About Azaghâl FlintbreakerCharacter Sheet:
Azaghâl Flintbreaker
Male dwarf gunslinger (musket master) 3 (Pathfinder RPG Ultimate Combat 9, 50) NG Medium humanoid (dwarf) Init +5; Senses darkvision 60 ft.; Perception +8 (+10 to notice unusual stonework) -------------------- Defense -------------------- AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) hp 28 (3d10+6) Fort +5, Ref +6, Will +3; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training, nimble +1 -------------------- Offense -------------------- Speed 20 ft. Melee cestus +3 (1d4/19-20) Ranged musket +6 (1d12/×4) Special Attacks deeds (deadeye, fast musket, gunslinger initiative, pistol-whip, quick clear, steady aim), grit (2), hatred -------------------- Statistics -------------------- Str 11, Dex 17, Con 14, Int 12, Wis 14, Cha 8 Base Atk +3; CMB +3; CMD 17 (21 vs. bull rush, 21 vs. trip) Feats Bludgeoner[UC], Gunsmithing[UC], Point-Blank Shot, Precise Shot, Rapid Reload, The Man With Two Guns Is God Skills Acrobatics +5 (+1 to jump), Bluff +3, Climb +1, Craft (alchemy) +7 (+9 on checks related to metal or stone), Craft (firearms) +6 (+8 on checks related to metal or stone), Intimidate +3, Knowledge (arcana) +4, Knowledge (engineering) +6, Knowledge (local) +6, Perception +8 (+10 to notice unusual stonework), Survival +6; Racial Modifiers craftsman[APG], +2 Perception to notice unusual stonework Languages Common, Dwarven, Elven, Primordial, Primordial SQ gunsmith, prestige unseen court, prestige-flint, prestige-risur Combat Gear cold iron bullet[UC] (50), potion of lesser restoration, holy water (3); Other Gear chain shirt, bullet[UC] (50), cestus[APG], musket[UC], beneficial bandolier[UE], climber's kit, gunsmith's kit[UC], pocketwatch (worth 25 gp), sunrod, 10 gp, 5 sp -------------------- Special Abilities -------------------- Bludgeoner Inflict nonlethal damage with bludgeoning weapons Craftsman +2 on Craft/Profession checks related to metal/stone. Darkvision (60 feet) You can see in the dark (black and white only). Deeds Use Grit to perform special abilities with your firearms. Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype. Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow. Gunsmith Gain free starting firearm that only you can use properly. Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo. Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs. Nimble +1 (Ex) +1 AC while wearing light or no armor. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Prestige (Flint): 0 Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t Prestige (Risur): 0 Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t Prestige (Unseen): 0 Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm. Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet. The Man with Two Guns is God Gunsmith theme feat. Fire guns swiftly and two handed Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Character Description:
Character Personality:
Azaghâl has always been a tinkerer...not in a general sense, as some are, but his interests have always been focused on the art of gunsmithing. He often thinks about saving his money for a chance to travel and visit Drakr and learn about all the unique firearms being developed by the dwarves of Trekhom. In the meantime, he spends his days trying to come up with his own new and unique creations that he can show off to anyone who will take the time to listen.
Azaghâl, often called Az by the people he associates with, is passionate about experimenting with guns and in many ways has has a friendly personality, but at times his personality is a little too blunt for people, that lack of tact putting some off at times. Though a dwarf, he does not hold to the typical philosophy of fatalism most dwarves hold to; even if life's events are predetermined by some great cosmic engine, he would want to be sure and spit in fate's eye before meeting it. Of course, that's if you have to get close. The preferable option is to use a bullet from forty paces. Character History:
Azaghâl has made his home in the city of Flint primarily because of its industrial complex and relative ease of accessing the components necessary to build guns; being one of the few members of his race in the sea of humans that occupy Risur. It is an existence that he has accepted, though, knowing that having the opportunity to work with his beloved firearms and not have to endure the fatalism of the Drakran dwarves could not be passed up. He is particularly excited for the Kaybeau Arms Fair coming up in the fall and has high hopes of attending.
Of course, being enthused about them doesn't mean you just walk into a store and pay a tuppence for one. They are still a precious thing...which makes the fact that he found one in-better-than-junk condition astounding. The weapon, apparently discarded by a former owner, has been a pet project for the dwarf ever since, and he has scavenged new parts and cleaning aids for it ever since, ultimately managing to put together a weapon that was functional...for him, anyway. He doubted anyone else would be able to make it fire consistently. Still, from the outside at least it was a well-maintained musket, but until he could raise the funds to buy the new parts he needed, it would never function as intended. It was this very fact that first got him thinking about joining the RHC, a course of action he had never seriously considered until he met one of Flint's constables, a man Az knows as Josiah and someone he initially dismissed as a shallow flirt. Upon catching sight of the man fiddling with a rifle, though, Azaghâl's interest was piqued and he struck up a conversation with the man. While it would be more accurate to call Josiah an acquaintance than a friend, it doesn't stop Azaghâl from talking to him about rifles and gunsmithing when he can. It was one of those conversations that got the dwarf thinking about the RHC and realizing that the organization's resources might make it easier for him to advance his craft...and Josiah's musings about being part of something bigger and helping the local people; it was only a matter of time from that point that Azaghâl signed up with the Constabulary's directorate in Flint. |