Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Why does the dice hate me so much....


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Believe it or not, that was a really consistent showing for Gremory. I've managed to miss consistently with her. ON TOUCH AC. AGAINST A ROCK.


Daliya wrote:
Well, the other downside is it takes me three rounds to use Lesser Restoration...we ever need it fast, your scrolls will be better.

That...is not how that works.

Quote:
A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way.

Between Daliyah's spells and one of Gremory's scroll, everyone is healed up.

Gremory Ainsworth wrote:

Believe it or not, that was a really consistent showing for Gremory. I've managed to miss consistently with her. ON TOUCH AC. AGAINST A ROCK.

That's a lot of Natural 1's.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

We will continue searching the area.


Where?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

B12?


The doors open into a rectangular room. You notice a second set on the western side of the building.

A flight of wooden stairs leads to a second floor above, while three windows provide a clear view of the courtyard outside.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Daliya nodded to the stairs. "Head up and take a look around, or finish off the ground floor first?"

Perception: 1d20 + 19 ⇒ (15) + 19 = 34


There is a trap on the stairs leading up. It is magical in nature.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Daliya raised her hand. "Stairs are trapped with some kind of magic."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk nods. "Check the ground floor, then we'll deal with the trap."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Someone does not want us to be here..."


B13:

Doors lead from this room in four directions. The ceiling's rafters rise fifteen feet overhead and a narrow set of stairs by the north wall leads underground.

A lot of broken furniture, mostly tables, chairs, and a single cot in the corner are in this room.

Everyone make me a Perception check.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

1d20 + 9 ⇒ (4) + 9 = 13


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

1d20 + 12 ⇒ (15) + 12 = 27


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace gets an revelation:

"Guys, what if that ghostly voice we heard is from the spiders?"


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Why would they tell us to find a dreamstone, and then attack us?"

"In Jrahk's experience, killing people makes them not able to do things for you."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Would Ixrul's knowledge tell him if they are capable of speech?

1d20 + 17 ⇒ (9) + 17 = 26
FamAid: 1d20 ⇒ 13 Too lazy to look up the modifier.

Also, the lizard has tremorsense.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"Depends on if they can use necromancy," Daliya considered. "Necromancers aren't always the most stable people - giving us orders, then trying to kill us and make us servants, wouldn't be impossible."

Perception: 1d20 + 19 ⇒ (8) + 19 = 27


Phase Spiders are capable of speech.

They are not, however, telepathic, which whatever spoke to you before was.

Okay, and none of you made the DC or aided each other (and Gremory can't by himself), so moving on.

Your minds are suddenly assaulted by overwhelming fear!

Everyone make a Will save. Might as well roll your own Initiative while you're at it.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Will Save: 1d20 + 10 ⇒ (10) + 10 = 20

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

1d20 + 10 ⇒ (18) + 10 = 28
Init: 1d20 + 12 ⇒ (6) + 12 = 18


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Will: 1d20 + 6 ⇒ (20) + 6 = 26
Init: 1d20 + 3 ⇒ (3) + 3 = 6


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

will: 1d20 + 8 ⇒ (8) + 8 = 16

1d20 + 6 ⇒ (18) + 6 = 24

yyyyyy


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Will Save: 1d20 + 11 ⇒ (19) + 11 = 30

Initiative: 1d20 + 9 ⇒ (12) + 9 = 21


1d20 ⇒ 11

Everybody stands firm, though the mental assault leaves them shaken.

Ace...does not. The poor Magus takes the full force of the attack, and flees at top speed out of the room, dropping his Black Blade as he goes!

Everyone but Ace is Shaken for 1 round. Ace is Panicked for 12 rounds. The only action you can take is to run away from the target of your fear for the duration. If you have anything that makes you move more quickly, such as Dimension Door, Expeditious Retreat, or Haste, you MUST use it in your frantic attempt to flee.

Initiative Order:

Gremory (21)
Daliya (19)
Ixrul (18)
Invisible Whatsit (15)
Jrahk (6)

Ace (24) -OUT OF FIGHT

Proper round 1: Gremory, Daliya, and Ixrul are up! Nobody sees anything, but there is clearly an invisible enemy around.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Gimme a sec. I know I prepped something for invisiblity.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Oh god, Ace has his boots of haste equipped, good thing the blade can teleport to ace at will.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Tremorsense familiar picking up on anything?


??? black blade 9| ArcanePool:3| enchant +3| INT: 14 | wis/cha : 10

"Oh no, not again..."


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Sweet flames of Hell, he can run, can't he? Gremory says as she loads a Tracer round into her pistol. She casts True Strike to finish the turn for now.

Seconding the familiar question. Would make this much easier.


Tremorsense requires contact with the ground. So, nothing.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Whatever it is, it's not touching the ground. Possibly ethereal, like the spiders."

Ixrul begins casting SM IV defensively.

CastDef: 1d20 + 9 + 7 ⇒ (10) + 9 + 7 = 26


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Daliya grunted as she looked around. Unable to destroy the monster herself, she decided that, instead, she would make others more powerful. Reaching out, she cast Bull's Strength of Jrahk. It would only boost his strength another couple of points, but it would help.


??? black blade 9| ArcanePool:3| enchant +3| INT: 14 | wis/cha : 10

"Ace, come the f%%@ back!" The blade called to its master, trying to exert its dominance.

Ace will: 1d20 + 8 ⇒ (18) + 8 = 26

To no effect whatsoever.
Thanks, RNG


That actually wouldn't have been possible anyway, you need to be holding the Blade for the Telepathy to work.

The Invisible Whatsit decides to f@!~ with Eenie Meenie: 1d4 ⇒ 3 Ixrul next. You notice an indistinct shape emerge from the ceiling and extend a vague appendage toward the wizard.

Ixrul can feel his mind being invaded by a horrifying presence!

Make me a Will save DC 20. If that fails, make me a Fort save, same DC.

Regardless of the result, Jrahk is up.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"ACE, GET BACK HERE OR JRAHK'LL GIVE YOU SOMETHING TO REALLY BE SCARED OF!!"

Jrahk gets angry, casts Long Arm, and moves to cover Ixrul and Gremory.


And back to the top.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Moving into her combat stance, Daliya muttered, "Unless someone can reveal this creature, I think we should back off and try again with some spells to find it." Still, if it revealed itself she intend to smack the hell out of it.

Unarmed Strike: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 2d6 + 10 ⇒ (3, 4) + 10 = 17


You can see it now, but it's 15 feet up. Which isn't an issue since you're Large.

Would you like to roll the rest of your attacks?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

1d2 + 10 ⇒ (2) + 10 = 12
1d20 + 6 ⇒ (9) + 6 = 15

And now I'm dead. Dangit.

Just looked at my spells again.

When Ixrul sees the thing reach for him, he throws up an Emergency Force Sphere. Blocking line of effect for the phantasmal killer.


Yowza. Yes you are.

Ixrul drops dead on the spot, a look of abject terror on his girly elven face.

Your characters have bad luck when it counts.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

See my edit. Also, rolled 1d2 on the first save by mistake.


Ixrul Morcrom wrote:
See my edit. Also, rolled 1d2 on the first save by mistake.

Roll Spellcraft. If you succeed, I'll allow it. It's pretty metagame-y to use a spell you've NEVER USED BEFORE to block an undetermined effect just because you know it will kill you OOC despite having no indicator IC.

If you fail, re-roll Will.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

In that case, yes, Daliya smash. Reduce the first attack by two, please

Unarmed Strike 2: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22

Unarmed Strike 3: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d6 + 10 ⇒ (3, 2) + 10 = 15


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul has AC 18, tops. He throws up the sphere if anything comes for him thats bigger than a CR 1/2 animal, because most monsters could kill him with a full attack when he hasn't got all his extra defense up. Regardless:

Spellcraft: 1d20 + 18 ⇒ (9) + 18 = 27
Will: 1d20 + 10 ⇒ (9) + 10 = 19


You've been attacked by things before, and haven't used it then. Including near/instant death effects (which in those cases you successfully saved against).

Ixrul spheres himself in time to save himself from the spell.

Note that this means your Summon is basically wasted, unless whatever you pick can fit in the small area.

Daliya misses with her first strike, but picks up steam and slams the creature twice in a row afterward. Unfortunately, most of both blows is absorbed by its amorphous, incorporeal form.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

I thought we said it was okay for harry to have speech, mainly for comedic uses?


Sure. But mechanically, you need to be in contact with him for him to affect you with his mind.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

ok

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