Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.
Impositions:
Disgraceful Impositions:
Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.
Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.
Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.
Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.
Despicable Impositions:
5: Lashings!: Your ship's speed doubles for 1 day.
5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.
10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.
10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.
Crabs bubble up from the ground. Crabs pour out of rocks. Crabs would probably be raining from the sky right now if they could figure out how to manage that.
In addition to the tiny ones, two crabs the size of elephants rumble up out of the sand, shaking off yet more tiny ones. They look hungry. Probably. Crustaceans aren't good at facial expressions.
Do you eat-ta CRAF? I dont suppose SoF was still up? Also, are these crafs in melee range of Gremory?
See?! See, this is exactly what I'm talking about.
If she wont be hit by a crab, Gremory lights Sweetness up with a white and red glow before attempting a full attack on the collosal crustacean thats up first.
They are just outside melee range. The CRAF swarm is all over everyone, but they can't make AoOs.
Side note, I'm assuming the "white and red glow" is Bane, but please specify after the fact when you use an ability like that and favor it differently. I like visual effects, but clarity is needed. =)
Gremory is an expert marksman, and her gun cooperates for once. A single shot strikes the weak point of the first CRAF and it falls to the ground, succumbing to the massive damage dealt to it.
The two following shots nearly do the job on the second, but one shot glances off just too much, and it stays standing.
Alrighty then. Yes it was bane. Dont know how I skipped a detail like that, but I'll pay more attention in the future. I think I was just excited I finally did a good. On that note, Yay! Gun crit!
Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision
Krom watches with awe as Gremory blasts both crabs to kingdom come.
Wow..No wonder she wasn't all that impressed with me!
"Okay, you've clearly got this under control. We'll thin out the swarm!"
Krom casts Evolution Surge, and smoke begins billowing from Gurram's mouth.
Breath Weapon.
Gurram lifts off, hovering 5 feet in the air, and tries to get into a position where she can blast the entire swarm, including the remaining big one, with a 30-foot cone of fire.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
assuming the crab before ace died
"Whose afraid of a little heat?"
Ace, against common sense, does not move but lets loose a lightning bolt against the remaining giant crab.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision
Seemed like Gremory was the only one who made a full attack and couldn't take a move action. But I guess nobody specifically SAID they were getting out of the way...
"What, do you guys like having crabs crawling all over you? 'Cause it doesn't look very fun to me."
Only just able to ignore the pinching pincers in some very sensitive places, Daliya moved out of position to avoid being roasted. Although anything had to be better than crabs inside plate armour...
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Well, hope more shows up when the pirate consul arrives, hope they like roast crab"
These are twice as tall as exeggutor too. Cant Krom just tip 'em over with Gurram?
Gremory casts Divine Favor on herself, and positions just outside of melee reach of the treants.
Just a heads up, ever since I found out new palm treemon was a thing, I havent been able to stop thinking about it. I'm either madly in love, or this is the funniest thing I've heard all year. I only mention this because I will keep talking about it. Even though my PC is extraordinarily unequipped to deal with them currently
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace tries to align both of them an lights them up with lighting again.
"I wonder if they could be persuaded to guard this approach for us," Daliya, being a Druid and all, wondered out loud.
Treants are quite intelligent, and usually fairly peaceful, so they can be reasoned with. These ones seem to have a lingering grudge against people, however. Perhaps the Cyclopes harassed them>
Diplomacy is possible, though it would be an uphill battle.
Gremory raises her hands after her spell, now genuinely smiling that she realizes she could have one, with her hands away from her gun.
Now, now. We dont have any need for this to turn into a fight. Truely, you must be very protective of this island. My... friends and I have been trying to make a home of this place for weeks now. Parlay?
Ace, I swear I will kill your family if you ruin this for me.
Diplomacy:1d20 + 18 ⇒ (4) + 18 = 22
So diplomacy takes a minute to be able to actually try, barring new feats from a book I dont have. What exactly do I do since combat started to not ruin it?
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace holds
Ace, who was about to make smoky the bear upset, stops what he is doing, turns to face gemory, and says in a dead serious tone.
"The large ones, even with their abilities, lacked foresight," Daliya replied. "We intend to remain on this island for some time, and understand that means sustainability. An alliance between us would help with that goal."
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace, being slightly worse with words, remains quiet and waves at them sheepishly.
Im glad we have an understanding. Gremory turns back to the treants.
You refer to the larger ones. Would those be the cyclopses? If so, we've had nasty experiences with them ourselves. You can consider them taken care of by this point. Yes, you must be the truest forms of Treant I've ever laid eyes on.
Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision
Let's put them on the ship and use them as all-natural catapults!
I mean, maybe they're too heavy for the ship, and don't want to be instruments of war, or be stranded in a vast expanse of saltwater on a pile of dead wood...but would it really hurt to try?
I am going to need a bit more here from you guys. Some offer that will make them join up, rather than non-aggression. They're peaceful, but not stupid.
Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision
Krom turns to his friends and casts Message.
"So, do we want to try and convince them to fight for us? Personally, I think we'd have better chances with a 'live and let live' agreement. We leave them alone, they leave us alone. What do you lot think?"
I was gonna wait til Ixrul had something to say. Do we have anything for collateral, material or otherwise? I havent been here for very long, but I figure Gremory's been onboard and aware of whats available, right? If not, I'll try making something up tomorrow.
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Ixrul thinks for a moment.
"I see no reason why we could not get along. We have no need nor desire to deforest the area - I am more than capable to magically quarrying, creating, or transporting building materials as necessary. We need relative little to repair the fortresses."
"Is there some form of collateral you would require, or can we agree to take each other at our respective words?"
"In return for peace, we would request nothing from you other than you assist in the defense of the island if we are attacked."