WhtKnt's Iron Gods Adventure Path (Inactive)

Game Master WhtKnt

The town of Torch has long enjoyed a singular claim to prosperity—a violet flame that burns atop Black Hill in the heart of the town. This flame burns incredibly hot, and while it’s usually the size of a bonfire, several times a year the fires spew up into the heavens in a brilliant beam of purple violence. These eruptions are presaged by about an hour of soft rumbling, giving nearby smiths a chance to retreat before the fires can consume them. At all other times, the violet energies allow for the smelting of all manner of skymetal. Torch is one of the only locations where skymetal can be worked with relative ease outside of Starfall, and its entire economy has risen around these purple flames, with traveling smiths coming from across Avistan to pay for the opportunity to work with them. Of course, Torch needs all the visiting trade and coin it can gather, for while the town’s distance from Starfall makes it inconvenient for the Technic League to maintain a permanent presence here, the taxes and tariffs it charges the Numerian town on a monthly basis are significant. The town prospers, but the bulk of its income does not belong to it.

Which is why, when the fires atop the hill suddenly go out, the town is in trouble.

Current Map
Loot sheet


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Dark Archive

Maps: Car. Crown || Skull & Shackles

May I remind you that there was another door, back in the big room with the odd humanoids, and you also need to report back to their leader to reap your reward.


Male Human Gunslinger (Pistolero) 1

To the reward!


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

Pire grimaces, before stowing his book, shaking his head. Sighing, he turns back to the group. "Well, I don't think we're getting in that way. We do need to pick up the reward Sef promised. I'm curious what the "five card" she mentioned is. C'mon."


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

The catfolk nods
"Sounds like a plan, let's go!"

-Posted with Wayfinder


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Aye, sounds like a plan, but I think they might try a double cross

Druneor then follows along with the group.

Grand Lodge

M Android Wizard(metal) 1

Anvil follows along.

Dark Archive

Maps: Car. Crown || Skull & Shackles

As it happens, the skulk is appreciative of your help and gives you the agreed-upon reward, a bag of 49 silverdisks (each worth 10 gp) and five strange cards. They are made of a flexible, smooth material that is unlike any wood you have ever seen. Each bears a brown stripe across it's surface.

In addition, she tells you that "Purple hair seeks these."

With your look of confusion, she elaborates. "Purple-hair, rat-people, and orc come. Make deal with skulks to kill anyone who follow, then go same way you go. Purple-hair looking for these, but we not have any when she come."

"After purple-hair, others follow. We kill some, but next comers kill leader and steal treasure. They go through wall there," she says, pointing east. "Find treasure and leave."

"Others come and we let pass. They go through wall. Not return. Then group that kill leader come back. We not fight and they go through wall again. Not return."


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

So you will not stop us from going through that wall ?
Druneor points to the east.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

"I hope not..." she mumbles with a grin

Dark Archive

Maps: Car. Crown || Skull & Shackles

The skulk shakes her head. "We will not stop. You do us favor."


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire puts a hand on Fuzzles' shoulder which seems to deflate some tension in both of them.


Male Human Gunslinger (Pistolero) 1

Theo tips his hat. "Thank you kindly." He jerks his head toward the door, indicating it's time to leave.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Lead on Druneor says, as he steps off in the easterly direction.

Dark Archive

Maps: Car. Crown || Skull & Shackles

A smooth wall of dark gray metal bisects the cavern here, its expanse pitted and scorched but quite solid looking. A strange, circular opening pierces the wall five feet off the ground, allowing access to some sort of hallway on the other side.

The walls, floor and ceiling of this slightly curved hallway are made of smooth dark gray metal. Panels of lighter material run along the ceiling eight feet above. To the north and south the tunnel is blocked by walls of metal junk and rubble, while open doorways yawn to the east and west.

To the east, through the open doorway, stands a creature not unlike the one that you encountered in Khonnir's workshop, though in decidedly better condition. It remains stoically silent and unmoving.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

"I don't like that thing.... best play it safe..."


Male Human Gunslinger (Pistolero) 1

"Hello!" Theo shouts to the creature, waving.

Action held to attack if the creature proves hostile.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

"Really... really... *sigh*... I hope it's not hostile..."

-Posted with Wayfinder


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Agree'ed, the first one, seemed more luck than skill

Druneor pauses a bit away from the construct, and keeps himself ready in case the thing turns hostile.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The thing does not move, nor does it react to your presence in any way.


Male Human Gunslinger (Pistolero) 1

...Sense Motive?: 1d20 + 2 ⇒ (8) + 2 = 10

Theo looks to see if it has any weapons on it, or if it's arms look deadly.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Its arms look as though they are rather flimsy, and there are no apparent weapons.


Male Human Gunslinger (Pistolero) 1

Theo steps closer, pistol hid behind his back but ready to go. "Hey bud, you alright?"


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"Whoah."

Dark Archive

Maps: Car. Crown || Skull & Shackles

The creature still makes no response nor move to acknowledge your presence.


Male Human Gunslinger (Pistolero) 1

Theo snaps in front of its face, then shrugs and walks past it.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor, follows along about 10' behind Theo.

That is one of the oddest things I have seen.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The creature makes no move as you pass. It seems oblivious to your presence. The northern wall of this otherwise empty metal room is a tangle of what look to have once been strange cages of some sort. Tangled amid the metal ribs of these cages are ribs of a more organic nature—the ancient bones of some sort of alien creature. Smaller mounds of rubble lie against the opposite wall.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

perception: 1d20 + 4 ⇒ (6) + 4 = 10

Those are some of the oddesst bones that I have ever seen. Druneor comments as he heads over to one of the piles of detrius


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

She sniffs the air, trying to get a feel for her surroundings

-Posted with Wayfinder


Male Human Gunslinger (Pistolero) 1

Theo looks around the room.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

perception : 1d20 + 1 ⇒ (16) + 1 = 17

Cheshire looks around clearly fascinated.

Grand Lodge

M Android Wizard(metal) 1

As they walk by, Anvil will investigate the automaton.

perception: 1d20 + 2 ⇒ (14) + 2 = 16
kn arcana: 1d20 + 8 ⇒ (13) + 8 = 21
kn engineering: 1d20 + 9 ⇒ (9) + 9 = 18 (technologist on engi)

He is looking to see if he can disable the creature, or otherwise scrap it for parts.

If I am too late to make these checks, please just use my perception for the new room.

Dark Archive

Maps: Car. Crown || Skull & Shackles

As soon as Anvil touches the thing, it hums and whirs to life. It emits a loud beep and several lights blink on and off rapidly. "差し迫ったユニットへのダメージ。自己防衛モードの有効化。"

Androffan:
"Damage to unit imminent. Activating self-defense mode."

Initaitve Order
Pire
Automaton
Anvil
Cheshire and Fuzzles
Druenor
Kit
Theodric

INITIATIVE:
Druenor: 1d20 + 0 ⇒ (8) + 0 = 8
Theodric: 1d20 + 4 ⇒ (1) + 4 = 5
Cheshire and Fuzzles: 1d20 + 3 ⇒ (6) + 3 = 9
Kit: 1d20 + 2 ⇒ (4) + 2 = 6
Anvil: 1d20 + 3 ⇒ (8) + 3 = 11
Pire: 1d20 + 1 ⇒ (18) + 1 = 19
Automaton: 1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

M Android Wizard(metal) 1

Robots are Japanese lol? I can work with that.

"私はアンビルです。かも心配しない。私たちはあなたの害を意味しません。"

Androffan:
I am anvil. Do not be alarmed. We mean you no harm.


Male Human Gunslinger (Pistolero) 1

Whyyyy, we were safely past it haha.

Grand Lodge

M Android Wizard(metal) 1

Unfortunately it comes down to Anvil's curiosity. I was hoping it was dead. Maybe It wont attack.


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

Pire's head whips around when he hears the creature issue commands to itself in Androffan. "Self... oh, no no no no, leave it alone! Stop! Get away from that thing!" Even as he tries to tell the party to not anger the creature, he pulls out his longsword, just in case.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor spins around at the Androffin, and angles his spear roughly towards the construct.

I thought it was dead He mutters.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"I don't think its friendly."

Dark Archive

Maps: Car. Crown || Skull & Shackles

The construct suddenly comes to life, lashing out at Anvil with it's arm. It catches the andoird almost unaware, sending him to the ground. Anvil takes 10 points of damage and is down!

The rest of the party is up!

Drone vs. Anvil: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d4 + 6 ⇒ (4) + 6 = 10


Male Human Gunslinger (Pistolero) 1

Whyyy...

Theo draws and fires, then reloads his pistol for the next shot.

Attack: 1d20 + 1 ⇒ (9) + 1 = 10 Vs touch
Damage: 1d8 ⇒ 8


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

"Someone help me flank this thing..."

readied action to attack if sje can flank

-Posted with Wayfinder


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Can you put up a map, showing where people are ?

Dark Archive

Maps: Car. Crown || Skull & Shackles
Druneor Hammerstriker wrote:

Can you put up a map, showing where people are ?

The map at the link at the top of the page is up-to-date (here).

Dark Archive

Maps: Car. Crown || Skull & Shackles
Kit'Arr wrote:

"Someone help me flank this thing..."

readied action to attack if sje can flank

-Posted with Wayfinder

Cheshire already has it flanked with you, actually. :)


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

I missed that.
Kit'Arr, you are flanking :)

Druneor seeing Anvil go down, attempts to drive his spear through the construct.
attack: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d8 + 3 ⇒ (3) + 3 = 6

only to drive his spear against the wall.

Damn, you RNG.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire and Fuzzles having already unconsciously spread out and around the creature attack.

Handaxe Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Handaxe Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Fuzzles'attack
Bite: 1d20 + 2 ⇒ (16) + 2 = 18
Claw: 1d20 + 2 ⇒ (6) + 2 = 8
Claw: 1d20 + 2 ⇒ (2) + 2 = 4

Bite Damage: 1d6 + 1 ⇒ (3) + 1 = 4
claw Damage: 1d4 + 1 ⇒ (1) + 1 = 2
claw Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

In that case...

She lashes out with her claws at the creature
Attack 1: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Attack 2: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Attack Crit: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6

SA 1: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5
SA 2: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (4) = 11

Dark Archive

Maps: Car. Crown || Skull & Shackles

In the wake of the first assault (Kit, Fuzzles, and Cheshire managed to hit the thing), the automaton has been broken open and is leaking oil and other fluid from several holes, but is still active.

Pire has an action before it gets to go again.


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

Pire moves towards it, longsword behind him. He prepares to attack the creature should it attack one of his allies.

Ready an action to attack the creature if it attacks someone

Readied action:

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

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