World's Most Interesting Silverhex Chronicles (002) [PFS Standard] (Inactive)

Game Master Great Green God

Team 002:
Perception
[dice=Arathorn]1d20+5[/dice]
[Dice=Atticus]1d20+1 [/dice]
[dice=Blane]1d20+3[/dice]
[dice=Hallimir]1d20+6[/dice]
[dice=Zaratina]1d20-1[/dice]

Initiative
[dice=Arathorn]1d20+3[/dice]
[Dice=Atticus]1d20+2 [/dice]
[dice=Blane]1d20+9[/dice]
[dice=Hallimir]1d20+6[/dice]
[dice=Zaratina]1d20+4[/dice]

Sense motive
[dice=Arathorn]1d20+3[/dice]
[Dice=Atticus]1d20+1 [/dice]
[dice=Blane]1d20+0[/dice]
[dice=Hallimir]1d20+4[/dice]
[dice=Zaratina]1d20-1[/dice]


851 to 891 of 891 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Liberty's Edge

Male Elf Hunter (1) | HP 8/8 | AC 17 T 13 FF 13 CMB +2 CMD +15 | F +2 R +5 W +3 | Init. +3 | Spells 1st 2/2

Once she throws down her weapon Arathorn quickly calls Atticus to Heel. After Atticus comes over, Arathorn also takes a little time to treat/dress the scratch that the woman dealt to his companion.

Take 10 to Heal giving 17 total.

Well if we are to believe your accusations we would dare a lot, but to get back on task guessing you killing the favored son didn't disarm the trap huh.

Looking thoughtful and speaking partly to himself and partly to the group.

Still thrown with the accent if he meant son or sun...Any other ideas?

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none
Arathorn Vallar wrote:

Still thrown with the accent if he meant son or sun...Any other ideas?

Hallimir looks up at Arathorn in response.... "Sun....as in 'when the last Sun falls here'....as in the last light of day..."

Hallimir then looks over to the stone bust seeing that it is bathed in shadow from another mausoleum and lightly taps his head with his palm in a moment of epiphany.

I was wandering why that was on the map

"We need to get the last light of day to fall on the statue

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

"well if that is the case maybe we could drag it out of the shadow i do have a rope and if the woman's horse cant drag it then i could go get my pony and maybe between the two of them they could move it out of the shadow?"


Hallimir Duskrin wrote:
Arathorn Vallar wrote:
Still thrown with the accent if he meant son or sun...Any other ideas?

Hallimir looks up at Arathorn in response.... "Sun....as in 'when the last Sun falls here'....as in the last light of day..."

Hallimir then looks over to the stone bust seeing that it is bathed in shadow from another mausoleum and lightly taps his head with his palm in a moment of epiphany.

Lady Rhiannon looks shocked, and then feverishly elated.

"Ai on-lee requiyaire what eez mon fami-lee's by right. Givé me le chalice ét you can 'ave whatevair othair treasures remain."

Hallimir Duskrin wrote:
"We need to get the last light of day to fall on the statue

The high falcon-clad monument dedicated to Tullivor's enemies, the Sarvio family, casts its shadow over the bust blotting out the rapidly waning light.

Blane Bonesnatcher wrote:
"well if that is the case maybe we could drag it out of the shadow i do have a rope and if the woman's horse cant drag it then i could go get my pony and maybe between the two of them they could move it out of the shadow?"

The big stone bust and plinth are secured to the stone walkway. It would probably take a team of horses to drag it out without somehow freeing the granite and bronze statue from the ground first.

That and dusk is nearly at an end. Already the sky is deepening and stars can be seen in the east.

What do you want to do?

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Hallimir thinks for a mement before abruplty placing down his pack and retrieving a mirror.

"I knew this would come in handy one day"

He then takes the mirror and holds it up to the fading light, trying to reflect the last rays towards the statue efore they are plunged into the darkeness of night.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

There's a click from the mausoleum door.


No really, there was a click.

"Haha! Zé treasure eez mi- urs!" exalts Lady Rhiannon

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

Zaratina steps forward to attempt to open the heavy door.

Liberty's Edge

Male Elf Hunter (1) | HP 8/8 | AC 17 T 13 FF 13 CMB +2 CMD +15 | F +2 R +5 W +3 | Init. +3 | Spells 1st 2/2

Sorry for the delay going to go back in time slightly after Hallimir shines light on the statue.

Following the light from the mirror; Arathorn has a nagging thought in his head.

Hallimir what did you say earlier about the body?

Either way approaching the horse he attempts to take the reins and lead the horse over to the tree to the north of the central statue.

Keeping up a gentle conversation in a soothing voice usually repeating some fragment of the following.

Easy now boy just going to tie you up over here out of the way.

Turning to the crazy woman.

Will just put your weapons over here with your horse until we are both satisfied and leave this town.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Hallimir looks at Arathorn "the body is that of the youngest Tullivor. Our friend over here mentioned it when accusing us of the murder."

Hallimir then stores the mirror back in his pack then follows Zaratina closely into the mausoleum.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The gate swings aside easily allowing the party entry.

There is no map of the inside, but who is going in?

The mausoleum contains five sarcophagi bearing the names of the Tullivors interred within. Above Laban’s casket, a big gleaming tapestry depicts the Tullivor crest and the family motto: “Never in Shadow.

Liberty's Edge

Male Elf Hunter (1) | HP 8/8 | AC 17 T 13 FF 13 CMB +2 CMD +15 | F +2 R +5 W +3 | Init. +3 | Spells 1st 2/2

Looking up briefly at Hallimir's reply, he takes a few seconds before replying.

Think you said more than that but was a little distracted trying to follow the tracks after looking at the wounds briefly without much luck.

Also, me and Atticus will stay out here we don't care much for going into a tomb and someone needs to keep an eye out...Wonder should we move the body into the mausoleum with the rest of his kin?

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

Zaratina lights a torch and heads into the crypt.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Hallimir cautiously follows Zaratina into the crypt. As he walks in he sniffs the air and curls up his nose.

"bahh, musty"

Hallimir looks around the crypt for anything that could be valuable or considered a treasure.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Arathorn Vallar wrote:

Turning to the crazy woman.

Will just put your weapons over here with your horse until we are both satisfied and leave this town.

"But of cursé you smél-lee peasent. Zo long as le grail eez mine." She stows the crossbow in one her saddlebag, and limps her way to the tomb.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Hallimir Duskrin wrote:

Hallimir cautiously follows Zaratina into the crypt. As he walks in he sniffs the air and curls up his nose.

"bahh, musty"

Hallimir looks around the crypt for anything that could be valuable or considered a treasure.

Compared to the exterior with its flourishes and badger gargoyles, the interior quite sparse.... In fact, even the stone sarcophagi are rather plain.

1d20 ⇒ 21d20 ⇒ 2


"Whaire eez eet? Whaire eez la treasuré?" Rhiannon demands.

1d20 + 3 ⇒ (5) + 3 = 81d20 ⇒ 17

"Open le coffins."

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

"I think the contents of the tomb were oversold," Zaratina remarks to their 'helpful' prisoner. "Certainly worth your murdering someone."

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Hallimir walks over and inspects the Tapestry. "I wonder if this coud be the treasure Ulisha Mentioned..."

Appraise: 1d20 ⇒ 13

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Blane not caring to disturb the dead will stand by the entrance to the mausoleum where he can help Arathorn keep watch but can also help if things go south inside.

"from the sounds of it it seems that tapestry is the only thing that is in here beside some old bones. just grab it hallimir and let us depart this place."

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

"Or we could just use the money from ransoming the mouthy, murdering noble," Zaratina suggests.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Hallimir can't tell how much the (10'x10' 100 pound) tapestry might fetch, but it is woven with traceries of silver and gold thread.


"Zat cannot bé all! Whaire eez la grail? Eet must be haire!"

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none
Lady Rhiannon wrote:
"Zat cannot bé all! Whaire eez la grail? Eet must be haire!"

Noting the silver and gold thread, Hallimir turns to Rhiannon trying not to make it obvious that he has noticed it.

"Apparently not, my dear. It seems that we have both been deceived but the rumours of the trasures kept here. Most likley spread to inflate the ego's of yet another pompus noble family.

"But in the interest of making amends for my friend's...transgretions," Hallimir glances over at Blane, "We will take this tapestry, which is clearly designed to further inflate their ego's. It will leave their Mausoleum dank and bare, marking your family's as the most grand in the city and we can leave this place as allies. Allies who could be of great use to each other in the future."

diplomacy: 1d20 + 5 ⇒ (14) + 5 = 19

FYI, I am going to try for a SC faction goal

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

"Allies? Hallimir, she murdered some poor boy," Zaratina says.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Hallimir shoots Zaratina a look as if to say 'shut up, I'm trying to distract her' "yes...well, there is that little problem. Perhaps if you were to agree to support certain groups and causes within the Inner sea, this tragedy can be put down to a meer unfortunate mugging by some poor wayward soul."


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

dice:
Arathorn: 1d20 + 3 ⇒ (7) + 3 = 10
Atticus: 1d20 + 2 ⇒ (12) + 2 = 14
Blane: 1d20 + 9 ⇒ (3) + 9 = 12
Hallimir: 1d20 + 6 ⇒ (13) + 6 = 19
Zaratina: 1d20 + 4 ⇒ (19) + 4 = 23
1d20 + 1 ⇒ (11) + 1 = 12

Hallimir Duskrin wrote:
FYI, I am going to try for a SC faction goal

Gutsy, considering she is still carrying your arrow in her leg. Probably not going to happen with this particular noble.

Eyes locked on the tapestry, face red and twisted with hate, Rhiannon makes to move forward.

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Hallimir

__ Rhiannon -18 hp

Map updated.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

She grabs for the hilt of her boot knife as she goes.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none
The World's Most Interesting GM wrote:

Gutsy, considering she is still carrying your arrow in her leg. Probably not going to happen with this particular noble.

As Rhiannon moves to grab her knife Hallimir lunges forward and attempts to restrain her.

grapple: 1d20 + 2 ⇒ (11) + 2 = 13

It was worth a shot noting that I had been trying to de-escalate the situation the whole time. Also, was hoping she wouldn't notice that the tapestry was valuable.

Liberty's Edge

Male Elf Hunter (1) | HP 8/8 | AC 17 T 13 FF 13 CMB +2 CMD +15 | F +2 R +5 W +3 | Init. +3 | Spells 1st 2/2

Just checking in and after a round will probably roll perception checks for me and Atticus to see if there are any sounds to alert me to the fight in the crypt.

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

"You're not a quitter," Zaratina says as she steps around and stabs at the woman's legs.

Trident: 1d20 + 5 ⇒ (16) + 5 = 21
P: 1d8 + 4 ⇒ (3) + 4 = 7


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Zaratina wrote:

"You're not a quitter," Zaratina says as she steps around and stabs at the woman's legs.

Rhiannon falls bleeding to the stone tile floor.

END COMBAT

The big tapestry does seem to be the only thing of any obvious worth (out in the open at least).

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

Zaratina shakes the blood off of the tines of her trident. "Hmph."

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

As Rhiannons body falls to the floor, Hallimir looks at Zaratina.

"She could have been useful...anyway, let's get this Tapestry to Ulisha."
With that Hallimir starts to pull the tapestry off the wall.

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

"I don't think she's dead yet," Zaratina says. "But better her than you."

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none
Zaratina wrote:
"I don't think she's dead yet," Zaratina says. "But better her than you."

Hallimir glances back at Rhiannon bleeding on the floor and sighs,

he then bends down, rips some strips from her clothing and wraps her wounds as best as he can to stem the bleeding.

heal: 1d20 ⇒ 18

"There, she shouldn't bleed out now. Can we just get this Tapestry out of here before any guards show up"

Unless anyone really wants to do anything else, I think we are probably done


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Grabbing the tapestry the party rushes out of the tomb and back their lodgings.

Ulisha's hideout (if she is still there after all this time) is a few miles outside of the town.

I'll move us to the end game unless anyone else has something to do before then tomorrow.

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

nope ok with end game

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Happy to finish up here. Thanks for a good game Guys


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The group heads out to rainy Daggermark the next day from thence to Ulisha's hideout in the hills. The treasure-seeker seems haggard after months living in a cave and is immediately greatful to see them back agian.

Making the trade for the artifact sickle--the Silverhex, the party is free to return to Absalom, (Janira left word she was heading back monthes ago) and Ulisha makes ready to head into town and pay off the bounty upon her head.


"Well it's been fun. See you all around if you're ever back this way."

The End

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