Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The Master of Gales waits impatiently for someone to step up.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul will step up, calmly ignoring Jrahk's body.

We'll have him resurrected.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"You are the acting Captain now?" the old Druid asks.

Assuming you reply in the affirmative, he goes on.

"Quickly now, as you've wasted a lot of time on foolishness."

"Here is the prize purse." he hands over a heavy sack of platinum and gold Totaling 8000 gp.

He then pulls a silver plated manacle out of his robes, chain dangling a few inches from it. He attaches it to Ixrul's wrist.

"This is a symbol to recognize your freedom from the laws of other nations, but new responsibility to the people of the Shackles. You're a Pirate Council member now, think of this as your badge of office. The welfare of the Shackles as a whole is yours, and vice versa. This is your only sovereign land now."

Finally, he pulls a small scroll from a sleeve and hands it to Ixrul.

"Finally, this is the deed to your new island, a place we know as the Island of Empty Eyes. Fair warning, this is no mere prize. It also ats as further test of your prowess. The island is inhabited and dangerous, but is yours to command should you wrest control of it from whatever lives there."

"Any questions?"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"None."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Good."

The Master of Gales turns into a giant albatross and flies off.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Is it just me, or is Master Gales a bit... Strange?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

He's a druid.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Oh, I almost forgot. Everyone's level 9 now!


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Level 9? We need to sacrifice our Captain more often!


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul will get the captain reincarnated.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk refuses the spell.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul raises an eyebrow.

"Ok, then."

"Well, we'll sell his stuff, I suppose."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Maybe I don't want to be brought back as one of the weakling races.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Tough.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

We did just win a fat sack of cash, you know.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

As I've already informed Cube...you guys are only 380 gp short of a Resurrection in that Party Fund you never touch. The remainder (and the Restoration) will be coming out of Jrahk's cut as he offered, unless you would prefer to pitch in.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Fine...

Ixrul will have him resurrected.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You're able to locate a Besmaran temple with a priest who won't gouge you TOO much.

"Normally the hard part of this spell is getting the diamond dust to sprinkle over the whole corpse without missing a spot but, eh, just lay him in a pile there and it should be easy."

After a few minutes of rolling Jrahk bits around like she's trying to make fried chicken, she begins chanting, and a few moments later, Captain Jrahk is reborn!

He is interested, though perhaps disappointed to note that all of his battle scars have been wiped away, and his missing leg is restored to him, pushing the clockwork contraption off as it erupts from the stump.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk groans and sits up groggily.

"Gah...that was...painful."

He looks down at his legs...and growls angrily.

"Oh, now you've done it! You humiliate Jrahk in front of his own crew, and now you caused him to lose all his scars, the proof of his courage and strength?!"

He leaps to his feet, snarling.

"Jrahk can't let him go unpunished. Jrahk will train as hard as he can, use any technique he can learn, until he can DESTROY Harrigan!"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Whatever you say, captain."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul will purchase a few spells (Comprehend Languages (5 GP) and Permanency (125 GP)) and get Sandra to start preparing Make Wholes and Greater Make Wholes with him until the ship is fixed.

He will also use Blood Money - on top of Lesser Restorations from Sandra - to give himself permanent Read Magic, Comprehend Languages, and Detect Magic. Because screw spending thousands of hard cash on something that can literally be dispelled and be completely gone forever.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace is ready for adventure


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Is everyone else all leveled up and ready to go?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Let's go find something I can actually kill!


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Let's raid a city.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Serious? If so, which city?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Port Peril.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Are you sure?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Not 100% sure about that nah m80.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

But seriously is there another village we can attack like we did that one time?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, but what they have is basically pocket change at this level. I forgot to subtract the crew share those few times.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

So what is there that we can raid that's worth? Larger inland towns? Or should we just head to that island?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

From this point on, proper "adventuring" is likely to be more lucrative than the average target or opportunity for piracy.

More to the point, it'll be a lot more fun to run, and to play as well I'm sure.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

So, is Jalhazar's ghost still haunting me?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes he is. I actually meant to write in a scene of him laughing at you, but got caught up doing other stuff and forgot.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk notices the ghostly presence still wrapped around his body.

"Oh, you're still here? Guess we can go fix your remains, now that we've got nothing better to do."

"We'll probably have to find the guy who helped us track down the Banshee the first time. Fitch was his name, right?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You can easily remember where the Banshee was.

"Hey, buddy, you're actually fixing me up? Thanks a ton. Say, whaddya say I stick around, huh? Keep you company by the wheel on those long trips. I promise I won't f+%* with ya any more. Much."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Let's hope not. If you got the ship wrecked again, you could be stuck to Jrahk's corpse at the bottom of the sea forever!"

Jrahk grins at his crew as he boards the ship.

"Look sharp, boys! Your favorite captain has come back from the dead! And now, we're gonna help someone go back TO the dead!"

As he plots a course to the Banshee, he tries to use telepathy with Ixrul, but it doesn't seem to be working.

"Huh...has anyone seen Odan?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

From chattering with the crew, you recall someone noticed Odan slipping into the crowd after Jrahk got killed. He mentioned something about having learned all he could about your kind of people, and was going to seek new areas to learn more about different cultures and lifestyles.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Hm. Jrahk was starting to like the little freak. Oh well."

"So Ixrul, you got the ship all fixed up?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It takes over a week, but the ship is back in tip-top before long.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

I forget, have we tapped out this port for Infamy?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Port Peril is the ONLY one you've maxed, I believe.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Sooo, what are the chances that someone here will want to buy a "slightly used" clockwork prosthetic leg? I'm sure it would make a lovely decorative art piece, especially with the green trimming provided by those bits of orc flesh!

Also, Ixrul, can you give me permanent Magic Fang for my bite and claws, if I buy the spell for you?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You don't want Permanent spells, trust me. One Dispel Magic and they're gone forever.

The point is moot either way though, nobody in this party can cast it.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

D'oh.

Well, I wasn't THAT worried about it being Dispelled, anyway. Aside from it being free with Blood Money shenanigans, all I'd be losing is a +1 bonus to two marginally useful natural weapons. The horror!

What about MY LEG?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

As per usual, you can sell it back for its full cost. Which was like 300 gp I think?

Or keep it on hand in case someone else loses a leg.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

800 gp, actually.

And even if someone the same height as me got their left leg cut off at the same point, we'd still have to find a surgeon and have him attach the clockwork leg. And he'd probably not do it for free.

Might as well just sell this one and buy a new one for the next unlucky sap.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Okie doke. Now what?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Rynjin wrote:

You don't want Permanent spells, trust me. One Dispel Magic and they're gone forever.

The point is moot either way though, nobody in this party can cast it.

I can. And if I use blood money all it does is take longer to restart it, rather than setting us back thousands of gold.

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