Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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You guys see more crabs.

And then even more.

A LOT more.

Crabs bubble up from the ground. Crabs pour out of rocks. Crabs would probably be raining from the sky right now if they could figure out how to manage that.

In addition to the tiny ones, two crabs the size of elephants rumble up out of the sand, shaking off yet more tiny ones. They look hungry. Probably. Crustaceans aren't good at facial expressions.

5d20 ⇒ (7, 8, 17, 15, 19) = 66

3d20 ⇒ (2, 20, 6) = 28

Initiative:

Ixrul (27)
Gremory (27)
Krom (23)
Giant CRAF (22)
Ace (13)
Daliya (10)
Giant CRAF (8)
CRAF Swarm (4)

Ixrul, Gremory, Krom, ARE YOU READY?


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Do you eat-ta CRAF? I dont suppose SoF was still up? Also, are these crafs in melee range of Gremory?

See?! See, this is exactly what I'm talking about.

If she wont be hit by a crab, Gremory lights Sweetness up with a white and red glow before attempting a full attack on the collosal crustacean thats up first.

For those: 1d20 + 12 ⇒ (20) + 12 = 32

About to rock: 1d20 + 12 ⇒ (2) + 12 = 14

fire: 1d20 + 7 ⇒ (7) + 7 = 14

We: 1d8 + 2d6 + 15 ⇒ (8) + (2, 2) + 15 = 27

Salute: 1d8 + 2d6 + 15 ⇒ (6) + (5, 2) + 15 = 28

You: 1d8 + 2d6 + 15 ⇒ (5) + (6, 5) + 15 = 31

Confirm?: 1d20 + 12 ⇒ (12) + 12 = 24

BANG: 3d8 + 6d6 + 45 ⇒ (8, 6, 7) + (2, 5, 5, 2, 2, 3) + 45 = 85

A bright crimson flash of light accompanies the first round, erupting from the barrel.


They are just outside melee range. The CRAF swarm is all over everyone, but they can't make AoOs.

Side note, I'm assuming the "white and red glow" is Bane, but please specify after the fact when you use an ability like that and favor it differently. I like visual effects, but clarity is needed. =)

Gremory is an expert marksman, and her gun cooperates for once. A single shot strikes the weak point of the first CRAF and it falls to the ground, succumbing to the massive damage dealt to it.

The two following shots nearly do the job on the second, but one shot glances off just too much, and it stays standing.

Both hit, both damage, it just ain't dead.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Alrighty then. Yes it was bane. Dont know how I skipped a detail like that, but I'll pay more attention in the future. I think I was just excited I finally did a good. On that note, Yay! Gun crit!


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Krom watches with awe as Gremory blasts both crabs to kingdom come.

Wow..No wonder she wasn't all that impressed with me!

"Okay, you've clearly got this under control. We'll thin out the swarm!"

Krom casts Evolution Surge, and smoke begins billowing from Gurram's mouth.
Breath Weapon.

Gurram lifts off, hovering 5 feet in the air, and tries to get into a position where she can blast the entire swarm, including the remaining big one, with a 30-foot cone of fire.

Damage: 8d6 ⇒ (1, 1, 5, 1, 3, 6, 2, 5) = 24 Reflex DC 18 half


Are you okay with burning everyone else too?


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

No, I am not. I skimmed over the part where they were already on top of us.

"Everyone, get out of the way! We're going to burn these f%&@ers!"

After getting into position, Gurram readies an action to unleash her fire.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul will let the others deal with the CRAFS.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

assuming the crab before ace died

"Whose afraid of a little heat?"

Ace, against common sense, does not move but lets loose a lightning bolt against the remaining giant crab.

boom: 10d6 ⇒ (2, 6, 5, 3, 1, 3, 2, 5, 2, 5) = 34

dc 18 reflex halves

dunno if it will hit the swarm, though


You're standing in the swarm, so since lines originate from a corner of your quare, it definitely hit the swarm.

2d20 ⇒ (13, 9) = 22

The smell of roast CRAF fills the air as the big one, and a not insignificant portion of the little ones are fried by Ace's lightning.

Daliya?


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Turning so she was aimed away from her allies, Daliya opened her mouth and a spoke a word of power.

Shout: 5d6 ⇒ (2, 4, 1, 2, 6) = 15

DC 22 Fortitude to half damage and avoid being a deaf swarm


1d20 ⇒ 11

The swarm thins some more!

But they still nibble at your feets. And everywhere else.

Tiny Pincers In Uncomfortable Places: 4d6 ⇒ (6, 3, 1, 3) = 13

Everyone (Besides Krom) take 13 damage and make a DC 14 Fort save vs Distraction. Then, everyone is up!


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"Okay, Ace, you asked for it!"

Once everyone except Ace has wisely moved out of the way, Gurram torches the remaining crabs, and also Ace.

Readied action goes off before the swarm's turn.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

fort: 1d20 + 12 ⇒ (20) + 12 = 32

reflex: 1d20 + 11 ⇒ (12) + 11 = 23

"Didn't hurt!" Ace muttered, slightly singed


So everybody is roasted by Gurram's fire. That won't make him any friends.

1d20 ⇒ 4

The swarm is dead, but instead of taking the swarm damage, you now have to try not to get burned.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

:I

Okay, if you're going to be like that, I'll delay until right before the swarm's next turn. EVERYONE. MOVE. NOW.


...Be like what? Everyone used their actions for something else besides moving.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Seemed like Gremory was the only one who made a full attack and couldn't take a move action. But I guess nobody specifically SAID they were getting out of the way...

"What, do you guys like having crabs crawling all over you? 'Cause it doesn't look very fun to me."


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Hey dont worry too much about it. Tieflings have fire res- OH WAIT

Gremorys first action next turn will be to move out of the way of billowy smoke fumes.

Fort: 1d20 + 12 ⇒ (2) + 12 = 14

Ref just in case: 1d20 + 13 ⇒ (10) + 13 = 23


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Fortitude: 1d20 + 10 ⇒ (4) + 10 = 14

Only just able to ignore the pinching pincers in some very sensitive places, Daliya moved out of position to avoid being roasted. Although anything had to be better than crabs inside plate armour...


Well, either way, swarm's dead before it can act again.

The crabs are dead.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Well, hope more shows up when the pirate consul arrives, hope they like roast crab"


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Gurram lands in a pile of charred crabs with a loud *crunch*.

"I think they'd be more impressed if we served them triceratops meat."

To M!


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This is probably my favorite section on the island.

This is a small oasis with abnormally large (70 feet tall!) palm trees.

Two of them are hostile.

5d20 ⇒ (19, 14, 12, 18, 1) = 64

2d20 ⇒ (15, 16) = 31

Initiative:

Ixrul (30)
Ace (27)
Gremory (22)
Daliya (16)
Treant 2 (15)
Treant 1 (14)
Krom (5)

Ixrul, Ace, Gremory a pair of goofy looking palm trees are glaring at you. What do?


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

AHAHAHAHAHAHAH! ITS A DRAGON YOU GUYS! THAT PALM TREE MADE OF EGGS IS A DRAGON! *Ahem*

Gremory does her damndest to avoid erupting in uproarious laughter while she tries to figure out what these are.

Know. Nature: 1d20 + 13 ⇒ (16) + 13 = 29

Oh sweet lord in hell, I want one.


These are jungle treants. They are plant type creatures that are resistant to piercing and bludgeoning attacks, and are weak to fire.

They can animate trees to attack their enemies, speak to plants, and deal ludicrous amounts of damage to inanimate objects.

These variants in particular can whip their heads at high speed to fling their coconuts at people, inflicting grievous harm.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

These are twice as tall as exeggutor too. Cant Krom just tip 'em over with Gurram?

Gremory casts Divine Favor on herself, and positions just outside of melee reach of the treants.

Just a heads up, ever since I found out new palm treemon was a thing, I havent been able to stop thinking about it. I'm either madly in love, or this is the funniest thing I've heard all year. I only mention this because I will keep talking about it. Even though my PC is extraordinarily unequipped to deal with them currently


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace tries to align both of them an lights them up with lighting again.

10d6 ⇒ (6, 4, 6, 1, 1, 4, 1, 6, 4, 6) = 39


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Knowledge (Nature): 1d20 + 10 ⇒ (9) + 10 = 19

"I wonder if they could be persuaded to guard this approach for us," Daliya, being a Druid and all, wondered out loud.


You can't hit both of them without going way off to the side (too much for your movement). Blast one, or save your spell?


Daliya wrote:

[dice=Knowledge (Nature)]1d20+10

"I wonder if they could be persuaded to guard this approach for us," Daliya, being a Druid and all, wondered out loud.

Treants are quite intelligent, and usually fairly peaceful, so they can be reasoned with. These ones seem to have a lingering grudge against people, however. Perhaps the Cyclopes harassed them>

Diplomacy is possible, though it would be an uphill battle.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Gremory raises her hands after her spell, now genuinely smiling that she realizes she could have one, with her hands away from her gun.

Now, now. We dont have any need for this to turn into a fight. Truely, you must be very protective of this island. My... friends and I have been trying to make a home of this place for weeks now. Parlay?

Ace, I swear I will kill your family if you ruin this for me.

Diplomacy: 1d20 + 18 ⇒ (4) + 18 = 22

So diplomacy takes a minute to be able to actually try, barring new feats from a book I dont have. What exactly do I do since combat started to not ruin it?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace holds

Ace, who was about to make smoky the bear upset, stops what he is doing, turns to face gemory, and says in a dead serious tone.

"My family is already all dead"


The palm trees stop and cock their heads at the lack of hostility.

Eventually, one speaks.

"You're more polite than the large ones."


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"The large ones, even with their abilities, lacked foresight," Daliya replied. "We intend to remain on this island for some time, and understand that means sustainability. An alliance between us would help with that goal."


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Krom puts his lance away.

"Aye, we're willing to coexist with any sentient creatures."

Gurram, turn to your right a little. I don't think they'd like to see my peg leg.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace, being slightly worse with words, remains quiet and waves at them sheepishly.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Im glad we have an understanding. Gremory turns back to the treants.

You refer to the larger ones. Would those be the cyclopses? If so, we've had nasty experiences with them ourselves. You can consider them taken care of by this point. Yes, you must be the truest forms of Treant I've ever laid eyes on.

Do these have tails too? With a head on them?


I'm inclined to say they look exactly like the beautiful new Exeggcutor form. I love these goofy things. THEY THROW COCONUTS THAT HURT LIKE BOULDERS.

"They defiled our grove to build ships." one says.

"They killed our brothers!" chimes the other.

"We are not a warlike people. Peace is best."

Weird thought: Could you imagine an Ent's version of "island time"?


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Let's put them on the ship and use them as all-natural catapults!

I mean, maybe they're too heavy for the ship, and don't want to be instruments of war, or be stranded in a vast expanse of saltwater on a pile of dead wood...but would it really hurt to try?


I am going to need a bit more here from you guys. Some offer that will make them join up, rather than non-aggression. They're peaceful, but not stupid.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Krom turns to his friends and casts Message.

"So, do we want to try and convince them to fight for us? Personally, I think we'd have better chances with a 'live and let live' agreement. We leave them alone, they leave us alone. What do you lot think?"


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

I was gonna wait til Ixrul had something to say. Do we have anything for collateral, material or otherwise? I havent been here for very long, but I figure Gremory's been onboard and aware of whats available, right? If not, I'll try making something up tomorrow.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"We can approach them later about that, once we've shown we're them we're not going to deforest the island."


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"What say you, Captain?"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul thinks for a moment.

"I see no reason why we could not get along. We have no need nor desire to deforest the area - I am more than capable to magically quarrying, creating, or transporting building materials as necessary. We need relative little to repair the fortresses."

"Is there some form of collateral you would require, or can we agree to take each other at our respective words?"

"In return for peace, we would request nothing from you other than you assist in the defense of the island if we are attacked."


The treants stare blankly for a few minutes. You get the sense that they are thinking.

"Agreed. On one condition. As a show of good faith, replant the trees that were cut down by the large ones. We will nurture them."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Agreeable. We shall do so once we have secured the island."


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Daliya nodded. They'd need to source wood elsewhere, but overall the wood on the island didn't look especially great for ship hulls anyway.

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