ZEITGEIST (Inactive)

Game Master Whack-a-Rogue

Warehouse
Current Prestige: Flint 1 | Risur 2 | Unseen Court 1 | The Family 2


1,851 to 1,857 of 1,857 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>

Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Yipe! Sorry! Didn't realize that we'd had a post answering our question yet.

The dwarf takes a second to make a quick shot over the railing and, seeing that the golem is not currently presenting a threat and not wanting to draw its attention, Az instead chooses one of the techs that are still attempting to flee, trying to pull off a disabling leg shot, using his bandolier to teleport another shot into his musket even as he lets the gun fall against its sling, freeing his hands to keep gathering documents.

Musket Attack+PBS: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Musket Damage+PBS: 1d12 + 1 ⇒ (11) + 1 = 12

Well that should definitely be disabling...


Miselle's shot causes another flash of light, and the wailing of tortured spirits intensifies. The golem, meanwhile, appears to shake off whatever forces kept it held in place and promptly swings a large metal fist at Alice.
(Everyone within 10ft gets dazed again, unfortunately. I wonder why that keeps happening....)

Azaghal's catches one of the techs squarely in the back as he tries to flee, knocking the wind completely out of him. If nothing else, you'll definitely have someone to question.

Slam: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 Damage: 1d6 + 4 ⇒ (2) + 4 = 6 Negative Energy: 1d6 ⇒ 6

Construct: 23pts damage


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

12 points of damage places me at 0 HP. Staggered and dazed.

Alice falls to one knee, several bones breaking, her mind overwhelmed by the visions and the pain. The violent death that she had excaped by an inch in Yerasol appears closer and closer.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

"Bloody hell, get away from it! That flash has short range! Get away!" Az calls to the others from the catwalk above, waiting until the area surrounding the golem is clear before firing another shot down at it and teleporting the next round into his musket.

Delayed action; holding the shot until everyone else is outside that 10' stun-flash, at the very least.

Musket Attack: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Musket Damage: 1d12 + 1 ⇒ (6) + 1 = 7

If it's impossible to clear the range of the flash, let me know, and I'll revise my action for the round.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

"Alice!" Ellena shouts, driven almost to her own knees by the golem's wail.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Cast Defensively (DC 16): 1d20 + 4 ⇒ (20) + 4 = 24

Miselle moved up to Alice and slapped a patch on the back of the wounded warrior. Positive energy pulsed from the strange collection of cloth, gears and wires before it fizzled and dropped.

Cure: 1d8 + 1 ⇒ (8) + 1 = 9

"I think we should use speed and range to fight thing," Miselle said slowly, already regretting being so close.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Alice was barely standing, and now Miselle was in danger. Given how hard that thing hit, they were both in substantial danger. Securing her focus to let the spirits aiding her to continue ferrying papers up to Az, she races over to a position behind the golem sending a blast of supernatural energy at the creature.

Ranged(touch): Manipulate Undeath (ghost strike): 1d20 + 4 ⇒ (7) + 4 = 11
1d8 ⇒ 5 Harms undead

1,851 to 1,857 of 1,857 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay All Messageboards

Want to post a reply? Sign in.