Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.
Impositions:
Disgraceful Impositions:
Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.
Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.
Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.
Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.
Despicable Impositions:
5: Lashings!: Your ship's speed doubles for 1 day.
5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.
10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.
10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
These are Phase Spiders. They can Etheral Jaunt at will as easily as others walk or fly, and are poisonous. They're generally hit and run fighters, poisoning the target and then fleeing back to the Ethereal.
Just a note for the future, Aid Another is actually a Standard action. Not feasible in combat.
These are Phase Spiders. They can Etheral Jaunt at will as easily as others walk or fly, and are poisonous. They're generally hit and run fighters, poisoning the target and then fleeing back to the Ethereal.
Just a note for the future, Aid Another is actually a Standard action. Not feasible in combat.
yeah, forgot that. How does it take that long for thinking?
You boys ever see Phase Spiders before? They can move between ours and the ethereal plane like an evening stroll, where you end up meeting a dashing rake who sweeps you off of your feet but you wake up the next morning with your entire purse missing, so you track down the son-of-a-b#~%& and have your servants hang him by his eyesockets to remind everyone who you are.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Sorry, I got floored by a stomach bug. No, I'm not usually this pathetic with illnesses. It's been a fun few weeks.
With a grunt Daliya shifted, warped and changed...growing bigger and heavier, her skin becoming more and more like stone, her huge his fists becoming heavy and craggy as she grew into a towering stone giant. With a breath she moved into a stance, readying herself to pummel any of the creatures that managed to come close to her.
Standard Action Wild Shape, Swift Action Dragon Stance.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
2fort:1d20 + 10 ⇒ (7) + 10 = 17
dice pls
"YOU BASTARDS!"
Ace then casts mirrior image, and prepares to strike again.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Oh, and before I forget, Ace also activates damage shield
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
The two Spiders pop in again, and the injured one is picked off while one more is maimed by Gremory and Daliya, both screaming in unnaturally high pitched voices.
Both focus their attacks on Jrahk.
2d20 ⇒ (18, 6) = 24
And both connect!
4d6 + 14 ⇒ (5, 2, 6, 4) + 14 = 31
Jrahk take 29 damage and make me a DC 18 Fort save, and another if you succeed on that one. Ace, ditto.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
1d20 + 10 ⇒ (1) + 10 = 11
dice pls
"Curses...."
Ace tries to attack the last one, when it comes back.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"I think I need to go see Sandra, maybe she can help me..." Ace wheezes.
Let's not get ahead of ourselves here. The phase spiders are likely waiting for us to forget about them. Gremory notes while looking for something in her bag.
In the meantime, do you need something, Ace? You look a little drained. She pulls out a wand of CLW Using one or two charges on him if prompted.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"I feel like every bone in my body is broken... that poison is some nasty s$$%..."
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
So, uh, what effect can counteract the -CON status?
Yeah, I have three lesser restorations in my second level slots. Do you guys want them now? If anything's left over I can use my Vest of Surgery once we're back on the boat.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |