Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Krom sighs, and starts speaking in Elven.

"My views on romance and physical pleasure has always been more human than elven, know what I mean? To be blunt, I want some action, and it's hard to come by on this ship. The two most attractive women here have no interest in me, and the men..." he shudders. "Well, I'm not that desperate."

"As for Pierce...I admire a person with guts, and attempting to Charm the meanest orc ever to attain Free Captainship is quite gutsy. Jrahk may have been stupid and belligerent, but all the same, Pierce seemed drawn to him, either for his magnetic personality or his big muscles. So maybe he'd go for someone like me, who is a little less bulky, but more charismatic AND able to write his own name!"

He shrugs. "And if such a relationship would benefit the crew as a whole, then I'd say I deserve a shot."


Krom Manirah wrote:

Krom sighs, and starts speaking in Elven.

"My views on romance and physical pleasure has always been more human than elven, know what I mean? To be blunt, I want some action, and it's hard to come by on this ship. The two most attractive women here have no interest in me, and the men..." he shudders. "Well, I'm not that desperate."

Note that in this universe the most commonly worshiped goddess by Elves is Calistria. You may remember from retrieving her golden wasp statue as being the goddess whose temples are all brothels, whose favored weapon is the whip, and who loves revenge.

If anything, your views on romance are more elven than human.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Continuing in Elven, Ixrul says, "I would advise against mixing business and pleasure, though your point about him being a possible ally is a fair one. I will look into it. Next time we are in port, consider a brothel."


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Krom scoffs. "A brothel?! Sure, right. And why would you want a home-cooked meal prepared especially for you, when you could just go to a cheap restaurant instead? It's all just food, right?"

"See, this is what I'm talking about. Elves seem to think of sex and "true" love as being completely different things. I don't agree with that. I can't have a good time with a complete stranger who only cares about my coin. I need to have that...spark, y'know? And yes, physical attraction is a part of that, but it doesn't do the job on its own!"

He calms down and clears his throat, looking a little embarrassed.

"Anyway, thank you for considering my suggestion...sir."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul raises an eyebrow. "Very well."


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Meanwhile, Gurram, blissfully unaware of her master's foolishness, navigates through the coral and examines the area within. If she finds anything of interest, she will telepathically prompt Krom to activate his Bond Senses.

Perception: 1d20 + 13 ⇒ (10) + 13 = 23


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

hello?


Sorry thought we were still discussing wang dang sweet pootang.

1d20 + 11 ⇒ (4) + 11 = 15
1d100 ⇒ 89

1d100 ⇒ 26

1d100 ⇒ 10

1d100 ⇒ 48

Through the telepathic link, Krom hears a roar of incoherent anger, followed by a stream of inane rambling. A few seconds afte rthis starts, he hears a plea.

<Krom! Help! There's something wrong with OALKIAOYFUKAFUKHAUFA>


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

<Gurram? What's going on down there?!>

Krom quickly starts using Bond Senses.


Gurram is in a room, alone, but is alternately babbling or beating himself over the head while trying to explore.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

*herself

"Damn...something's messing with her mind."

<Get out of there!>

Krom pays attention to her mental state once she exits the area, checking whether she stays Confused.


Gurram begins the very slow process of leaving the temple. She remains confused all the way. After a solid 15 minutes she finally makes it back to he surface, and tries to come aboard the ship.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Daliya helped the creature climb back on board. It was...concerning, that whatever was underwater melted the creatures brains to this point.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"No, wait! Sorry, girl, but you might accidentally hurt someone up here. Just stay in the water for now."

Krom looks genuinely concerned.

"Can anyone figure out what's wrong with her?"


So, Gremory, do you listen to Krom, or still try to help Gurram up?


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Gremory doesn't try to pull Gurram onto the deck. She's more interested in inspecting her new acquisition.

So, a step worse than a suicide mission I'd say. Would it wear off if you sent her back to the planes? After we identify it anyway.

She casts detect magic and concentrates to try to figure out the spell, if any, that affects the Eidolon.

Know: Arcana: 1d20 + 11 ⇒ (3) + 11 = 14

Guys, it's spooky. Would taking ten matter?


A 21 won't get it, no.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

So it's definitely spooky.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul applies his rather more impressive mind to the problem at hand.

KnArcana: 1d20 + 20 ⇒ (18) + 20 = 38


The Eidolon seems to have been afflicted by some form of Insanity.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

So we now know absolutely thanks to our wizards keen mind, that it is spooky?


V. Spoop


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"So it won't wear off on its own. Sandra, can you help her?"


Forgot Sandra is me

"From what I know of the condition, no. It is in the next circle of spells, and Besmara has not yet granted me the power."

Lowest level of spell to heal Insanity is Heal, which she can get next level. You're gonna need a scroll, and someone brave enough to get close to her and cast it.

While all this is going on, Gurram has alternately tried to climb the side of the boat in a crazed frenzy, and dropped back down, thankful she's not quite fast enough to scale the boat and attack her allies.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

It appears you may need to dismiss her for the while. She's too much of a threat to the crew in this state. Hmm... This will put a damper on our submersive plundering.

I'd do it, but Im pretty sure Heal isn't on the Inquisitor list.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"I see..."

Krom thinks to himself for a few seconds.

"Alright then. Don't worry, Gurram, I know what to do."

He snaps his fingers, and Gurram vanishes.

"Sandra, I know a spell called Summon Eidolon, which will bring Gurram to this world as a normal summoned creature. That'll make her vulnerable to things like Dispel Magic and Protection spells."

"So once we have a Heal scroll ready, you can cast Protection from Chaos on yourself and me. Everyone else will stand back while I cast the summon spell. She'll try to attack the two closest people - you and me - but won't be able to lay a claw on us, so you'll be safe while you heal her. And if something goes wrong, we can have Ixrul ready to hit her with a Dispel."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"More to the point, is there anyways to prevent anyone else from going crazy if we want the treasure? I mean I don't think anyone else wants another nutcase on the ship, right?"


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Daliya watched the crazed monster. "Ace is correct. No treasure is worth living like this." It certainly explained the sharks, although it seemed likely that sharks were difficult to tell if they were insane.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

That sounds smart. Good thinking Krom. She eyes the summoner for a moment during her congratulations.

But, if it's all the same to you, She levels her new musket to the sea I'm going to keep my own dispel method ready, as a back-up option. Eidolons are Native Outsiders correct? Far too many sorts of those.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"If there were no other threats, I can animate some undead. They are impervious to such magic."

"Also, he's not guaranteed to be violent when he arrives. I believe such magic makes you violent roughly, ah, a half of the time? And half of that violence will tend to be self-directed."


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

"She" captain. Makes me hope I'm still recognizable as a woman. Oh yes. What have those harpies been doing? Anything especially useful? If not, that could change.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Krom grins wryly when Gremory brandishes her musket.

"I guess I can't stop you from trying that. Though in her crazed state, if she sees you as a threat, she'll pounce without a moment of hesitation."

"I hope you can fire that musket quickly."


I feel honorbound to inform you that should Gurram go berserk and attack, she will be considered an enemy until the next turn she calms down. Meaning to slap a Heal on her takes a Touch Attack, and she does get a save.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"Oh, and Sandra, I'm sure you thought of this, but don't cast your Heal until Gurram seems non-hostile. That way she won't try to avoid your touch or resist the spell."


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Gremory merely smiles after Kroms statement. I'm the fastest shot on the inner sea. Barring any potential 10th level Ifrit Mysterious Strangers, Kensai/Eldritch Archer Magi VMC'd into Diviner wizard, Mythic, or any combination of the above.

I can keep it out of sight. Behind the mast, perhaps. It's the back-up option, I don't expect we'll need it.

Now that I look at it, my Initiative modifier should be a 12. +6 dex, +4 wis, +2 from a deed. Hooray!


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"I hope not. It would make things awkward between the two of you."

"Now that I think about it, a Communal protection spell would probably be better, just as an extra precaution. It could be cast on up to ten of us for one minute each, and everyone else can head belowdecks."

Remind me, does Ixrul have any more teleports today?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I have one.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

That is one too few. Unless you're willing to spend the night in Port Peril.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Ixrul and Gremory could have a girls night out at the inn!


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

That'd probably be fine.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Err, what did you want from Port Peril, exactly, though?


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Heal scroll, yes? Do we already have one? Edit: Unless you meant me specifically. I was gonna go as a safety precaution. And a sort of way to justify my new stuff.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Yep, Heal scroll. I think I'll go too, to pick up some stuff we didn't have time to craft.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Krom uses the group fund to buy a scroll of Heal (1650 gp from party fund). With his own money, he buys a Cracked Pale Green Prism Ioun Stone (+1 saves, 4000 gp).


You (presumably) summon back Gurram after casting your spells. She starts off 1d100 ⇒ 83 very hostile.

Krom or Sandra is closer?: 1d2 ⇒ 1

It begis flailing at Krom, but can't touch him, leaving Sandra free to ready to cast the Heal once Gurram calms down.

1d100 ⇒ 10

Which she does immediately, and is Healed.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"That went better than expected!"


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Krom smiles and rubs the back of Gurram's neck.

"Welcome back. I got a present for you!"

He hands her the ioun stone he just bought. Minutes later, she disappears as the summon spell wears off, and Krom does his actual summoning ritual.

"So, back to business. How do we get down there without going insane?"


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Well, since Gurram is back to normal now, can you ask her and see if she remembers what happened before she went nuts?"


Gurram relays that there was a flash of light when she passed through a doorway Then she went nuts.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Almost idly the gunfighter makes a suggestion Perhaps Bikendi could enlighten us as to what exactly is guarding this "reward." And why he decided not to mention it. This is assuming we can find him again.

Remind me, did he vanish into the ether after we got him his stone? I tried looking but there were too many pages to sift through.

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