Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.
Impositions:
Disgraceful Impositions:
Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.
Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.
Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.
Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.
Despicable Impositions:
5: Lashings!: Your ship's speed doubles for 1 day.
5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.
10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.
10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.
It may behoove us to plant the trees now to put minds at ease. If there are more immediately pressing matters, I advise that we could send someone to do so. Although she's regained her composure on the outside, Gremory still thinks to herself:
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Well, obviously we're going to need seeds first, so do you know where we can get palm seeds?"
Daliya looked over at the Treants. "Is this the right time and seasons to plant yet? I'm afraid I'm not familiar with this island yet. If it is, would you tell us where to find more seeds or saplings?"
"Here." the treants say, and start flailing around a bit.
Some smaller, greener coconuts come flying at you at great speed, kicking up clouds of sand in front of you! When the cloud settles, there are 10 coconut seeds (immature coconuts) buried a bit in the sand.
"Plant them, and they will do the rest. Do not over water."
This is a fey called a nereid. They're water dwelling Fey, and extremely curious and capricious creatures (as fey are wont to be).
They're also surprisingly powerful, though rarely engage in combat. It may be wise to keep a respectable distance, however, as every nereid gives off an innate aura of attractiveness, beguiling those attracted to their gender and making them more susceptible to charms. They can't turn this off, leading to any relationships with nereids likely short-lived as either the fey becomes bored, or the mortal paranoid they're merely being beguiled by their magic.
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Ixrul quietly relays this information to his compatriots.
I would argue Ixrul is not affected, assuming it specifies sexual (not romantic) attraction - I personally always figured him to be asexual at the core - but if there's not enough precedent for that, NBD.
"We are sailors - pirates, if I may be blunt - hailing from many far-off lands. So, naturally, we have an abundance of stories."
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Ixrul will tell her a definitely 100% true non-tall-tale about the glorious race for a seat on the Pirate Council. He will not elaborate or add details at all, because that would be deceitful, and he would never do something like that.
Bluff:1d20 + 28 ⇒ (20) + 28 = 48
After all, he's a quintessentially honest person who never lies ever.
Once the Treants were out of earshot: Did you see those? The tails had heads!
It was at this point Gremory remembered what pleasant company was like.
I do have my share of tales, both tall and otherwise from travelling. If you like, I'd be happy to share them. Pleasure to meet you. I am Gremory. What is your name? She goes up to the Nereid, offering her hand.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"It's always good to see a friendly face while traveling, you can call me Ace, if you want to"
No, I had no idea ace stood for asexual until all that tumblr nonsense took over, Ace here is just a wee bit oblivious to others liking him.
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Ixrul's eyes flicker over his crew from behind his stone mask, well aware of just how dangerous this nereid could be.
And, as Captain Jrahk had proved, repeatedly, dangerous things could be... exceedingly useful.
"I suppose," Ixrul says, smooth as buttered silk, "We should keep moving, though we will surely return to visit and supply you with stories that will leave you, ah... breathless."
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace tells the group about the tower, then casts fly on himself.
"Watch out, there might be something hiding in the lake for all we know"
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |