coaltongue. Huxley sits, in silence, and picks up his pipe, raising it to his mouth, taking a long pull while he wonders, Is today the day they realize I’m not a hero?

<You lived and the others didn’t. That’s what makes a hero in Risur today,> his inner voice states matter of factly.

I am still alive, Huxley reluctantly concedes to himself.

While Huxley ignores the commotion in the hall he smokes his pipe, thinking back upon his life. His earliest memories are of growing up in Flint among the steam and soot. His parents were hard working members of the common class and it seemed that Huxley was destined to follow in their footsteps. Looking to avoid that fate he enlisted to fight in the latest incarnation of the war in Yerasol.

For most of the war Huxley served as a scout using his wits, awareness, and stealth to keep himself alive. His luck ran out a few months before the end of the war when he led his unit into an ambush. The fighting was brutal, his entire unit was wiped out, and Huxley awoke to raven pecking at his skull. Among the carnage there was one other survivor, the captain of the Danor forces. The captain was in worse shape than Huxley and was easily taken into custody. This captain was carrying important dispatches and Huxley was credited for capturing the enemy captain and securing the dispatches he carried as well as heroics in the battle.

Soon after Huxley’s recovery from the battle the war was over and he was offered a place at RHC. Although Huxley has a knack for investigating he feels that he doesn’t deserve to be at the RHC and is kept around because of his military record. Paraded around like a show pony for the public to see during important investigations.

The door to the office opens and Huxley is startled from his reverie. Dima, a dwarf constable with a fondness for paper work enters and announces, ”Get moving the chief wants to see you.”

Appearance:

Tap, tap, tap the raven beats on Huxley’s head with its beak as his bloated body lays on the ground in a steamy jungle along the Yerasol Archipelago. Huxley tries to scream but no words come out as his mouth is stuffed with dirt. The raven begins again tap, tap, TAP.

Huxley's eyes pop open, his head still pounding, but he sighs with relief as he realizes he is in his bed, safe in his cramped little apartment. He concludes, it’s just that dream again. He lays in his bed breathing erratically with sweat pouring off his body. The sour odor of his unwashed body mixes with the smell of alcohol and his breath creating something noxious. Huxley shakes his head as he begins to work his jaw, making sure his mouth isn’t filled with dirt. No I’m still alive, he decides as the pounding in his head grows louder. The other voice in his head, his inner voice, reminds him as the pounding continues, <true but you're closer to the grave today then you were yesterday.>
It takes him a second to realize that it isn’t just his skull that is pounding but someone is also knocking at the door to his apartment. A voice that is not his own echoes in his mind and warns, <Careful, it could be trouble!>

”You always think it’s trouble,” Huxley rebuts aloud before he realizes what he is doing. I have to stop that, he admonishes himself. But admits, probably is trouble.

Slowly Huxley throws his legs over the side of the bed and sits up. He runs his fingers through his thick hair as he reaches with his other hand for the mostly empty bottle next to his bed. Greedily he brings the bottle to his lips and finishes off the contents. He tosses the bottle aside and carefully gets up, the bed groans in relief as his slight frame is lifted. Sluggishly he makes his way over to the water basin which is sitting on the dresser against the wall. As he splashes water on his face he looks up and catches his reflection in the small dust covered mirror that sits above the dresser.

He scowls at his likeness, it was a look that would make a mother hide her children or a weak man to tremble. He mused that while he was not yet 30 years old the reflection looking back at him seemed older.

<Weary looking,> the other voice inside his head remarks.

I do look weary, but it’s more than that, he surmises.

As Huxley continues looking at his reflection he noticed his eyes, They are same color of the sky right before a storm. <When they’re not blood shot,> the voice in his head adds with a laugh. But it is more than their color that draws Huxley’s attention, his gaze appears knowing and penetrating. His eyes are deeply set in a narrow oval head and a weathered face which is framed by thick black hair with long sideburns that extend past his earlobes. His face is highlighted by a blunt chin and a straight nose that gives him an aristocratic look.

Huxley is startled from his reverie by the unrelenting knocking on the door. He admonishes himself, stop admiring yourself, there is business to attend to. He shakes his head thinking, probably trouble.

He begins to make his way across the room and the floor creaks in protest even though Huxley is thin and light on his feet. He has a thin but athletic build and is tall, just over six feet in height. He continues the journey across the small room and he carries himself with an air of confidence. The swagger of a veteran, a hero, he hopes.

Another snide comment from the voice, <swagger of a drunkard.>

“Go away,” Huxley says halfheartedly not sure if he is talking to the voice in his head or whoever is knocking on the door.

Again his thoughts are interrupted by the other voice, <probably someone here to kill you.> Huxley hesitates for a second then makes a fist as he places his other, callused hand upon the knob. You’re probably right, He reluctantly agrees with the voice.

*********************************************
APPEARANCE
*********************************************
Height: 6’ 1”
Weight: 180lbs
Hair: Black
Eyes: Gray

Appearance:
Huxley stands a little over six feet tall with a thin but well-muscled build, he looks older than his years and carries himself with an air of confidence. His face is lightly tanned, slightly weathered, and covered with a perpetual five o’clock shadow. He has slicked back, shoulder length, dark black hair, the color of a raven’s wing, with long sideburns that extend below his ears. Huxley’s eyes are grey like storm clouds and he has a penetrating gaze.

No matter the weather Huxley is always wearing a dark long cloak and a bowler style hat. He favors dark colors in his dress and attire. He can often be seen mumbling or talking to himself and frequently laughs at his own jokes.

********************************************
PERSONALITY
*********************************************

If there was one word to describe Huxley it would be paranoid. He believes the world is out to get him (and at times he is right). He is plagued by self-doubt and haunted by the demons of his past. However, he is able to suppress these feelings and push forward. He is used to operating in the shadows but when the need arises he can be personable and insightful. He is clever and isn’t afraid to let people know it as well as possessing a cutting sense of humor. Both attributes don’t win him many friends. Although he is perceptive and a shrewd investigator he is always trying to prove himself, as he believes that he was offered a job with the RHC just because of his war record.

Why he joined the RHC
Huxley believes that he was given the job with the RHC for his supposed military heroics, a plumb assignment for a job well done. While his military record might have gotten him the position his abilities as an investigator have kept him there. Unfortunately, Huxley feels that he is kept from meaningful assignments and is used primarily for public relations. Paraded about in front of the public and dignitaries alike, more of a show pony to be seen during important investigations. This belief has caused him to pursue every investigation with the zeal of a fanatic. Despite his doubts and the demons that haunt him from the war Huxley looks at his job with the RHC as a chance for redemption.

RPG Superstar 2009 Top 16

Isabelle "Ellie" Jackdaw wrote:
Also, and I may be going out on a limb here but the Artificer is exactly what I'm going for thematically. I don't know if that's a possibility at all and I'm fine if not but I thought I'd inquire.

Artificer really does look like the perfect fit.


Didn't know anyone had made an artificer conversion for Pathfinder! That was the class of Galen Zephal, my most favorite character ever; he eventually prestiged into Elemental Binder. His iron defender, Reaver, was an amazing animal companion.


Complete
G-unit - Human Rogue (Yerasol Veteran)
JonGarrett - Tiefling Machinesmith/Crypt Breaker Alchemist (Technologist)
Lithrac - Deva Time Oracle (Skyseer)
Mark Thomas 66 - Human Occult Oracle (Spirit Medium)
Phillip0614 - Dwarf Musket Master (Gunsmith)
Sapiens - Risuri Picaroon Swashbuckler (Yerasol Veteran)
Scaffold Kane - Human Machinesmith/Archivist Bard (Technologist)
That Sean Fellow - Half-Elf Investigator (Spirit Medium)
Whiskey and a Bonesaw - Risuri Swordmaster (Martial Scientist)

@Almonihah: There's all kinds of magic in my games. Vancian, spherecasting, truenaming, composition, etc. Traditional Vancian casting is the most common, but none of the other types are rare. Bard types typically use composition magic, and Eschatologists are often truenamers, for example.

@pdprong: Nice to meet you. :-) I've played in a very short-lived Changeling campaign, but that's the extent of my WoD knowledge. My wife's the real expert there. She's played them all. Like you, I tend to give my characters a Flaw. I find it helps influence their personality (and nobody likes a Mary Sue/Marty Stu). Go ahead and move on to Phase Two.

@Scaffold Kane: The Artificer conversion is a no-go, I'm afraid. I've heard too many horror stories about it breaking campaigns.


Pdprong's submission here...

Eladrin... Vkeshi Mystic

Srelenon's father was not what one would call a "Good Person". He was a powerful person who had dedicated himself to bringing back his people from the brink of destruction at ANY COST. He kept his wife and daughters cloistered away from the rest of the world including from his own sons. Srelenon knew very little about his mother or how she survived the Great Malice but he did know that he wasn't allowed to ask questions about her.

Being the fourteenth child and not a girl Srelenon was always viewed as extraneous by his father and that view point was never kept hidden from him. As such the first time he received a chance to leave home he didn't look back.

Srelenon has come to Risur seeking a place for himself in the world that is very far away from what he views as the corrupting touch of his father. He received a letter of introduction from one of his Fathers vassals, a respected warrior from the old days and has managed to find work for himself in the RHC.

Not sure about the class... thinking a ranged attacker of some sort though. These are the three I'm thinking about.

Barbarian (Primal Hunter)... Channeling all the anger into ones bow is a good thing.

or

Ranger (Trapper Falconer)... Bringing some of the traditions taught to him by his fathers Vassal out into the world,

or

Paladin (Holygun with an Oath of Vengeance)... Once in the outer world he picked up the first fancy weapon he could find.


All right, I'll have my submission ready tomorrow!


@G-unit
Cupping her hand in front of her mouth, Alice lights a small Nicodemus cigar. "Huh. Didn't quite expect to find another Yerasol veteran." She exales a small cloud of smoke. Her flawless uniform clashes with her weary, baggy eyes, the color of a sea in storm. She offers her cigarillos to Huxley. "One would think that the administration dumped us here to give us a cushy job. Hmph. Don't know about you, but that's not how I want it to go. Anyway, what's your story?"


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@Pdprong: Don't forget about the picture. :-)

For those of you with completed characters, I've opened the Discussion tab. Anyone wanting to do some tavern/mess hall RP can head over there. :-) Your participation (or lack thereof) will not influence my final selection.


@Alice - posted response in discussion thread.

Liberty's Edge

Thank you, YBD :) sorry if I was unappropriate, I'm still a PbP newbie.


Still here. I got sidetracked this week by work.

So are offspring of Deva normal for their race? I'm considering Deva for Jaxon, but then I got to wondering about the many children these people could sire over the course of their many lifetimes. What would an immortal parent teach a mortal child?

Here's the basics so far. I'm working on the background and RHC portions.

Name Jaxon Dime

Race Deva or Deva offspring

Class Sphere Magus (Eldritch Archer)

Theme (feat) Gunsmith (The Man with Two Guns is God)

Party Role Ranged damage; Magical Protection; Minor Arcane Support; Secondary skill monkey


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Hmm... are those archetypes compatible? I'm pretty sure both Sphere Magus and Eldritch Archer change some of the same abilities, and that's usually a block on taking both, isn't it?


Eladrin Barbarian (Primal Hunter)... Vkeshi Mystic

Images: Ready for Action , Portrait

Letter of Introduction:

Cousin Kaea,

I'm glad to hear of your success in Risur and especially in the Constabulatory there. You were always one who was willing to take risks and cared more about doing what is right then being popular. All is well in the village you left behind so many years behind and your nephew sends his warmest regards.

The purpose of this note however is to introduce you to the Young Eladrin who has delivered this message, Srelenon Moonfall. Yes he is a Moonfall but do not worry cousin, he is nothing like his father. He seems to show a genuine interest in the well being of others, even if he has a bit of a temper and acts erratically at times. Ah the banalaties of youth.

The lad is skilled with bow, spear, and sword, and can climb a tree better than you or I at that age. But then again we were never the types for physical action when a simple spell would do. Given time and proper supervision I believe that this young Elladrin could amount to much.

I know it is not lost on you cousin how few of these youths there are now. He has never known the same losses that we have and is often impatient with the older generation. The sad reality though is that we will die off. When that happens it is those like this young Eladrin that will carry on our legacy. I believe there to be no better teacher for him than you cousin.

I heartily request that you would take him under your wing and find him an apointment with the constabulatory there. I am sure that it is within your power, and would hope you would do this as a personal favor to me.

-Your Cousin -Brace

short back-story:

Srelenon's father was not what one would call a "Good Person". He was a powerful person who had dedicated himself to bringing back his people from the brink of destruction at ANY COST. He kept his wife and daughters cloistered away from the rest of the world including from his own sons. Srelenon knew very little about his mother or how she survived the Great Malice but he did know that he wasn't allowed to ask questions about her.

Being the fourteenth child and not a girl Srelenon was always viewed as extraneous by his father and that view point was never kept hidden from him. As such the first time he received a chance to leave home he didn't look back.

Srelenon has come to Risur seeking a place for himself in the world that is very far away from what he views as the corrupting touch of his father. He received a letter of introduction from one of his Fathers vassals, a respected warrior from the old days and has managed to find work for himself in the RHC.


Rednal wrote:
Hmm... are those archetypes compatible? I'm pretty sure both Sphere Magus and Eldritch Archer change some of the same abilities, and that's usually a block on taking both, isn't it?

Good point. I was thinking of the Sphere classes as replacements rather than archetypes. I might have to forgo SoP to stay with the concept.


If it helps, I'm pretty sure Sphere Magus natively allows you to make ranged attacks with its spell combat stuff. XD


Ran out of time today. I have the idea in my head, I just need to write it down. Tomorrow should be much less busy.


What take on Traditions are you planning on running with?


Complete
G-unit - Human Rogue (Yerasol Veteran)
JonGarrett - Tiefling Machinesmith/Crypt Breaker Alchemist (Technologist)
Lithrac - Deva Time Oracle (Skyseer)
Mark Thomas 66 - Human Occult Oracle (Spirit Medium)
pdprong - Eladrin Primal Hunter Barbarian (Vkeshi Mystic)
Phillip0614 - Dwarf Musket Master (Gunsmith)
Sapiens - Risuri Picaroon Swashbuckler (Yerasol Veteran)
Scaffold Kane - Human Machinesmith/Archivist Bard (Technologist)
That Sean Fellow - Half-Elf Investigator (Spirit Medium)
Whiskey and a Bonesaw - Risuri Swordmaster (Martial Scientist)
-----------------------------------------
@Enchanter Tim: Offspring of a Deva would be a typical specimen of their race aka a formerly Human Deva's children would be normal Humans. In terms of teaching and experience, Deva tend to lose all memory of their past lives whenever they reincarnate. In terms of fluff, they're similar to Samsarans.

Also, Rednal is correct: a Sphere Magus can spellstrike with any sphere ability that requires a touch attack - like a destructive blast.

@Mark Thomas 66 - Traditions are entirely optional.


Okay, finally ready!

Name: Alexander "Cheshire" Clayton

Race: Human

Class: Shifter

Theme Feat: Martial Studies

Character Bio: Most people know Alexander as a fairly innocuous sort of fellow--a bit aloof, with a hint of mischief in his eyes and a quick, easy grin, but harmless overall. He makes no secret of his employment with the RHC, but generally says that his job "Usually takes place behind a desk," with a bit of a knowing wink.

Most who know only this side of him would be surprised to know that he is a graduate of one of Flint's smaller, lesser-known schools of martial science. They would be even more surprised to know that Alex is a shapeshifter, using his own odd brand of magic to change his form to suit his needs.

Alexander rather likes it that way. He'd much prefer to be underestimated and unnoticed... until the last moment, when he strikes. Indeed, his graduate thesis, On Seeming the Least While Preparing to Strike, covered such techniques extensively. In the RHC, he uses his blend of martial and magical talents primarily to go where officers would be unwelcome to see what the RHC needs to see but rarely can. (Reporting on his amblings through alleyways as another mangy dog does often involve a lot of sitting behind a desk, but not as much as he implies)

He speaks little of his past, preferring to focus on the present, but his mannerisms suggest a middle-class upbringing in Flint's merchant class.

Motivation: Alex has a passionate hatred for those who would take advantage of the weak. He joined the RHC primarily out of a desire to catch those who would prey on the underpriveleged of Risur, though he's perfectly happy defending Risur against other sorts of threats, as well.

Avatar: I haven't found one I like yet, but I'll keep looking.


Oh, a detail I forgot to include above:
His nickname comes from a comment one of the other officers made about his grin resembling that of a cat in a famous children's book. Combined with his tendency to adopt feline forms for combat, the name stuck.

Also, planning on his Alteration magic being entirely self-targeted.


*Resisting urge to apply anyway* XD It's fun seeing the concepts other people have come up with.


I'm excited to see who ultimately is chosen to play in the AP! I've been waiting for the recruitment to open since you first announced that it was your intention to start a game in this setting...what, a month or two ago now? Looking very forward to an opportunity something outside of the traditional fantasy mold.

I also find it funny that the name of the starting city is Flint and my character's name is Flintbreaker. It's almost like foreshadowing!


Rednal wrote:
*Resisting urge to apply anyway* XD It's fun seeing the concepts other people have come up with.

Do it! What's the worst that could happen? The number of games you're in finally reaches critical mass and the Paizo forums get sucked into the Tomb of Horrors?


The hell did I miss phase two?
That's embarrassing.

Oh well, I'll get to writing now.


Rednal wrote:
*Resisting urge to apply anyway* XD It's fun seeing the concepts other people have come up with.

I only support your urge if you don't end up getting MY spot ^_^ - I'm late, but I already asked YBD, so I'll whip something up.

Unfortunately my first concept idea is already ALMOST done by someone else, so I'll brainstorm some more.


Complete
Almonihah - Human Shifter (Martial Scientist)
G-unit - Human Rogue (Yerasol Veteran)
JonGarrett - Tiefling Machinesmith/Crypt Breaker Alchemist (Technologist)
Lithrac - Deva Time Oracle (Skyseer)
Mark Thomas 66 - Human Occult Oracle (Spirit Medium)
pdprong - Eladrin Primal Hunter Barbarian (Vkeshi Mystic)
Phillip0614 - Dwarf Musket Master (Gunsmith)
Sapiens - Risuri Picaroon Swashbuckler (Yerasol Veteran)
Scaffold Kane - Human Machinesmith/Archivist Bard (Technologist)
That Sean Fellow - Half-Elf Investigator (Spirit Medium)
Whiskey and a Bonesaw - Risuri Swordmaster (Martial Scientist)
----------------------------------------------
@Burnscar: No problem. ;-)

@MordredofFairy: I look forward to seeing your concept.

We have eleven completed applications out of the sixteen or so who've expressed interest. I'll give them a few more days to get caught up before starting Phase Three.


This is Fighting Chicken's submission. I'll be tweaking the background a bit if selected onto the next round, but I wanted to get something to you.

Name: Sorala Tharn

Race: Human

Class: Eliciter

Theme: Gunsmith

Background tidbit: Room #23: a wooden table, nicked and burned and scratched over the years, a couple of chairs, utilitarian, also wood, uncomfortable. Manacles chained to the table. One gas lamp, chained to the wall, out of arm’s reach. And a doorway of course, the only in and out, barred, usually closed and locked. And inside, this early morning, a canary, Sorala’s job to make him sing, sing, sing. Canaries come in all shapes and sizes; butchers, bakers, gun-stock makers. But they’re all just birds in #23. Apply a little pressure, chirp, chirp, chirp. Just the way it is, chinney?

The canary today, the RHC picked up along the docks, not too far from Sorala’s brother’s spot. Sorala was pretty sure the canary didn’t know her brother, thank gods. Small time bookie, went by the name of Raton, placed bets on anything and everything. Bookies, normally, no big, certainly not for the RHC. But this one, Raton, he was used by Councilor Adna. And the good Councilor gone and got himself disappeared, rumors of corruption, mafia ties, murder swirling around his vanishing. And so the bookie was hauled in.

Hamm had already done the grunt work. He was a clog in RHC parlance, the guy that knotted the canary all up. Sometimes literally. Sorala, she was the plumber. Came in after the clog, and flushed all that sewage out, into the open, into the waiting hands of the RHC. It was a dance of sorts, and Sorala loved every dirty step.

Tumblers turning in the lock, the door swings open and the canary flinches, expecting the hulking shape of the clog to be coming back at him. Instead, it’s Sorala, dressed as a nurse, carrying a bag. Lean in feature, her hair pulled back, the woman looks somehow even sharper than usual. But her demeanor, well, that’s all rounded edges, soft and warm, like a scented bath. The bookie calms a bit, lets Sorala daub his wounds, wrap the man’s broken finger. She’s friendly, almost motherly. The good plumber to Hamm’s bad clog, see, and perhaps tonight the canary breaks and sings. If not tonight, then tomorrow night, or the night after that. Spend enough time in room #23, and anyone will sing. Just the way it is, chinney?

RHC: Most families in the Strand, the lines between honest and criminal are blurred, like a person seen through the smog of Flint’s factories. Every family in the Strand has a cop and criminal in it, it seems. The Tharns are no exception. Sorala's twin brother, he's the criminal, and maybe, just maybe, he drags the whole clan down with his inevitable fall.

Sorala, she got into the RHC for all the right reasons: love of country, the possession of a valuable skillset, ambition. But all along, there was another reason, lurking under her consciousness: to protect her twin brother. Regardless, Sorala does her job (and loves it), all the while her eyes and ears perked for any whiff of an investigation into her brother. And if the day comes when the RHC is onto her brother, well... perhaps love of country wins out, but those odds pay slim, yeah?


I've been looking and looking and here's my final answer. I hope.

This is the portrait/thumbnail for the map I'll use.

It's really hard to find pictures of Steampunk adventurers not taking themselves really seriously. XD

Maybe I'll get some art commissioned for this character in the future.


My inner Yidhra is pointing out that Jon's here...

>.>

<.<

Maybe if I did a thing...


Do the thing, Zhu Li!

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