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Once the mob has passed, Hallimir creeps over to the tree that Atticus is guarding. As he approaches, he pulls out some jerky from his ration supply and holds it out towards the wolf.
"Atticus...come!", says Hallimir in a firm tone, trying his best to emulate Arathorn's mannerisms.
Handle Animal, Untrained: 1d20 + 1 ⇒ (19) + 1 = 20 (Charisma Check as per pg 98 CRB)

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blane lays down in a corner and thinks of a way that he can make himself look like a rabid ware-rat.
"well this is bad. anyone got any ideas where you can make me look like a rabid ware-rat it might help come tomorrow."

The World's Most Interesting GM |

You can assume that Arathorn is placed in the middle cell and can reach out and touch both of his cellmates. Everyone make sure you have updated your characters, reflecting any healing, and restful night's sleep. We'll assume Hallimar found a barn for himself and Atticus to bed down in for the night.
There are noises outside around midday--the sound of a crowd. A dozen or so burly types arrive at the jailhouse to escort the prisoners to the public square....
The whole town is there. The whole town, and on the wooden stage, the mayor.

Folloch Teag |

“Ah! My dearest children," Teag says addressing the crowd in a soothing tone. "It appears some stray lambs have wandered into our flock! Surely Razmir can uncloud the minds of these wayward souls and set them on his righteous path!” With a flourish he reveals a jeweled scepter from beneath his voluminous robes. The gemstones studded along its golden length reflect the sunlight above in dramatic fashion.
Map updated. There are about five or six hundred people of all sorts in the crowd. Hallimir and Atticus can start anywhere with in reason that Hallimir's player would like to on the map.

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The next day Hallimir watches the gaol house until the party is bought out for the Mayor's sermon. Once everyone seems to have left, Hallimir creeps slowly into the gaol and retrieves the party's gear.
He and Atticus then proceed down to the town square where they watch the crowd assemble from behind a nearby building, not wanting to attract attention to themselves.
Sense Motive: 1d20 + 4 ⇒ (8) + 4 = 12
Hallimir looks at Atticus with a concerned look on his face, "well this can't be good."
This is assuming that no sheriff/warden would ever lock up prisoners with weapons and adventuring gear

The World's Most Interesting GM |

That should not be a problem aside from the weight of all those weapons, and armor, and obvious bits of magic (wands, scrolls, and such). There were no guards left behind.
Do the prisoners have any famous last words before the sentence is pronounced?

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yeah I was thinking about encumbrance issues.
Hallimir places all of the party's gear on the ground behind the building, out of sight and picks up Arathorn's Longbow and arrow quiver.
He then draws an alchemist's fire and prepares to throw it as a distraction.
ok this is my plan. If I feel like the party's lives are in danger, I will move to the other side of Atticus, throw the alchemists fire onto the spot designated on the map as a readied action. I will then move back to the south and into the (hopefully) disoriented crowd And throw Arathorn his bow and Zaratina my light mace. Throughout all this I should still only have a light load
Readied Alchemist Fire, 2 range increments: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20

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"Master Teag!" Zaratina shouts. "I've been trying to find you! Now here you are!"
Sense Motive: 1d20 - 1 ⇒ (17) - 1 = 16
Bluff: 1d20 - 1 ⇒ (7) - 1 = 6

The World's Most Interesting GM |

"Master Teag!" Zaratina shouts.
"MAY HE CLIMB FOREVER!!" shouts the crowd drowning out the rest of Zaratina's words.

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Arathorn looks out over the crowd trying to figure out the best route to escape if given the chance.
Hate mob decisions usually isn't good for those who are strangers.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12To determine routes around/through the mob along with maybe seeing Hallimir if lucky though don't want to make it obvious that he expects to see friends so figure would have some additional negatives to finding Hallimir/Atticus.
Sense Motive: 1d20 + 3 ⇒ (3) + 3 = 6
Lets see if we can take a closer look at this scepter since not going anywhere for a little.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18

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"Uh. They aren't even interesting," Zaratina mutters to herself as she tries to slip whatever bonds might be holding her.
CMB: 1d20 + 5 ⇒ (15) + 5 = 20

Folloch Teag |

With a twist of his wrist he points the bejeweled rod at his three prisoners held in place by the crowd, Teag utters the magical phrase: "Ohwah! Tagoo! Siam!"
And! Nothing seems to happen....
Teag inspects the rod, and tries again. Nothing. He turns it over in his hands again, pounds the butt of its pommel and still nothing. On of the guards comes over and wraps it gently on the stage floor, and hands it back. Squat.
The crowd begins to murmur. Teag raises his hands and silences them
"WAIT! Wait my children! Wait right here. I shall be right back.... I just need to fetch something. Hold these strays until my return!" And with that he hops from the stage and heads north with one of the guards in tow.

The World's Most Interesting GM |

What do you do? Zaratina has wrestled herself free from the some of the hands grasping her, but there are dozens more all gathered round her. Sheer numbers making them all but impassable, by simple movement. Arathorn does not see a good way out.
~Escape the Crowd Mini-Game~
The villagers that have gathered at the base of the stage turn against the PCs, grabbing at them and trying to hold them back. While the unarmed townsfolk are no challenge in combat, their sheer numbers can prevent the PCs from chasing down their quarry. Instead of resolving this as a combat, the PCs have 3 rounds in which to succeed at 6 skill checks (DC 15). Each skill check represents one round of action, and a PC cannot use the same skill more than twice. So long as a player can explain how he might use a skill to escape a crowd, it’s a valid option. Note: some (often clever) actions that are not skill checks might count toward success. Bonuses and penalties may apply as normal. Hallimir can certainly help if he likes. Currently, Zaratina's actions have scored you one success before the game even started. Round 1 - Score 1/6; Everyone is up.

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Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13
A little confused at Teag's quick retreat Arathorn refocuses on escaping the crowd and upon seeing Zaratina slip the hold of some of her restrainers Arathorn attempts the same.
CMB: 1d20 + 5 ⇒ (17) + 5 = 22

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Zaratina laughs at Teag's antics. "Oh. That's interesting."
Her captors distracted by the mayor's quick exit, Zaratina tries to climb over the wall of people immediately in front of her. "Pardon me. Excuse me," she says as she grips one's head and shoves her booted foot into another's back. "I told you all that I've been trying to meet that man, and I'm not letting him get away. Oh! Sorry." She pulls her finger back out of a man's nose.
Climb: 1d20 + 8 ⇒ (8) + 8 = 16

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"Well, its now or never" Says Hallimir to Atticus, as he drops the bow and lobs the Alchemist's fire in a new direction in the hope that the distraction will aid the others in escaping.
Ranged Touch Attack: 1d20 + 4 ⇒ (4) + 4 = 8
He then steps out from behind the building into the path of the Mayor, drawing his blade as he does so, and shouts "MAYOR TEAG......THAT IS FAR ENOUGH, Hand over the scepter!!!"

The World's Most Interesting GM |

With a mouthful of lye-flavored prison soap.... "I'VE GOT RABIES!" screams Blanebot. The villagers around the apparent lycanthrope look shocked...
bluff (bonus 'cause it's funny, and he's got a prop): 1d20 - 2 + 3 ⇒ (4) - 2 + 3 = 5 Unfortunately there is no bonus big enough for that roll.
... And and then begin smacking him with their parasols, canes, and toys.
Arathorn wrestles part-way through the crowd while Zaratina climbs over them.
End of Round 1 - Score 3/6. Begin Round 2!

Folloch Teag |

Hallimir over-throws the alchemist fire into the heart of the crowd where it explodes into a fiery wave across several hemmed in villagers. People begin screaming.
1d8 ⇒ 5 fire damage: 1d6 ⇒ 5
He then steps out from behind the building into the path of the Mayor, drawing his blade as he does so, and shouts "MAYOR TEAG......THAT IS FAR ENOUGH, Hand over the scepter!!!"
"Ooo. That's quite a pitching arm you've got there." Teag says looking at the fire.
He turns back to Hallimir. "Shouldn't you be off to help those people? That's what heroes do isn't it? That is what you think you are isn't it--a hero. Don't let me stop you."

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Arathorn attempts to vault up on the stage with the crowd pushing forward away from the fire.
Acrobatics: 1d20 + 3 ⇒ (3) + 3 = 6
Though sadly not going to make it I guess. Damn was going to turn around and attempt to douse at least some of the fire from the stage.

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"On the contrary, I care little for neither these people nor your own sorry soul, for if Pharasma has judged it as their time, then I cannot change that. And if it is not, then my interjection will change nothing....I simply want that Scepter of yours."
Hallimir shifts into a combat stance, "Now, please hand it, an any other items of value, over quietly before this gets messy"
Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25

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Bluff: 1d20 - 1 ⇒ (11) - 1 = 10
"Look out! Another fireball!" Zaratina shouts and points, trying to divert the crowd's attention while she darts in the opposite direction.

The World's Most Interesting GM |

"Would you believe leprosy?" asks Blane bot .
bluff: 1d20 - 2 ⇒ (16) - 2 = 14
"How about mange?"
The party doesn't manage to get very far. Meanwhile...

The World's Most Interesting GM |

The guard comes on swinging his blade as Teag moves off.
longsword v Hallimir: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d8 + 2 ⇒ (1) + 2 = 3
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Hallimar
__ Teag
__ guard

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Assuming we cant see Hallimir while in the crowd still.
Taking on Aspect of a Monkey Kinda wanted a Rat option to maybe make a play off Blane, but dont think mouse would work.
Climb: 1d20 + 6 ⇒ (6) + 6 = 12
Giving up on trying to be jump onto the stage Arathorn decides to just start climbing over people and up onto the stage to get a chance to look out over the crowd.
Shouldn't yall be running away from the fire instead of hindering us.
And damn apparently the stage is never going to be reached at this rate.

The World's Most Interesting GM |

Assuming we cant see Hallimir while in the crowd still.
You can't see him easily because the crowd and the intervening merchant's booth. You could use a move action to make a perception check (DC 15) to see him if you want.
Hallimir's fire attack didn't aid (because of the low roll), and is probably causing the crowd to move a way from the flames, and press up against the stage.
Teag slips into the building behind him, not waiting to hear what Hallimir has to say.
It is the third and final round of the mini game, and the party score currently stands at 3/6.
Map (finally) updated.

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Hallimir dodges the Guard's slash darting around him whilst bluffing several attacks to confuse the guard.
Feint (Bluff): 1d20 + 5 ⇒ (11) + 5 = 16
Moving around the guard to avoid AoO
"you cannot beat me"

The World's Most Interesting GM |

Blanebot, realizing that no one ever listens to him when he isn't using magic to control them uses magic to charm the largest farm hand he can find to barrel his way through the crowd.
Score 4/6

The World's Most Interesting GM |

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Hallimar
__ Teag
__ guard

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As the Guard's sword strikes the ground, Hallimir takes advantage of the opening and Strikes at his exposed side.
Attack vs FF: 1d20 + 4 ⇒ (9) + 4 = 13 Assuming my feint succeeded
Damage: 1d10 + 3 ⇒ (6) + 3 = 9
Sneak Attack Damage: 1d6 ⇒ 1
Hallimir then moves swiftly around the building's entrance to cut off any escape route that Teag might try and use.
"Arathorn!!!! Call Atticus"

Guardsman, |

"Bloody 'ells!" The desperate, maddened guard throws himself at the nimble rogue.
longsword v Hallimir (CHARGE!): 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 damage: 1d8 + 2 ⇒ (6) + 2 = 8
Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Hallimar -8 hp
__ guard -10 hp

The World's Most Interesting GM |

Blanebot, realizing that no one ever listens to him when he isn't using magic to control them uses magic to charm the largest farm hand he can find to barrel his way through the crowd.
Score 4/6
As a side note, it is possible that Arathorn's player can score 2 successes on this the final round of the mini-game.

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Arathorn attempts to climb on the stage again and as he reaches the top hears Hallimir call out.
Climb: 1d20 + 6 ⇒ (15) + 6 = 21
Hells finally can move a little.
Move to the edge of the stage.
Upon seeing Hallimir fighting calls out pointing at the guard across from Hallimir.
Handle Animal: 1d20 + 6 ⇒ (19) + 6 = 25

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Can I assist either Blane or Zaratina up onto the stage then for the final attempt. If not will probably attempt to help douse the fire with my Create Water spell since I am currently unarmed and no armor.

The World's Most Interesting GM |

Hearing Arathorn's command moves forward to attack the guard.
Assuming the trip part doesn't take affect here since assuming he missed the bite?
Remarkably, by merely taking a chunk out of the man's leg, Atticus is able to make the man fall bleeding and senseless to the ground.
End Combat
The party finally manages to break free of the crowd many of whom seem a bit confused as to what is going on, or are still putting out their loved ones.
And End Mini-Game - Congratulations! You all won the coveted Participation Award! Hooray!
Map updated.
The door to the shop Teag entered is locked. What would you like to do?

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Bleeding and sore, Hallimir stumbles over to the locked door and takes a moment to examine it.
Hanging his head for a moment Hallimir looks at the party "Some help with these wounds would be appreciated....I'm going to have a look at this lock"
Hallimir then gets out his Thieves tools and starts to work on the door.
Disable Device, Take 10: 10 + 8 + 2 = 20

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Zaratina hurries to where Hallimir deposited their equipment and begins to gird herself for battle. "Taking them on by yourself? So brave!" she says and chuckles at the half-elf.

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Arathorn looks over the crowd and casts Create Water over the worse of the fire still burning. Then Hustles over to the equipment and starts preparing to follow Teag before casting CLW on Hallimir.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Thanks for getting out stuff back Hallimir.
Turns to Atticus.
Good boy. Rubbing Atticus's head.
Going to just take 10 on the Handle animal for that command.

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Zaratina hurries to where Hallimir deposited their equipment and begins to gird herself for battle. "Taking them on by yourself? So brave!" she says and chuckles at the half-elf.
"Not really...I knew when he ran that he was a coward...and I could not risk him slipping away with the scepter. Figured he would surrender actually." says Hallimir without looking up from his work.
"And as for the guard,well...I knew I had Atticus to back me up" he continues as he ruffles the fur on Atticus' head with a half a smile.

The World's Most Interesting GM |

Atticus: 1d20 + 2 ⇒ (18) + 2 = 20
Blane: 1d20 + 9 ⇒ (6) + 9 = 15
Hallimir: 1d20 + 6 ⇒ (7) + 6 = 13
Zaratina: 1d20 + 4 ⇒ (11) + 4 = 15
1d20 + 1 ⇒ (5) + 1 = 6
Atticus leads the party through the building and out he back after Hallimar opens the door. Teag's trail leads to the stable house next to the north gate the party entered the day before. The stable doors are open and a carriage loaded with furniture, pieces of art and sacks of smaller items sits just inside with pair of horses tethered to it and ready to go. Teag himself is attempting to jam a full-size gilt harp into one of the carriage doors. Upon seeing the party approach he tries the rod on them one more time before giving up and pulling a scroll.
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Blane
__ Arathorn / Atticus
__ Hallimar
__ Teag

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Moved Atticus to the front of the group since he was tracking when we went through the gate.
While readying his bow Arathorn moves forward and attempts to talk Teag down a little.
Doubt this will work.
Diplomacy: 1d20 - 2 ⇒ (14) - 2 = 12
Give us the scepter and walk away Teag before anyone else gets hurt.
For when the diplomacy likely fails.
Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 ⇒ 2
Atticus Flank
Handle Animal: 1d20 + 6 ⇒ (3) + 6 = 9
Guess this means he doesn't do anything? Also as a free action will give Atticus the Aspect of the Bull for +2 strength as a swift action.

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"I might kneel above you," Zaratina rushes across the lawn, readying her trident to strike.
Tree got in the way of my charge.
Double Move

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Hallimir follows closely behind Zaratina, moving up next to Teag.
"I told you this would get Messy Teag!"
Double move making sure to avoid AoO

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Not sure if this is an option but going to have Atticus misunderstand the trick since I failed the check and have a random option from his list to be performed.
Trick: 1d7 ⇒ 5
Guard
So guess he would be guarding me if that is how you want to play it otherwise not sure if you would rather just have it where he loses his action this round.

The World's Most Interesting GM |

Not sure if this is an option but going to have Atticus misunderstand the trick since I failed the check and have a random option from his list to be performed.
Technically it is not an option. Atticus would continue doing whatever he was doing until he could not reasonably do so. So if he leads you all to Teag, he sits back and waits for his treat, unless Arathorn can manage a handle animal check. Remember too, that you get to make those for free for tricks he knows so if you fail a check you can instead fall back on using Arathorn's other actions to make more attempts.

The World's Most Interesting GM |

Blane rushes forward.
Teag takes a step back and intone the words written upon the unfurled scroll he holds out a arm's length one-handed.
Suddenly the ground and grass beneath Hallimar, and Zaratina becomes slick as ice!
Hallimar and Zaratina - Reflex save DC 11 or fall prone. Moving across the grease could prove difficult (see link).
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Blane
__ Arathorn / Atticus
__ Hallimar
__ Teag
Map updated.