Blane Bonesnatcher |
Blane reaches into his pocket and pulls out the gland. "we also got a silk gland."
diplo: 1d20 - 2 ⇒ (20) - 2 = 18
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Hallimir Duskrin |
yeah sorry guys...that was a really bad roll.
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Ezmerlilly Vanderpoof |
"Lemme see." Vanderpoof carefully inspects the merchandise, sniffing it, checking it for firmness and finally (and slightly nauseatingly) taste with the tip of her tongue.
"Sold." She says. Then quickly sifting her gaze between all the party members she turns around and ducks into a hidden stash somewhere in her coat. Vanderpoof produces a heavy drawstring coin purse. She hands it, and a number of large and small vials to Blane all while simultaneously snatching away the gland and the silk webbing.
The pouch contains 200 gp. The party also acquires two flasks of alchemist’s fire and three potions of cure light wounds. Note this equipment is only usable during the course of this adventure so it is best to use it before your own equipment. Those who partake should makes a special place for "mission gear" somewhere near their "combat" and "other gear" sections on the character sheet to keep track of it.
"I would give you more, but that's as much as I have to give in material goods. Maybe you'd like some choice bits of information I've got regarding a certain bit of treasure that may become available soon, hmm?"
Airyn Skystalker |
Airyn looks at the others, "It could not hurt while we are waiting for Ulisha." he shrugs, "Show her that we have some leads, as well."
Hallimir Duskrin |
"Why yes, we would most definitely be interested in this information. Please, continue..."
Hallimir states as he leans in slightly, clearly advertising his interest in the topic.
I will take one of Potions of CLW, but I am happy for others to take the Alchemist's Fire
Ezmerlilly Vanderpoof |
“Fair’s fair. Unfortunately. There was this unappealing half-human (no offense) blathering about town about some important blade or sword or something she found. Moon-silver, Sliver-vex, or some such. Kept going on about its history to any who would listen.” The merchant leans in conspiratorially.
“Well, I have it from the horse’s mouth--literally, I'm a gnome, I can do that--that she won’t be needing whatever it is wherever she’s going.” The merchant draws a hand across her neck, making an unpleasant sound.
“The Vessels Between will be on her soon enough. You just need to go out there and grab that weapon once they’re through, and I happen to know where the camp is. So is it a deal?”
Hallimir Duskrin |
Knowledge (Local) : 1d20 + 4 ⇒ (17) + 4 = 21
Hallimir recoils slightly at mention of the name.
"The vessels between!....do you know what she has done to draw the attention of the Assassins Guild? Either way, the location would be of great help....I believe we have an accord."
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Ezmerlilly Vanderpoof |
"The vessels between!....do you know what she has done to draw the attention of the Assassins Guild? Either way, the location would be of great help....I believe we have an accord."
And by a margin of 1 to no one else voting they reach an accord. Side note this is often the same method we use in the United States to vote for our President so you know it works well.
"Okay, well you see she's hiding in an old cave near a place they used to call the Caves of Chaos back in the day when this here city was just a small keep on the borderlands of the Taldan Empire. Here I'll draw you a map."
What's the plan?
Hallimir Duskrin |
Given that she doesn't know we are working with Ulisha, she is actually proposing that we can wait for the assassinst to take her out then we can strole in and grab the silverhex and sell it. Might be best to not tip her/the assassins off that we are working with Ulisha.
"Thank you for your time Ezmerlilly. This information may prove to be very valuable. You wouldn't happen to know how long before the assassins make this prize available, would you....we wouldn't want to interupt and become targets ourselves."
Ezmerlilly Vanderpoof |
"Do you think we can ambush the assassins?" Zaratina asks Hallimir.
Ezmerlilly looks perplexed.
"i dont think she means that we need to go and attack assassins. i think she means that we should go see this half human and maybe we can get there before the assassins do.
"Sure you could do that I guess."
"Thank you for your time Ezmerlilly. This information may prove to be very valuable. You wouldn't happen to know how long before the assassins make this prize available, would you....we wouldn't want to interupt and become targets ourselves."
"Well, I suppose that if you waited to see her until tomorrow you would find her to be a grave woman. *snicker* I heard that in a play once."
Hallimir Duskrin |
"Well, I suppose that if you waited to see her until tomorrow you would find her to be a grave woman. *snicker* I heard that in a play once."
"Indeed. once again, thank you for your time".
Hallimir turns and once out of eashot says to Airyn "Yes we should warn her. All this effort chasing her leads and errands will be of little use if we cannot obtain the Silverhex."
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The World's Most Interesting GM |
IS that the plan?
The World's Most Interesting GM |
Perhaps realizing that they may only have hours or minutes to prevent the assassination of their contact, the party makes their way on foot to the place marked on Ezmerlilly's map. They draw near the the so-called "Caves of Chaos" and then veer off into a narrow vale to find the lone cave marked on the map as the "Cave of the Unknown".
It is sunnier outside the city, late afternoon, and the shadows are growing long.
Map Updated.
Hallimir Duskrin |
"Agreed" states Hallimir as he draws his curve blade.
"But we had best be cautious...those assissins could already be here"
AS Hallimir follows Zaratina up the path he makes sure to keep an good lookout.
Perception, take 10: 10 + 6 = 16
Blane Bonesnatcher |
Blane will also follow them up the trail keeping a look out for assassins.
percetion: 1d20 + 3 ⇒ (4) + 3 = 7
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The World's Most Interesting GM |
The party doesn't see any assassins, but does see a bit of fire light from the cave ahead.
Blane Bonesnatcher |
"guys i dont think we should just bulldoze on in there like some swamp beast. Maybe we shold stop short and call out."
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Hallimir Duskrin |
Hallimir nods at Blane in agreement, "ULISHA...are you there....we come as friends. We have your journal to prove who we are" Hallimir calls out in a non threatening, yet confident a tone.
The World's Most Interesting GM |
...
...
...
"If you be who you say you are, tell me the name of one of the deans at the Great Lodge!" Comes a the eventual reply from the cave.
Hallimir Duskrin |
"Why yes, we would most definitely be interested in this information. Please, continue..."
Hallimir states as he leans in slightly, clearly advertising his interest in the topic.
I will take one of Potions of CLW, but I am happy for others to take the Alchemist's Fire
Given we may end up facing Assassins soon. Who has the other potion amd Alchemists fires?
Hallimir Duskrin |
"Dean Kreighton Shaine The Master of Scrolls...he sent myself and several others on our confirmation not long ago.
Ulisha, we have come to warn you"
Blane Bonesnatcher |
i can take the alchemists fire as back up. But i have ways to heal.
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Hallimir Duskrin |
Zaratina wrote:"It depends on what year this is....""Did your friend bump their head?" The half-orc woman asks.
Hallimir shoots Zaratina a rather confused look as well. before proceeding into the cave with Ulisha.
"Ulisha, we have come with a warning. Someone has put a price on your head and the Assassins's Guild are on their way. Rumour around Daggermark is that you've been a little more than vocal about 'this place' and Silverhex. So either you have annoyed someone enough that they want you dead or you told the wrong people about Silverhex and now they want it. Irrespective, they know where you are.....we must leave."
Hallimir Duskrin |
Ok so, I have 1 Potion CLW, Blane has 2x Alchemists Fire.
That leaves 2 x Potion CLW...@Aryn or @Zaratina...did you want them? Keep in mind we loose them at the end if they are not used so don't be shy about wasting them :-)
Zaratina |
2 people marked this as a favorite. |
Zaratina stashes one of the potions of healing in her belt.
"...I'm just saying, it can be confusing," the warrior woman mutters to nobody in particular.
Airyn Skystalker |
Airyn takes the other CLW
Airyn nods at Zaratina, "Sorrina Westyr is making for an excellent Master of Spells, even for an oread."
Ulisha |
"Ulisha, we have come with a warning. Someone has put a price on your head and the Assassins's Guild are on their way. Rumour around Daggermark is that you've been a little more than vocal about 'this place' and Silverhex. So either you have annoyed someone enough that they want you dead or you told the wrong people about Silverhex and now they want it. Irrespective, they know where you are.....we must leave."
"Damn it! Right. Let me get my stuff--WAIT! If this is the Vessels Between we're talkin' about (stupid 'ferryman' allusion) they aren't going to stop. If we know they are coming perhaps we could arrange an ambush."
Vessels Between lore. Make one check (if able), and open all the spoilers that apply.
Airyn nods at Zaratina, "Sorrina Westyr is making for an excellent Master of Spells, even for an oread."
"Who?"
Blane: 1d20 + 3 ⇒ (6) + 3 = 9
Hallimir: 1d20 + 6 ⇒ (4) + 6 = 10
Zaratina: 1d20 - 1 ⇒ (8) - 1 = 7
Map Updated.
Hallimir Duskrin |
“The Vessels Between will be on her soon enough. You just need to go out there and grab that weapon once they’re through, and I happen to know where the camp is. So is it a deal?”
'Vessels Between'? Knowledge (local) DC 20: ** spoiler omitted **
Knowledge (Local) : 1d20 + 4 ⇒ (17) + 4 = 21
Hallimir recoils slightly at mention of the name.
"The vessels between!....do you know what she has done to draw the attention of the Assassins Guild? Either way, the location would be of great help....I believe we have an accord."
Given that I have already made a Knowledge roll for the Vessels Between, Do I just use that result?
The World's Most Interesting GM |
This one is a second, more specific roll.
Blane Bonesnatcher |
"im ok at huding but i need to be back away from the fighting as to give them mind tourcher."
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Blane Bonesnatcher |
Blane moves over behind some rocks.
stealth: 1d20 + 7 ⇒ (8) + 7 = 15
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Hallimir Duskrin |
Knowledge(Local): 1d20 + 4 ⇒ (9) + 4 = 13
"Yes, an ambush would be ideal. Always best to strike from the shadows whilst your opponent least expects it" says Hallimir with a slight gleam in his eye at the suggestion.
"I shall hide over here and take them from behind once they approach the cave" he continues as he draws his Curve Blade in his off hand and a dagger in the other.
I am assuming that I don't take dual wielding penalties for throwing a dagger with my primary hand whilst holding another weapon in my off hand (ECB requires two hands to 'wield'). If I do then I will instead draw just my shorbow.
He then walks over and hides behind the large rocks, his form almost appearing to meld into the rock face.
Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
The World's Most Interesting GM |
Blane: 1d20 + 3 ⇒ (1) + 3 = 4
Hallimir: 1d20 + 6 ⇒ (11) + 6 = 17
Zaratina: 1d20 - 1 ⇒ (18) - 1 = 17
1d20 + 7 ⇒ (9) + 7 = 16
1d20 + 8 ⇒ (10) + 8 = 18
Later, just before dusk, Hallimar notices a figure creeping up the rough hillside keeping to the shadows.
Map updated.
Hallimir Duskrin |
Hallimimr looks over at blane and silently signals that someone is comming.
He remains hidden and readies to throw his dagger. I will attack with the dagger when they cross the line between the rocks and the cliff edge to the north-west of Hallimir (shown on the map).
Readied Thrown Dagger vs FF, 2 range penalties: 1d20 + 4 - 2 - 2 ⇒ (20) + 4 - 2 - 2 = 20 Crit Threat!
Roll to Confirm vs FF, 2 range penalties: 1d20 + 4 - 2 - 2 ⇒ (8) + 4 - 2 - 2 = 8
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Crit Damage, if applicable: 1d4 + 2 ⇒ (2) + 2 = 4
Sneak Attack: 1d6 ⇒ 1
The World's Most Interesting GM |
Blane: 1d20 + 9 ⇒ (2) + 9 = 11
Hallimir: 1d20 + 6 ⇒ (3) + 6 = 9
Zaratina: 1d20 + 4 ⇒ (17) + 4 = 21
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 3 ⇒ (8) + 3 = 11
1d20 + 1 ⇒ (13) + 1 = 14
The man creeps slowly closer until he hits what Hallimir considers his sweet spot. Then just as Hallimir is about to loose his dagger, someone else interrupts him as an arrow whistles down at him and into the back of his thigh! Standing 10 feet above on a big rock is a crazed-looking halfling in an undertaker's outfit with a shortbow. He a loud noise like a whippoorwill, then nocks another arrow.
shortbow v Hallimir (favored enemy, point blank, v flat-footed): 1d20 + 7 + 2 + 1 ⇒ (14) + 7 + 2 + 1 = 24 damage: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Hallimir's dagger flies hitting the man on the edge of the path in the leg though not critically so.
tall assassin will save v evil eye: 1d20 + 5 ⇒ (17) + 5 = 22
Blane What stat are you targeting?
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Zaratina
__ Tall assassin -8 hp
__ Blane
__ Ulisha
__ Short assassin
__ Hallimar -5 hp
__ Airyn
Map updated
Blane Bonesnatcher |
-2 to atk rolls
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