Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

How can you cast it? It's not on the Wizard list.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Permanency? It's only on the Wizard list.

Unless you were referring to Magic Fangs, in which case, a scroll would be the only way unless a Drood joins the party.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes, Magic Fang.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Wouldn't someone need to UMD it?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Ok, forget it. It's more trouble and risk than it's worth.

Let's go give up the ghost!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sandra can easily perform the funerary rites. Jalhazar leaves you with a sulk.

"Are you suuuure I can't stay? I'm pretty sure I'm going to Hell."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul say that they should allow him to stay if he can meaningfully help pilot and agrees not to cause trouble.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"How am I supposed to help pilot? I'm intangible!"

"I can navigate I guess."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Well, you could make it harder to pilot. Can't you do the opposite?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Ehhh...maybe. You know how curses are, inconsistent in power and all."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Jrahk's definitely going to the Abyss, you don't see him complaining."

"If you've gotta curse someone, why not curse Harrigan? He almost stopped us from fixing you."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Nope, that's not how it works."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"So you are saying you cant go spook opposing pirates?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Yep."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk sighs. "Fine, you can stick around. But if you mess with Jrahk too much, Sandra here'll banish you to Hell faster than you can say 'sorry'."

"You can do that, right?" he asks Sandra quietly.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Probably? Ghosts are a bit different from demons and such."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk rolls his eyes.

"Whatever. She can blast you with positive energy, at least. That'll hurt a lot, and make you go away eventually. So don't piss Jrahk off."

He turns to the crew, smiling. "Now...who wants to see our new private island? Jrahk hears there's something living there, just waiting for us to kill it!"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

BTW, Rynjin - whenever we're in a new port with a bit of downtime, assume Ixrul goes to an out-of-the-way location and commits it thoroughly to memory, just in case he ever needs to teleport there.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

So we go to our new island.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The journey to the island takes several weeks, and roughly halfway through the journey a giant squid surges up from the deep. Water slaps your decks...and then it dives again and leaves.

A scroll case lay where the water washed up on the boat. Inside is a letter bearing the Master of Gales' seal.

You left Port Peril before I could tell you this. I had planned to do so at your inaugural party. I mentioned that claiming the island was your final test. In truth, this test has a time limit. Three months. In three months the other members of the Pirate Council will come calling at your residence on the island. if you have tamed it, and can throw a fete worthy of your new stature as a Pirate Lord, they'll take your oath of loyalty, and the seat will be officially yours. If not. .. well, you wouldn't be the first winner of the Regatta who failed to live up to expectations."

The rest of your trip passes uneventfully, and you arrived at the island.

A high plateau forms the north and central portions of the island, surrounded by 500-foot-high cliffs. Two long peninsulas jut from the plateau to the southeast and southwest. Two sheltered bays offer the best anchorages, a large one to the south (area A) and a smaller bay to the east (see area K). In addition, a number of beaches where boats can land line the island's shores. Scattered across the island, but especially along the beaches and cliffs of the central plateau, are large, weathered statues of giant cyclopes. The statues are all clearly of great age, but their single eyes, which once contained large and valuable gemstones, are now just empty holes-the reason for the island's mysterious epithet.

To reach the island, you will need to navigate the shoals and reefs surrounding it. This would be easier in the shore boats, but you would need to weigh anchor over a half-mile from the island for the Devil's Pallor to be safe from the reefs.

Three consecutive DC 20 Sailor checks or DC 30 Kn. Nature checks. +5 bonus with the jolly boats, +1 bonus for everyone that makes a DC 20 Perception check to help.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk is able to navigate without much trouble.

Take 10...unless Jalhazar is still messing with me.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jalhazar playfully slaps Jrahk's hands around as he steers, but always rights the course before anything bad happens.

1d20 + 24 ⇒ (12) + 24 = 36

You approach the bay, startlingly white sandy beaches encircling the crystal clear water.

The boat shifts slightly as you move in.

"Wasn't me!" Jalhazar cries, just before 8 tentaces erupt from the water and lash out at 8 of your sailors.

1d55 + 1d54 + 1d53 + 1d52 + 1d51 + 1d50 + 1d49 + 1d48 ⇒ (29) + (28) + (6) + (41) + (50) + (6) + (9) + (15) = 184

1d50 ⇒ 30

8d20 ⇒ (18, 15, 6, 11, 4, 18, 15, 10) = 97

Eight of your crew, including Rosie are snatched off the deck and dragged underwater!

1d6 + 4 ⇒ (2) + 4 = 6

Y'all are up.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul hastes the party.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Before reaching the island, Jrahk gets False Life from Besmara's Bones.
1d10 + 5 ⇒ (4) + 5 = 9

When the tentacles appear, Jrahk casts Mirror Image and dives into the water.

Images: 1d4 + 3 ⇒ (3) + 3 = 6


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Swim check.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

1d20 + 12 ⇒ (15) + 12 = 27


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk completes the dive gracefully, taking no damage. He may just live to regret entering the element of a 30 foot tall aquatic, grappling creature.

Ace?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace casts fly on himself, readying for action.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The octopus squeezes each of the sailors.

8d20 ⇒ (13, 13, 13, 18, 11, 16, 3, 18) = 105

Damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16

All but Rosie are crushed to death instantly.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Are there any tentacles still above the water?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

None.


Unfunny joke

And then Captain Jrahk crushed the beast with his bare hands. It died instantly because it was not an orc.

Then Jrahk returned to the ship, and the entire crew applauded wildly because of how awesome he was.

Then Jrahk flexed his muscles. You were all amazed at the strength of your captain.

Uh. How do you make the words go blue for not-character speak?

Whatever. Make Will saving to keep compusure while being amazed at Jrahk's muscles. -999 penalty.


/r/thathappened


Unfunny joke

Roll your save, Ixrul.

Jrahk knows the way to roll dice here is confusing, but you should be able to figure it out.


Freal though, your guys' turn.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

We all acted, I think.


And then the squid squished your sailors. 7 dead, Rosie is alive but unable to really fight since gunpowder doesn't light underwater.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul begins casting SM V.

False Life for today: 1d10 + 9 ⇒ (7) + 9 = 16


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace sighs, and flies into the water, transforming into a manta ray/fox man mutant with arms.

at least I think thats now the cloak works


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk slashes at the squid from 10 feet away.

1d20 + 15 ⇒ (1) + 15 = 16
2d6 + 24 ⇒ (3, 2) + 24 = 29/2 = 14

Remember it has a 20% miss chance unless it moves adjacent to me.


Jrahk provokes at 25 feet out.

Miss chance: 2d100 ⇒ (54, 71) = 125

Tentacle: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Grapple: 1d20 + 27 ⇒ (12) + 27 = 39
Constrict: 1d6 + 4 ⇒ (5) + 4 = 9

The squid whips a tentacle out of the dim-ness and draws Jrahk in close, squeezing his arm close to his chest, trapping his Falchion against his body.

Jrahk attempts to bite the creature, but misses.

The squid returns the favor, biting, squeezing, and whipping the orc.

Bite: 1d20 + 19 ⇒ (1) + 19 = 20
Damage: 2d6 + 9 ⇒ (3, 5) + 9 = 17

Tentacles: 7d20 ⇒ (8, 17, 19, 6, 15, 15, 19) = 99
Damage: 7d6 + 28 ⇒ (1, 2, 3, 2, 2, 6, 2) + 28 = 46

Grab attack 7: 1d20 + 27 ⇒ (9) + 27 = 36
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Those should all be hits, your AC is 18 right? They all hit a 23.

Take 74 damage, and make a Fort save.

Edit: My mistake, forgot Mirror Image.

Images: 1d7 ⇒ 2

1d6 + 1d5 + 1d4 + 1d4 + 1d4 + 1d4 + 1d3 + 1d2 ⇒ (4) + (3) + (4) + (4) + (4) + (2) + (2) + (2) = 25

And Miss Chance because you start 10 feet away now:

2d100 ⇒ (10, 47) = 57

So, take 23 damage, you're Grappled, and all your images are gone.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk scratches and bites at the squid while burbling obscenities.

Claw: 1d20 + 12 ⇒ (13) + 12 = 25
2d6 + 14 ⇒ (1, 6) + 14 = 21/2 = 10
Claw: 1d20 + 12 ⇒ (9) + 12 = 21
2d6 + 14 ⇒ (2, 5) + 14 = 21/2 = 10
Bite: 1d20 + 7 ⇒ (4) + 7 = 11
1d6 + 14 ⇒ (1) + 14 = 15
Bite Haste: 1d20 + 12 ⇒ (9) + 12 = 21
1d6 + 14 ⇒ (1) + 14 = 15


So you drop your Falchion?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Hey squid, can you hold on to this for me while I beat you up? It shouldn't take too long.

I'll just do one claw attack, I guess.


Jrahk rips into the squid with bite and claw!

Ixrul, Ace?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace lets loose a lighting bolt in the squids direction.

9d6 ⇒ (5, 2, 5, 3, 3, 3, 3, 3, 3) = 30

wat


Reflex: 1d20 + 13 ⇒ (4) + 13 = 17

*BZZZZZZZZZZZZZZZT*

The lightning zaps through the squid. It flails its tentacles in intense pain!

Jrahk, you'll need to make a Ref save too.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Aw shoot, oops


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Ref: 1d20 + 9 ⇒ (7) + 9 = 16

Jrahk is racked by Ace's lightning.

He burbles much louder and more intricate obscenities towards the magus.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

After he fires off the lighting, he mumbles a "sorry" at his captain before activating his damage shield. (Immediate action, 4 DR)

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