ZEITGEIST (Inactive)

Game Master Whack-a-Rogue

Warehouse
Current Prestige: Flint 1 | Risur 2 | Unseen Court 1 | The Family 2


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Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

"It...it's almost as if the oil itself is in pain somehow, but I don't detect either magic or anything from the other side in it. Maybe some sort of semi-sentient ooze?" Corynne says, frowning slightly as if concentrating in a very noisy room.


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Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

The dwarf looks up and over to Corynne, not without skepticism. "The oil is in pain? Oy. That is new one on Az. If machine fluids start growing feelings, is not good for me. Or Miselle. Or entire bedrock of modern Risuri civilization." he comments; it's difficult to tell if he's serious or just really, really good at a deadpan delivery.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"I think this stuff isn't oil, or at least not oil from around here," Miselle suggested. "And a pinch there are some vegetable oils and the like you can use for machinery. Just a bit more work, but some allow a smoother action."


@Alice: Unfortunately, an 11 isn't enough to track the oil by smell. Tracking this unnatural oil is a good idea, but the party will need to find another way to do so.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Did any of our spellcaster's try Gale's spell?


Not to my knowledge


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Alice coughs and wheezes as the smell enters her lungs, her smoke ha it shielding her from the brunt of the impact. "It's everywhere, I can't pinpoint its origin. Spooky, can you do your thing?"


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

"It might be time for me to try Gale's spell....see if there's some sort of extraplanar energy involved." Corynne says a bit more loudly than normal, as if trying to speak over a noisy room full of people.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

"Worth a try." Ellena says.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

"Is best idea that we have right now, I am thinking." Az concurs.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

"Aye, it shouldn't hurt at least."


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

As the others stand watch, paying attention to the surrounding area, Corynne focuses her breathing, calming both herself and the spirits around her enough to quell the edge of their agitation.

Conjuring up the memories of the dark roiling shadow energy of the Bleak Gate she reaches out into the ether, reaching her senses out for tendrils of that dark energy, feeling for it’s presence in the area. For minutes she is completely still, the air dirt and ground around her increasingly disturbed as her spirits react to the powerful ritual at play.

Cast Detect Planar Energy (Bleak Gate Shadow Energy)


As the ritual completes, Corynne's vision changes. A shadowy haze can be seen lingering in the air here. As she focuses on it, the haze coalesces into a barely-visible path. This path terminates at a gated munitions warehouse not far from Dawn Square. Two of its three entrance doors are blocked with barrels and crates, but the third (secured with a padlock) remains accessible.

@Alice: Due to the warehouse's dangerous contents, it is normally under 24hr guard by retired veterans employed by the government. It's rather strange that there's nobody outside.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"How odd," Miselle noted mildly, wondering why the location would involve a government facility. "Best we not use lights or torches within, although I imagine there will be safety lamps somewhere."

She looked at the lock, and added, "Do we have time to go and find the carrier of the keys?"


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

"Explosives. And this place should be guarded. I have the feeling the carrier of the keys is currently in a pool of his own blood. Do you have bolt cutters?"

Spending a spell point to activate Foreshadow.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"No need, I hope." Miselle moved up to the lock, pulling out some small tools. She was good with her hands, after all, and so locks had always been something she could get around. Now she had the equipment to do so. It would be faster than breaking them...she hoped.

Disable Device: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

While Miselle worked Ellena drew Fabian, swishing him nervously through the air. "Explosives... no guns then, yeah?"


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

"That would probably be best." Corynne said distractedly after a bit. The ghostwhisperer seemed both present and not at the same time, her gaze locked on the shadowy trail, constantly aware of the spiritual disturbances it created.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

"Is probably best for no guns...bah. Looks like Az will be using musket for club for the moment. If you need me near front to keep eye out, Az will do it. I am still only person who can see in dark, yes?"


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

"Erm, yes? Unless Alice picked up another trick, at least."


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"I wonder if I can make something that will let you do that," Miselle murmured as she worked on the lock.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

"No tricks, but I still have my light." Alice picks up the ioun torch and holds it in her left hand.
"It'll make us a nice target, though."


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

"Az will leave lights up to you three. Unless there are other dwarves or dark-sight magics here, they will be needing light, too." he whispers.


Miselle manages to get the door open, but Alice's enhanced senses hear something inside. It seems there was an alarm spell....

As expected, the warehouse is filled with barrels of munitions. However, the far side has been converted to a laboratory of some sort. A large rusted iron ring sits on the floor, and eight technicians are working on a massive metal golem. As the alarm goes off with your entry, they look up, startled, and some begin to throw lit matches onto their scattered documents and notes. The others activate the golem - which begins to lumber toward you.

Map has been updated


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Alice sprints forward at the speed of thought, legs devouring the ground and steel in her hand. "RHC! Surrender or die!"

Run action for 30 squares of movement. I may make a minor adjustment on the map once I see where the enemies are. Also, I don't lose my Dex bonus to AC.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Miselle ran to a position where she could get a clear shot if it became needed, and hoped it didn't. That Golem looked less than friendly.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

As Alice takes off, Corynne follows as quickly as she can, her attention focused on the evidence that the workers clearly seek to destroy.

If full run is an option will do so to get within 'close' rance


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Holding Fabian out in front of her, Ellena just focuses on not falling behind or tripping as they close the distance.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

"Gah, to the hells with it!" Az exclaims, making a mad dash for the nearest ladder he can reach.

I'm assuming the barbell-looking things next to the catwalks are ladders; if that's the case, that's where Az is going, but I'm not sure how much distance I would be able to cover combining the move with a climb.


Azaghal scrambles up the nearest ladder as the others rush toward the lab.
If you take the Run action for the next 2rds, you'll end up in a position to catch anything Corynne floats up to you.

One of the techs steps into the ring on the floor and vanishes in a flash of white light. As the remaining people continue to work on destroying evidence, the golem animates and lumbers toward Alice!
Slam: 1d20 + 9 ⇒ (18) + 9 = 27 Damage: 1d6 + 4 ⇒ (6) + 4 = 10 Negative Energy: 1d6 ⇒ 5


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Wincing at the sound of the meaty thunk from the rear of the warehouse, Miselle continued moving forward and raised her gun to target the Golem, hoping to blow something important off it and help Alice.

To Hit (Touch): 1d20 + 5 ⇒ (3) + 5 = 8


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Ouch!

Acrobatics(avoid AoO from the golem)a: 1d20 + 13 ⇒ (17) + 13 = 30
Acrobatics(avoid AoO from the technician): 1d20 + 13 ⇒ (6) + 13 = 19
The golem and the technician must make a Will save, DC 14 or be nauseated for 1 round due to my Dizzying Tumble talent.
A rib cracks from the overwhelming hit, and Alice feels blood in her mouth as air escapes her lungs. Before drawing breath again, she feints and covers her steps with her blade, slipping past the lumbering monstrosity. She steps on the teleportation circle, trusting her gold toe ring to keep her grounded and prevent the technicians from slipping through, and as soon as she reaches the construct's flank, she pushes Kindness' tip against it.
"Miselle! How do you kill a thing like this?"

Attack: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Damage: 1d6 + 5 ⇒ (2) + 5 = 7 And if Ellena gives me a flank it's an additional 1d6 ⇒ 4
Fighting defensively for a total AC of 22/22/18


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Wincing at the vicious blow she sees Alice take, Corynne focuses on saving the evidence, directing a few of her itinerant spirits to move the papers out of reach.

Move within range. Telekinesis to float papers up to catwalk in a steady stream. Will maintain concentration (unless I get punched in the face)


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Then that's what we'll do; I'll take the run action again to get to those documents as quickly as I can.

Az continues running as quickly as he can along the catwalk, trying to get to a position to catch the documents that Corynne is floating up to his level.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

"Hey, ugly!" Ellena shouts, trying to draw the automaton's attention and give Alice a chance to catch her breath. "Over here!"

Spotting what she hopes is a hole in the things defenses, she leaps neatly through and around, dancing under its outstretched arms and almost collapsing bodily into one of the fleeing... technicians? Scientists? Wizards?

Enemies.

Rolls:
[roll=Acrobatics]1d20+9[/roll]

Using Beat against the Golem. It's an attack vs. touch, and if it hits the golem takes a -2 to all attack rolls with its slam attack.

[roll=Attack]1d20+9[/roll]


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Um El, on this board you use [dice] dear


Miselle Damage: 2d10 ⇒ (2, 10) = 12
Construct Will DC 14: 1d20 + 2 ⇒ (2) + 2 = 4

The golem flashes with light, as another technician steps into the ring and vanishes. It appears confused as Alice nimbly tumbles around it, but as her blade (and Miselle's shot) strikes it, it flashes with crimson light, and an overwhelming wail of tortured spirits fills the air.
(everyone within 10ft of the construct is dazed for 1 round)

Safely out of danger, Corynne continues to float papers up to the catwalk.
(Azaghal will be able to start collecting them at the end of his next turn)

Construct: 13pts damage, nauseated (1rd), -2 attacks


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

As the spirits emerge from the golem, a wave of memories flashes in front of Alice's eyes. All those who died in front of her during the war appear in her mind's eye, their faces as clear as day, and she lets out a short, anguished yelp.

Dazed: no action.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Wincing and making a comment about how it sounded like a thousand mating cats, Miselle continued forward and fired again. Cranking a fresh round into place, the gun made a sharp hum akin to an angry bee as it powered up again.

To Hit: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d10 ⇒ (9, 1) = 10


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Ellena cries out as the light explodes from the golem, almost dropping Fabian in her haste to cover her ears. She stumbles back, not able to mount anything close to an effective defense while she's getting her wits together.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Far more accustomed with the howling of agitated spirits than her companions, Corynne continues her work to save the evidence, her spiritual entourage nonetheless responding to the disturbance, her hair whipping around as if in a windstorm, while a disonnant hum of displeasure rises around her.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

The dwarf keeps up his hustle, suddenly wishing very much that his legs were just a bit longer.


The wailing of spirits intensifies as Miselle shoots the golem again.
Everyone within 10ft of it is dazed for 1rd)

One of the techs who was out of range of the spirits' effects steps into the ring and vanishes. The others finish dismantling a large machine and continue to set their notes aflame. Meanwhile, Azaghal begins to gather the papers Corynne's managed to float out of danger.

Construct: 18pts damage


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Still dazed, still no action.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Miselle winced. She wasn't sure if this was helping or not. It certainly wasn't a fun noise..but it wasn't attacking either. "It seems to be stuck!" she called over to the others. "Save the papers, I'll try and keep it so." Chambering another slug or iron, the gun whirled again.

To Hit: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d10 ⇒ (8, 2) = 10


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Stumbling, almost falling, Ellena can't even hear Miselle over the sounds of spirits screaming.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Now that he's finally in a position to start gathering the papers, Az begins doing so, collecting as many of the papers as he can reach.

Is collecting the papers going to be considered standard- or move-equivalent action? If it's move-equivalent I'll go ahead and roll an attack for this turn, too.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

same question. Can I maintain this as a sustained force move action by spending a spell point or is it my ongoing standard?


Apologies about the delay: work's been crazy.

Azaghal can retrieve papers as a Move Action, and Corynne can maintain her telekinesis as a Sustained Force.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

With an expression of will, Corynne commands the spirits working to aid her, directing them to maintain the steady stream of papers up to Az.

Free action. Spend 1 pt. Sustained force for next 3 minutes

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