ZEITGEIST (Inactive)

Game Master Whack-a-Rogue

Warehouse
Current Prestige: Flint 1 | Risur 2 | Unseen Court 1 | The Family 2


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OK, I'll bite.

I am 47 years old, live in the U.K., and have been playing rpgs since I was 9 when my dad (an avid gamer) got a new game for Christmas - Dungeons and Dragons. Starting with whatever toys we had on hand to represent characters and monsters (so e.g. Lego knights and plastic animals), it quickly became a family favourite so much so that we graduated to Advanced Dungeons and Dragons when it came out, swapped the Toys for lead miniatures and gradually emigrated to V. 2.0, V.3.0 and v.3.5. AD&D has always been a favourite, despite forays into other rpgs.

When v.4.0 came out, We were a bit perplexed and alarmed. V.3.5 had not run it's natural course and We were a bit worried that Wizards of the Coast were trying to do to AD&D what they had done to Magic the Gathering (another perennial favourite) and bring out frequent 'must-have' expansions and revisions, forcing the would-be gamer to constantly buy new material. We therefore decided to eschew v.4.0 and see if it was worth the investment. The consensus was that it was not, and so we avoided going that route.

About this time, our main gaming group (my brothers) began to break up. Two of my brothers now live overseas and the third has no interest in a 2 player game, so although I played a few tabletop games of Pathfinder when it came out with brothers who visited, I mostly was unable to play at all, there being no suitable groups nearby (and with 5 children, one of whom is disabled, my ability to commit to a round the table group is limited). Finally, in frustration I turned to online play where I have been for the last 2 years. I have been in several campaigns (and the first campaign I joined is still going); although a great many of the games fizzle out mostly due to GM inactivity, and one game has recently had a GM change (all the players wanted to continue but the GM fell inexplicably silent. After a suitable period of waiting, we accepted the offer of another GM to take over); I have finally settled on a few campaigns I feel I am able to commit to.

I like characters that have options, so Gishes and skill monkeys predominate. I have been itching to play an investigator for a while, as it combines elements of both these, and it seems to me that it would fit nicely in this campaign (both in terms of world setting and the role called upon). My idea is to have someone who is the son of a professor of applied alchemics at the Pardwright University; from a young age he has had the run of the campus and attended many different lectures there, from his father's applied alchemics to Military science. As a Polymath, he is able to understand all of them but has neglected to specialize, seeing worth in cross-disciplinary applications. His lecture attendance coincided with many attendees from RHC, and his formal association with them began when the RHC began an investigation on university grounds. Finding the case of interest, he was able to reach conclusions before the investigating officer, and often found himself steering the investigation subtly onto the right track. His perspicacity was also noticed by the investigating officer, who in turn has followed his career and recommended him for recruitment to the RHC.


JonGarrett wrote:
Do the thing, Zhu Li!

Dear me, a game in a large, steampunkish city and we can't play as benders kineticists, what has this world come to?


Part 1:
Italics are identical to the Way of the Wicked Recruitment answers.
How long have you been playing Pathfinder? Hm...when did it come out again? A few months after...been QUITE a few years, admittedly on and off.
What are your rules knowledge and optimization skills like? My rules knowledge is rather good, except with mounted combat, and I am quite capable of optimizing a build. I do like more versatile builds though, and that often contradicts optimizing too heavily.
Are you experienced with the PbP format? Yes. Right now, it's the majority of gaming I get to take part in.
If you are, but your game/s ended early, what happened? GM's disappeared, GM's scared players away with repeat TPK's out of the blue, more GM's disappeared.
What kind of combat/social balance do you like? I believe a focus on either can be fun. What's important is to know what one's getting into, so the build is fun to play. If I had to pick, I'd probably go with a 40/60 split(slight emphasis on social). (which your clarification on combats being thougher and more seldom seems to support.)
Do you have previous experience with the Zeitgeist AP? Nope, no experience. Though I do know a bit about it, mostly from picking up people talking about it, which piqued my interest in it.
What would I prefer for this game? Not a question this time around, but anyway: I would love to end up with a group of eloquent people who will explore AND enjoy the setting together with me. That is, people who want to ROLEplay, not just fast-forward to the next mechanical upgrade. Zeitgeist seems a rich and interesting setting, so different from Golarion that it would seem a waste to not enjoy it thoroughly - especially with your mentioned balancing of combat/social, I would prefer if each character can contribute meaningfully out of combat.

Part 2

Name: Salomon 'Shale' Caine

Race: Oread

Class: Yamabushi(Spherecaster Archetype Unchained Monk)
Nature(Earth), Enhancement(at least including drawbacks: Bodily Enhancements, Consciousness Linked), Healing
Spiritual Bond/Meditation/Focus-flavored.

Theme Feat: Martial Studies(Martial Scientist into Polyhistor)

Background: Salomon grew up in Shale(one reason why he got nicknamed so by his co-workers, who already had a Salomon among their ranks, and needed to distinguish between them).
A classic family, his parents, an older brother, a younger sister. When his older brother had come of age, he started his own life, working down at the dockyards as shipbuilder, finding a wife of his own. Salomon and his sister still would visit him regulary. One evening, his sister did not return. Her body was found near the docks, the next morning. Her death came as a shock to Salomon, and his family. His mother was crushed, his father lost all faith in other people, and his brother felt guilty. Salomon felt...lost. In this difficult time, one of his uncles(mothers side) took him in. He lived in a remote village near some mountains, serving mostly as a connection between a mining village further up the mountain and the rest of the world, transporting goods and providing supplies.
His uncle was man of simple needs, but wise. Their cottage was without many luxuries, and there was little to do other than talk, contemplate, or work. To his surprise, Salomon found that such helped him find inner peace, to come to terms with what happened and look for a new purpose in life. Staying with his uncle, he learned more about harmony, and about how perfection must always come from within.
A few year later, he felt ready to face life on his own again. His parents had moved, unable to stay in Shale any longer, and his brother had joined the Navy, working as technician aboard a ship, rather than stay at the docks. He returned to Shale, to face his demons there, then allowed himself to move on as well.
Flint was rapidly expanding, and he decided to head there. Rather than look for work in it's factories or industries, he joined the police force, in honor of his sister, to try and make a difference...try and save someone to spare them and their families the same fate and pain.
Then, another 2 years later, news reached him that his father had been killed when he resisted being arrested on charges of treason, conspiracy with foreign powers, and smuggling.

RHC: Salomon, who had a outstanding record with the regular police, transferred to the RHC to prove his fathers innocence. He spent over a year going through paperwork, doing inquiries and further investigations into the case, before he learned that his father WAS guilty, without a doubt. There was more to it, though, and Salomon was opting to set things right, bring down the whole organization behind it, to atone for the sins of his father, because it was the right thing to do, and to find out the REAL reasons.

No image yet! - Not so easy to find a proper image(that is not Diablo 3 or Warcraft-based). I'll look some more, to have something in time for phase 3.


Complete
Almonihah - Human Shifter (Martial Scientist)
Fighting Chicken - Human Eliciter (Gunsmith)
G-unit - Human Rogue (Yerasol Veteran)
JonGarrett - Tiefling Machinesmith/Crypt Breaker Alchemist (Technologist)
Lithrac - Deva Time Oracle (Skyseer)
Mark Thomas 66 - Human Occult Oracle (Spirit Medium)
MordredofFairy - Oread Yamabushi Monk (Martial Scientist)
pdprong - Eladrin Primal Hunter Barbarian (Vkeshi Mystic)
Phillip0614 - Dwarf Musket Master (Gunsmith)
Sapiens - Risuri Picaroon Swashbuckler (Yerasol Veteran)
Scaffold Kane - Human Machinesmith/Archivist Bard (Technologist)
That Sean Fellow - Half-Elf Investigator (Spirit Medium)
Whiskey and a Bonesaw - Risuri Swordmaster (Martial Scientist)
-----------------------------------------------
@Fighting Chicken: You've surprised me with your Theme feat. :-) I'm interested to see what your plans are for Sorala.

@Gavmania: Nice to meet you. :-) To be honest, I'm surprised there's only been one Investigator submitted thus far. It was my first thought when I started reading through the AP. I look forward to seeing your submission.

I'm a bit curious as to why nobody's been interested in being a Docker or Eschatologist. ;-)


I've been educating myself on Spherecasting and I'm quite tempted to just say forget Machinesmith for now and just go ahead and prepare everything for being a Sphere Bard. The creation sphere has my eye for flavor purposes.


Your Benevolent Dictator wrote:

I'm a bit curious as to why nobody's been interested in being a Docker or Eschatologist. ;-)

To me the docker theme seemed to lend itself to disloyalty (maybe I read to much into it. ) I thought about the Eschatologist theme and it would fit my PC but I thought it would make him more negative/ nihilist then he already is.

*Also, my first thought was investigator too, but I avoided it as I thought there would be about 20 of them submitted. Plus, it is nice to see a recruitment that allows the legendary rogue (great product!).


Not really that I have anything against the Docker or the Eschatologist as they are...just that I've been enamored with the idea of playing a Dwarven rifleman ever since I first saw the picture I'm using for my character in the profile and, seeing as I don't really fancy firearms in traditional fantasy settings for the most part, this was the first chance I've really had to play a gunslinger. I had to take it!


Your Benevolent Dictator wrote:
@Fighting Chicken: You've surprised me with your Theme feat. :-) I'm interested to see what your plans are for Sorala.

Me too! I wanted something that fit but not too perfectly. It has something to do with her brother, but I'm not sure just what yet. PC creation takes me a long time, and happens in bits and spurts. I'm glad that this recruitment is being done in stages, because I've got a long way to go to flesh the character out.

Just realized my icon has pointy ears. I may change that, seeing as she's human :)

Your Benevolent Dictator wrote:
I'm a bit curious as to why nobody's been interested in being a Docker or Eschatologist. ;-)

I quite like the feel of the docker, but as G-Unit stated above, it struck me as a bit in conflict with the starting conceit of the AP that we're essentially loyal agents of the government.


I'm a bit busy this morning, but I'm going to see if I can throw together a (slightly refluffed) Truenamer.


I'm still interested, just had a busy weekend. I'll have a completed Phase 2 concept up by tonight.


I actually really liked Eschatologist...especially with the Logos flavor.
Alas, the unavoidable/unhealable selfdamage of their Theme Feat seemed harsh(especially because others get to avoid it or resist it), and the PRC while flavorful not having great synergy with the unchained monk base class.
My original concept idea was actually going to use Eschatologist regardless of the limited utility, simple to pick up Logos.

RPG Superstar 2009 Top 16

To be honest the Investigator Psyforensic archetype also fits my concept, and even as an Oracle it's kind of how I'd play her. Just a matter of how overt her interaction with the spirit world would be.

Also the idea of an opportunity to play a Steampunk style version of the Ghost Whisperer just seemed to scream Oracle.


@G-unit: The customization of the Legendary Rogue is what I like the most about it. If there's anything you're planning to swap out, let me know. I'm pretty flexible.

@Rednal: An Eschatologist Truenamer who takes the Logos PrC is another of my Zeitgeist PC concepts. ;-)

@Scaffold Kane: Entirely up to you. :-)
---------------------------------------------
I get where everyone's coming from regarding the Docker. Its intent is to give you a connection with the "average working joe" - which can come in handy on occasion. The Eschatologist's power is highly situational but has its uses. I just think the Logos PrC has some really awesome abilities. :-) Really, all nine of the Theme Feats are great; I just found it interesting that those two didn't have any takers.


Now that you mention it, I could just as easily flavor in Docker instead of Technologist for my character. My character is supposed to be an appeal to that average joe. I just wanted her to aspire to be a great magical inventor.

Tell you what, though. Go ahead and mark me down for Docker (except my character still works on the subrail and not the docks). I'll make it work. I'm a bard after all. XD


Your Benevolent Dictator wrote:
To start things off, tell me about yourself. How long have you been playing Pathfinder? What do you like/dislike about the system? Are you experienced with the PbP format? If you are, but your game/s ended early, what happened? What kind of combat/social balance do you like? Do you have previous experience with the Zeitgeist AP?

OK, I started with a brief introduction, to answer the rest:

I am not sure when I started playing Pathfinder, I've been playing online about 2 and a half years, I guess I played it off and on a few times for a couple of years before that. I don't like that there are so many Feats and Archetypes and about 80% of them are not worth getting; it makes it difficult to introduce new players to the system. I am looking forward to the day when they introduce the next version that cuts out the obsolete stuff and pares it back to what it should be. I like combat and analysing the tactical situation - which is not easy in a pbp format. I also like investigations and solving problems. I like a bit of Role play - enough to set the scene - but get annoyed with too much rp for rps sake, wanting to move the story forward. I have never encountered the zeitgeist AP before looking at this thread, but it looks really interesting.


Your Benevolent Dictator wrote:
An Eschatologist Truenamer who takes the Logos PrC is another of my Zeitgeist PC concepts. ;-)

I originally contemplated a Word Caster(if they were in) going into Logos, then decided I don't really have enough time to dive into the system(which intrigued me for a while, but I never managed to use it), and settled on using Skilled Casting/Perform(Oratory), as being the next best thing to go into the class with style.

That aspect kind of stuck, and I opted to keep the Skilled Casting/Verbal Casting part(as Mantra Chanting) in the Yamabushi concept, once crunch time rolls around.

so....what I'm trying to say:
If nobody else does(*looks at Rednal*), I'll swap over to Eschatologist and go Logos later, taking the hit in combat performance. Some small sacrifices must be made in the name of flavor, right?


I quite literally flipped a coin between Eschatologist and Martial Scientist; given we now have more martial scientists than any other theme I'm starting to regret my decision a little bit (not enough to submit a new character; I'm proud of what I made with Ellena). The Logos' abilities were almost too cool to pass up.

I really do appreciate that, for most of the theme feats, EN Publishing did a great job encouraging creativity and using the environment.


I wasn't planning on Eschatologist. In fact, I was thinking something closer to the Fey. XD


Rednal wrote:
I wasn't planning on Eschatologist. In fact, I was thinking something closer to the Fey. XD

"I approve! Go ahead, I'm cheering for you! Fey FTW! See, human, I wanted you to make an Eladrin Bloodrager! But no, you needed to create some fancy non-fey. DESPITE FEY BEING AN OPTION! Rednal got it right!"


I realized I'm not likely to get another chance soon to talk about this, and I'm curious what you all have to say on the subject: I don't think Icy End of the Earth is a good theme feat.

When I brainstorm character ideas for something like this, I judge my concepts by how self-consistent they are, whether they fit the campaign, and their potential for character growth. I knew from the start I wanted to build towards either Martial Scientist or Logos, but building a decent Eschatologist was like pulling teeth. 'The study of the end of things' is a tough starting point for a character; what character growth it implies is in a generally negative direction that the mechanics of Icy End of the Earth re-enforce. Your concepts, assuming you want to keep 'Eschatologist' as a centre-point, are effectively divvied up into dour contemplative/fanatic/'New-Orleans-Funeral' Hedonist; all of which violate at least one of the guidelines mentioned above. All of this isn't to say that I wasn't able to throw together some interesting (to me) characters; I was. (The silver medal went to a suicidal, alcoholic Deva who is trying to end his cycle of reincarnation) The issue is, none of them worked as both an Eschatologist and a Logos.

I have absolutely no idea why the Eschatologist and the Logos are linked; the two share no thematic similarities beyond 'Philosophy!' and have zero interplay mechanically. If anything, I would expect the Logos to be descended from the Docker; theirs seems a more active, public form of philosophy focused more on convincing people than the Eschatologist's religious and scholarly underpinnings.

Maybe I just prefer to start with a happy character before I have horrible things happen to them, rather than a character that just gets more miserable. Either way, I don't like Icy End of the Earth.

Thoughts?


I still hope to post a concept that I have brewing in my mind, I've just been unavoidably busy the last few days.


Okay, so I'm refining my idea... and now I'm leaning towards a Skyseer Ethermancer. XD *Gets started*

Liberty's Edge

@Whiskey and a Bonesaw: I agree with you, the Logos is amazing but Icy End of Earth looks bad from both a narrative and mechanical perspective. While the other theme feats are both linked to the theme and useful in various circumstances (except that I can't forgive The Man With Two Guns Is God for being totally useless for musket snipers, my first concept), Icy End of Earth deals a small amount of damage around you AND to yourself, which just seems silly. Especially because Logoi are likely to stand far from the frontline. And I agree that nothing in the lore suggests that Logoi should be eschatologists, there should be other philosophies.
On a secondary note, you made me churn out my most outrageous concept ever: a Deva Reincarnated Druid, which could lead to massive headaches for DM and players alike.


Quote:
who he is

Jebediah Goodfellow, Jeb for short

Quote:
why he joined the RHC

Well, it's more interesting than kicking around the campus all your life, plus you actually get to apply some of that knowledge, not to mention your helping your country.

Quote:
your race and class

Human Investigator (Empiricist)

Quote:
preferred theme feat

Technologist (look, technology is the way of the future. My time at the university has confirmed that.)

Quote:
party role

skill monkey, face, Team buffer, can do melee striking

Quote:
and an avatar...

Will set up later

Brief background:

His father, Alexandr Godfolov, was an immigrant from Crisillyir. The immigration officer could not spell or pronounce his name so he changed it to Goodfellow, which the family has used ever since. Starting as an apprentice Alchemist, his father eventually rose to the position of Professor of Applied Alchemics at the Pardwright University, and young Jebediah grew up among the hallowed halls of learning, attending lectures that took his fancy, joining the functions there and receiving a first class, though somewhat unfocussed, education.

It was while there that he stumbled across an ongoing investigation by RHC officers. Using his prodigious knowledge of sciences and the University, he was able to assist the investigators. In response, the chief investigator recommended he apply for a position with the RHC. Seeing that he would otherwise just wile away his days at various lectures, learning things that would never get used, and that he could actually make a difference with the knowledge he had accumulated, he agreed.


Whiskey and a Bonesaw wrote:
Insightful stuff.

I know you're not addressing me in specific or anything but I figure I've got time and I may as well go in for a penny (and perhaps a pound as well).

I will agree with you that the theme feat is painfully specific. While the other theme feats give you a foundation for a character as well, they're flexible in what they can mean and how they apply to a character. I think my character's ability to freely switch between Technologist and Docker without altering my backstory is a testament to this. From what I've observed of the other themes, this is consistently the case. Except for the Eschatologist. It seems like it's locking you into one specific mindset.

Ultimately, it's certainly one thing to be a proponent of a specific philosopher's ideas and another entirely for a theme to be based on someone who follows those ideas. There's a disconnect there. I'm a fan of David Hume and Karl Popper but those men far from shape any significant part of who I am or how I think. To carry their conjectures to their extreme would be an argument from ignorance. I'm not saying people don't do it but I am saying that it comes with a burden of specificity that simply shouldn't be made into a theme feat. If it's to be taken as written, it cramps creativity.

Now, as someone who studies philosophy, I can attest that this is quite the opposite of what it means to be "Logos". That being said, you can always bend the flavor to be more positive or, even if you decide not to go that route, at least make it so that your character grows as a result of this "knowledge" (ha).

The closest example I have is a character I'm playing in a homebrew game at the table with some friends. The character had a vision of the future that involved the destruction of at least a significant number of people resulting from a big bad primordial magic crystal. My character is fairly touchy about the subject and is happy to share the experience if it's a dire enough circumstance. However, even armed with the "knowledge" that the world is going to end, he has decided to make something out of himself and his life by specifically making the world a better place and trying to stop the cause of that end--even if it's deterministic (I'm feeling Compatibalism for this character though.

So you could certainly make a character who either follows Mr. Heid's philosophies and stops there or one who sees that the philosophy isn't all there is to life and grows as a result. Who's to say you can't be convinced that it's wrong outright but you get to keep your neat ability because you had that mindset so strongly for so long?

If Ellie makes it into this campaign with an Eschatologist, I'd expect some philosophical ramblings. XD


Stage One:
Honestly, by this point, you probably know me pretty well. XD I've been playing Pathfinder since late 2013, and Play-by-Post is, in fact, pretty much my primary format. I have had some experience with Zeitgeist before, although not especially far into it. My first game, uh, kind of died right away. That GM had a habit of starting games and never going for more than two or three posts. o wo;;; The other game is actually ongoing.

Stage Two:
The RHC as a whole is a collection of colorful and interesting characters - and Eira Arethusa is certainly among that group. She's also quite possibly the youngest member of the organization, having joined at the urging of her caretakers (also members) pretty much as soon as she was old enough to pass the tests.

Despite the fact that she is "only" human, there are two things of particular note for her. First, her entire family vanished when she was a child, and she was simply found one day, walking around in a daze, by a group of RHC officers returning from a mission. They'd probably have just passed her into the foster care system if she hadn't spent the night staring at the stars and muttering strangely - recognizing the value of having a Skyseer helping the RHC, they were quite happy to take her in.

Second, Eira seems to have a rather strong connection to the realm of the fey, and it's from there that she draws out the magical energy known as ether. While she can only use so much of it at once, it's proven to be quite potent, and she's happy to put it to work for the RHC. Someone at the office dubbed her an 'ethermancer', and lacking any other name, it stuck.

Her main role in the party is using her ether talents towards various ends. Aside from dealing direct damage with ranged touch attacks, Eira can use her manifestations in various combinations to inflict status effects or, eventually, support her allies.

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Scaffold Kane wrote:
More insightful stuff.

I'm by no means a student of philosophy (the only philosopher I've read in any detail is Eliezer Yudkowsky and I had to look up Compatibalism), but it seems... I'm not sure of the word. Disingenuous, maybe? The idea of creating a character concept explicitly to run away from it while keeping the mechanical benefits isn't something I had considered, and I think it walks a fine line between a legitimately excellent character concept (a member of a cult who believed the world was going to end two years ago?) and simple cheese. The potential for growth is very real though.

Philosophical ramblings very much welcome; while Ellena is still figuring out how she wants to think about the world I'd certainly enjoy them if I got in!

Sapiens wrote:
'The Man With Two Guns Is God'

I've always had a bit of a bone to pick with the whole 'dual wielding flintlock pistols' thing, so that theme feat barely even registered.

Side note from this whole discussion, I thought up a wild, not-at-all-well-maybe-slightly-serious idea for a Eschatologist that dovetails into Logos: A character obsessed with the conclusions of speeches and closing arguments. He would probably have the in-universe equivalent of 'Ceterum censeo Carthaginem esse delendam' tattooed on him somewhere.


Whiskey and a Bonesaw wrote:
Continuing insightful stuff.

That's certainly worth thinking about.

I'm more story-centric in my considerations of abilities unless they're incredibly powerful options being thrown around narratively just to justify some really powerful option. Resurrecting the dead as a swift action once per day might fall into this category. Haven't given it a lot of thought.

I think the downfall of the theme lies in this question: how many different character concepts and personalities can you think of that all fall into this theme?

If you can think of more than maybe three, I'd be legitimately interested in hearing them.

Then ask yourself the same thing about every other theme. I can think of about a dozen for the Docker off the top of my head.

Sapiens wrote:
Intriguing things.

I think I'll get in on this discussion too if we're feeling froggy.

Dual wielding flintlock pistols is, while cool sounding, a bit impractical. I definitely think they could have done better focusing the theme on any sort of gunslinger.

Then again, it's a bit redundant if you consider that there's a Gunslinger Paizo class.

I have the parts of your character work categorized in my mind as a bit of a hierarchy. Race is most general (it also almost completely determines biology), class is next most general, then archetype, and theme is meant to narrow the focus of your class/archetype.

Seems to me like "Gunsmith" is trying to be a gunslinger archetype. If you aren't a Gunslinger, is there much point in being a Gunsmith?

To argue mechanically, though, you could draw and fire two flintlock pistols to start combat before ultimately swapping to a musket for the remainder of the battle. For a single round, you can avoid AoOs for shooting. That's useful to anyone slinging guns, musket or otherwise. I'd almost take quickdraw anyway just to sling my pistols and then swap to my musket.

I don't know though. Pay me no mind. XD


Your Benevolent Dictator wrote:

@G-unit: The customization of the Legendary Rogue is what I like the most about it. If there's anything you're planning to swap out, let me know. I'm pretty flexible.

Sounds good, I'll start throwing out ideas once we get to the build portion of the recruitment.

-G

Liberty's Edge

Scaffold Kane wrote:
A deep and thoughtful analysis.

I'm probably just acting like a spoiled brat about that feat, after all it's a freebie. I'm used to the Campaign Traits mindset of "I'll pick the one I like most flavor-like, since benefits are circumstantial and thematically appropriate" that when I see things with more powerful effects, I feel betrayed if they are appropriate for flavor but lackluster regarding mechanics.

On the subject of philosophy I was wondering about the Logos, and I realized that they remind me of the Sophists: mercenary philosophers who could argue for and against any point of view.

Scaffold Kane wrote:
So you could certainly make a character who either follows Mr. Heid's philosophies and stops there or one who sees that the philosophy isn't all there is to life and grows as a result. Who's to say you can't be convinced that it's wrong outright but you get to keep your neat ability because you had that mindset so strongly for so long?

I agree that it's a fine concept, but I still think that's locking you in a story if you want to get that class.

Since the Logos "have grown jaded to the constant ebb and flow of ideologies battling for ascendance, or they have come to realize that even their own beliefs are impermanent and their perceptions inherently faulty" I feel that they should not be bound to a single specific mindset, not all the Logoi will start from being eschatologists, I'd even say that they should be able to see every point of view.

For instance, maybe there could have been a "Philosophy Student" theme feat, allowing a permanent Undetectable Alignment and immunity to Zone of Truth, because you're just so good with words that you can tell a lie using only true phrases. But I'm rambling.

One thing that pains me is that I'd love to join you in philosophical ramblings but (assuming that we both get picked) Alice is not the kind of character to be interested in philosophy :(


Name: Tarah Aranlias

Race: Eladrin

Class: Fey Adept

Role: Manipulator and Party Face

Alignment: Something around CG

Background::
Tarah began her life as an object. As one of a handful of remaining female eladrin, she was kept under lock and key in a demi-plane enclave, one of the few remaining sanctuaries for those of her kind. There she received intensive education and training in her natural abilities, with one purpose: as a woman, the fate of her people lied in her hands. If she were to be captured or killed, it could be a final blow to her dying race.

Her father, Marfis, ruled the enclave with an iron fist, using his twin daughters (a near impossibility for eladrin after the Great Malice) to solidify his position. As was expected once they became of age, Tarah and her sister Ulsys, were married to the most eligible bachelors. In that way, the strength of the eladrin could be assured and her father would gain valuable allies of his own.

Ulsys became pregnant soon after and left with her new husband to found a new enclave. The time for Tarah to play her part as well quickly came... and went. No matter how often she and her husband tried, Tarah could not bear children. In disgrace, her husband left the enclave to join a Vekeshi cell. Tarah was quickly remarried, but again, Tarah was unable to produce an heir for her husband. Whispers began to spread throughout the enclave that her condition was a curse or punishment for them all. What Tarah believed to be her destiny turned to poison for she and her family.

In despair, Marfis turned to the Dreaming, beseeching the capricious fey to remove this curse from their house. In a flash of light, they answered, not by repairing whatever was broken with Tarah as her father had hoped, but by taking the young eladrin woman altogether.

In the Dreaming, her new fey captors trained Tarah to enhance her abilities, giving her the power to alter and shape raw illusion magic into reality. After a time among the fey, they impressed upon her two requirements if she wished to return to her home and family: join and serve the RHC faithfully. It seemed an odd request to Tarah, but such was the mercurial nature of the Unseen Court.

Joining the RHC:
Tarah's recruitment was unorthodox, to say the least. Once every few years the Unseen Court sends emissaries to collect tribute that King Kelland promised the fey titans at Risur's founding. The last time this event occurred, the fey demanded three cherry trees carried in wagons with no iron fittings... and that a certain young eladrin woman be recruited into the RHC.

Tarah's career in the RHC was met with scrutiny from all angles. Her superiors suspected that she was a fey spy and kept her tightly under watch and her peers viewed her as unworthy. After all, they had earned their positions. She had joined on a formality, so why should they treat her as an equal. Nevertheless, her unique powers have proved useful more than once and she maintains a spotless disciplinary record, so her presence continues to be tolerated.

There's a rough concept for my character. If I'm missing something or you have any questions or comments, please let me know!


Not meaning to interrupt on the discussion, because I feel while logically other philosophical schools would ALSO need to allow entry into the Logos, purely by flavor, the same could be stated for a number of the other PRC's.

What I take offense with is how the theme feat works. Let me elaborate my thoughts:

Rant about Icy End of the Earth-Theme Feat:

It deals cold damage equal to the Characters level. That means in low levels it's basically ignore-able. At higher levels, the damage becomes serious, making it a tactical decision for enemies to ignore the zone...but while you maintain it, you may lose 1-2 levels worth of HP yourself each round.
Stuff resistant or immune simply ignores it, while you take full damage.
It SEEMS great for something like a grapple-build. Alas, those things you can force to stay near you despite them wanting to get away are in for a world of hurt anyway.
And the fact it shuts down your own healing makes it a gamble in some situations(such as trying to cover a retreat...get shot in the back, nobody can heal you, then next turn you take the cold damage and start dying before you can use a swift action to shut it down...note that it's impossible to do so as inmediate...so even if you are close to death, you ALWAYS take the full damage again at the start of your turn, while people can at best delay until after you to heal you up again.

The wording is also ambigious. It is likely that creating the zone is a standard-action, as spell-like. It's not spelled out, but that basically prevents full-attacking, or casting something else...basically, you need a situation where this cold field is worth it to lose the round(and inflict self-damage).
It also states that it deals damage if they START in the zone. Raw, they could simply move through the zone without taking damage. And it's not even difficult terrain. And stationary(so if everybody simple steps out of it, you can't, for example, spend a move action to move the zone a little bit in any direction - you can dismiss it or continue to take damage, alone.)
Also, THEY are only prevented from healing while in the zone. So if they took cold damage, they can move out and get healed. While the Eschatologist maintains the effect, he cannot be healed. At all.
It seems mostly useful when fighting completely mindless opponents that will blindly charge at the group, who then takes up position at the edge of the field forcing the enemies to stay inside...while the Eschatologist stays back and tries not to freeze to death first.

Lastly, there's the power that lets you stabilize a fallen ally as a swift action. This is great, since it lets you stabilize a ally that has been dead for less than a full round. That means they are now stable. Unfortunately, they are still dead, too, because being stable does not remedy the fact they are at a negative hitpoint count that made them "dead" in the first place.
Unless that was meant to troll departing souls, something is missing, here...as worded, it does not seem to follow the intent(if I misinterpret it, do correct me, please).

All that said: Logos is still awesome flavorful...


Sapiens wrote:
...The Man With Two Guns Is God for being totally useless for musket snipers, my first concept)...

I don't think that's true at all. The only thing you miss out on with a musket sniper build, which is what I'm going to shoot (No pun intended, honest!) for with Azaghâl, is the part that lets you fire guns as if you had the TWF feat. You still get to use the musket as if you had Quick-Draw, which to me is much more useful than TWF to begin with, and you can still dual-wield pistols in a pinch. You also still get the benefit of requisitioning Drakran weapons without increasing their Favor cost.

Overall, I would say that the balance of the feat might tilt very slightly in the favor of pistols being used over rifles as your primary weapon, but I wouldn't give it any more than that.

Liberty's Edge

@Azaghal: Alright, I had misread it and thought that you could only quickdraw pistols, also the requisition bonus is quite good.


Sapiens wrote:
Thought provoking conjecture.

There's actually a Student of Philosophy trait that allows you to use intelligence in place of charisma for Diplomacy checks made to improve someone's attitude toward you and Bluff checks made to convince someone of a falsehood (Basically all Diplomacy checks except those to gather information and all bluff checks except those to feint). I Was considering it. Depends on how stats are determined and such. Intelligence will be Ellie's best stat and philosophy is pretty important to her backstory.

Anywho--tangent on that over.

I've been thinking over your Zone of Truth suggestion and wondering if that's a possibility without a special ability. To avoid spamming the whole thread, though, I'll go ahead and share my thoughts in a spoiler.

This is the spoiler:

So I went ahead and looked up the exact wording of "Zone of Truth" and the following sentences seemed most important to me:

1--"Creatures within the emanation area (or those who enter it) can't speak any deliberate and intentional lies."

2--" Affected creatures are aware of this enchantment."

2.5--"Therefore, they may avoid answering questions to which they would normally respond with a lie, or they may be evasive as long as they remain within the boundaries of the truth."

The only further word I think that really needs to be defined for the purposes of the discussion is "lie" which I'll define below. I'll be using the dictionary, which I know isn't terribly reliable, but "lie" is a pretty commonly understood word I think.

The word "lie" is going to be used to mean "an intentionally false statement" from here on out. Incidentally, this makes number 1 above redundant. XD

So my initial question was:

"Does deliberately using a logical fallacy constitute a lie?"

Consider the following and assume I'm under the effect of a Zone of Truth:
I want to convince someone that it's not wet outside.

Premise 1: If it is raining outside, then it is wet outside. (True statement)
Premise 2: It is not raining outside. (We'll assume this is true for our purposes)
Imply a conclusion: Do you really think it is wet outside? (Not a statement)

I think the things to consider here, if you're a logician, is whether or not purposefully using faulty logic constitutes a lie. If we use my definition, though, the above example avoids all lies and presents a reasonably convincing argument that it isn't wet outside when it very well could be. ("Denying the Antecedent" is the formal fallacy if you're interested).

Now, a smart person would still ask the philosopher to make the statement "It is wet outside" to confirm. Let me see if I can think of a more nuanced example.

Consider this: the party is questioning a minion about the location of his evil wizard master's tower. Unfortunately for the party, the evil wizard forces all of his minions to undergo rigorous philosophical training.

The party casts Zone of Truth and asks "Where is the wizard's tower?"

The minion replies (after failing his Will save) "His tower is in the Kingdom of Aciem planted deep in the Goliath Peaks."

Here's the bit of information that makes this situation interesting: the wizard's lair is actually located directly beneath them in an underground bunker.

Since the minion is a trained logician, he knows about the property of vacuous truth. Vacuous truth is a property of statements concerning members of the empty set. That is, those statements are always true. Since the wizard doesn't have a tower, any statement can be made about his tower in truth while in a Zone of Truth.

Thing is, the minion knows this and knows that the party won't interpret what he's saying the way that he's saying it. So is what he's saying a lie? The statement itself is true but he's aware that the interpretation of his words will be false and he's intentionally eliciting that interpretation.

Philosophy of language for you, folks.

Anyway, I agree that it would do better to broaden it to Philosopher or something to that effect and provide some social benefits as well as a bolstered defense of the mind. I might work on what it could be just for funzies at work today,

Liberty's Edge

Scaffold Kane wrote:
Convoluted brilliancy.

Oh, Student of Philosophy is incredibly beautiful, next time I play an investigator I'll surely get it.

About the spoiler, when I get to be an Evil Overlord you will be offered a place as trusted advisor.


Sapiens wrote:
...when I get to be an Evil Overlord you will be offered a place as trusted advisor.

Ummm, should we be worried?


Sapiens wrote:
Flattering words.

You bring a tear to my eye. This is the recognition I've been working for my whole life. XD

Well, that or law school. Haven't decided. Honestly, I'm not sure there's much of a difference.

Almonihah wrote:
Concerns

Yes. This is definitely a yes.


Scaffold Kane wrote:


Yes. This is definitely a yes.

I know, right? This means I have to work to bring my plans to fruition faster!

...Er, I mean, I'm definitely not building a giant mechanical monstrosity with which to conquer the world. Definitely not. <.< >.>


A new challenger approaches!?


Scaffold Kane wrote:
Zone of Truth vs Logic

Wouldn't the "vacuous truth" principle, applied in the example you spoilered, mean that the minion should technically answer that the wizard's tower is there, and also not there?

In your example, I would argue that since an empty set simultaneously does and does not have all properties of that set, the minion would have to respond as I stated, that the tower is both in the Goliath Peaks and not in the Goliath Peaks on the grounds that stating one of the premises, and not the other, is only a partial truth and that, to use the Yiddish proverb, a half-truth is a whole lie.


Everyone wrote:
Of Cabbages and Kings

It seems to me that proper use of the 'Zone is less as an objective discovery mechanism and more as a companion to subtler interrogation; like the way polygraphs are used today. They give the prosecutor a chance to draw out guilt by offering the accused a seemingly easy way out of admitting their wrongs (I'm sure it wasn't your fault, you were just following Mr. Evil Overlord's orders). On a darker note, it also stops torture subjects from lying to you to make the pain stop.

Addressing Azaghâl's point, even given the ability to receive complicated, multi-part answers I'd still demand the questioner respond in binary yes/no statements. (Well, trinary. Yes/no/[silence]) It restricts your opponent's move set and puts the onus on you to ask appropriate questions; the loss of volunteered information is, in my opinion, worth the reduced risk of being misled.


Complete
Almonihah - Human Shifter (Martial Scientist)
Fighting Chicken - Human Eliciter (Gunsmith)
G-unit - Human Rogue (Yerasol Veteran)
Gavmania - Human Empiricist (Technologist)
JonGarrett - Tiefling Machinesmith/Crypt Breaker Alchemist (Technologist)
Lithrac - Deva Time Oracle (Skyseer)
Mark Thomas 66 - Human Occult Oracle (Spirit Medium)
MordredofFairy - Oread Yamabushi Monk (Martial Scientist)
pdprong - Eladrin Primal Hunter Barbarian (Vkeshi Mystic)
Phillip0614 - Dwarf Musket Master (Gunsmith)
Rednal - Human Ethermancer (Skyseer)
R0B0GEISHA - Female Eladrin Fey Adept (Vekashi Mystic)
Sapiens - Risuri Picaroon Swashbuckler (Yerasol Veteran)
Scaffold Kane - Human Machinesmith/Archivist Bard (Docker)
That Sean Fellow - Half-Elf Investigator (Spirit Medium)
Whiskey and a Bonesaw - Risuri Swordmaster (Martial Scientist)
--------------------------------------------
Great discussion about those two Theme Feats. I've enjoyed the read. Will also be modifying "Icy End of the Earth" next time I run this AP.

Regarding the other (interesting) discussion: I'm going to rule that Zone of Truth shuts down the vacuous truth principle. After all, if there is no wizard tower in the Goliath Peaks, you're telling a lie. However, you can easily answer "There is no wizard tower" or "I'm unable to answer that." There's also nothing in the spell requiring you to answer the question at all. A defiant silence is acceptable.

EDIT: I agree with Whiskey and a Bonesaw. It's just a 2nd-level spell, after all.
---------------------------------------------
We currently have 16 completed character concepts. As such, I'm no longer allowing new applications. If you've completed Phase One but are still working on Phase Two, I'll give you a little more time to get caught up.

Grand Lodge

Well, I'd better cough up an avatar, then. Just like this one.


Your Benevolent Dictator wrote:
Dictator's decree.

Perfectly reasonable I'd say. I just thought it was a fun idea to explore.

I don't think this is an argument I'd actually bring up at the table anyway. I'd lose all of my friends if I did. XD


@ Jebediah look at the discussion page someone with equally good taste thought that was an appropriate avatar too. ;)


Oh, right. Avatar. I should get on that.

...

I'm so bad at picking out human avatars. XD A consequence of always playing Kitsune and Nagaji and Tengu and whatnot, I suppose.


I think this is the first time I've really had trouble finding an avatar picture. Still, one avatar ready to go.

Grand Lodge

I say, Someone else had the bad taste to pick this avatar. Guess I'd better get another.

Grand Lodge

Something like this.

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