
Benedict the Clever |

I sent the GM a PM this morning.
If he just cannot do this anymore we might want to look for a replacement GM.

Benedict the Clever |

Shisumo said he might have to cut back to two or three times per week, but now it's been three weeks since he's posted.
What do you all think about recruiting another GM?

Benedict the Clever |

Jie? Amkarang?
Would you both be interested in continuing with a new GM?
I would really like to get back to a daily posting schedule if possible. Would that work for both of you?
I was also wondering how many the other table had as consistent posters. We could get two from there and have a six-fighter team.

Benedict the Clever |

I posted a recruitment thread and have one response so far.
link

Benedict the Clever |

Thank you!
We'll eventually need another PC to replace Lissa (who is long gone but being botted for this fight), I think.
Maybe invite DM Stalwart, who offered to run? I think the other table has too many players to merge.

DM Stalwart |

Hello! fatmanspencer reached out to me about joining up with the group, since you're down a player. I've got a couple ideas percolating, including a dedicated archer build (because they're just fun), but spencer mentioned that you all might need a cleric. So I'm checking on that with you, since it's my understanding that Shisumo's idea was to have an all-fighter team. Would anyone resent it terribly if I came in with a spellcasting class, or would the added versatility (and healing) be welcome?

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Welcome!
Honestly, I'd prefer to stay all fighter if at all possible. It makes the group a bit more unique.
Maybe a compromise? A custom archetype?
http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo-fight er-archetypes/child-of-war-fighter-archetype/
Change it to being divine. Switch out the eldrich armor training for lay on hands or channel like VMC would give.
Can then be a healer and Archer while keeping the fighter theme.

Chang Jie |

Hello DM Stalwart!
Jie is not planning to be a dedicated archer, instead I'm trying something different out. But she is primarily a mounted archer. She will go for as many ranged attacks and melee attacks as she can, but will not go for the charging feats until later. I for one am OK with you not playing a fighter, but as Grum pointed out it sort of goes contrary to our makeup.

Benedict the Clever |

Welcome aboard!
I would strongly prefer that you play a fighter.
An archer would be great. Now, you will be replacing our pseudo-healer, but there are several options for fighters to heal.
The Heal skill (possibly with Skill Unlocks).
The Fey Magic ability that Lissa had.
The Believer's Boon and Believer's Hands feats.
UMD (Half-elf with Arcane Training [witch or bard] for auto-UMD).
Eldritch Heritage (Celestial) or VMC sorcerer (comes online at level 3).
Minor Miracle (level 5).
Item Mastery feats.
All that said, this AP gives us an NPC healer and numerous potions. I don't mind Aubrin having the role she does.

Amélie L'Ovre |

Here's my archer, Amélie L'Ovre.
Amélie grew up in the fiercely proud nation of Andoran, hearing tales of its glorious revolution in which the country's founding fathers overthrew the diabolic rule of House Thrune of Cheliax. She wished she could have lived in those days, engaging in guerrilla warfare against the imperialist enemies, and joined the Andoran military when she came of age.
She quickly grew tired of waiting for a Chelish attack on the country, so she ultimately resigned once she learned that there were other countries yearning for freedom against invasive nations. The closest to Andoran was the country of Nirmathas, which suffered from repeated invasions by Molthune. She worked her way across Avistan until she finally arrived in Nirmathas, just in time for the Ironfang Invasion. It wasn't quite what she had expected when she arrived, but she was more than willing to lend her bow to the defense of a people set upon by a totalitarian force.

Benedict the Clever |

Looks good. The only thing I would suggest is that Survival is a very important skill in this AP (as the Players Guide notes). Even 1 rank will give you a +4 because of the class skill bonus.

Chang Jie |

Doing some quick planning here on the discussion thread. If we go after this supposed supply train we need to
1)Identify likely route
2)Identify good ambush site and likely time of arrival assuming they leave at dawn.
3)Jie's part of the ambush will be to take the time to take 20 on Stealth at the ambush site with Feng 1 move out of sight. She will be providing archery support.
4)When and if train arrives someone, (probably Benedict) needs to make the decision of whether it is within our ability to take.
5)Appropriate action taken, (ie withdraw or attack)
Not exactly sure how Benedict's bluff will play into this.

Benedict the Clever |

Benedict's idea is
1) Rehearse the Bluff. Simple believable story (hoping for a circumstance bonus), practiced well in Goblin. Would practice let him Take 10, since he wouldn't be making it up on the spot?
Taking the form of a lowly grunt,
"Sir, I was on this side of the bridge when the rebels destroyed it. I have tracked them to a place not far from here. Can you spare two or three warriors? I would engage them all on my own but some could escape. It should take no more than a quarter of an hour."
2) Grum, Amkarang, and Jie all Take 20 on Stealth to be well hidden in leaves about 100' off the road (well maybe Jie and Feng behind a rock outcrop). Some adepts too for their spells if possible (or their Aid Another bonuses). The other NPCs are working today, the adepts have neither Survival nor Handle Animal. But we are forging the survivors into a militia, so using them is appropriate here. I think Rhyna has Sleep.
3) Benedict hides behind a tree near the road, and as soon as he spots or hears a wagon (assuming that is how they transport supplies) he uses Alter Self to take the form of a hobgoblin for 2 minutes. I assume they won't want to dally with small talk so that should be enough time.
4) He steps out, makes his Bluff check. If they refuse to come he says "Fine. The glory will all be mine" and walks towards the party, then we attack. If they do come, he leads them into an ambush. Hopefully having their leader or toughest warrior walk between Grum and Amkarang for flanking. He'll turn on the hobgoblins at that point.
5) If the ones left to guard the wagon come to join the battle, we have a few rounds before they arrive. If they flee, we chase them down.

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Hey guys. I apologize for the lengthy absence. I've been dealing with some pretty serious health issues recently, and they've kept me away from a lot of things, but in particular I have had little time for the forums. I'm getting treatment now, but it's likely to be a long time before I'm back to where I should be. I am sorry for being gone with such little notice, and it's been a blast to play with all of you.

Benedict the Clever |

I understand. Sorry for your situation. Best wishes for your recovery.

Benedict the Clever |

I was waiting for Grum and/or Amkarang to weigh in on the plan, but if you want to move ahead we can.

Benedict the Clever |

Another game I am uses the Rule of Two. If two are in favor of a course of action with none opposed, then after 24 hrs the party does that thing.

Benedict the Clever |

This might have been a time for the Wookie Prisoner trick instead. But I've got ideas.
I can't figure out why they stopped where they did. They couldn't have seen us hidden in the woods from 200' down the road, and I don't think we have a spy in our midst. Just coincidence? Or maybe a caster with a familiar? We'll see.

Benedict the Clever |

Benedict is the only one interacting with the hobgoblins.
The others will respond if Benedict shouts an alarm, I think, but for right now we are trying to see if the Bluff works.
I'd rather move this along as fast as possible since I don't like being the only one with something to do.
If they see through the disguise and Benedict picks up on this, he'll shout an alarm to the party and regroup with them. That's why he's greeting them from a distance, so if they see through his disguise he may have some warning (unless they all beat his Sense Motive with a Bluff in return).
If they agree to send a couple of fighters to track down fugitives, he'll lead them to the party.
If they don't see through the disguise but just can't spare the fighters, he'll 'spot' the incoming bandits (e.g. the party) and shout an alarm to the hobgoblins, which is really the signal for the party to attack.
In no event will he let down his guard around them. Even if he thinks they have bought the Bluff, he won't let them surround him.
I really think he's covered all the angles decently well for this ploy, which is the character concept. I don't see any glaring flaws.
The rest of the party are all in light armor (and Jie is mounted) so they can close the distance quickly.

Benedict the Clever |

Jie and Amkarang still to go, hopefully can drop this one quickly.

Benedict the Clever |

You could be somewhat more proactive in getting us to post. Like if we all act and then the enemies, you don't have to wait for the enemies' turn for your next post. You could post the effects of Grum and Jie's turns and then say who has still to act. Momentum is absolutely key in PbP, and frequent posting helps sustain momentum.
Also, are you planning to use maps for any of the battles? I find it really helps with immersion, where our all-fighter group is doing tactical things like using cover, positioning, flanking, and so on.

Chang Jie |

Inventory is now over and my schedule has returned to normal.
Do we need to roll initiative, Stealth or just start shooting?
Just in case here's a Stealth roll
Stealth: 1d20 + 7 ⇒ (15) + 7 = 22

Benedict the Clever |

Now we have a map!
We can just keep using the old Google Slides document that Shisumo set up and linked at the top. As necessary, add new blank slides and then paste in the maps from the module, with icons for the bad guys and for us. With black boxes over things you don't want us to see (like unexplored areas).
It makes it a lot easier to understand what is going on.

Benedict the Clever |

Now that we have everybody checking in, can we try to keep the posting speed up?
In most games I am in, if it has been your turn for a period of time, you get botted. This is often 24 hours but we could do 48 to start.

Benedict the Clever |

The expectation value of foraging Survival checks for our 5 NPC Experts is 17.6 Provision Points. It's 16 if they all Take 10. We should also get almost 5 from the herd (it's 1 point every 3 days per animal). That's only 21-23 so far.
If the PCs work instead of exploring, our expectation value is 17.8, or 17 if we all Take 10.
On Handle Animal, we have 14 animals to herd. Split them three ways and three herders with +5, +5, and +4 can tend them by Taking 10. That leaves another 12 to try to gather new animals; 1 at +3, 9 at +4, and 2 at +5. The DC to gather a new animal is 16, so Taking 10 won't get any. Rolling should get almost half an animal per herder, for another 5 or so new animals.
None of this takes into account the new arrivals, of course.
I would prefer to spend a day foraging to build up our stocks, so we can move the camp tomorrow; those hoofprints have me nervous. But if you want to explore, we have the gains from the supply train.
We were at 36 provision points for a militia of 29. We gained 25 from the supply train, so up to 61, and although we'll now have more mouths to feed we'll also have more workers.
Do the horses from the supply train require provisions? How much?
Or can they graze?

Benedict the Clever |

Good point. One NPC to tend the horses.
Also: XP for the ettercap/spider fight and for the supply train fight?