Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


3,551 to 3,600 of 8,213 << first < prev | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | next > last >>

Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Did you HAVE 13000 gold to spend?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

What was the DC on that?


Rynjin wrote:
Did you HAVE 13000 gold to spend?

Yep, he had 3497 gp before he got his share of the loot.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Ixrul Morcrom wrote:
What was the DC on that?

On what?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Infamy.


Ixrul Morcrom wrote:
Infamy.

15 + 2*APL, so 29.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Take 10 on bluff for 31 it is, then.


Infamy: 34| Disrepute: 15| Plunder: 0| Ship HP: 57/1200| AC 12| Hardness 5| Race Score +9

Since you're spending several days in port I'll assume you go 5 days ina row to hit the max 5 Infamy. Note: Beating the DC by higher amounts yields higher rewards per check, if you're ever in a hurry.

Congratulations! You have reached a new Infamy tier!

You are now: Despicable!

Despicable tier ability:

Once per week, the PCs can sacrifice a prisoner or crew member to immediately gain 1d3 points of Disrepute. This sacrifice is always fatal, and returning the victim to life results in the loss of 1d6 points of Disrepute.

In addition, you gain access to Despicable Impositions:

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

I thought Nine-Tailed Inheritor racial trait makes it so imagical tail a bonus feat at every level? or is it just worded badly?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It means you can atke Magical Tail as one of your Bonus Feats. Say you get a bonus Combat Feat as a Fighter, or a Monk, or so on.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

bah


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Let's go sailing and look for some trouble. Unless we have any plothooks I forgot?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

First we should probably report back to the ol' ball-and-chain.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Maybe we can run into a long adventure that takes us far out of the way on the way there?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Actually, we haven't ravaged a seaside town full of defenseless peasants in a while...


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Yes please.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Ravaging? Sounds fun!


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

We ravage a port village on the way.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Btw, check the discussion tab, there's some stuff to read there but I didn't get a notification for it so you might not have either.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The Devil's Pallor sails into the harbor of a small port town in the Shackles at night, goat skull figurehead gleaming in the moonlight as its crew of skeletons silently rows it to shore.

The villagers hear nothing, fast asleep in their beds.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Before reaching the port, Ixrul turns to Jrahk. "Do you take slaves?"


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"I might be a pirate, but even slavery is below my standards."


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"Jrahk see no problem with it."

"We leave them with nothing anyway. Why not make more money from their suffering?"


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Oh right, giant orc with rage issues, no morality at all Ace thoughts

"Eh, that or we just rob more people, quantity over quality, you know?.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk rolls his eyes.

"Fine. No slaves."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Ugh. Very well, we'll do this quickly and efficiently. As soon as we land, I'm going to caste haste on the lot of you. I'll take my undead servants and we'll hit the houses in a wave outwards. If anyone seems to be in combat with a citizen who appears to be a legitimate threat, immediately retreat and retrieve reinforcements."

"Jrahk, Ace, Lucy, if we find a church or the like, I'll split off with my undead and let you deal with it so as to avoid unnecessary risks."

As soon as they begin nearing port, Ixrul will use his metamagic rod to cast extended fly and mirror image (1d4 + 2 ⇒ (4) + 2 = 6) on himself. He will also cast mage armor and false life (1d10 + 7 ⇒ (2) + 7 = 9) on himself.

He then calls his undead on deck, so they are ready to charge off the with a rattle of them bones as soon as they land.

Resources expended: 2 charges of L extend rod, Fly, Mirror Image, Mage Armor, False Life, Haste.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Surprisingly, a large group of warriors are waiting for you on shore, weapons drawn. It seems your reputation precedes you. No mercy, no quarter breeds larger opposition.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Everyone, you have six rounds of haste. Use them wisely.

Ixrul commands his Sahuagin - save for the concubines and Krelloort - to leap overboard to attack the warriors. He will command them to attack in packs and dropping one soldier before moving on to the next.

I'm going to make the statblock for them in a sec.

Init: 1d20 + 12 ⇒ (14) + 12 = 26

Ixrul casts Stinking Cloud (DC 20) wherever he can catch the most soldiers. And my undead are immune to the nausea.

I'm assuming the soldiers are somewhat densely packed, so I can at least get a few. If not, I'll probably do something else.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ixrul's undead easily slaughter the warriors.

Just looked at their stats again. They drop to about 12 damage. If you go after villages, we can simply assume you succeed, but you'll get successively less Plunder as time goes on. Do you want to attack any HARDER targets? Other pirate ships, larger towns further inland?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I'm fine with slamming harder targets. Ships would probably be better, though stinking cloud is nerfed on them.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

BTW, I noticed that zombies gain more hit dice. This means the shark prevents Ixrul from controlling the last 4 HD worth of skeletons, so he only has 7 sahuagin instead of 9.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

My undead. If any of ya'll see any errors, tell me.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

So, we'll head back to That Woman, but maybe pick a fight if we see a ship on the way. Unless ya'll wanna take an inland town while we're here? Also, plunder from this town?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Sounds gud.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You gain 1 Plunder from this town.

1d100 ⇒ 86

Your trip back to The Rock is uneventful.

It has been fortified further since your last visit, and has even expanded a bit. A full set of docks are available for you to pull in at, and a sort of "floating city" made of barges is loosely attached to the island proper, where traveling merchants ply their wares to the inhabitants of the castle.

Treat the Rock as a small town for the purpose of purchasing items now. Essentially you can buy cheap scrolls and potions and such but not much else.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Looking visibly unwell, Ixrul sets foot on the island - and instantly modulates his face into a smooth and thoroughly unruffled expression.

Remember, I have +21 bluff.

Ixrul briefly browses the markets, looking for an investigative spells he forgot to purchase at the last port. Scrying, which I forgot was 4th for Wizards.

Then, fixing his mouth into a half-smile, he goes to face Smythee. How long is left in the year?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

4th level spells are beyond this group. You MIGHT be able to find 3rds, but a limited selection of more common spells (Fireball, Haste, Fly, taht sort of thing).

You've been married about a month.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Might as well make the best of a bad situation, then.

Ixrul goes to see Smythee.

"Hello, wife-of-mine. It's been too long."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

You can get divorced or something?

what are the rules like?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I can get divorced after a year, if I don't run out of patience and murder her before then.


"Ooooh! Ixrul! Welcome home, dear!" she coos, coming in to wrap an arm around him.

"How were your travels, my little dumpling?"


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Well, I died, but got returned to life......."


"I see. Is that why you're so fuzzy now, um, what was your name again?"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"His name was Ace. Still is, supposedly."

Answering Smythee's question, Ixrul calmly says, "My travels went well enough, I suppose. Full of danger and excitement."

Ixrul will take her by the arm and begin guiding her to the fort.

"By the way, while I'm here - do you have a study, or an old laboratory? Some place where I will not be disturbed, and relatively secure. We may be here for a while, and I will need to be able to work undisturbed."

BTW, if silence was available, Ixrul bought it. I imagine it'd be pretty handy against casters when forced into smaller areas like the deck of a ship.


You can snag Silence, yes.

"You can make use of my former husband's old study, if you wish."

"It is conveniently close to the bedroom. Come see me when you get stiff...from your work. I'm sure I can do something to help you with that."she purrs.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Rynjin - just to be clear. In the event Ixrul does murder Smythee and makes it look like an unhappy accident/someone else's fault, does the island go to him as her husband?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Legally? No. But you guys are pirates. And if you gain the loyalty of the servants, they might let you keep it.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Fair enough.

Regardless of how he may decide on the murder Smythee issue, Ixrul will be friendly and polite to all the servants, doing his best to get on their good sides. Read: I'm a wizard who adds my INT instead of my CHA on bluff and diplomacy.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk does not threaten to eat anyone.

He pats himself on the back for being so gosh-darn polite.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Lucy takes care not to come onto any of the servants.

Unfortunately despite her good behavior she gets no patting, on any part of her.

3,551 to 3,600 of 8,213 << first < prev | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Yohoho and a bottle of Rep! (subSPUF Skull and Shackles) All Messageboards

Want to post a reply? Sign in.