Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Initiative:

Krelloort (23)
Ace (19)
Tojanida (15)
Ixrul (14)
Jrahk (14)
Lucy (14)
Concubine (6)


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Oh, thats what delay means? damnit, if possible, Ace acts after the wizard goes, but adding on to that, Attacks a concubine

atk: 1d20 + 15 ⇒ (9) + 15 = 24

dmg: 1d6 + 13 ⇒ (5) + 13 = 18


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It doesn't matter when you go, you used both your Move and Standard.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

So wait, whose action is it?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Lucy's.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2
Rynjin wrote:
"Do you know how hard it is to find a woman that fierce, who likes working out?"

"Let's be real, if Jrahk killed her, she probably didn't work out enough."

Lucy then demonstrates what the concubine SHOULD have done, by attacking the other one.

Falchion: 1d20 + 13 ⇒ (11) + 13 = 24

2d4 + 13 ⇒ (3, 2) + 13 = 18

Haste Falchion: 1d20 + 13 ⇒ (11) + 13 = 24

2d4 + 13 ⇒ (1, 3) + 13 = 17


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Lucy swims forward 60 feet to where Krelloort and the other concubine are and slices the concubine once. She still stands.

Not that it matters here, but why do you keep omitting your third attack? You're 6th level, you get an extra attack on a full attack at a -5.

The concubine grins and unleashes all of her attack potential on Lucy.

3d20 ⇒ (18, 5, 1) = 24

But only one hits her, the bite.

1d8 + 6 ⇒ (6) + 6 = 12

Initiative:

Krelloort (23)
Ace (19)
Tojanida (15)
Ixrul (14)
Jrahk (14)
Lucy (14)
Concubine (6)

Krelloort flexes and bares his fangs.

"Brave one. Or stupid." he says, before unleashing hell on Lucy.

Trident 1: 1d20 + 17 ⇒ (6) + 17 = 23

1d8 + 12 ⇒ (1) + 12 = 13

Trident 2: 1d20 + 12 ⇒ (15) + 12 = 27

1d8 + 12 ⇒ (4) + 12 = 16

Bite: 1d20 + 13 ⇒ (17) + 13 = 30

1d4 + 4 ⇒ (3) + 4 = 7

Claw 1: 1d20 + 15 ⇒ (17) + 15 = 32

1d4 + 7 ⇒ (1) + 7 = 8

Claw 2: 1d20 + 15 ⇒ (1) + 15 = 16

Where Krelloort's trident stabs into her, Lucy is horrified to note taht her flesh turns to a rough substance, coral or rock.

Dex damage: 1d4 ⇒ 4

Fort: 1d20 + 11 ⇒ (8) + 11 = 19

Pass! You still take the Dex damage though.

Lucy, take 56 damage and 4 Dex damage. Ace is up.

Also, Lucy, put your Raging HP on your quick bar. Should be 18 higher.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2
Rynjin wrote:
Not that it matters here, but why do you keep omitting your third attack? You're 6th level, you get an extra attack on a full attack at a -5.

I totally knew I could do that. I was uh

just testing to see if you'd notice

yeah totally


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"YOU BIG MEANIE FACE!"

Ace swims over, and boops the weakened concibuine on the nose

atk: 1d20 + 15 ⇒ (8) + 15 = 23

dmg: 1d6 + 13 ⇒ (4) + 13 = 17

Hope its enough...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace slices the Concubine's head down the middle.

Ixrul, Jrahk, Lucy.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul begins casting SM III.

Focus on Krell. Don't forget to flankerino.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk flanks Krelloort with Lucy and tries to relieve him of his extraneous limbs.

Falchion: 1d20 + 14 ⇒ (8) + 14 = 22
2d6 + 19 ⇒ (4, 5) + 19 = 28

Cornugon: 1d20 + 16 ⇒ (17) + 16 = 33


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk's sword just barely skitters of Krelloort's armor and hide.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

HELP ME, SMALL PEOPLE


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Lucy screams at top of lungs and helps Jrahk with the fish problem.

FARUCHION: 1d20 + 13 ⇒ (12) + 13 = 25

2d4 + 13 ⇒ (1, 4) + 13 = 18

Haste Falchion: 1d20 + 13 ⇒ (16) + 13 = 29

2d4 + 13 ⇒ (2, 4) + 13 = 19

The other falchion: 1d20 + 8 ⇒ (20) + 8 = 28

2d4 + 13 ⇒ (4, 3) + 13 = 20

Confirm?: 1d20 + 8 ⇒ (6) + 8 = 14 damn

2d4 + 13 ⇒ (3, 3) + 13 = 19


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Lucy's Fachion bites into Krelloort once, twice, three times.

He screams in Rage and pain, and his eyes turn a bloodshot red as he gives himself over to primal fury, his muscles bulging even LARGER and the wounds looking less significant.

Krelloort has entered his Blood Frenzy.

Trident 1: 1d20 + 18 ⇒ (5) + 18 = 23

Damage: 1d8 + 13 ⇒ (6) + 13 = 19

Trident 2: 1d20 + 13 ⇒ (8) + 13 = 21

Damage: 1d8 + 13 ⇒ (1) + 13 = 14

Bite: 1d20 + 14 ⇒ (2) + 14 = 16

1d4 + 5 ⇒ (3) + 5 = 8

Claw 1: 1d20 + 16 ⇒ (5) + 16 = 21

1d4 + 8 ⇒ (1) + 8 = 9

Claw 2: 1d20 + 16 ⇒ (19) + 16 = 35

1d4 + 8 ⇒ (2) + 8 = 10

He stabs Lucy with his trident once, then again. His trident draws her blood freely and the Barbarianess slumps over, succumbing to her wounds. Since she against all odds still stands, he assaults her with his natural weapons as well in succession.

Lucy Fort: 1d20 ⇒ 5

1d4 ⇒ 4

Lucy, you are no unconscious at -5 HP. And you take 3 more Dex damage (total -7). Thankfully you have Raging Vitality, so you're not dead dead. Just don't stop Raging or you die.

Edit: Scratch that, you have DR 3/-. So you took 21 less damage than I thought these last two rounds. Mark that down on your bar, please. Currently you are at THREE HP.

Everyone else is up again!


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"BASTARD!"

Ace summons up all his might and attacks, not once, not twice, but three times.

atk1: 1d20 + 15 ⇒ (8) + 15 = 23

dmg: 1d6 + 13 ⇒ (4) + 13 = 17

atk2 (haste): 1d20 + 15 ⇒ (7) + 15 = 22

dmg: 1d6 + 13 ⇒ (5) + 13 = 18

atk ('lectrik): 1d20 + 15 ⇒ (16) + 15 = 31

dmg: 1d6 + 13 ⇒ (4) + 13 = 17

'lectric: 5d6 ⇒ (4, 6, 6, 2, 6) = 24
bah


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace misses once, twice, but not three times.

Krelloort, seeing the Magi's scrawny arms, deigns not to dodge the attack, taking them on his armor and laughing as they slie off.

The third strike, charged with electricity all of a sudden, takes him by surprise, cutting through his armor, drawing blood, and electrocuting the chieftain nearly to death. His look promises swift and painful vengeance.

BTW Ace, remember to add the +3 to-hit for attacking someone wearing metal armor or using a metal weapon.

The Tojanida, seeing his mater's predicament, finally acts. He swims forward and releases a cloud of ink that obscures everyone's vision tremendously.

50% miss chance on Krelloort. Ixrul can no longer see in the area.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Magic missile spam time


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

It's fine, I don't need to be able to see for what I do.

1d3 ⇒ 1

Oh come on. I really wanted at least two.

The water elemental hurls into the inky darkness on Ixrul's command to aid Jrahk in his attempts to put an end to the Sahuagin.

1d20 + 6 ⇒ (20) + 6 = 26

ya boi, Jrahk, take +2 on your attack rolls.

"Dammit! Sandra, heal Lucy! I should've brought my damn skeletons!"


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Aww this is going to hurt" remarks Ace as the towering fish man looms over him.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk holds back on power-attacking to make it easier to hit the slippery fish guy.

High is good.

Falchion: 1d20 + 16 ⇒ (6) + 16 = 22
1d100 ⇒ 27

Falchion 2: 1d20 + 11 ⇒ (8) + 11 = 19
1d100 ⇒ 83
2d6 + 13 ⇒ (4, 4) + 13 = 21

Falchion haste: 1d20 + 16 ⇒ (13) + 16 = 29
1d100 ⇒ 72
2d6 + 13 ⇒ (2, 3) + 13 = 18

Bite: 1d20 + 10 ⇒ (7) + 10 = 17
1d100 ⇒ 38

hahaha it didn't even matter ;_;


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

18 damage got through. That plus what Lucy does should suffice, hopefully.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk manages to cut a big gash into the raging chieftain, and he falls.

Jrahk slashes the chief, hurting him.

My mistake. I forgot something veeeeewwwy important.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

If ace does not die, he puts up a defensive shock.
3d6 dmg on touch attacks

and tries to slash the big ugly thing

1d20 + 15 ⇒ (10) + 15 = 25

1d6 + 13 ⇒ (6) + 13 = 19

1d100 ⇒ 12

1d20 + 15 ⇒ (15) + 15 = 30

1d6 + 13 ⇒ (6) + 13 = 19

1d100 ⇒ 28

Bah, I say, Bah

Disregard that, thats not how spellstrike works, apparently brain is not working


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Oh I thought he was kill. DAMMIT JRAHK ACTUALLY KILL HIM WHEN YOU KILL HIM

Lucy lets out some incomprehensible Abyssal phrases (most likely something that would make a sailor blush) and gets a-swingin' in the ink.

Falchion: 1d20 + 13 ⇒ (14) + 13 = 27

2d4 + 13 ⇒ (1, 3) + 13 = 17

Falchion 2: 1d20 + 8 ⇒ (20) + 8 = 28

2d4 + 13 ⇒ (3, 1) + 13 = 17

Confirm: 1d20 + 8 ⇒ (9) + 8 = 17

crit damage maybe: 2d4 + 13 ⇒ (3, 1) + 13 = 17

Hastey Falchion: 1d20 + 13 ⇒ (16) + 13 = 29

2d4 + 13 ⇒ (2, 3) + 13 = 18


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Lucy Miss chance: 3d100 ⇒ (13, 41, 17) = 71

The darkness and murky water throws off Lucy's aim,a nd she misses.

Krelloort, crazed with pain and fury, lashes out again. Sensing her weakness, he hits Lucy with his bite first.

Miss chance: 2d100 ⇒ (18, 68) = 86

Bite: 1d20 + 14 ⇒ (6) + 14 = 20

1d4 + 5 ⇒ (4) + 5 = 9

Lucy drops in a spray of blood.

You're at -3.

He then turns his attention to the hateful creature that electrocuted him.

Trident 1: 1d20 + 18 ⇒ (2) + 18 = 20

1d8 + 13 ⇒ (7) + 13 = 20

Trident 2: 1d20 + 13 ⇒ (7) + 13 = 20

1d8 + 13 ⇒ (3) + 13 = 16

Claw 1: 1d20 + 16 ⇒ (7) + 16 = 23

1d4 + 8 ⇒ (3) + 8 = 11

Claw 2: 1d20 + 16 ⇒ (10) + 16 = 26

1d4 + 8 ⇒ (4) + 8 = 12

Miss chance trident 1: 2d100 ⇒ (40, 70) = 110

Miss chance subsequent: 6d100 ⇒ (72, 55, 62, 6, 18, 50) = 263

Ace Fort: 1d20 + 8 ⇒ (20) + 8 = 28

1d4 ⇒ 2

He hits Ace twice with the trident, and once with his claw, dropping the Magus as well.

Ace, take 48 damage and 2 Dex damage.

He then redirects the last hit to Jrahk.

Jrahk take 12 damage, and you and Ixrul are up!


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

High AC OP


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It's not the AC, it's the 50% miss chance because of the ink and darkness. He has Blind Fight and Blindsense, you don't.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

JRAHK YOU BETTER NOT SULLY YOUR FELLOW BARBARIAN'S NAME BY LOSING TO THIS F##$


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ele Aid: 1d20 + 6 ⇒ (3) + 6 = 9

I'm not sure what I can do right now, as mythweavers is not working. Is it up for ya'll?


??? black blade 9| ArcanePool:3| enchant +3| INT: 14 | wis/cha : 10

"Oh, this isn't good" The blade speaks as it sees its master faint.


??? black blade 9| ArcanePool:3| enchant +3| INT: 14 | wis/cha : 10

"Hey, kill that ugly mug and his cowardly sidekick already and help master up, will ya?" The sword says to nobody in particular.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk keeps trying to hit the guy.

Falchion: 1d20 + 16 ⇒ (6) + 16 = 22
1d100 ⇒ 12

Falchion 2: 1d20 + 11 ⇒ (12) + 11 = 23
1d100 ⇒ 20

Haste Falchion: 1d20 + 16 ⇒ (9) + 16 = 25
1d100 ⇒ 77
2d6 + 13 ⇒ (1, 3) + 13 = 17

Bite: 1d20 + 10 ⇒ (10) + 10 = 20
1d100 ⇒ 93
1d6 + 12 ⇒ (2) + 12 = 14

pls


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk flails in the chief's direction, and finally manages to nail a lucky hit.

Chief Krelloort goes down. After a moment, the ink clears. The tojanida is nowhere to be seen.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Heals pls


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

The pool of blood that has been gathering around Lucy increases in size.

She still manages to look incredibly attractive, though. That was never in question. She's damn fine. You feel the express need to buy her dinner. In fact, that's what you plan on doing. After you heal her, of course. Any moment now.


Sandra uses up the rest of her Channeling power.

12d6 ⇒ (5, 1, 6, 4, 1, 3, 6, 5, 3, 2, 2, 5) = 43

"Is everyone okay?"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Wonderful, thank you."

Ixrul quickly checks the room for treasure.

"Everyone, check for secret doors as well."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

4d20 ⇒ (19, 8, 8, 2) = 37

There is a secret door behind the throne.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul sends the water elemental through to scout it out.

"Do be ready to hold this door shut, Jrahk."


Infamy: 34| Disrepute: 15| Plunder: 0| Ship HP: 57/1200| AC 12| Hardness 5| Race Score +9

On my phone right now so can't give you bedroom loot, but loot off the top of my head from Krelloort:

Mithral Breastplate

Zul, a +1 Human Bane trident. Up to 7 times per day as a Swif action upon striking someone, you can make the target take 1d4 Dex damage as their flesh turns into coral. Additionally they must make a Fort save DC 16 or be Slowed as the spell. Anyone taken to 0 Dex turns to coral entirely (petrified).

Alchemist's Kit


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Is there anything on him that we can take as a trophy?'

Also, iirc mithril armor is good for mages, right?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Mithril armor is one category lighter than normal, effectively making this breastplate light armor. However, the proficiency needed for the armor doesn't change. You're not proficient with medium armor, so you'd be taking the -1 armor class penalty to attack rolls as well as all STR- and DEX-based skills.

Honestly, I think it would be better suited to me or Lucy. We're both proficient with it, and can get 40-foot move speed in light armor. Plus, I have the Armor Expert trait which reduces the ACP to 0.

I propose Lucy and I arm wrestle for it.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

I propose that Jrahk just breaks his arm and saves himself the trouble. >:3


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Eh, alright, any other loot on him?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk actually has a higher Str than you when Raging, so he has a slight advantage.

Krelloort continued:

-A Deep Platinum necklace (similar to the ones found on the Ancient Mariner and Krelloort's son) worth 3000 gp.

Krelloort's Bedroom:

-A gold plated conch shell engraved with images of elves and hippocampi (1200 gp). It is stuffed with a Sahuagin delicacy: Fish and human liver.

-A gilt tattooing kit (50 gp)

-A burnished brass hand mirror (20 gp)

-A gold Varisian music box (nonfunctional). Inside is the ivory image of a dancing harrower, and the inscription "For mydarling Isabella" (400 gp)

The throne itself bears a bunch of strange markings and images.

Anyone have Kn. History?

Underneath is is a hidden chamber, which can only be accessed by moving the throne, which weighs over four tons.

Can anyone make a DC 30 Str check?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Highest I can get is 28, and I don't have enough rage rounds to Take 20 (not that that would be a good idea anyway).

But my push/drag capacity while raging is 9200 lbs.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I imagine if we all aid the strongest party member, we could. If not, I can go get my skeletons or come back with Burrow prepared.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Dibs!" calls Ace as he spies the necklace, proceeding to take it and place it around his neck, adding to the one he took from the mariner.

He then sees the throne "Hmm, I think I seen those marks somewhere before..."

hist: 1d20 + 4 ⇒ (7) + 4 = 11

I guess assist or something?

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