At the sight of the snake bodied woman, Mia is reminded of the delicious snake stew Tallina had made earlier.
She snaps out of it however.
Spellcraft on runes: 1d20 + 10 ⇒ (4) + 10 = 14
1) Ok, i can't see any rules, but how about the runes?
2) I have no desire to turn into a sacrifice, thank you.
3) The pyromaniac responded by setting the webs on fire ^^.
You're sounding like me, save for the crazy accusation. ;)
Mia looks around for any small objects, like pebbles or similar.
If it looks like a jump-scare, lure it out by tossing rocks at it.
Verim holds his glaive in one hand confused giving a look around before moving up to the decoration and poking it. " Hey, dosnt this all look familiar? I can't put my finger on it.. So I'll try this instead.. "
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
GM: To be specific, toss bits to the statue, near the 'water', the image of the goat. Mia's smart enough not to walk up to the bottle like some tombraider would at a golden idol.
Mia attempts to ferret out any traps by tossing bits of wood and plaster about the room, with decent skill. However, if there is a trap present, none of her attempts to set it off are successful. Then Verim decides to investigate and walks right up to the table, poking around with his glaive. As he approaches the image of the goat's face on the wall appears to start speaking "Ahh ... I hope you are among Iomedae's slaves ... I would hate to think of mere peasants wasting such a personal greeting from Lord Baphomet!" Almost simultaneously the humidity in the basement raises as the little statue swings an arm down to smash the bottle on the table and everyone begins to feel an unpleasant tingle. From the southwest pile of green rubbish a creature emerges.
DC14 Fort save everyone. If you fail roll a 1d8 please.
Mia 1d20 + 2 ⇒ (1) + 2 = 3
Verim 1d20 + 2 ⇒ (16) + 2 = 18
Lucianna 1d20 + 1 ⇒ (18) + 1 = 19
Maxwell 1d20 + 5 ⇒ (4) + 5 = 9
Tallina 1d20 + 1 ⇒ (7) + 1 = 8
Bianca 1d20 + 2 ⇒ (14) + 2 = 16
Baddies 1d20 + 0 ⇒ (13) + 0 = 13
- Initiative - R1
Since Im first through I believe I got the ward Hex, should pass it anyway but hey never know
Fort Save: 1d20 + 10 ⇒ (5) + 10 = 151d8 ⇒ 1
Mia's body twitches spasmodically as it's hit with a
powerful annoying jolt of electricity. Mia takes 1d6 ⇒ 1 of electricity damage.
1 = 1d6 points of acid damage.
2 = eyes glow red for 2 hours, during which time it gains darkvision out to 30 feet.
3 = 1d6 points of fire damage.
4 = develops wheezing, labored breathing for
2 hours, which imposes a -2 penalty on Stealth checks.
5 = 1d6 points of cold damage.
6 = develops a persistent nosebleed, taking 1d4 points nonlethal damage every 10 minutes for the next hour.
7 = 1d6 points of electricity damage.
8 = experiences a persistent adrenaline rush. For the next 2 hours, subject receives a +2 bonus on Initiative checks but takes a -2 penalty on Dexterity based skill checks due to uncontrollable trembling.
Fort Save: 1d20 + 8 ⇒ (14) + 8 = 22
Result roll if necessary: 1d8 ⇒ 7
Know Religion: 1d20 + 8 ⇒ (9) + 8 = 17
Shrugging off whatever the smashed bottle did to the others, Luci moved forward to put herself between the monster and her comrades.
Move her to the square south of Talina's current position; against the western wall and third square up from the south wall.
As Verim seemed to shrug most the effect off as well His muscles bulged as he went to stab the plant-looking thing.
Raging Glaive Slash: 1d20 + 7 ⇒ (13) + 7 = 201d10 + 5 ⇒ (7) + 5 = 12
Moved you Luci
Kn. Nature on creature: 1d20 + 8 ⇒ (18) + 8 = 26
When her turn comes, Mia puts an Evil Eye hex on the thing.
-2 AC, will DC 15 or 6 rounds duration. Pass is 1 round only.
That is to say, if it is a plant, not some pretend-to-be.
If it is indeed a plant, Mia casts guidance on Maxwell.
Looks like one so that would be the natural inclination, could be a fey or Aberration but then Nature wouldnt fit one of those.
Maxwell, ever the one to remain silent and merely keep to his job, moves his full distance manageable, sliding through his 2 allies before bringing down a fully prepared, well-focused blow.
Fortitude: 1d20 + 6 ⇒ (14) + 6 = 20 Maxwell shrugs off the strange feeling with the grit of his teeth, before surging his hand with a dark aura, and lunging forward.
Attack Roll: 1d20 + 8 ⇒ (18) + 8 = 26 +1 Guidance, +3 Bab, +3 Str, +1 Weapon Focus, -0 Furious Focus Power Attack
Damage Roll: 1d10 + 10 ⇒ (10) + 10 = 20
Dare I say, his flail connects. Gloriously.
Hopefully nothing happens to stop that attack Maxwell.. It was a pretty good roll. Sadly the creature goes before you.. whatever the hell it is.. or should I say Abyss?
B Rapier: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 2 ⇒ (1) + 2 = 31d20 + 8 ⇒ (3) + 8 = 11
L Rapier: 1d20 + 8 ⇒ (6) + 8 = 141d4 + 2 ⇒ (1) + 2 = 3
R Rapier: 1d20 + 8 ⇒ (18) + 8 = 261d4 + 2 ⇒ (4) + 2 = 6
Round 1 - Part 1
Lucianna quickly moves into a better position and seems unaffected by whatever was released from the bottle.
Verim slashes powerfully with his glaive, slicing a small chunk of threaded green hide from the creature.
Bianca follows suit, thrusting her weapon into the creatures skin, clearing making it uncomfortable. She shrugs off the bottles contents as well.
The creature, identified by Mia, is a Mandragora. This plant creature is vulnerable to supernatural darkness, has a poisonous bite which causes confusion and fatigue, and has a powerful shriek attack to go along with it's regular attacks and ability to grab it's victims as it drains them of blood. Having been badly battered already, the mandragora snaps it's wide, tendril-filled mouth at Maxwell, and lashes out with long appendages at Bianca and Verim. It's bite finds a chink in Maxwell's armor, scraping down his arm. The left tendril slams down at Bianca, but she dodges the attack. Verim is unable to dodge, the tendril swatting him hard across the head and a sticky green residue is left behind on Verims skin, seeping into his skin.
Fatigue - Character can neither run nor charge and takes a –2 penalty to Strength and Dexterity.
Confused - Roll 1d100 and act out affects. Link here
Maxwell lunges forward and smashes the wounded mandragora into the ground, turning it into so much pulp.
Combat is over! Max took -3hp and Verim took -6hp. Plus Verim has approx 24 seconds of confusion and fatigue.
Clearly you seem to be the butt of some fanatics idea of a joke.
Roll me a perception check please.
"Seriously? Someone's toying with us here."
Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Perception thrush: 1d20 + 6 ⇒ (20) + 6 = 26
The thrush, always nearby Mia, notices something is odd about the symbols of Iomedae.
Perception: 1d20 + 16 ⇒ (14) + 16 = 30
Knowledge Nature: 1d20 + 9 ⇒ (6) + 9 = 15
"Oh the poor thing, if only I could have spoken with it, perhaps we wouldn't have needed to kill it. Although I do believe that they are almost always evil in nature. It probably would not have been worth the time or effort required."
Any creature capable of understanding speech has a score of at least 3.
My thrush understands speech, it can even talk common speech. Only thrush or raven familiars can do so. Of course it won't talk to the others, without my approval.
Alternatively, it can 'talk' to me in bird.
Speak with Master (Ex)
If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
My archetype lets me treat my familiar as though my witch lvl is 1 lvl higher.
Enhanced Familiar (Su)
At 4th level, the beast-bonded witch’s connection with her familiar strengthens. For the purposes of determining her familiar’s powers and abilities, she treats her familiar as if she were one level higher than her actual witch level.
This ability replaces the witch’s 4th-level hex.
It is not a player, but it can roll for skill checks and report to me.
Fort Save: 1d20 + 10 ⇒ (14) + 10 = 24
Verim shakes his head scraping the residue of with his cestus-hand. " Isnt the saying 'Don't let a bad apple ruin the bunch?' If they tend to be evil and hurt alot..Well It's hard to convince them otherwise. Especially if its their nature. Anyway.. poor creature? Poor me.. I'll never start my modeling career now, HARHAR! "
Verim sighs, " Well I think this place is set.. Introduce Bianca here to The Defender's while dropping off this stuff, then head to the last place? "
We have two chests worth of stuff and sacks as well as armor and whatnot feasibly we cant hold this all
Well, I'm carrying one chest, I have an ant haul spell going right now, I'm just putting it down every time we get into a combat.
"Just, be careful about those holy symbols in that chest. There is some kind of paste on it. More likely than not a contact poison, but I have no way of telling without tasting it. I mean, Tobongo can do it, he's never succumbed to any poison, but I'd rather not test that theory."
So let it be written...
With the group agreed on their next course of action, they set out back to the Defender's Heart, arms and packs full of loot, and steps light with their success. The newest member of the group seems to be doing quite well despite the close run-in with opportunistic bandits.
Irabeth is very pleased with the news of success thus far and encourages the group to clear out the one remaining cultist safehouse known to you. After stowing their newly acquired gear, the group sets out to the south to the Nyserian Manor, again moving cautiously through the streets.
As the party progresses, they hear a loud buzzing, some shrieking and a urgent battering sound as if wood were breaking. Wendaug peeks around the corner then heads back to the group, "Five possessed people-flies trying to get into a shop of some sort, at least one person inside. It's smartest to let them get inside then move past. We do have a mission petling." The last part is directed towards Verim. In the background around the corner the screaming renews as the battering sounds pick up in tempo.
Verim smiles, it widening. He then rushes around the corner, " And the whole point is to make it safe for the people. It's part of the job, Love. "
" Now which of you fly-boys want to get swatted first? "
Magical male enhancement
Verim laughs, " I guess Little Mia wasnt the only one concerned with my 'performance' Give me what'cha got Talli! "
Verim gives and apologetic pose placing his shield and Glaive together as if he were clamping his hands together. " It's what I do, here's the rub, you can punish me as much as you want later.. I just cant let tings like this happen. Besides.. they dont even look all that threatening.. I'm not gunna die. "
" You sound like someone familiar.. as long as you don't point that spear in my flesh I think we will be fine. HARHAR! "
Maxwell just sighs as he rounds the corner, looking at his arm and scoffing, before looking to Bianca and shrugging. "At least she's sensible." he points out as he turns the corner. "Conserving resources is important too, you know. I'm sure whatever divine power that Tallina serves isn't about to allow her to change your size much more." he points out as he cradles the flail on his shoulder.
Lifting the holy symbol attached to the chain at her belt, the half-elf whispers a short prayer under her breath. Completing her spell, she points to the fly boys and drawing her club, ready to throw it.
"We need to move quickly, we are out in the open, and unfortunately I do not possess the divine power to make Tobongo any bigger. It's best if we overcome this battle with overwhelming force. Tobongo, those fly boys. Attack."