World's Most Interesting Silverhex Chronicles (002) [PFS Standard] (Inactive)

Game Master Great Green God

Team 002:
Perception
[dice=Arathorn]1d20+5[/dice]
[Dice=Atticus]1d20+1 [/dice]
[dice=Blane]1d20+3[/dice]
[dice=Hallimir]1d20+6[/dice]
[dice=Zaratina]1d20-1[/dice]

Initiative
[dice=Arathorn]1d20+3[/dice]
[Dice=Atticus]1d20+2 [/dice]
[dice=Blane]1d20+9[/dice]
[dice=Hallimir]1d20+6[/dice]
[dice=Zaratina]1d20+4[/dice]

Sense motive
[dice=Arathorn]1d20+3[/dice]
[Dice=Atticus]1d20+1 [/dice]
[dice=Blane]1d20+0[/dice]
[dice=Hallimir]1d20+4[/dice]
[dice=Zaratina]1d20-1[/dice]


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Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Woops, got my wires crossed there. Zaratina

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

i will update it this weekend if i can get to it sooner i will. And a 15 will not hit me with my mage armour on.

-Posted with Wayfinder


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Blane Bonesnatcher wrote:
i will update it this weekend if i can get to it sooner i will. And a 15 will not hit me with my mage armour on.

Don't forget flat-footed.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Giant (medium-sized) Shroudweaver! (Surprise round actions only)
__ Airyn (Surprise round actions only, Corrected! Thanks!)
__ Zaratina

__ Giant (medium-sized) Shroudweaver!
__ Hallimar
__ Airyn
__ Blane -2 hp

Map updated

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Airyn acted. He studied the shroudweaver that bit Blane.

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

Zaratina jumps out of the tree, trusting the sylph to do something magical--to a point. She prepares to roll with the fall.

Acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15

Then she stands. Or draws her trident, if Feather Fall took effect.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Zaratina wrote:
Zaratina jumps out of the tree, trusting the sylph to do something magical--to a point.

Airyn does indeed do something magical and Zaratina reaches the forest floor in short but safe order.

Zaratina, basically you have used a move action's worth of time. You still have a standard action available.

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

Zaratina, landing much more safely than she had hoped, readies her trident to strike any emerging threats.

Readied Attack:

Trident: 1d20 + 5 ⇒ (18) + 5 = 23
Trident: 1d8 + 6 ⇒ (5) + 6 = 11

AC is less 2 shield AC currently.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

shroudweaver bite v Blane (v flat-footed, higher ground): 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8

The spider snaps its complicated mouth-parts again, but Blane rolls out of the way.

Blane, still need a Fort/poison save (DC 14).

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Giant (medium-sized) Shroudweaver! (Surprise round actions only)
__ Airyn (Surprise round actions only, Corrected! Thanks!)
__ Zaratina
__ Giant (medium-sized) Shroudweaver!
__ Hallimar
__ Airyn
__ Blane
-2 hp

Map updated

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

fort save: 1d20 + 2 ⇒ (13) + 2 = 15

"ouch that hurt you blasted eight legged freak."

action:
blane will do a full withdrawl.

-Posted with Wayfinder

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Airyn steps into the space formerly occupied by Blane and swings at the shroudweaver with his sickle.

"The creatures of this world are not so very friendly."

Attack: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Taking a wide birth around the spider, Hallimir moves into a flanking position and slashes as the beast with his Curve Blade.
"Die you foul beast"

30ft move avoiding AoO
Attack with ECB, Flanking: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Slashing Damage: 1d10 + 2 ⇒ (5) + 2 = 7

-Posted with Wayfinder

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

"Thanks for the assist, Airyn," Zaratina says and then adds, "You don't have any predators where you're from?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Blane ducks away while Hallimir slashes, but the horrible arachnid is as quick as a viper and recoils. Airyn though has more luck scoring a gash along the creature's flank.

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina

__ Giant (medium-sized) Shroudweaver! -8 hp
__ Hallimar
__ Airyn
__ Blane -2 hp

Map updated

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

Zaratina moves to the giant spider and tries to pin it with her trident.

Actions:

Move: Move 15 ft
Standard: Attack

Dice:

Trident: 1d20 + 5 ⇒ (9) + 5 = 14
P: 1d20 + 6 ⇒ (19) + 6 = 25

Apologies, all. I missed the prompt when I checked yesterday.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Zaratina wrote:
Zaratina moves to the giant spider and tries to pin it with her trident.

Zaratina, I think you might have skipped over one or two important points I sent you in last night's PM. Now while appreciate the fact you are using your weapon 2-handed for the strength damage bump, you do not get to use a d20 for your damage die. Like I said, Zaratina's character page clearly says it is a d18....? Okay, that doesn't really seem right either. Since it is not really possible to get a total of 25 points of damage out of a d8 + 6, I'm gonna have to reroll that.

regular-size trident damage: 1d8 + 6 ⇒ (5) + 6 = 11

Hallimir Duskrin wrote:

Taking a wide birth around the spider, Hallimir moves into a flanking position and slashes as the beast with his Curve Blade.

"Die you foul beast"

Hallimir, I'm not exactly sure how you got on top of a 100' tall tree, but I'm pretty sure you can't reach the spider from there--even with a curve blade. Unless you are a dryad it's not really possible to be where you want to be because of the tree trunk. Hallimir's going to miss regardless so not harm no foul.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The shroudweaver spits and hisses and then seems to fold up around Zaratina's trident which pins it to the tree.

As relief floods into the party, a glob of silken netting splats onto the ground inches away from Blane--a web dropped by a second spider 30' above the forest floor.

web v Blane (touch): 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Second (smaller) Shroudweaver!!
__ Hallimar
__ Airyn
__ Blane
-2 hp

Map updated

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

ah sorry about that. Didnt even see the tree in that space (problem with using a phone...small screen), Ill pay a bit closer attention and in that case the last legal spot I could have reached is just to the right of that tree so Ill start there.

Seeing the web drop from the canopy, Hallimir drops his curve blade and draws his shortbow. "There's no way I'm getting bitten by another bug". He then fires at the spider.

Shortbow: 1d20 + 4 ⇒ (17) + 4 = 21
Damage, cold iron: 1d6 ⇒ 4

-Posted with Wayfinder

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Airyn moves next to Blane, carefully avoiding the knot of web, then attempts to get a better look at the remaining shroudweaver.

study target

"We have predators. Many birds of prey. Those are friendly enough. Or so I have read."

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Blane will move 20' and pull his light cross bow out.

-Posted with Wayfinder


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina

__ Second (smaller) Shroudweaver!!
__ Hallimar
__ Airyn
__ Blane -2 hp

Map updated

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

Oh. Sorry. I read and replied to the PM on my phone, trapped in a car with a 3 year old repeatedly shouting "Mommy!" while my wife went to grab orange juice.

"Another one?" Zaratina asks rhetorically as the second spider appears.

She moves to the base of the tree, drawing a javelin out of her quiver as she moves, and hurls it at the smaller spider.

Actions:

Move: Move 15 ft and draw weapon
Standard: Ranged attack

Dice:

Javelin, PBS, STS: 1d20 + 5 ⇒ (5) + 5 = 10
P, PBS, STS: 1d6 + 7 ⇒ (6) + 7 = 13


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Zaratina throws her javelin nearly straight up. It breaks through the web and foliage disappearing for a moment before plummeting back down covered in cobweb.

The spider itself (wounded for 4 by Hallimir) withdraws back into the higher reaches of the tree.

END COMBAT(?)

What do you do?

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

"we should go harvest what we can from the dead spider." blane will move over to the dead spider.
what do i need to try and remove the glands and web stuff out of it.

-Posted with Wayfinder

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Hallimir movesover to the tree containing the Egg sack and climbs up.

climb: 1d20 + 2 ⇒ (17) + 2 = 19

Once he reaches the top he cuts the egg Sack out of the tree.

"There should also be plenty of adhesive on this egg sack"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Hallimir Duskrin wrote:

Hallimir movesover to the tree containing the Egg sack and climbs up.

Once he reaches the top he cuts the egg Sack out of the tree.

"There should also be plenty of adhesive on this egg sack"

Remember it is actually one dice roll per move action to climb. You have time and can just take 10 to suceed, even on an accelerated climb.

The PCs may also try to collect a silk gland from a spider corpse with a successful DC 15 Heal or Survival check. They may only attempt this check once for each corpse.

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

heal: 1d20 ⇒ 17 well here goes nothing anyone care to assist

-Posted with Wayfinder

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Second climb check: 1d20 + 2 ⇒ (19) + 2 = 21

-Posted with Wayfinder

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Airyn helps Blane collect the silk gland from the spider corpse.

Heal: 1d20 + 7 ⇒ (13) + 7 = 20


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Before Airyn can interject and tell the ratfolk witch that he has material plane medical training, Blane (reader of entrails that he probably is) begins extracting what everyone hopes is the spider's silk gland. To Airyn's surprise Blane manages the feat with only a modicum of gory entrails.

Hallimir, you don't have to roll. The Climb DC on the now knotted rope is only 5. Hallimir could 'accelerated climb', double move and be up there in 1 round by taking 10 twice. 'Take 10' + 2 - 5 (accelerated) = 7 vs DC 5; twice. I stress this mainly because Hallimir is a rogue, and climbing stuff is sort of a rogue's jam.

Eventually, Hallimir reaches the egg sack which is covered in the fresh spider silk. With the silk gland and the fresh silk from the egg sack the party may return to Daggermark and sell the alchemical ingredients--perhaps to Johannes Vox the Iobarian mentioned in Ulisha’s journal.

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

Zaratina tries to clean the sticky strands of webbing off of her javelin, waving her hand around to dislodge the aggressively adhesive threads.

"Did you guys cut a usable gland out?" she asks. "Yes? Excellent. Ah! Now it's in my hair!"

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

"dint worry when we get back a nice soak in a bath should do the trick for ya. As for me i dont mind being all dirty i do live in a swamp."
Blane puts the gland in a pocket of his tattered robe and starts making his way back.

-Posted with Wayfinder

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

"We should try to sell adhesive while it is fresh." Airyn checks that everyone is standing. "And I do not care to stay here."

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Hallimir carefully climbs down from the tree.

"Agreed Airyn, we will probably get the best proce for freshness. That being said, Ulisha's Journal does not inspire confidence in this Vox Character....perhaps we should ask around Daggermark for an alternative buyer first"

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

"Do you know anyone else in the business?" Airyn asks as he helps Hallimir descend.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Hallimir has a quick think about any contacts he may know of......

Knowledge (Local): 1d20 + 4 ⇒ (7) + 4 = 11

assuming an 11 is not high enough to inherently know someone.

"no one that I can think of at the moment, but I'm sure that some of the locals would be able to point us to an appropriate fence. We can ask around when we get back to Daggermark"

-Posted with Wayfinder

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

"I certainly don't," Zaratina says, now with each hand held up and strands of webbing and hair stuck to the palms.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Hallimir Duskrin wrote:

Hallimir has a quick think about any contacts he may know of......

assuming an 11 is not high enough to inherently know someone.

"no one that I can think of at the moment, but I'm sure that some of the locals would be able to point us to an appropriate fence. We can ask around when we get back to Daggermark"

No unfortunately Hallimir does not know of anyone off the top of his head that he could trade with. However once the party is back in town they can use Diplomacy to ask around (i.e. gather information), or others can make a trained Knowledge (local) to just know someone. Untrained characters do not know enough about Daggermark to even try to make the roll, and can only use Diplomacy.

It is growing dark. What do you want to do?

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

"perhaps we should make camp for the night.....it is a long trip back to daggermark....but I would advise leaving the forest first...or atleast getting away from these spider nests." Hallimir states whilst looking around cautiously.

-Posted with Wayfinder


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The group moves to the edge of the Shroudwood and makes camp.

Any big plans for the evening?

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Blane will help stand watch but then will go to bed to recover.

-Posted with Wayfinder

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

"Wake me up for morning watch" Airyn says as he lays out his bedroll.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Once camp is made. Hallimir draws his bow.

"I'll will return shortly.....we require food for the evening."

He then wanders into the Forest and attempts to find some game.

Survival: 1d20 ⇒ 8

He returns some time later with little to show for it.

"Hmmm, These Forests appear to be baren....did anyone else have any luck?"

He then sits down and retrieves some trail rations from his pack to stave off his hunger.

" Of course Blane, I will take the second watch.

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Survival: 1d20 + 7 ⇒ (18) + 7 = 25

"This kind of forest will have most edibles underground. You need to look for mushrooms and fallen nuts. There may be some young grasses, too."

Airyn takes Hallimir to forage for dinner.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

After a locally sourced dinner scrounged primarily by Airyn, the party settles down to sleep. With exception of a curious family of raccoons, the night passes without incident.

Heal up to your level's worth of hit points (or 1 as it is called) for resting. And, if you have the option, rejigger any spells or abilities you might want to.

The party makes it back to drizzly Daggermark that afternoon.

What would you like to do?

Dark Archive

"well i think we should look for a way to pawn these spider parts and adhesive. i think that if we cant find a viable option soon then we should look for the guy that was in the journal."

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

"perhaps....but lets see what we can find first...."

Knowledge (local) : 1d20 + 4 ⇒ (2) + 4 = 6

"well, I don't know of anywhere specifically we could find information, but this Tavern seems like a good place to start"

Hallimir walks into the tavern and enquires with the Barkeep and patrons ad to anyone who may be willing to make a deal.

Diplomacy (Gather info): 1d20 + 5 ⇒ (16) + 5 = 21

-Posted with Wayfinder


dice:
1d4 ⇒ 2

The figure behind the bar looks up at Hallimir from the concealing shadows of a thick hood. He waits for Hallimir to finish and then waves a bony hand toward the chalkboard drink menu hung above bar. At its top someone has scrawled the words: "Name you poison."

What's everyone else doing?

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Airyn sticks with Hallimir, or at least follows him to the tavern and enjoys a drink.

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

Zaratina stands at the bar. "Um. Ale?"

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