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i will update it this weekend if i can get to it sooner i will. And a 15 will not hit me with my mage armour on.
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The World's Most Interesting GM |

i will update it this weekend if i can get to it sooner i will. And a 15 will not hit me with my mage armour on.
Don't forget flat-footed.

The World's Most Interesting GM |

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Giant (medium-sized) Shroudweaver! (Surprise round actions only)
__ Airyn (Surprise round actions only, Corrected! Thanks!)
__ Zaratina
__ Giant (medium-sized) Shroudweaver!
__ Hallimar
__ Airyn
__ Blane -2 hp
Map updated

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Zaratina jumps out of the tree, trusting the sylph to do something magical--to a point. She prepares to roll with the fall.
Acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15
Then she stands. Or draws her trident, if Feather Fall took effect.

The World's Most Interesting GM |

Zaratina jumps out of the tree, trusting the sylph to do something magical--to a point.
Airyn does indeed do something magical and Zaratina reaches the forest floor in short but safe order.
Zaratina, basically you have used a move action's worth of time. You still have a standard action available.

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Zaratina, landing much more safely than she had hoped, readies her trident to strike any emerging threats.
Trident: 1d20 + 5 ⇒ (18) + 5 = 23
Trident: 1d8 + 6 ⇒ (5) + 6 = 11
AC is less 2 shield AC currently.

The World's Most Interesting GM |

shroudweaver bite v Blane (v flat-footed, higher ground): 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
The spider snaps its complicated mouth-parts again, but Blane rolls out of the way.
Blane, still need a Fort/poison save (DC 14).
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Giant (medium-sized) Shroudweaver! (Surprise round actions only)
__ Airyn (Surprise round actions only, Corrected! Thanks!)
__ Zaratina
__ Giant (medium-sized) Shroudweaver!
__ Hallimar
__ Airyn
__ Blane -2 hp
Map updated

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fort save: 1d20 + 2 ⇒ (13) + 2 = 15
"ouch that hurt you blasted eight legged freak."
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Airyn steps into the space formerly occupied by Blane and swings at the shroudweaver with his sickle.
"The creatures of this world are not so very friendly."
Attack: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

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Taking a wide birth around the spider, Hallimir moves into a flanking position and slashes as the beast with his Curve Blade.
"Die you foul beast"
30ft move avoiding AoO
Attack with ECB, Flanking: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Slashing Damage: 1d10 + 2 ⇒ (5) + 2 = 7
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The World's Most Interesting GM |

Blane ducks away while Hallimir slashes, but the horrible arachnid is as quick as a viper and recoils. Airyn though has more luck scoring a gash along the creature's flank.
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Giant (medium-sized) Shroudweaver! -8 hp
__ Hallimar
__ Airyn
__ Blane -2 hp
Map updated

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Zaratina moves to the giant spider and tries to pin it with her trident.
Move: Move 15 ft
Standard: Attack
Trident: 1d20 + 5 ⇒ (9) + 5 = 14
P: 1d20 + 6 ⇒ (19) + 6 = 25
Apologies, all. I missed the prompt when I checked yesterday.

The World's Most Interesting GM |

Zaratina moves to the giant spider and tries to pin it with her trident.
Zaratina, I think you might have skipped over one or two important points I sent you in last night's PM. Now while appreciate the fact you are using your weapon 2-handed for the strength damage bump, you do not get to use a d20 for your damage die. Like I said, Zaratina's character page clearly says it is a d18....? Okay, that doesn't really seem right either. Since it is not really possible to get a total of 25 points of damage out of a d8 + 6, I'm gonna have to reroll that.
regular-size trident damage: 1d8 + 6 ⇒ (5) + 6 = 11
Taking a wide birth around the spider, Hallimir moves into a flanking position and slashes as the beast with his Curve Blade.
"Die you foul beast"
Hallimir, I'm not exactly sure how you got on top of a 100' tall tree, but I'm pretty sure you can't reach the spider from there--even with a curve blade. Unless you are a dryad it's not really possible to be where you want to be because of the tree trunk. Hallimir's going to miss regardless so not harm no foul.

The World's Most Interesting GM |

The shroudweaver spits and hisses and then seems to fold up around Zaratina's trident which pins it to the tree.
As relief floods into the party, a glob of silken netting splats onto the ground inches away from Blane--a web dropped by a second spider 30' above the forest floor.
web v Blane (touch): 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Second (smaller) Shroudweaver!!
__ Hallimar
__ Airyn
__ Blane -2 hp
Map updated

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ah sorry about that. Didnt even see the tree in that space (problem with using a phone...small screen), Ill pay a bit closer attention and in that case the last legal spot I could have reached is just to the right of that tree so Ill start there.
Seeing the web drop from the canopy, Hallimir drops his curve blade and draws his shortbow. "There's no way I'm getting bitten by another bug". He then fires at the spider.
Shortbow: 1d20 + 4 ⇒ (17) + 4 = 21
Damage, cold iron: 1d6 ⇒ 4
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Airyn moves next to Blane, carefully avoiding the knot of web, then attempts to get a better look at the remaining shroudweaver.
study target
"We have predators. Many birds of prey. Those are friendly enough. Or so I have read."

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Blane will move 20' and pull his light cross bow out.
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The World's Most Interesting GM |

Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Second (smaller) Shroudweaver!!
__ Hallimar
__ Airyn
__ Blane -2 hp
Map updated

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Oh. Sorry. I read and replied to the PM on my phone, trapped in a car with a 3 year old repeatedly shouting "Mommy!" while my wife went to grab orange juice.
"Another one?" Zaratina asks rhetorically as the second spider appears.
She moves to the base of the tree, drawing a javelin out of her quiver as she moves, and hurls it at the smaller spider.
Move: Move 15 ft and draw weapon
Standard: Ranged attack
Javelin, PBS, STS: 1d20 + 5 ⇒ (5) + 5 = 10
P, PBS, STS: 1d6 + 7 ⇒ (6) + 7 = 13

The World's Most Interesting GM |

Zaratina throws her javelin nearly straight up. It breaks through the web and foliage disappearing for a moment before plummeting back down covered in cobweb.
The spider itself (wounded for 4 by Hallimir) withdraws back into the higher reaches of the tree.
END COMBAT(?)
What do you do?

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"we should go harvest what we can from the dead spider." blane will move over to the dead spider.
what do i need to try and remove the glands and web stuff out of it.
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Hallimir movesover to the tree containing the Egg sack and climbs up.
climb: 1d20 + 2 ⇒ (17) + 2 = 19
Once he reaches the top he cuts the egg Sack out of the tree.
"There should also be plenty of adhesive on this egg sack"

The World's Most Interesting GM |

Hallimir movesover to the tree containing the Egg sack and climbs up.
Once he reaches the top he cuts the egg Sack out of the tree.
"There should also be plenty of adhesive on this egg sack"
Remember it is actually one dice roll per move action to climb. You have time and can just take 10 to suceed, even on an accelerated climb.
The PCs may also try to collect a silk gland from a spider corpse with a successful DC 15 Heal or Survival check. They may only attempt this check once for each corpse.

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heal: 1d20 ⇒ 17 well here goes nothing anyone care to assist
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Second climb check: 1d20 + 2 ⇒ (19) + 2 = 21
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Airyn helps Blane collect the silk gland from the spider corpse.
Heal: 1d20 + 7 ⇒ (13) + 7 = 20

The World's Most Interesting GM |

Before Airyn can interject and tell the ratfolk witch that he has material plane medical training, Blane (reader of entrails that he probably is) begins extracting what everyone hopes is the spider's silk gland. To Airyn's surprise Blane manages the feat with only a modicum of gory entrails.
Hallimir, you don't have to roll. The Climb DC on the now knotted rope is only 5. Hallimir could 'accelerated climb', double move and be up there in 1 round by taking 10 twice. 'Take 10' + 2 - 5 (accelerated) = 7 vs DC 5; twice. I stress this mainly because Hallimir is a rogue, and climbing stuff is sort of a rogue's jam.
Eventually, Hallimir reaches the egg sack which is covered in the fresh spider silk. With the silk gland and the fresh silk from the egg sack the party may return to Daggermark and sell the alchemical ingredients--perhaps to Johannes Vox the Iobarian mentioned in Ulisha’s journal.

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Zaratina tries to clean the sticky strands of webbing off of her javelin, waving her hand around to dislodge the aggressively adhesive threads.
"Did you guys cut a usable gland out?" she asks. "Yes? Excellent. Ah! Now it's in my hair!"

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"dint worry when we get back a nice soak in a bath should do the trick for ya. As for me i dont mind being all dirty i do live in a swamp."
Blane puts the gland in a pocket of his tattered robe and starts making his way back.
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"We should try to sell adhesive while it is fresh." Airyn checks that everyone is standing. "And I do not care to stay here."

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Hallimir carefully climbs down from the tree.
"Agreed Airyn, we will probably get the best proce for freshness. That being said, Ulisha's Journal does not inspire confidence in this Vox Character....perhaps we should ask around Daggermark for an alternative buyer first"

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Hallimir has a quick think about any contacts he may know of......
Knowledge (Local): 1d20 + 4 ⇒ (7) + 4 = 11
assuming an 11 is not high enough to inherently know someone.
"no one that I can think of at the moment, but I'm sure that some of the locals would be able to point us to an appropriate fence. We can ask around when we get back to Daggermark"
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The World's Most Interesting GM |

Hallimir has a quick think about any contacts he may know of......
assuming an 11 is not high enough to inherently know someone.
"no one that I can think of at the moment, but I'm sure that some of the locals would be able to point us to an appropriate fence. We can ask around when we get back to Daggermark"
No unfortunately Hallimir does not know of anyone off the top of his head that he could trade with. However once the party is back in town they can use Diplomacy to ask around (i.e. gather information), or others can make a trained Knowledge (local) to just know someone. Untrained characters do not know enough about Daggermark to even try to make the roll, and can only use Diplomacy.
It is growing dark. What do you want to do?

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"perhaps we should make camp for the night.....it is a long trip back to daggermark....but I would advise leaving the forest first...or atleast getting away from these spider nests." Hallimir states whilst looking around cautiously.
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The World's Most Interesting GM |

The group moves to the edge of the Shroudwood and makes camp.
Any big plans for the evening?

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Blane will help stand watch but then will go to bed to recover.
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Once camp is made. Hallimir draws his bow.
"I'll will return shortly.....we require food for the evening."
He then wanders into the Forest and attempts to find some game.
Survival: 1d20 ⇒ 8
He returns some time later with little to show for it.
"Hmmm, These Forests appear to be baren....did anyone else have any luck?"
He then sits down and retrieves some trail rations from his pack to stave off his hunger.
" Of course Blane, I will take the second watch.

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Survival: 1d20 + 7 ⇒ (18) + 7 = 25
"This kind of forest will have most edibles underground. You need to look for mushrooms and fallen nuts. There may be some young grasses, too."
Airyn takes Hallimir to forage for dinner.

The World's Most Interesting GM |

After a locally sourced dinner scrounged primarily by Airyn, the party settles down to sleep. With exception of a curious family of raccoons, the night passes without incident.
Heal up to your level's worth of hit points (or 1 as it is called) for resting. And, if you have the option, rejigger any spells or abilities you might want to.
The party makes it back to drizzly Daggermark that afternoon.
What would you like to do?

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"perhaps....but lets see what we can find first...."
Knowledge (local) : 1d20 + 4 ⇒ (2) + 4 = 6
"well, I don't know of anywhere specifically we could find information, but this Tavern seems like a good place to start"
Hallimir walks into the tavern and enquires with the Barkeep and patrons ad to anyone who may be willing to make a deal.
Diplomacy (Gather info): 1d20 + 5 ⇒ (16) + 5 = 21
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Mysterious Hooded Figure |

The figure behind the bar looks up at Hallimir from the concealing shadows of a thick hood. He waits for Hallimir to finish and then waves a bony hand toward the chalkboard drink menu hung above bar. At its top someone has scrawled the words: "Name you poison."
What's everyone else doing?