Why Can't Fighters Have Nice Hobgoblins? Ironfang Invasion
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Stalwart
Oathday, 29 Sarenith, 4717
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Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1
Oh what a difference a letter or two can make.:) Although I'm sure there are some vicious viscous oozes out there.
Sadly, I don't think the gremlins are defeated, just driven back for the moment...
But if you want to fight some ooze gremlins, I can probably arrange that. I'm just such a generous sort! ;)
Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1
I think we'll pass on that. :)
Init +2 | HP 13/21 | AC: 21, T12, FF19 | Fort: +5 Ref: +2 Will: +2 (+2 vs death, +1 vs fear) | Perception +6 (LLV) Human Fighter 2 Melee: [dice=Glaive]1d20+3[/dice] [dice]1d10+4[/dice] Ranged: [dice=Sling]1d20+4[/dice] [dice]1d4+3[/dice]
The swarm of ooze vampire gremlins can wait I think.
Anyways, I vote slay spy dude because I'd really rather not collect NPCs with class levels like it's pokemon. It's irritating/strains the gimmick enough that we have a pocket cleric but can't take cleric levels ourselves.
M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
I was partly in favor of trying to sway him to our side because when it is well done I like that trope in stories. Crais in Farscape comes to mind. Having him work with us out of necessity and then become an ally had possibilities for the story.
But I understand some of the reasons against it.
Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11
Hey all, starting tomorrow I'll be camping for a few days. Bot me when necessary please.
Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
"Lissa" wrote: It's irritating/strains the gimmick enough that we have a pocket cleric but can't take cleric levels ourselves. I am not unsympathetic to this, but in my game's defense, the idea of using II for the all-fighter game was developed and announced literally months before I had seen anything of Ironfang whatsoever, and Aubrin's presence and role comes straight out of the text, I didn't add or alter her at all.
Init +2 | HP 13/21 | AC: 21, T12, FF19 | Fort: +5 Ref: +2 Will: +2 (+2 vs death, +1 vs fear) | Perception +6 (LLV) Human Fighter 2 Melee: [dice=Glaive]1d20+3[/dice] [dice]1d10+4[/dice] Ranged: [dice=Sling]1d20+4[/dice] [dice]1d4+3[/dice]
I'm not giving you grief for it, I'm just noting that I'd rather minimize the AP NPCs where possible if we're embracing our gimmick. If we're going to let the NPCs be Bards/Clerics/et al, I'd rather let players do that.
Init +2 | HP 13/21 | AC: 21, T12, FF19 | Fort: +5 Ref: +2 Will: +2 (+2 vs death, +1 vs fear) | Perception +6 (LLV) Human Fighter 2 Melee: [dice=Glaive]1d20+3[/dice] [dice]1d10+4[/dice] Ranged: [dice=Sling]1d20+4[/dice] [dice]1d4+3[/dice]
Sorry I was away this weekend for kiddo things. Back tommorrow to posting. Thanks for the bot.
160 XP each for the witchcrow, which - unless I am greatly mistaken - means you are all Level 2 now!
You will level up overnight and begin the day tomorrow morning with your new class features.
Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)
Lvl 2:
+2 Skill points (survival and use magic item)
+9 HP
Furious Focus
+1 Fort
M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Excellent!
As a Tactician, Benedict can take Skill Focus feats or Teamwork feats in place of combat feats.
1) GM, can these be retrained for free like other fighter bonus feats?
2) Would the party value any particular Skill Focus feat? Thinking Diplomacy, Sense Motive, Bluff, or Survival.
3) Still considering taking Rat Catcher and getting a Swarm Suit made to kill those stupid wasps.
M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Level 2:
+7 Skill Points (Survival, Perception, Alchemy, Bluff, Diplomacy, Sense Motive, Geography)
+7 HP (assuming it is 6+Con as in PFS -- should we roll?)
Skill Focus (Survival) if nobody suggests otherwise
+1 Fort
Jie, could I ask you to take a rank in Disable Device? With light armor and high Dex you would be the best. Otherwise Benedict will take one rank in it.
Init +2 | HP 13/21 | AC: 21, T12, FF19 | Fort: +5 Ref: +2 Will: +2 (+2 vs death, +1 vs fear) | Perception +6 (LLV) Human Fighter 2 Melee: [dice=Glaive]1d20+3[/dice] [dice]1d10+4[/dice] Ranged: [dice=Sling]1d20+4[/dice] [dice]1d4+3[/dice]
Level 2:
+3 Skill Points (UMD, Spellcraft, Kn: Religion)
+8 HP (6+2 con)
Shield Brace
+1 Fort
Also grabbing Benedict's old shield and using it to fight with the glaive for now. She's strong enough to carry around the tower shield in the interim, but using it has a pretty big penalty still.
Updated profile.
Benedict the Clever wrote: Excellent!
As a Tactician, Benedict can take Skill Focus feats or Teamwork feats in place of combat feats.
1) GM, can these be retrained for free like other fighter bonus feats?
1) If they're taken using the bonus feats class ability, I would let them be retrained like any other feat that you picked up that way.
Benedict the Clever wrote: Level 2:
+7 HP (assuming it is 6+Con as in PFS -- should we roll?)
PFS-style is the way we're going, yes.
Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1
Level 2 Fighter
+5 Skill Points (Disable Device, Handle Animal, Perception, Ride, Stealth)
+8 HP (6+2Con)
Point Blank Shot
+1 Fort
Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1
I suggest the following
Varesha takes care of 5 animals (DC 15 he can take 10)
Ednu takes care of 4 animals (DC 14, he can take 10)
Phersi recovers from her ordeal.
The other 8 commoners look for more animals.
Jet, Kinning, and all the aristocrats hunt for provisions.
Thynna and the adepts take care of camp and Phersi.
Since the previous day scouting didn't reveal a good intermediate place between us and the redoubt to camp, then perhaps we should go look at the redoubt ourselves today and see if it can be used. Regardless we need to find some safer spot to relocate to.

M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Benedict is willing to do that. Also willing to spend a day foraging in preparation for the big move.
His Take 10 would yield 5 Provision Points. Our foragers only recovered 16 on their own, so the PCs will need to contribute sometimes.
We can't move the group all the way to the redoubt in one day, so maybe checking again for an intermediate spot might be good. Benedict's Survival skill is much improved now. As we make our way to the redoubt he will keep an eye out for a spot.
Also switching to Edran's chain shirt for faster movement for now.
Is it the case that NPCs need to be trained in Stealth or Survival to scout? The halflings and gnome would have good Stealth but untrained. And we can't spare foragers. Otherwise I would say send NPCs to scout for an intermediate site.
Init +2 | HP 13/21 | AC: 21, T12, FF19 | Fort: +5 Ref: +2 Will: +2 (+2 vs death, +1 vs fear) | Perception +6 (LLV) Human Fighter 2 Melee: [dice=Glaive]1d20+3[/dice] [dice]1d10+4[/dice] Ranged: [dice=Sling]1d20+4[/dice] [dice]1d4+3[/dice]
The redoubt is known, so I'd be inclined to treat it as more of a supply dump than a secret base. We're going to need to scout the entire wood I think to find a reasonable hiding place. If the woods are similar to the current stuff, we're going to have an essentially endless number of potential encounters. Goals to work for are establishing a permanent camp, and moving people away from Phaendar. Since we haven't come across the former, let's spend today doing the latter. Getting further into the wood insulates us from hobgoblin patrols.
How far can we travel with our full entourage and still have reasonable shelter tonight?
Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
"Lissa" wrote: How far can we travel with our full entourage and still have reasonable shelter tonight? 7 miles.
M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Moving today is fine with me. PCs out in front a bit to scout for immediate dangers?
I think as soon as Amkarang is updated for level 2 we are good to go.
Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)
Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11
I'm currently visiting family for the 4th of July which has turned out more hectic than expected. I should be updated today or tomorrow. Heading for the redoubt seems the best option to me.
Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1
Plan sounds good to me also.
M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11
Alright, I finally got around to levelling up.
4 skill ranks:
1 perception, +2 total
1 intimidate, +5 total
1 survival, +4 total
1 swim, +8 total
+8 HP (6+2 con)
Power attack
+1 fort
I'll have the full level up factored in tonight, as I'll be on a plane for most of the day.
Hey guys, I've been pretty sick the last couple days and probably will be for at least a day or two more, so don't be surprised if I don't get things moving again until Monday.
M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11
Feel better! Those viscous gremlins love getting people sick. :P
Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1
Okay, I'm back!
Also, I know things have slowed down because a) there's not as much directed plot and b) you have to make decisions about the refugees, but we need to get some momentum going. I'm going to be botting or pushing the story forward every 24 hours, whether you've posted anything or not. I hope everyone's cool with that, at least until we can get a new rhythm developed!
M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Welcome back!
I think we are all set on what we are doing this day (moving into the woods). Next day maybe restocking supplies or building shelters or both.
Don't think we can do much scouting until we have some cushion on our supplies (the PCs' Survival skills are pretty essential), but once we do I imagine we'll resume exploring the woods for points of interest.
I actually like the sandbox approach of this AP. I do see the need for momentum so your pacing idea sounds fine to me.
120 XP each for making the pooka friendly.
The river drake is worth another 160 XP each.
M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Time to do a recruitment? Or pull in one of the alternates from the prior recruitment?
M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
I'll have limited access until the 16th but will still try to check in daily. Bot me if necessary (but it doesn't seem like our pace is that fast).
Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1
So, its been a week now. Are we waiting for Benedict to get back?
M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
I'm not totally gone. It's the spiders' turn.
Sorry, guys, my work locked me out of Paizo a couple of weeks ago, and my time outside of work to be online has been really really limited recently. I apologize profusely. I am going to keep trying to keep the game going, but I think I should warn you that the pace is going to be really slow - I likely won't be posting more than two-three times a week. If that's too slow for you guys, I understand.
M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
I am in some games that are at that pace, and that is okay with me. I'd like to stay in the game. Glad to have you back.
Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1
Very glad to have you back and the pace is fine.
Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11
The pace is fine, school is picking back up soon so a slower game works well for my schedule.
Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)
Sorry for my absence. Real life has really gotten in the way. My apologies. Things will quiet down in 2 weeks. If I miss any more posting, please bot me.
Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
GenCon caught and kicked my butt too. I think we're kind of in the same boat. Hopefully we're really and truly back to where things can keep moving forward.
M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Glad to have you back.
We do need to bot Lissa for now, and think about getting a replacement once you figure you are back on track.
Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1
Nice to see everyone back here. Missed y'all.
M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Shisumo, if you aren't able to log on as frequently, then maybe it is best to bot any PCs who haven't yet acted whenever you do get the chance to log on. Especially if it's been a few days.
Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)
Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)
Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1
I've been checking back here every few days or so, but the prognosis is not good. :(
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