
Kruelaid |

ROUND 3: Order
Zombies
Mike: INIT +3, PER +3, AC 19, HP 22, CMD 15, Will +4, ACTION 5
Sam: INIT +3, PER +3, AC 17/18 (MELEE 18), HP 27 (-9), CMD 18, WILL +1, ACTION 25
Dave: INIT +3, PER +7, AC 19, HP 33 (-10), WILL +1, ACTION 15
Dr. Cherry & Aunt Terri

Mike DMPC |

<Grunts and throws the heavy IED about the size of a small frozen turkey onto the landing between 4th and 5th.>
1d20 ⇒ 7
Miss 1d8 ⇒ 6 Rolls to D6.
<Screams at Judd and Jonnie: "NORTH STAIRS. EXIT STAGE LEFT DUDES!"
<Runs like hell>
Shiny:

Samantha Bastian |

Sam: INIT +3, PER +3, AC 17/18 (MELEE 18), HP 27 (-9), CMD 18, WILL +1, ACTION 25
Kruel, when I was going over my Character sheet today, I noticed there were some mistakes I'd made (and one that you must have missed).
Her PER should be +4 and her AC should be 19/20 (MELEE 20). Sorry.I also added that thing we discussed and let you know what it does in her GM Info section.
Sam moves forward into the smoke cloud and takes aim at the closest Z.
Move to I14
Shoot at closest Zombie (G15?) with Beowulf: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d6 ⇒ (3, 2) = 5
People near the stairs don't forget that Sam dropped her Supressed Pistol (FN Five-seven) and it would have landed around H7.

Kruelaid |

** spoiler omitted **
Sam moves forward into the smoke cloud and takes aim at the closest Z.
Move to I14
Shoot at closest Zombie (G15?) with Beowulf: 15
Damage: 5People near the stairs don't forget that Sam dropped her Supressed Pistol (FN Five-seven) and it would have landed around H7.
H15 is closest. He gets an AoO on you for shooting while engaged. 1d20 ⇒ 14 and misses.
Flash:
*yawn* Good mornin'. Can I see Walker Z?
Patrick swings at one of the grappling zombies
15; 9
Yes you can see him.
S*@& I reversed the order of your posts... wahtever.
Sam moves in, dodging a grab and vaporizing a zombie head at point blank. Sarge hacks H16 to the ground. The last two shamblers collapse, only walker z, Texas ranger lives.

Samantha Bastian |

Flash:I don't do the math on your characters. I don't have time.

Kruelaid |

"Let's go up!!!!"
Move to E7; but he picks up the FN Five Seven.
I hope there's a floor above.
No problem! =) You mean a floor above 6? Yes. There's also the things that AoO'd you up there. By the way, Mike just threw a bomb over your head and it's on the landing below.
Johnny runs back into the mouth of madness.
'Cuz it's hilarious. =)
And I can't reach him on the phone. Hehehehe. Beautiful.

Kruelaid |

Kruelaid wrote:Ha. I was being matter of fact. No worries. You Aussies are as apologetic as Canadians, aren't you.lol... I just hate coming off like a bastard 'cause the stoopid interwebz has no expressive emotion... :/
And here I am laughing my ass off as Johnnie runs back into the clutches of that which just frightened his pants off.

Kruelaid |

"Let's get out of here!!!!"
Move to K13; but he picks up the FN Five Seven.
Apparently, up means ALIENS.
AAAaaaand we have the edit.
Teehee. I owe you money, so you can get de special privileges.
Johnnie, just barely keeping control of his mind and his bladder, starts running one way, then cuts back in the other.

Cord Vogel |

Where did my bug alien disappear to?
Cord looks around at the unfolding chaos and wonders for a moment about taking a gun and blowing his brains out, it only last a second, but it makes him shudder, dropping his eyes from the crawling bug. In that second he loses sight of the bug. Hot air, dust and bits of zombie sail through the air from behind him and his nerve breaks, he grabs hold of Aunt Terrie's arm and sets off after Mike, dragging her behind him.

Dave Judd |

Dave stands watching the shadows on the stair below, gun raised, ready for the first Z to show its head ... when Mike’s bomb sails past him and lands with a thud on the landing below.
“Oh f*ck that!” He can hear screaming and gunshots over the sound of the fire alarm behind him. Hopefully it means that our side is winning. He runs back into level 5.
Double move to stand one space away from Johnnie, one space behind Sarge. Peers through the smoke.
“Is that one of those old men? Kill it! Johnnie, what did you see upstairs?”

The Mapper |

Kruelaid |

Round 4:
Walker Z
Johnnie: INIT +6, PER +9, AC 16, HP 42, WILL +6, ACTION 24
Mike: INIT +3, PER +3, AC 19, HP 22, CMD 15, Will +4, ACTION 5
Sam: INIT +3, PER +4, 19/20 (MELEE 20), HP 27 (-9), CMD 18, WILL +1, ACTION 25
Dave: INIT +3, PER +7, AC 19, HP 33 (-10), WILL +1, ACTION 15
Sarge: INIT +2, PER +1, AC 16, HP 32, WILL 0

Kruelaid |

It's mouth eyeball staring at you blankly, vein roped tentacles lash out of the shrapnel slashed old man's robes with unexpected speed and strength. It raises them up, reaching--spaced out around itself like an idol of the Goddess Shiva-- and most unexpectedly creates a green bubble of light the surrounds the old man and his walker on all sides.
While none of militia D9 can see anything behind now, the din of zombies on the main stairwell is growing... they're very near.

Dave Judd |

“Cherry! Anna! Get away from the stair!” yells the Australian over the din of the alarm, then turns to look through the clearing smoke ahead.
“Gawd, what now?” Dave doesn’t know what the green sh*t is, but figures it can’t be good. Loathe as he is to get too close to the disgusting and creepy tentacled old man (or step amongst the hideous bits of corpses strewn about the floor), he steps forward and raises the Commando. “Let’s see if this bursts your bubble!”
Dave doesn’t have enough of a sci-fi oriented brain to recognise a force shield when he sees one – or at least is not certain what will or won’t punch through it – so he moves to J16 and fires, trying for a head shot.
1d20 + 3 ⇒ (1) + 3 = 4 Damage: 2d8 - 1 ⇒ (2, 6) - 1 = 7 - point blank shot and head shot modifiers incorporated.
"F*ck! F*ck! Stupid f*cking usless gun!"

Kruelaid |

Flashback:
Judd's foot scrapes on bullet shells on the floor. Sarge casts his light down for a glance. Everyone follows his light.
But the shells are not shells, they're bullets. Strangely they're not at all deformed, so someone must have yanked them out of the shells. But this begs the question: where are the shells and the gunpowder?
"Bullets?" Cord bends down to examine one of the bullets, "What can be so soft and squidgy that it would not deform a bullet?"

Mike O'Neill |

Zombies move through the smoke, still blinded but moving toward you nonetheless--guided by something. Now only walker Z has concealment (20%)
On the stairs below, zombies are boiling up. A few look like they're almost at level 4.
Fire alarm, smoke, gunfire, zombies, Cthonian psykers, alien parasites. Chaos. And only one of you saw the horror upstairs...
Mike: ** spoiler omitted **
Will: 1d20 + 4 ⇒ (2) + 4 = 6 + action points (4): 4d6 ⇒ (2, 3, 4, 5) = 14 = 20
No way I'm going to soak that roll. Current action point total: 16.
Apparently, Mike's got an empty head. Shouldn't that be an automatic success on will saves?

Kruelaid |

Knowledge (life sciences) 1d20+6
Johnnie:
As for what you've now seen from a biologist's perspective I wrote it so you can cut and paste:
From the perspective of a person with a background in the life sciences, at least another 500 years and the combined investment of every biochemical research company in the world for the whole duration would be needed before you could come anywhere close to producing an organism this complex.
Two rational explanations exist. One, this is some kind of organism or bioweapon not from this earth. The latter seems more likely because it seems to be custom made to fnck with the human race. Possibility two: someone opened up the gates of hell and this is what came out.

Kruelaid |

Charlene creaks as she slides into the green sphere, and slows... but Sarge puts his hand on the pommel, bearing forward, putting all his weight into her.
Frost advances up the blade from the where it penetrates the green, the grip cools and bites at Sarge's hand as he forces Charlene into walker Zs mouth, popping the weird eyeball and pushing her out the back of its neck.
The green bubble disappears and walker z slumps to the floor.
For the gamists: huge damage reduction requiring concentration and gestures.