WhtKnt's Iron Gods Adventure Path (Inactive)

Game Master WhtKnt

The town of Torch has long enjoyed a singular claim to prosperity—a violet flame that burns atop Black Hill in the heart of the town. This flame burns incredibly hot, and while it’s usually the size of a bonfire, several times a year the fires spew up into the heavens in a brilliant beam of purple violence. These eruptions are presaged by about an hour of soft rumbling, giving nearby smiths a chance to retreat before the fires can consume them. At all other times, the violet energies allow for the smelting of all manner of skymetal. Torch is one of the only locations where skymetal can be worked with relative ease outside of Starfall, and its entire economy has risen around these purple flames, with traveling smiths coming from across Avistan to pay for the opportunity to work with them. Of course, Torch needs all the visiting trade and coin it can gather, for while the town’s distance from Starfall makes it inconvenient for the Technic League to maintain a permanent presence here, the taxes and tariffs it charges the Numerian town on a monthly basis are significant. The town prospers, but the bulk of its income does not belong to it.

Which is why, when the fires atop the hill suddenly go out, the town is in trouble.

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Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire huffs. "Uhh no . . . first it did not appear to me to match the description of the automaton. Second it was attacking someone screaming obviously this young girl. Third it was attacking a wall searching for something if it was the automaton mentioned earlier why would it attack the wall in a room in a house where it has been for awhile. Fourth and finally the metal guy said it was dangerous." He points emphatically to the thing that is apparently the automaton, "Danger dealt with. You're welcome" He relaxes, "My surprise is that Val says this is the automaton which by all reports I had, which apparently were wrong, looked differentish. Next time I will let it take a few shots at you. But no one is talking about the fact that it was trying to get something from this wall. Unless its behavior was completely erratic?"

Grand Lodge

M Android Wizard(metal) 1

Anvil looks to his companions in heated debate and frowns.

"Target eliminated. Discontinue aggression."

-Posted with Wayfinder


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire looks toward Anvil and his head tilts to the left curiously and he smiles somewhat puzzled.

Cheshire looks to Val and makes tries to appear non-threatening, "Hi Val, was it, I am Cheshire, we are here to help. Do you know what changed about the automaton to make it aggressive. I was told that it has been here for awhile has it always been gonzo?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

Val takes a moment to compose herself, then answers the questions as best she can. "Khonnir was headed investigate the caves where he first found the creature, but he hasn't been seen since.

"There’s an underwater passage connecting the caves to Weeping Pond. If you plan to go after Khonnir, I'm sure he wouldn't object to you using the tavern as a base of operations. I can't offer much more than bedrolls to sleep on, but I can give you all the food and water you need.

"As for the creature, it had been still and silent until just a few moments ago. It was lifeless when Khonnir brought it back about a week ago."


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Upon hearing that it was lifeless until a few moments ago, Druneor stops walking, turns around and asks "Was there anyone that came here before us?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

"No one," Val affirms.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor, upon hearing that no one came before us, quietly says "odd" then walks into the workshop proper.

this shop could use a bit of work


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

Pire nods, before standing back up. "Sounds like the Weeping Pond is our next stop. Robots are weird. This one apparently activated all on its own. I've got a hunch we'll find out why in those caves. The clock is ticking for Baine, and I think we're just about done here. As much as I want to dissect that thing, Baine's whereabouts are more pressing right now. Everybody ready to head out?" He sheaths his sword, before looking at each of the other party members.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"Just one more question." Cheshire looks to Val and asks kindly, "Val, its okay if you did, but is there any chance you touched the," he looks toward Pire and makes air quotes, "'Robot' before it went all dangerous?"

Grand Lodge

M Android Wizard(metal) 1

Is it possible to use disable device on the deactivated construct? I want to make sure it can't be put back together, or reactivate again if possible. If so, and you want to gmroll it, my modifier is +8.

"Agreed. Navigating to weeping pond."


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

if she had the feat she could... i have to take that at lvl 3 or shes going to be useless in that regard it seems

The catfolk eyes the mechanical thing
"I have no idea how these things work, but i definitely plan on learning!"

-Posted with Wayfinder


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

I have Techonologist, and a +4 in DD, if I need to do it. I think I'll be able to handle tech things when we come across them, so don't feel forced to take the feat.

As he walks to wards the door, he looks over at the catfolk. "You know, I could teach you some stuff if you're interested. It's nice to see that not everyone" Pire glances at Cheshire "is so dismissive of the importance of technology. It's like magic, except nobody's figured everything out yet. There's still so much to learn!"

Grand Lodge

M Android Wizard(metal) 1

I'll be taking Technologist at 3rd as well, I'm planning to take this guy into technomancer. In this case, Anvil would assist Pire for this task.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Val shakes her head. "No, sir. I didn't touch it because Khonnir told me not to."


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor, walks out of the shop. "I didn't see anything in there that might have set that thing off" indicating the robot.

"I am ready to go though"


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire doesn't understand the nuance of Pire's remark, "My family studied engineering for centuries, they came to Numeria to study the strange tech here, but I have never seen something like this still working. If you know more of it I would like to learn.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

"I don't know to much about these things" Waving his hand at the robot,"but I want to know more about the ruins and artifacts that are under there" Indicating where the torch was lit.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"Lets go then."

Dark Archive

Maps: Car. Crown || Skull & Shackles

The walk to the Weeping Pond is simple enough, but on arrival, you find no sign of any caves. This placid-looking pond is set off from the surrounding area by a crescent-shaped escarpment. No vegetation grows on the banks of this pond, and the waters carry a bitter stink of sulfur and other chemicals, enough to make the eyes water after spending too much time on the shore. A shallow stream runs southeast of the pond and finally empties into Crowfeather Lake.


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

Arriving at the pond, Pire puts a hand on his waist, and another on his chin, as he surveys the site. "See this? No plants are growing here. Whatever's in the water doesn't like living things. I'm not sure how good of an idea swimming to find an underwater passage actually is. Never stopped me before, though. Baine needs us, and it looks like we're gonna have to go through here." He bends down near the pond's edge, dipping a single finger into the water to test it.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

"Pire Wait!!" Druenor yells. He then drags a torch out of his pack. "if you want to test something, don't use your self, use something else" and then tosses the torch to pire.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Throughout the trip from Khonnir's to the pond Cheshire rambled mostly to Pire bouncing the ideas off Druenor for a second opinion. "Pire you called the automaton a 'robot' what kind of word is that I never heard such a word. Automaton implies lifeless though this one clearly had locomotion. I suppose golem would be a word that could be used but that implies magic right, Druneor golems move on magic right. So not all automatons are golems so a robot is powered by something else, but what? That creature appeared more than gears and springs."

Once at the pond he notes Fuzzles reluctance to near the water he sniffs and wrinkles his nose.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

"From what I have read, golems move on magic, but I don't have personal experience with that."druneor muses
"I think we might have to take one apart to see fully, so long as our metalic friend here doesn't object" indicating anvil

Grand Lodge

M Android Wizard(metal) 1

"I'll take it apart myself if we can."

-Posted with Wayfinder


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor, leans on his spear, and comments to Anvil. "That might be the case more often than not." Then he continues to walk along with the rest of the group.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

"I'll be happy to help take it appart. Will help with learning the strange mechanisms for it" she offers her support

-Posted with Wayfinder


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"What are we going to do about the foul smelling water."


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

"Cheshire, I think that the first thing to check is that it won't hurt us." Druneor looks over to Pire "You want to dip that torch handle in to ensure that it won't hurt us?"


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

I'm still waiting to see what happened when I put my hand in first! Too late to go back now. Can't stop this bad idea train!


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Hoping that I managed to interrupt you before you did.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

What's the worst that can happen?


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

^^ famous last words...

-Posted with Wayfinder


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Shades of the sphere of Annihilation from tomb of horrors. Learned never to trust liquids, or solids, or gasses. . . . don't trust it all. :)

Grand Lodge

M Android Wizard(metal) 1

All organic party members instantly vaporize. Anvil stands there confused.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Looking back at the last several posts I am left with an incredibly important question. The torch that Druneor tossed to Pire, was it lit? Not what exactly is polluting the water but that fact threw me into a spin. LOL Anvil's comment may not be far off if we light the pond on fire.

Cheshire's eyes dart from the dirty water to the movement of the torch tossed to Pire. He refocuses after a bit of distraction. Looking to see how the experiment is going to turn out.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

It was not lit by me, I figured he would use the haft of the torch to determine if the liquid was hazardous. Like you would use the pole, but a lot closer. :)


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

The torch was to be used to see if the liquid dissolved or otherwise damaged the object. Unfortunately, Pire had already stuck his hand into the pond. I have Wis 8, I'm contractually obligated to make bad decisions.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Honestly that is what I though. Then I wondered. Hmm is it lit? I left my 10 foot pole in my 1st edition haversack.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

When he realizes that Pire is already committed to putting his hand in the water. Awe man I would put my hand in the water. He catches the torch before it hits Pire on reflex. He passes it absently back to the dwarf while watching Pire. "I wonder if its like acid? Cause that would hurt."

Dark Archive

Maps: Car. Crown || Skull & Shackles

When Pire touches the water, he notes that it has an oily sheen to it and seems to be filled with all manner of minerals (in other words, it is "hard" water), but he notices no immediate ill effects.


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

Pire stands back up, shaking the water off. "Well, my hand's still attached - for now, anyway. Need to keep an eye on it, and see if that changes, though." As he talks, he slings off his backpack. He rummages through his things, keeping his weapons, armor, and a couple of vials on him, and placing the rest of his pack aside. "I can head under, and search for the underwater tunnels that Val mentioned, but I'll need someone else with me in case something happens down there. Anybody up for a swim?"


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

As Druneor puts the torch back in his pack he says "You know, that could have turned out bad. But I swim about as well as a rock." He then thanks Cheshire for returning the torch.

I will be trying to find legitamate methods of getting rid of items that I don't need from the kits. :) As for the contractually bad decisions, my FTF game, I am trying to ride herd on a Int 7 barbarian, and a wis 7 fighter, like trying to herd cats. :)


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

"You do not want a wet cat on your hands!" she warns, making sure she isnt too close to the liquid
"I dont mind swimming or if their is a clear cut reason to get wet, but get me wet just because you think its funny, and you will need great magic to reattach your skin..."

-Posted with Wayfinder


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor chuckles softly over Kit's comments.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire looks at the water which he still does not trust, "I can swim barely worse in armor, but Fuzzles likes it less than I do. Seriously this is the only way in."


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

"Yeah..." Pire scratches his head. "Val said Baine got to the caves via an underwater passage. I figured another person and myself would hunt for it underwater, then lead the rest of you if we found it. If you guys want to scout the rest of the pond, that's a good idea, but our current lead is in the drink."


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

"So Pire and who are trying to find the route? I guess the rest of us will wait for you to return."
Digs around in his pack.
"Pire, do you want a rope attached, so that we can haul you back if neccessary?"

Grand Lodge

M Android Wizard(metal) 1

"I am Anvil. Anvils do not swim."


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

We are awesome what stopped your "adventure party?" Murky pond.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

It isn't the pond. It is what could be hiding in it.

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