World's Most Interesting Silverhex Chronicles (002) [PFS Standard] (Inactive)

Game Master Great Green God

Team 002:
Perception
[dice=Arathorn]1d20+5[/dice]
[Dice=Atticus]1d20+1 [/dice]
[dice=Blane]1d20+3[/dice]
[dice=Hallimir]1d20+6[/dice]
[dice=Zaratina]1d20-1[/dice]

Initiative
[dice=Arathorn]1d20+3[/dice]
[Dice=Atticus]1d20+2 [/dice]
[dice=Blane]1d20+9[/dice]
[dice=Hallimir]1d20+6[/dice]
[dice=Zaratina]1d20+4[/dice]

Sense motive
[dice=Arathorn]1d20+3[/dice]
[Dice=Atticus]1d20+1 [/dice]
[dice=Blane]1d20+0[/dice]
[dice=Hallimir]1d20+4[/dice]
[dice=Zaratina]1d20-1[/dice]


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Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Blane reaches into his pocket and pulls out the gland. "we also got a silk gland."
diplo: 1d20 - 2 ⇒ (20) - 2 = 18

-Posted with Wayfinder

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

yeah sorry guys...that was a really bad roll.

-Posted with Wayfinder


"Lemme see." Vanderpoof carefully inspects the merchandise, sniffing it, checking it for firmness and finally (and slightly nauseatingly) taste with the tip of her tongue.

"Sold." She says. Then quickly sifting her gaze between all the party members she turns around and ducks into a hidden stash somewhere in her coat. Vanderpoof produces a heavy drawstring coin purse. She hands it, and a number of large and small vials to Blane all while simultaneously snatching away the gland and the silk webbing.

The pouch contains 200 gp. The party also acquires two flasks of alchemist’s fire and three potions of cure light wounds. Note this equipment is only usable during the course of this adventure so it is best to use it before your own equipment. Those who partake should makes a special place for "mission gear" somewhere near their "combat" and "other gear" sections on the character sheet to keep track of it.

"I would give you more, but that's as much as I have to give in material goods. Maybe you'd like some choice bits of information I've got regarding a certain bit of treasure that may become available soon, hmm?"

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Airyn looks at the others, "It could not hurt while we are waiting for Ulisha." he shrugs, "Show her that we have some leads, as well."

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

"Why yes, we would most definitely be interested in this information. Please, continue..."

Hallimir states as he leans in slightly, clearly advertising his interest in the topic.

I will take one of Potions of CLW, but I am happy for others to take the Alchemist's Fire


“Fair’s fair. Unfortunately. There was this unappealing half-human (no offense) blathering about town about some important blade or sword or something she found. Moon-silver, Sliver-vex, or some such. Kept going on about its history to any who would listen.” The merchant leans in conspiratorially.

“Well, I have it from the horse’s mouth--literally, I'm a gnome, I can do that--that she won’t be needing whatever it is wherever she’s going.” The merchant draws a hand across her neck, making an unpleasant sound.

“The Vessels Between will be on her soon enough. You just need to go out there and grab that weapon once they’re through, and I happen to know where the camp is. So is it a deal?”

'Vessels Between'? Knowledge (local) DC 20:
The Vessels Between is the name of the assassins' guild in Daggermark.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Knowledge (Local) : 1d20 + 4 ⇒ (17) + 4 = 21

Hallimir recoils slightly at mention of the name.

"The vessels between!....do you know what she has done to draw the attention of the Assassins Guild? Either way, the location would be of great help....I believe we have an accord."

-Posted with Wayfinder


Hallimir Duskrin wrote:

"The vessels between!....do you know what she has done to draw the attention of the Assassins Guild? Either way, the location would be of great help....I believe we have an accord."

And by a margin of 1 to no one else voting they reach an accord. Side note this is often the same method we use in the United States to vote for our President so you know it works well.

"Okay, well you see she's hiding in an old cave near a place they used to call the Caves of Chaos back in the day when this here city was just a small keep on the borderlands of the Taldan Empire. Here I'll draw you a map."

What's the plan?

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

"Do you think we can ambush the assassins?" Zaratina asks Hallimir.

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

"i dont think she means that we need to go and attack assassins. i think she means that we should go see this half human and maybe we can get there before the assassins do.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Given that she doesn't know we are working with Ulisha, she is actually proposing that we can wait for the assassinst to take her out then we can strole in and grab the silverhex and sell it. Might be best to not tip her/the assassins off that we are working with Ulisha.

"Thank you for your time Ezmerlilly. This information may prove to be very valuable. You wouldn't happen to know how long before the assassins make this prize available, would you....we wouldn't want to interupt and become targets ourselves."

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Airyn nods his thanks.

Later:
"I suppose we must go and warn Ulisha of this danger."


Zaratina wrote:
"Do you think we can ambush the assassins?" Zaratina asks Hallimir.

Ezmerlilly looks perplexed.

Blane Bonesnatcher wrote:
"i dont think she means that we need to go and attack assassins. i think she means that we should go see this half human and maybe we can get there before the assassins do.

"Sure you could do that I guess."

Hallimir Duskrin wrote:
"Thank you for your time Ezmerlilly. This information may prove to be very valuable. You wouldn't happen to know how long before the assassins make this prize available, would you....we wouldn't want to interupt and become targets ourselves."

"Well, I suppose that if you waited to see her until tomorrow you would find her to be a grave woman. *snicker* I heard that in a play once."

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none
Ezmerlilly Vanderpoof wrote:
"Well, I suppose that if you waited to see her until tomorrow you would find her to be a grave woman. *snicker* I heard that in a play once."

"Indeed. once again, thank you for your time".

Hallimir turns and once out of eashot says to Airyn "Yes we should warn her. All this effort chasing her leads and errands will be of little use if we cannot obtain the Silverhex."

-Posted with Wayfinder


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

IS that the plan?

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

"Um..."

...yes?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Perhaps realizing that they may only have hours or minutes to prevent the assassination of their contact, the party makes their way on foot to the place marked on Ezmerlilly's map. They draw near the the so-called "Caves of Chaos" and then veer off into a narrow vale to find the lone cave marked on the map as the "Cave of the Unknown".

It is sunnier outside the city, late afternoon, and the shadows are growing long.

Map Updated.

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

"Well, let's hurry," Zaratina says as she heads up the trail.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

"Agreed" states Hallimir as he draws his curve blade.

"But we had best be cautious...those assissins could already be here"

AS Hallimir follows Zaratina up the path he makes sure to keep an good lookout.

Perception, take 10: 10 + 6 = 16

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Blane will also follow them up the trail keeping a look out for assassins.
percetion: 1d20 + 3 ⇒ (4) + 3 = 7

-Posted with Wayfinder


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The party doesn't see any assassins, but does see a bit of fire light from the cave ahead.

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

"guys i dont think we should just bulldoze on in there like some swamp beast. Maybe we shold stop short and call out."

-Posted with Wayfinder

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Hallimir nods at Blane in agreement, "ULISHA...are you there....we come as friends. We have your journal to prove who we are" Hallimir calls out in a non threatening, yet confident a tone.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

...

...

...

"If you be who you say you are, tell me the name of one of the deans at the Great Lodge!" Comes a the eventual reply from the cave.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none
Hallimir Duskrin wrote:

"Why yes, we would most definitely be interested in this information. Please, continue..."

Hallimir states as he leans in slightly, clearly advertising his interest in the topic.

I will take one of Potions of CLW, but I am happy for others to take the Alchemist's Fire

Given we may end up facing Assassins soon. Who has the other potion amd Alchemists fires?

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

"Dean Kreighton Shaine The Master of Scrolls...he sent myself and several others on our confirmation not long ago.
Ulisha, we have come to warn you"

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

i can take the alchemists fire as back up. But i have ways to heal.

-Posted with Wayfinder


"Oh?" A woman pokes her head out of the cave wielding a cast iron pot. "Hello."

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

"It depends on what year this is... there have been some deaths, returements, and resurrections."


Zaratina wrote:
"It depends on what year this is...."

"Did your friend bump their head?" The half-orc woman asks.


"Well come on up."

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none
Ulisha wrote:
Zaratina wrote:
"It depends on what year this is...."
"Did your friend bump their head?" The half-orc woman asks.

Hallimir shoots Zaratina a rather confused look as well. before proceeding into the cave with Ulisha.

"Ulisha, we have come with a warning. Someone has put a price on your head and the Assassins's Guild are on their way. Rumour around Daggermark is that you've been a little more than vocal about 'this place' and Silverhex. So either you have annoyed someone enough that they want you dead or you told the wrong people about Silverhex and now they want it. Irrespective, they know where you are.....we must leave."

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Ok so, I have 1 Potion CLW, Blane has 2x Alchemists Fire.
That leaves 2 x Potion CLW...@Aryn or @Zaratina...did you want them? Keep in mind we loose them at the end if they are not used so don't be shy about wasting them :-)

Grand Lodge

2 people marked this as a favorite.
230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

Zaratina stashes one of the potions of healing in her belt.

"...I'm just saying, it can be confusing," the warrior woman mutters to nobody in particular.

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Airyn takes the other CLW

Airyn nods at Zaratina, "Sorrina Westyr is making for an excellent Master of Spells, even for an oread."


Hallimir Duskrin wrote:
"Ulisha, we have come with a warning. Someone has put a price on your head and the Assassins's Guild are on their way. Rumour around Daggermark is that you've been a little more than vocal about 'this place' and Silverhex. So either you have annoyed someone enough that they want you dead or you told the wrong people about Silverhex and now they want it. Irrespective, they know where you are.....we must leave."

"Damn it! Right. Let me get my stuff--WAIT! If this is the Vessels Between we're talkin' about (stupid 'ferryman' allusion) they aren't going to stop. If we know they are coming perhaps we could arrange an ambush."

Vessels Between lore. Make one check (if able), and open all the spoilers that apply.

Knowledge (local) DC 15+:
The assassins of Daggermark are more affordable than other hired killers. They refer to themselves as the Vessels Between, as they take targets from life to death.

Knowledge (local) DC 20+:
The more one is willing to pay, the more highly trained the assassin he can hire. The guild doubles as a school for assassins in training, and even these neophytes are available for hire.

Knowledge (local) DC 25+:
Assassins sent on missions outside of the city often work in pairs so as to better protect one another.

Airyn Skystalker wrote:
Airyn nods at Zaratina, "Sorrina Westyr is making for an excellent Master of Spells, even for an oread."

"Who?"

dice:
Airyn: 1d20 + 7 ⇒ (8) + 7 = 15
Blane: 1d20 + 3 ⇒ (6) + 3 = 9
Hallimir: 1d20 + 6 ⇒ (4) + 6 = 10
Zaratina: 1d20 - 1 ⇒ (8) - 1 = 7

Map Updated.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none
Ezmerlilly Vanderpoof wrote:

“The Vessels Between will be on her soon enough. You just need to go out there and grab that weapon once they’re through, and I happen to know where the camp is. So is it a deal?”

'Vessels Between'? Knowledge (local) DC 20: ** spoiler omitted **

Hallimir Duskrin wrote:

Knowledge (Local) : 1d20 + 4 ⇒ (17) + 4 = 21

Hallimir recoils slightly at mention of the name.

"The vessels between!....do you know what she has done to draw the attention of the Assassins Guild? Either way, the location would be of great help....I believe we have an accord."

Given that I have already made a Knowledge roll for the Vessels Between, Do I just use that result?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This one is a second, more specific roll.

Grand Lodge

230524-10 | Female NG Human (Varisian) Fighter 1.1 | HP 14/14 | AC 18 T 12 FF 16 | F +5 R +2 W -1 | Init +4 | Perc -1 SM -1 | Speed 30 ft | Active Conditions: ---

"An ambush is a good idea," Zaratina says. "I'm terrible at hiding, though, so maybe I should hide inside the cave."

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

"im ok at huding but i need to be back away from the fighting as to give them mind tourcher."

-Posted with Wayfinder

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Blane moves over behind some rocks.
stealth: 1d20 + 7 ⇒ (8) + 7 = 15

-Posted with Wayfinder

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Knowledge(Local): 1d20 + 4 ⇒ (9) + 4 = 13

"Yes, an ambush would be ideal. Always best to strike from the shadows whilst your opponent least expects it" says Hallimir with a slight gleam in his eye at the suggestion.

"I shall hide over here and take them from behind once they approach the cave" he continues as he draws his Curve Blade in his off hand and a dagger in the other.

I am assuming that I don't take dual wielding penalties for throwing a dagger with my primary hand whilst holding another weapon in my off hand (ECB requires two hands to 'wield'). If I do then I will instead draw just my shorbow.

He then walks over and hides behind the large rocks, his form almost appearing to meld into the rock face.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Airyn nods and slips into the darkness of the cave.

Stealth: 1d20 + 6 ⇒ (7) + 6 = 13


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

dice:
Airyn: 1d20 + 7 ⇒ (2) + 7 = 9
Blane: 1d20 + 3 ⇒ (1) + 3 = 4
Hallimir: 1d20 + 6 ⇒ (11) + 6 = 17
Zaratina: 1d20 - 1 ⇒ (18) - 1 = 17

1d20 + 7 ⇒ (9) + 7 = 16
1d20 + 8 ⇒ (10) + 8 = 18

Later, just before dusk, Hallimar notices a figure creeping up the rough hillside keeping to the shadows.

Map updated.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Hallimimr looks over at blane and silently signals that someone is comming.

He remains hidden and readies to throw his dagger. I will attack with the dagger when they cross the line between the rocks and the cliff edge to the north-west of Hallimir (shown on the map).

Readied Thrown Dagger vs FF, 2 range penalties: 1d20 + 4 - 2 - 2 ⇒ (20) + 4 - 2 - 2 = 20 Crit Threat!
Roll to Confirm vs FF, 2 range penalties: 1d20 + 4 - 2 - 2 ⇒ (8) + 4 - 2 - 2 = 8

Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Crit Damage, if applicable: 1d4 + 2 ⇒ (2) + 2 = 4
Sneak Attack: 1d6 ⇒ 1

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

blane nods at hallimir and readys to evil eye when he hits the line.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

dice:
Airyn: 1d20 + 2 ⇒ (5) + 2 = 7
Blane: 1d20 + 9 ⇒ (2) + 9 = 11
Hallimir: 1d20 + 6 ⇒ (3) + 6 = 9
Zaratina: 1d20 + 4 ⇒ (17) + 4 = 21

1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 3 ⇒ (8) + 3 = 11
1d20 + 1 ⇒ (13) + 1 = 14

The man creeps slowly closer until he hits what Hallimir considers his sweet spot. Then just as Hallimir is about to loose his dagger, someone else interrupts him as an arrow whistles down at him and into the back of his thigh! Standing 10 feet above on a big rock is a crazed-looking halfling in an undertaker's outfit with a shortbow. He a loud noise like a whippoorwill, then nocks another arrow.

shortbow v Hallimir (favored enemy, point blank, v flat-footed): 1d20 + 7 + 2 + 1 ⇒ (14) + 7 + 2 + 1 = 24 damage: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Hallimir's dagger flies hitting the man on the edge of the path in the leg though not critically so.

tall assassin will save v evil eye: 1d20 + 5 ⇒ (17) + 5 = 22

Blane What stat are you targeting?

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Tall assassin -8 hp
__ Blane
__ Ulisha
__ Short assassin
__ Hallimar -5 hp
__ Airyn

Map updated


"Oh CRAP! It's the undertakers!"

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

-2 to atk rolls

-Posted with Wayfinder

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