Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

So ace will the the tank now? hoo boy


Nah, I'll still be a tanky guy, just with twice as many limbs as you're used to. Maybe more.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul gathers the crew.

"Regrettably, Captain Jrahk has perished. As First Mate, I am taking over his role as captain."

Coolly, he looks over the crew. "If anyone has any issues with this, please, voice them now."

"With his death, we have need of a new combatant for our standard going-ashore party. If any of you feel you are up to the task, please, step forward. Should you prove capable, you will be given an officer's share."

cough cube cough


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

With almost no hesitation, a tall, muscular half-elven man steps forward. The confident grin on his face indicates that he has been waiting for this moment for a long time.

"Captain Ixrul, my name is Krom Manirah, and if you're looking for a combatant, you'll find no better one on this ship! Just let me summon my trusty sidekick, and we'll decimate any opponent that gets in our way!"

He sits down on the deck and begins chanting to himself. A minute later, a bizarre-looking creature appears at his side.

It is roughly the size of a large horse, and its body is covered in thick, reddish fur. It has a pair of batlike wings and six limbs, four of which end with massive claws that seem to ooze acid. Its green, catlike eyes curiously study its surroundings, particularly the ashore party.

"This is my eidolon, Gurram." Krom explains as he casts a few spells on the creature. (Mage Armor and Greater Magic Fang.) "She is a deadly beast called forth from another plane of existence, and made even more deadly by yours truly!"

He clambers on top of it, strapping into a saddle on its back. With a flourish, he draws a lance from his backpack.

"So, Captain, what needs killing first?"


Greater Magic Fang on which Natural Attack? It only works on one type at a time.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision
Greater Magic Fang wrote:
Alternatively, you may imbue all of the creature's natural weapons with a +1 enhancement bonus (regardless of your caster level).

I'll always do this version unless stated otherwise.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Gremory lightly claps when Krom finishes.

Well, I like him.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Wait, one type? Like, all four of her claw attacks with a single casting? I thought it was just a single attack per cast, period.

Krom half-bows toward Gremory, and winks.

"That's not at all unusual."


It is. Thought it had a clause that allowed it to add +5 to a type.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace claps as well.

"Hey there, never knew we had more summoners on board, anyways, welcome to the going-ashore party.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Wonderful."

Ixrul studies the gathered crew.

"Are there any questions? Concerns? If not, we have work to do."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"So back to that creepy old man in the tower?"


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"Actually, I do have a question. When you were First Mate, I noticed you spent a lot of time crafting magical gear for Jrahk and the rest of the ashore party. Are you gonna keep doing that, along with all your newfound duties as captain?"

Krom shurgs. "Not meaning to disrespect you, sir. It just seems like you're still the only one of us who has the skill for that. Gurram and I will be very interested in using your services soon, given how much the officers get paid around here."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

So would Ace be first mate now in terms of seniority?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Indeed I shall. We will be hiring a navigator and master pilot shortly, in order to allow me to best apply my time."

"Ace is my new first mate, for any wondering."

After resting, we go to the old man.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"Very good, sir. We look forward to working with you."

With a wave of his hand, Krom dismisses Gurram and retires for the night. As he walks, you notice he is putting most of his weight on his left foot.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul crafts a salve of the second chance and revives Daliya.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Krom, is something wrong with your leg? Gremory eye's the new meat shieldfield member come morning time.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"Ah...you could say that."

Looking somewhat ashamed, Krom lifts his pant leg, revealing a hinged wooden prosthetic.

"I lost it to a shark a long time ago. Just barely managed to fend it off before it got the rest of me."

He quickly covers it again. "And unlike the late Captain Jrahk, I don't like to flaunt my weak point with an expensive mechanical leg. That just makes you a more obvious target, not that he seemed to mind. But don't worry - I've had several years of practice walking on this, so I won't slow you down at all."

To prove his point, he walks a lap around the deck. Despite his slight limp, he does indeed move as quickly as any healthy humanoid.

Peg Leg campaign trait.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Oh -800 from party fund for that salve.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

WHEEL! OF! REINCARNATION!


2d100 ⇒ (50, 56) = 106

Daliya, your choices are: Orc, or Ratfolk! Congratulations on your New-U!


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

So this is the part where you siphon half her WBL to our corporate overlords?

Life and limb are hard to come by. Seems you are able to manage after all. Good.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Opening her eyes with a gasp, Daliya slowly rose to her feet, feeling odd and disorientated. "What happened? I feel...strong. Stronger than I was." Looking down at herself, she added, "Also, I seem to be green. Why am I green now? What happened to me? Why am I strong and green? How annoyed did I get!?"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"You got killed. Work out a restoration from Sandra."


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Welcome back. We should have team Brooches made for us green folks.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Gurram makes a startled shriek and leaps away from Daliya. Krom quickly moves to calm her down.

"Easy, girl, easy! This is a different person!

He turns to Daliya and smiles apologetically. "Sorry about that! Like Ixrul said, you and Captain Jrahk died. Unlike him, you were lucky enough to have a recoverable body. Ixrul has taken over as captain, and you've been reincarnated as an Orc."

"I'm Krom, and this is Gurram. We're the newest addition to the ashore party. Gurram was always afraid of Jrahk, which is why your new body gave her a bit of a scare."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Seems like we will always have an orc on board."

I assume ace would have healed up by now


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

I could understand why he would have unnerved someone. Until I saw how he died anyway. Like a fool. Ah, that lovable oaf.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"Yeah, I think we were all scared of him at first. He was like a vengeful demon straight from the Abyss. But then he started picking fights he couldn't win, and we realized he was as mortal as the rest of us."

Krom spits over the side of the ship. "If you can't tell, I didn't think too highly of him."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Understandable. He was... foolish, and allowed his Orc hormones to dictate his behavior."

We go to visit the crazy old dude.


...Not the ghost?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

That's what I meant. I was just thinking about the old dude for some reason.

We visit them and bring the stone.


You don't even need to go all the way to his "lair", as soon as Ixrul steps foot through the gates of teh fort, he appears.

"YOU'VE BROUGHT IT!" he cries, excitedly.

"Now, I can finally leave this wretched plane!"

"Now, who volunteers to help me with the ritual? I won't lie to you, it does involve a bit of possession. Shouldn't take much more than an hour."

"As extra incentive, I can tell you the location of a different treasure hoard, if you let me...this one isn't even on the island, you'd never be able to access it without guidance."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

That reminds me, did Jalhazar's ghost come with me?


Hmmm...sure. He was haunting you specifically. So at least you have company!


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Krom raises an eyebrow.

"Any side effects to this possession? And what exactly will you be doing?"

Gurram makes a concerned whine.


"Side effects? Not that I know of. Maybe a lingering sense of discomfort and horror as you have no control of your body for a while. But nothing important."

"As for what I'll be doing? Performing the ritual to put my spirit inside the Dreamstone. I need a corporeal form for that, however."


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Krom shrugs. "I've had worse experiences. This is definitely worth an extra bit of treasure."

Gurram nudges his back and speaks to him through their mental link. No! Danger! Very bad!

Krom responds in kind. Relax, I'll be fine. If I do something bad while possessed, you have my permission to knock me out.

He steps toward the ghost. "Alright, I'm ready. Don't try anything stupid, or you'll get a reminder about what pain feels like."

Gurram growls begrudgingly.


Bikendi does so, and spends the next hour performing a complex ritual involving chants, mysterious gestures, circles, and strange bodily contortions.

In a flash of light at the end, Krom regains control of his body, the location of the treasure (and key to the vault here) left behind in his mind.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Excellent. Where is the treasure?"

Also, how much longer until the day we had to have the island conquered by, and what parts have we not tamed?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"So what do you do now that you're in the dreamstone?"


Ixrul Morcrom wrote:

"Excellent. Where is the treasure?"

Also, how much longer until the day we had to have the island conquered by, and what parts have we not tamed?

You have used about a week and a half of your month, all told.

TheGuyKnownAsAce wrote:
"So what do you do now that you're in the dreamstone?"

The ghost does not answer, as he is gone.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"First things first, Captain."

Krom casts a few more spells on both himself and Gurram.

Extended Bull's Strength on Krom; Extended Shield on Gurram; Barkskin and Heroism shared.

He mounts Gurram, draws his lance, and produces a wand (Reduce Person) in his off-hand. "Gurram and I will take point. I can shrink us if we encounter any tight spaces."

He leads the way to DA TREZZUR!


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace thinks to himself We get too much of the "charge ahead without thinking" types around here."


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Literally charge, in my case.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Gremory doesn't have much to add, she's more than happy to let someone new stay between her and whatever else decides to oppose the away team.


Opening the secret door leads into...a small room. Very small, in fact, only 6 feet tall. No wonder the cyclopes missed it.

Inside are a number of small chests and crates, and a robed skeleton.

Inside these are:

+1 glamered elven chain
-a bag of holding (type II)
-gloves of swimming and climbing
-a helm of comprehend languages and read magic
-an oil of magic weapon
-a potion of lesser restoration
-a scroll of control water
-a scroll of displacement

-a ruby-studded scepter worth 400 gp, a silver tea set worth 75 gp, a gold ring worth 50 gp, two diamonds worth 500 gp each, three sapphires worth 250 gp each, eight fire opals worth 100 gp each, 12 aquamarines worth 50 gp each, 1,754 gp, 2,319 sp, and 6,438 cp.

= 5725 gp

On Bikendi's body:

-Cloak of Resistance +2
-Headband of Mental Prowess +2 (Int and Cha, adds ranks in Bluff)
-A spellbook
-A journal (in cipher, needs Linguistics to translate)

Spellbook:

0th: All

1st: Mage Armor, Magic Missile, Ray of Enfeeblement, Shield, Silent Image, Ventriloquism

2nd: Detect Thoughts, Invisibility, Minor Image, Mirror Image, See Invisibility, Touch of Idiocy

3rd: Deep Slumber, Dispel Magic, Dust of Twilight, Ray of Exhaustion, Vampiric Touch

4th: Arcane Eye, Bestow Curse, Enervation, Major Image, Shadow Conjuration

5th: Feeblemind, Nightmare, Phantasmal Killer, Shadow Evocation


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

If no-one minds, I'd like the tea set. It's been far too long since I've had something decent to drink. And the Elven chain, though that' ones last on her mind for some reason.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace checks to see if there are still more things in the bag of holding.

would the help of comprehend languages help with the jorunal?

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