Anevia Tirablade

Alice Kildare's page

600 posts. Alias of Sapiens.


Full Name

Alice Christina Kildare

Race

Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 |

Classes/Levels

BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Gender

Female

Size

Medium

Age

30

Alignment

LN

Languages

Common, Primordial

Strength 8
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 10
Charisma 16

About Alice Kildare

Alice Christina Kildare
Human (Risuri) Conscript 2 / Mageknight 1

Portrait: Lieutenant Kildare
Portrait: Constable Kildare
Lieutenant Kildare's theme
Constable Kildare's theme

Battlecry: "Forward the Stars! Risur and Victory!"
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Defense:

AC 18, touch 18, flat-footed 14 (+4 Dex, +4 Unarmored Training)
HP 27 (16 Csc + 6 Mkn + 3 Con + 2 FCB)
Fort +5, Ref +6, Will +3
+1 save bonus against magic
Initiative +4
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Offense:

Speed 30 ft.
Melee (+3 BAB, +4 Dex, +1 Weapon Focus, +1 magic)
- Kindness (+1 rapier) +9 (1d6+5)[Piercing] 18-20/x2
- Masterwork Cold Iron Rapier +9 (1d6+4)[Piercing] 18-20/x2
- Cestus +7 (1d4-1)[Piercing or Bludgeoning] 19-20/x2
- Dagger(cold iron) +7 (1d4-1)[Piercing or Slashing] 19-20/x2
- Dagger(silver) +7 (1d4-2)[Piercing or Slashing] 19-20/x2
- Light Mace (truncheon) +7 (1d6-1) [Bludgeoning] x2
- Switchblade knife +7 (1d4-1)[Piercing] 19-20/x2
- Swordbreaker Dagger +7 (1d4-1)[Slashing] x2
- Blade boot +3 (1d4-1)[Piercing] x2 [NOT PROFICIENT]
Ranged
- Dagger +7 (1d4-1)[Piercing, 10 ft.] 19-20/x2
- Dragon Pistol(6 bullets) +7 (1d6)[Piercing, 20ft.] x4
- Dragon Pistol(6 pellets) +5 (1d6)[Piercing, 15ft. cone] x4
- Special Pistol ammo:
- - Flares: 1
- - Entangling shot: 2
- - Dragon's breath: 2
- Light Crossbow +7 (1d6) [Piercing, 80 ft.] 19-20/x2
- - Standard bolts: 20
- - Incendiary bolts: 20
- - Barbed bolts: 20
- Sling +7 (1d4-1) [Bludgeoning, 50 ft.] x2
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Statistics:

Str 8, Dex 18, Con 12, Int 10, Wis 10, Cha 16
Base Atk +3; CMB +2; CMD 16
Favored Class Bonus (Conscript) +1 HP/level
Feats
- Bludgeoner (can deal nonlethal damage with bludgeoning weapons)
- Weapon Focus(rapier) (+1 to hit with rapier)
- Fencing Grace (+Dex to damage with rapier)
- Counterweight (can balance on surfaces which couldn't bear my weight, add casting modifier to Acrobatics)
- Display of Heroism (move to ally without provoking AoOs, help to their feet or stabilize them, get +2 to AC and saves, starting Prestige with Risur increased to 2)
Drawback (for flavor) Pride (-2 to Diplomacy and Sense Motive when offended)
Skill points per level: 5+2/3+2 (4/2 base, 1 human)
Free Acrobatics, Bluff, Diplomacy from Spheres.
Conscript class skills: Intimidate, Sense Motive, Stealth
Skills(ranks)
- Acrobatics +13 (3 ranks, +4 Dex, +3 class, +3 Cha)
- Bluff +6 (3 ranks, +3 Cha)
- Diplomacy +9 (3 ranks, +3 Cha, +3 class)
- Knowledge(local) +4 (1 rank, +0 Int, +3 class)
- Intimidate +9 (3 ranks, +3 Cha, +3 class)
- Sense Motive +6 (3 ranks, +0 Wis, +3 class)
- Perception +6 (3 ranks, +0 Wis, +3 class)
- Stealth +9 (2 rank, +4 Dex, +3 class)
- Survival +4 (1 rank, +0 Wis, +3 class)
Background Skills(ranks)
- Perform(dance) +6 (1 ranks, +3 Cha)
- Profession(sailor) +4 (1 rank, +0 Wis, +3 class)
- Profession(soldier) +5 (2 rank, +0 Wis, +3 class)
Reminder: RANKS IN KNOWLEDGE(HISTORY)
Languages Common, Primordial
SQ --
Magic Items Caltrop Bead, Ioun Torch, lighter
Potions 4x Cure Light Wounds
Mundane Items Soldier's uniform, gold ring, weapons, armor, 2xspring-loaded wrist sheaths (Dagger), silk rope, grappling hook, 1 pound of powdered chalk
Consumables 5x Acid, 2x Smokesticks, Tanglefoot Bag, 1x Holy Water
Encumbrance ca. 15/26-53-80 lbs. (light load)
Money 62gp 8sp 8cp
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Martial Practitioner:

Practitioner Level: 2
Save DC: 14
Combat Talents Known: 3 (Conscript) + 4 (Martial Tradition)
- Equipment Sphere:
- - Duelist Training: Proficiency with the bastard sword, butterfly knife, double chicken saber, dual blade, duelist sword, estoc, greatsword, longsword, pistol, rapier, shortsword and swordbreaker dagger.
- - Finesse Fighting: Apply Dex to attack rolls with light or finesse weapons.
- - Unarmored Training: When unarmored, gain +3 +1/3 BAB armor bonus (+4). Also applies to touch attacks and flat-footed.
- Athletics Sphere (run): Free ranks in Acrobatics. Move at 5x speed when running, retain Dex to AC, +4 to jump after a running start.
- - Dizzying Tumble: when exiting a square adjacent to an opponent, said opponent must succeed on a Will save or be sickened for 1 round. If I move less than half my speed, they are nauseated on a failed save instead.
- Fencing Sphere: Free ranks in Bluff. When attacking a flanked, flat-footed or witout Dex to AC target, deal +1d6 dmg, +1d6/5 BAB (1d6).
- Warleader Sphere: Free ranks in Diplomacy. Can use tactics (activate as move, maintain as move or swift, affect creatures within 10+5/ranks in Diplomacy ft. (25')) and shouts (activate as standard, affect radius of 10+5/2 ranks in Diplomacy ft. (15'), last 1+1/4 ranks in Diplomacy rounds).
- - Aggressive Flanking (tactic, free): Affected allies that threaten the same target are considered to be flanking them.
- - Fierce Shout (shout, free): Affected allies gain +1+1/2 ranks in Diplomacy morale damage bonus on first attack each round.
Conscript Specializations: Martial Flexibility (levels 2, 8, 16), Evasion (levels 3, 10) - total 3 points
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Spherecasting:

Caster Level: 0(1)
Spell Points: 5(1+3+1)
Casting Traditions:
- Galvanized: Need to wield a martial weapon to cast
- Mental Focus: Needs focus to cast, loses focus having a crit confirmed against, being sickened or failing a concentration check.
Extra SPs:+1, +1 per 3 levels in casting classes

Sphere Talents Known: 1 + 2 + 2(Divination, drawbacks)
Telekinesis Sphere: Can lift Diminutive objects and move them
Divination Sphere: Can get paranormal senses for 1 hour/level
- Limited Divination(drawback): Can't divine
- Hidden Magic(drawback): Can't read magic
- Foreshadow: Can spend a spell point to not be flat-footed during surprise round, get +1 dodge AC, +2 Reflex and Initiative
- Prescience: Can spend a spell point to gain +1 to attack and combat maneuvers, can freely dismiss to add 10+1/2CL
- Scent: Can spend a spell point to gain scent with 30 ft. range, can spend another one to upgrade to keen scent(180 ft.)

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Background:

"You will apologize to Risur and to me, sir, and you will apologize now, or this will end in blood. Yours." - Alice Kildare
Alice Kildare was born thirty years ago to Jeremy and Maria Kildare, shopkeepers in Bosun Strand. Second child out of three, there was nothing unremarkable in her childhood. She had an education as good as any kid can get when their parents can't afford the rates of Pardwight University, she never went hungry nor was she especially unhappy with her life.
Then, the Fourth Yerasol War broke out. Alice was drafted in the Navy, and the experience of the war scarred her three times.
The first was a scar on her face, running over her right cheekbone, where burning shrapnel had marked her.
The second was a scar in her mind, which grew cold and staunch with every dead friend and life taken.
The third was a scar in her heart, where burned a fiery patriotism that was partly brainwashing and partly heartfelt.

"... among the many casualties of the day, Midshipman Kildare should be noted and commended. Without her bravery and sacrifice, the whole crew would now lie with the ship at the bottom of the ocean." - Boatswain Connelly, survivor of the Impetuous
In the final throes of the war, Alice had raised to the rank of Midmanship aboard the frigate Impetuous. As it, in dire need of repairs, was ambushed by Danoran ships, she was not on duty and sleeping belowdeck. The slight time it took her to wake up and run to her battle station saved her life when a scattershot from the enemies washed over the command deck. The captain and two lieutenants were killed instantly, which made Alice the highest ranking officer aboard the ship. She ran to the wheel, but as a broadside opened the weakened hull of the Impetuous, it was evident that the engagement would not have been won.
"ABANDON SHIP!" she bellowed. "LIFEBOATS APORT!"
She turned the ship to shield the lifeboats from the cannon fire, and as the last surviving member but her had left the ship, she did what she could to prevent the enemy ship from catching up to them. What she could do was throw a torch into the blackpowder storage and ram the enemy. How she managed to steer the ship with no crew is a mystery, but Boatswain Connelly swears she saw her draw her sword and jump aboard the Danoran vessel, challenging the enemy captain to single combat. Then an explosion rocked the Impetuous.

"You have gone above and beyond your duty to serve this country, Lieutenant. What I'm offering you will ask you to do it again and again." - Inspector Delft
Alice was marked as a casualty and a war hero and posthumously promoted to the rank of Lieutenant. A few days after the end of the war, however, a fishing boat found, near Shale, a makeshift raft carrying a woman wearing the tattered remains of a Navy uniform. She was heatstruck, dehydrated and starved, her skin was badly burned and her face was gaunt, but she was alive.
The explosion had knocked her unconscious, but she had got tangled in a large wooden fragment of the hull of the frigate, waking up to find herself washed ashore somewhere in the Yerasol Archipelago. There she had made the best raft she could, then set towards Risur with all the fruit and water that she could carry.
When she returned to Flint, she was given a hero’s welcome, and soon felt disgusted with society fawning over her. Every night she woke up in a cold sweat, cannons blazing in her ears. She took to drinking, but Risur would not have one of its heroic veterans become a drunkard. Alice was accosted by the Assistant Chief of the local RHC branch, who carried a job offer for her. A chance to do, once again, something worthwhile in service of the nation, possibly risking her life.
She accepted.

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Character quirks:

She is Lawful Neutral in an anti-hero sort of way. She cares about justice as much as about law, and will try to do the most decent thing. However, she is willing to do what needs to be done, should this require violence, going against civil rights and even, in extreme circumstances, assassination. She has lost her idealism in the war, turning into a ruthless pragmatist.
She would challenge to a duel almost anyone who offends herself, her country or the RHC. She will refuse to take cheek, only forcing herself to patience with her superiors, colleagues and war veterans.
She will not lie or bluff, but she has no problem with fellow constables doing so.
She despises the “useless” nobility and high society, who dwelt in riches while she was on the front, but respects those who earned their money with work and dedication, especially if their wealth did not come from exploitation.
She smokes leaf of Nicodemus cigarillos and drinks slightly more than she should.
She has a large burn scar on her back that she does not like others to see.
She wears her uniform everywhere, even if it might make her stand out.
She has a sweet tooth, especially for custard.
She carries an inordinate amount of hidden weaponry.
Her parents are still alive and working, but they are aging. Jeremy is 58 years old, Maria is 55. Her elder brother Andrew (32) is working as a physician and paying off his tuition at Pardwight, while her younger sister Lisa (23) is a maidservant for a rich family. Andrew is married to Clara Sunwright (28) and has a child named Sara (1)

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Promemoria, ignore freely:

About Heid Eschatol: "I know I'll die as I was born, screaming and covered in blood." - "You're all so concerned about ending things, I wouldn't be caught dead in the sack with one of you."

About Pragati: "So, those who hold wrong beliefs are to be removed? And who's the one to choose what's right or not? Suppose I get to power and decide that your stupid haircut is wrong? Or that someone asking to be paid for honest work is going again the country?"

About Good and Evil: "You ask of good and evil? I can't have the luxury of concerning myself of these matters. I serve the Law as written by Risur, and I serve Risur as born from the Risuri. The more power the Law give you, the more you are a servant of the people, by all means necessary. Is it good? Is it evil? I can't afford to care. Law is grain stored for when famine strikes, Law is the shackle keeping might from making right, Law is the shield of the wrongfully accused, but it is also the merciless sword of swift justice, the harsh tax when need arises, the cannons against the pirates, shooting to kill. So you can keep yourself concerned with your precious morals, seeking the perfect method to do the right thing the right way, and I do hope that you find it, I'll gladly take it. But if I need results, and I need them now, I'll do what I have to do to protect the people, my people."

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill."

"When you get to Hell, tell them Alice Kildare sent you. And then apologize on my behalf for the inconvenience."

"My family's afar back in the distant Bosun Strand
While we paint the seas in red and weathered timber is our land
Gunpowder in the wind and bloody stains upon my hand
They won't sing of this forsaken pawn of war."

Portrait: Alice Kildare, Monument of War
Dame Alice Kildare
Alice Kildare, Monument of War's Theme

Some ideas for talents: Fast Feint + Feint Strike + Dizzying Tumble(athletics)
A Sword of Subtlety might help with Sneak Attacks