Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk successfully grapples the Boar.

Ace?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace, after seeing that the acid ball was somewhat ineffective, takes aim and fires a bolt at the 2nd boar.

atk: 1d20 + 7 ⇒ (14) + 7 = 21

dmg: 1d10 ⇒ 4


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace hits the second boar in the shoulder. It snorts in rage but is impotent at the moment. Its beady eyes promise pain if it can ever get over to you.

The boar that Jrahk is holding thrashes wildly, trying to gore him and make him let go, but can't land a solid hit.

1d20 + 3 ⇒ (9) + 3 = 12

Initiative:

Ace
Boar
Slick
Nute
Boar
Gru
Jrahk

Slick, Nute, Gru, Jrahk.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw directs the spiders to attack the other boar as he triggers his regeneration. 1 round, +5 HP

1d6 ⇒ 6

He then remembers that his magic dagger is an animal bane weapon, and drops down next to the second boar, immediately stabbing it with his knife.

1d20 + 11 ⇒ (16) + 11 = 27
1d3 + 3 + 2d6 ⇒ (2) + 3 + (3, 3) = 11

If the spiders can provide flanking...

2d6 ⇒ (6, 2) = 8


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Swarms don't threaten, so they can't Flank.

It squeals as the spiders crawl all over it and bite him.

Nauseate Fort: 1d20 + 4 ⇒ (8) + 4 = 12
Poison Fort: 1d20 + 4 ⇒ (3) + 4 = 7

1d2 ⇒ 1

He does not appear unduly inconvenienced by the spider's venom.

When Slick drops down by the second boar, the beast moves surprisingly quick, attacking Slick in mid-air as he drops, though he misses the nimble goblin in both cases.

Attack of opportunity, plus Readied action to attack anything that comes in range.

1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 6 ⇒ (2) + 6 = 8

1d8 + 4 ⇒ (3) + 4 = 7

Slick, you take 7 damage. Remember though, it's a Standard action to direct your swarm to another target. So you can't attack after dropping down. I'll let you decide whether you wanted them to keep attacking the other or not.

No Peeky:

Boar 1: -1/18
Boar 2: 3/18

-6 to whichever Boar is Swarmed.

Confirm Nute Crit: 1d20 + 4 ⇒ (14) + 4 = 18

Crit confirmed.

1d6 ⇒ 6


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Oh, ok. I'll have them keep attacking the other and attack the boar.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Slick's spiders swarm all over the boar Jrahk is grappling with, nibbling at it and sending poison through its bloodstream.

It staggers, and appears to be flagging, but does not fall.

It is at -1 HP and Staggered currently, buts till up and still raring to go. Boars are the Orcs of the Animal Kingdom.

Slick, meanwhile, drops in on the second boar, grievously wounding it with his animal slaying dagger. It grunts in pain but tenaciously stays on its feet, and promises death to the little goblin if it can get its tusks on him.

Nute, Gru, Jrahk.


Male Halfling Summoner 4

Nute fires once more at the boar that seems in better health.
Crossbow: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d6 ⇒ 5


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You keep forgetting the -4 for firing into melee.

Nute's shot goes wide, burying itself harmlessly into the cliffside.

The boar engaging Slick once again attacks, but once again fails to connect.

1d20 + 4 ⇒ (5) + 4 = 9

Gru, Jrahk.


Male Halfling Summoner 4

Oh, sorry.
Gru is unable to act due to jrahk being in front of him.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Keep grapplin': 1d20 + 17 ⇒ (3) + 17 = 20

Jrahk effortlessly flings the boar off the narrow ledge. Except what he really does is just move it to a square over the empty space and drop it.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Break Free: 1d20 + 7 ⇒ (18) + 7 = 25

The boar wriggles out of Jrahk's grasp at the last moment and manages to avoid being tossed off the cliff, but is suitably shaken by Jrahk's actions.

Back to Ace.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace casts acid orb at the boar that just escaped Jrahk's grasp

ranged touch: 1d20 + 7 ⇒ (12) + 7 = 19

dmg: 1d3 ⇒ 2


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace hits the boar with a splash of acid.

It's finally had enough and it staggers away from Jrahk, heading down the trail to get some rest.

It snorts to the other boar as well, seemingly idnicating for it to follow, but it's too mad at Slick to consider leaving just yet.

Slick, Nute, Gru


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

SPIDDERS: 1d6 ⇒ 6

With a hiss of breath, Slickjaw stabs the boar again.

1d20 + 11 ⇒ (20) + 11 = 31
1d3 + 3 + 2d6 ⇒ (1) + 3 + (5, 6) = 15

OHNSNAPCRITICAL THREAT

1d20 + 11 ⇒ (8) + 11 = 19
1d3 + 3 + 2d6 ⇒ (1) + 3 + (3, 3) = 10


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Spiders are left without a target unless you want to redirect them again.

Slickjaw straight up guts the second boar, slaying it instantly.

A few moments after the boars are vanquished, a bright, cheerful parrot flaps down towards you.

"Shoo fly don't bother me!" it shouts at you, before flying further down the trail.

After a short ways it stops and looks back at you again.

"Shoo fly don't bother me!"

It flies a bit further, and once again looks expectantly at you.

"Shoo fly don't bother me!"


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"I think he wants us to follow him, I bet that little fella is Lyle's little companion"

Ace does so and follows the parrot.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw follows Ace warily.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

A ways down the trail, you finally come to the watchtower. The parrot perches on the railing at the top of the short staircase leading up.

Inside (after kicking aside an impressive number of empty rum bottles), you find an old man...or his corpse anyway. Already covered in flies in this humidity, and the side of his neck is blackened and swollen, with foam coating his mouth and mustache.

He looks like he put up a good fight, by the broken hammock and weird ichor (recognizable as from the wasps).

The parrot flies down and alights n the corpse.

"Shoo fly don't bother me!"

Anybody have Heal or Detect Poison?


Male Halfling Summoner 4

Well Ace, he wasn't carried away. Pay up.
Nute winks at Ace and smiles holding out his child like hand.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Rassa-frassa-frick-frackin wasps." mutters Ace as he hands Nute's winnings.

I dont have either.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk makes a clumsy attempt at examining the body.

Heal: 1d20 + 2 ⇒ (15) + 2 = 17


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Good roll. If a couple of you guys Assist him you can get it. Aid Another is DC 10.

Heal DC 20:
He was only stung once, but died of a severe allergic reaction to the wasp venom.

With the initial shock over, you notice his weapon lying next to his body. It appears to be in very good shape, and is magical. +1 light mace.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Heal: 1d20 + 7 ⇒ (11) + 7 = 18


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk assists Slick, Slick may read the spoiler.

And my mistake, it's a +1 Morningstar, not a light mace.

Do you take the body down with you, or just carry the news to hake?


Male Halfling Summoner 4

Gru will grab the body to carry back to hake.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You do so.

"Damn." Hake says.

"I was hoping it wouldn't come to this, but that's life I s'pose. You can keep Bessie if you like, he won't be having any need of her any longer."

Bessie being the Morningstar.

The next few days pass without event. Hake is true to his word, and your ship is completed in the next 4 days, under 10 as promised.

He gathers you all around your new ship, along with Captain Pegworthy.

Before the ship is allowed to slide into the Estuary, Pegworthy breaks open a bottle of Sargavan wine on the hull, and offers this piece of wisdom.

“Good fortune and sure sail await what one can crack the Tidewater Rock.” he says solemnly.

DC 15 Kn. Local or asking one of your crew, or even Hake himself:
This refers to a small castle called Tidewater Rock that commands a small, protected harbor on a remote island south of Motaku Isle. It is said that anyone who can claim Tidewater Rock as her own will have good luck, as the castle makes a strategic watch point from which one can strike the nearby shipping lanes. Most Free Captains have better things to do than pursue old wives’ tales, but a new pirate captain would surely find a boost to her reputation were she able to claim that she had “cracked the Rock.”

"So, there's only one thing left to do," says Hake "But it's a big 'un."

"What do you name 'er?"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Brainstorming time.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace pokes Kroop, asking him what is a Tidewater Rock.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"Name ship Butharog," Jrahk offers.

Orcish:
Apparently it means sodomy.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"How about "The Chicago Overcoat"?

Spoiler:

MSPA reference


Male Halfling Summoner 4

Harrigan's Folly?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Butharog? That sounds like goblin for party, so no. Never heard of Chicago, don't want some other moron's name in the title. Howzabout the Fat Dragon? And note that I'm drafting a way to make it fly."


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk shrugs. "Fat Dragon is fine," he grunts.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You're just gonna let the midget push you around like that Jrahk?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

I said the name was fine, not that I'm going to call the ship that. And I can always toss the little bastard overboard if he really gets on my nerves.


Male Halfling Summoner 4

The Fat Dragon then?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Name it the Soaring Dragon and we're good"

" Is there a way to mount a flame cannon onto it?"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"First off, that's pretty pretentious. Second, probably."


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Fat Dragon is is, then?"

Slickjaw turns to Hake and asks him what he thinks of the name.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"It's, uh, not exactly going to strike fear into the hearts of men, but I think it fits 'er well enough." he says.

"Well, that's our business concluded then." he says as his men remove the chocks keeping the boat from sliding into the estuary. It slides into the water with a splash to punctuate his words.

"Good fortune to ye all. Come back if you need some minor repairs done, though Bloodcove or Senghor are your only real options for large modifications. I promise it's not always this...eventful." he says.

I'ma put your ships stats in the Party Fund in a little bit under a "Fat Dragon" spoiler. The world is your oyster at this point, basically. Tell me what direction you want to sail in and there's any number of events. So talk amongst yourselves, decide where you wanna go, etc. I'll put up the map later.


Ghast (Appears as a pale skinned Elf) Alchemist 5 (Beastmorph Vivisectionist) HP: 60/60| AC: 27 FF 23 Touch: 14| Fort +8 Ref +8 Will +5 (CN +4)| Init +4 (+9 AP)

Arron re-appears from the jungle once everyone else has gone, having slipped back there to avoid notice.

"I took the liberty of stocking up on some food." he says, smiling and showing blood stained teeth, then hefting a large bag.

"Your companion, the maenad, should be getting ripe right about now as well..." he says.

You know from your days of sailing with him that ghouls prefer rotted meat to fresh. There's plenty of Cyrdic left to go around, hence why I said not to worry about it. But if you want to bring him back, I suggest interjecting at this point and saying you'll need his body back to Reincarnate.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"I'll need like, part of his pinky to reincarnate him. Feel free to eat the rest."


Male Halfling Summoner 4

Ummm… who's the dead guy?


Ghast (Appears as a pale skinned Elf) Alchemist 5 (Beastmorph Vivisectionist) HP: 60/60| AC: 27 FF 23 Touch: 14| Fort +8 Ref +8 Will +5 (CN +4)| Init +4 (+9 AP)

"Oh, you've picked up a new one, I see. You want to explain, or should I?"


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Nah, don't bother. He'll figure it out eventually."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Yo Arron, you want to go with us to go conquer some secret harbor with us?"


Ghast (Appears as a pale skinned Elf) Alchemist 5 (Beastmorph Vivisectionist) HP: 60/60| AC: 27 FF 23 Touch: 14| Fort +8 Ref +8 Will +5 (CN +4)| Init +4 (+9 AP)

"Well I can't stay here. I don't think they'd appreciate someone of my...proclivities."


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Okerdoker. It's what, two days until the new moon? Also, we restock on supplies for the ship.

Slickjaw asks Nute if he wants to have another go at picking up some crew members.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace does last some last minute shopping for any weapons or potions.

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