Sgt. Curtin's page

539 posts. Alias of Patrick Curtin.

About Sgt. Curtin

STR: 16 (+3)
DEX: 14 (+2)
CON: 14 (+2)
INT: 12 (+1)
WIS: 10 (+0)
CHA: 8 (-1)
Strong: 4th
Action Points: 18
Intitiative: +2
BAB +4
Fort: +4 (+8 vs. Disease) Ref: +2 Will: 0
AC: 12 (16 w/chain)T: 12 FF: 10 (14 w/chain)
HP: 42( )
Attack: +8 melee/+6 ranged
Dam(Greatsword): 1d10/2d6 (+5) 19-20 x2
MP5 RIS (9mm submachine gun)
Due to its high quality of manufacture, this weapon is always considered a mastercraft weapon. As such, it grants a +1 bonus on attack rolls.
Damage: 2d6 Magazine: 30 box
Critical: 20 Size: Large
Damage Type: Ballistic Weight: 7 lb
Range Increment: 50 ft.
Rate of Fire: S, A.
Colt Anaconda 8-inch (.44 Revolver)
Due to its high quality of manufacture, this weapon is always considered a mastercraft weapon. As such, it grants a +1 bonus on attack rolls.
Damage: 2d8 Magazine: 6 cyl
Critical: 20 Size: Medium
Damage Type: Ballistic Weight: 4 lb.
Range Increment: 50 ft.
Rate of Fire: S

Class Skills:
Knowledge (tactics): (+1+5=+6) 5 ranks (freebie)
Knowledge (Current Events): (+1+3=+4) 3 ranks (freebie)
Linguistics: (+1+5=+6) 5 ranks
Climb: (+3+5=+9) 6 ranks
Jump: (+3+5=+9) 6 ranks
Cross-class skills:
Drive: (+2+1=+3) 3 ranks (freebie)
Stealth: (+2+3=+5) 7 ranks

Melee Smash (+1 melee damage)
Improved Melee Smash (+2 melee damage)
Power Attack: Can subtract up to BAB amount from atk rolls and add them to dam rolls.
Archaic Weapons Proficiency: Can use archaic weapons
Resist Disease: +4 on fortitude rolls to resist infection and disease.
Personal firearms proficiency:
Benefit: The character can fire any personal firearm without penalty.
Point Blank Shot:
Benefit: The character gets a +1 bonus on attack and damage rolls with ranged weapons against opponents within 30 feet.
Far shot:
Benefit: When using a firearm or an archaic ranged weapon the range increment is increased 1.5 times. Throwing weapons are increassed 2x.
Double Tap:
Benefit: When using a semiautomatic firearm with at least two bullets loaded, the character may fire two bullets as a single attack against a single target. The character receives a –2 penalty on this attack, but deals +1 die of damage with a successful hit. Using this feat fires two bullets and can only be done if the weapon has two bullets in it.
Dead Aim:
Benefit: Before making a ranged attack, the character may take a full-round action to line up your shot. This grants the character a +2 circumstance bonus on his or her next attack roll. Once the character begins aiming, he or she can’t move, even to take a 5-foot step, until after the character makes his or her next attack, or the benefit of the feat is lost. Likewise, if the character’s concentration is disrupted or the character is attacked before his or her next action, the character loses the benefit of aiming.
Precise Shot
Prerequisite: Point Blank Shot.

Benefit: The character can shoot or throw ranged weapons at an opponent engaged in melee without penalty.

Normal: A character takes a –4 penalty when using a ranged weapon to attack an opponent who is engaged in melee combat.

Skip Shot
Benefit: If the character has a solid, relatively smooth surface on which to skip a bullet (such as a street or a concrete wall), and a target within 10 feet of that surface, the character may ignore cover between the character and the target. However, the character receives a –2 penalty on his or her attack roll, and the character’s attack deals –1 die of damage.

Special: The surface doesn’t have to be perfectly smooth and level; a brick wall or an asphalt road can be used. The target can have no more than nine-tenths cover for A character to attempt a skip shot.

Chain link shirt
Padded helm
Armor repair kit (pliers, spare links, wire twisting die, hammer, etc.)
A dozen paperback novels on various subjects
Suitcase of various clothing
Military duffel bag filled with dirty laundry.
Basic toiletries (comb, toothbrush, etc.)
6 rolls of paper towels
Basic first aid kit (bandages, hydrogen peroxide, iodine, etc.)
2 gallons generic spring water
Bottle of 800 mg. Ibuprofen (prescription strength – 100 tabs)
Bottle of Vivarin (200 mg. caffeine –100 tabs)
Pup tent, military style
Sleeping bag, military issue
iPod: 60 Gig capacity, loaded with classical music and various rock genres (classic, metal, punk, grunge, alt, etc.) also some Arabic language podcasts.
Van equipment:
Small futon
Maglight flashlight
Box of D-cell batteries
Emergency car repair toolkit (basic wrenches & various pliers to repair with)
Tire patching kit with tire iron (old 4-spoke style)
High-end stereo with an iPod dock and large speakers.
Random trash is scattered along the van floor, handbills, McDonalds wrappers, empty bottles of soda, evidence of a long road trip.

Sgt. Patrick Curtin has been on a month-long vacation after serving a 18-month tour as an Arabic interpreter in Iraq. He has been visiting local Renaissance fairs and SCA events on the West Coast, after being posted as an instructor at the Defense Language Institute in Monterey CA. He has decided to visit his Aunt Terri who is currently working in Vancouver for her office. He has never been to BC, but he is a dual citizen of Canada and America. He enjoys sword fighting, and carries his favorite Greatsword with him, as well as his chainmail shirt in the back of his salami-smelling, mob hit-toting Dodge Ram van.