WhtKnt's Iron Gods Adventure Path (Inactive)

Game Master WhtKnt

The town of Torch has long enjoyed a singular claim to prosperity—a violet flame that burns atop Black Hill in the heart of the town. This flame burns incredibly hot, and while it’s usually the size of a bonfire, several times a year the fires spew up into the heavens in a brilliant beam of purple violence. These eruptions are presaged by about an hour of soft rumbling, giving nearby smiths a chance to retreat before the fires can consume them. At all other times, the violet energies allow for the smelting of all manner of skymetal. Torch is one of the only locations where skymetal can be worked with relative ease outside of Starfall, and its entire economy has risen around these purple flames, with traveling smiths coming from across Avistan to pay for the opportunity to work with them. Of course, Torch needs all the visiting trade and coin it can gather, for while the town’s distance from Starfall makes it inconvenient for the Technic League to maintain a permanent presence here, the taxes and tariffs it charges the Numerian town on a monthly basis are significant. The town prospers, but the bulk of its income does not belong to it.

Which is why, when the fires atop the hill suddenly go out, the town is in trouble.

Current Map
Loot sheet


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Male Human Gunslinger (Pistolero) 1

"They didn't tell me much. I suppose we should check out that door though."


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

On the door, I am agreeing, but I cannot do anything about that.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The room seems to be devoid of creatures, as a search turns up nothing but metal debris. The door is a great metal circle that blends almost seamlessly into the metal wall around it. There does not seem to be any way of opening it.

As you stand, wondering what to do next, Theodric and Kit both hear a scraping noise, as though stone were being drawn across metal.

GM Screen:
Druenor: 1d20 + 4 ⇒ (3) + 4 = 7
Theodric: 1d20 + 6 ⇒ (15) + 6 = 21
Cheshire: 1d20 + 1 ⇒ (2) + 1 = 3
Fuzzles: 1d20 + 2 ⇒ (1) + 2 = 3
Kit: 1d20 + 4 ⇒ (14) + 4 = 18
Anvil: 1d20 + 2 ⇒ (9) + 2 = 11
Pire: 1d20 + 3 ⇒ (7) + 3 = 10


Male Human Gunslinger (Pistolero) 1

Theo arcs a brow, motioning everybody back from the door. He raises his pistol to it. "Show yourself!"

Dark Archive

Maps: Car. Crown || Skull & Shackles

From behind you comes a high-pitched scream, like that of a wild animal except raised several octaves. As the scraping of metal on stone alerted you, you are not completely surprised by the ambush, however.

Rising from the pile of debris is a tiny, grey, bat-eared humanoid with a mouth full of needle-like sharp teeth. It has orange glowing eyes and it screams, "Attack the bigguns! Kill! Kill!"

From the corridors behind you come three more of the creatures, brandishing sword-like shards of metal.

The jinkins leap to the attack, one attacking Anvil, another attacking Fuzzles, and the leader engaging Theo. Their blades bite deeply into each victim. Theo and Anvil each take 4 points of damage, while Fuzzles takes 3.

Jinkins vs. Anvil: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 1d3 - 4 ⇒ (5) + (3) - 4 = 4

Jinkins vs. Fuzzles: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 1d3 - 4 ⇒ (4) + (3) - 4 = 3

Jinkins vs. Theo: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 1d3 - 4 ⇒ (5) + (3) - 4 = 4

Initiative Order
Jinkins
Anvil
Kit
Theodric
Pire
Cheshire and Fuzzles
Druenor

Initiative Rolls:
Druenor: 1d20 + 0 ⇒ (17) + 0 = 17
Theodric: 1d20 + 4 ⇒ (18) + 4 = 22
Cheshire and Fuzzles: 1d20 + 3 ⇒ (15) + 3 = 18
Kit: 1d20 + 2 ⇒ (19) + 2 = 21
Anvil: 1d20 + 3 ⇒ (8) + 3 = 11
Pire: 1d20 + 1 ⇒ (19) + 1 = 20
Jinkins: 1d20 + 4 ⇒ (8) + 4 = 12


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire moves to flank the creatute attacking Fuzzles.

acrobatics to avoid AOO: 1d20 + 2 ⇒ (20) + 2 = 22

Attack: 1d20 + 5 ⇒ (4) + 5 = 9


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor takes the time to bring the divine light of Nethys into the dark.

Casting bless, all allies gain a +1 hit, +1 vs fear for the next 10 rounds.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

Kit moves to flank the one creature
Claw: 1d20 + 2 + 1 + 2 ⇒ (19) + 2 + 1 + 2 = 24
Slash!: 1d6 + 2 + 1 + 1d6 ⇒ (5) + 2 + 1 + (5) = 13

-Posted with Wayfinder

Grand Lodge

M Android Wizard(metal) 1

Anvil will cast shocking grasp defensively.

concentration: 1d20 + 5 ⇒ (12) + 5 = 17
touch: 1d20 + 5 + 3 ⇒ (8) + 5 + 3 = 16 (+3 because the Jinkin has a metal weapon)
electric damage: 1d6 + 1 ⇒ (3) + 1 = 4

And then take a 5 foot step.


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

Pire draws his blade, steps towards one of the Jinkins, and attacks!
Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

He also tries to recall what he knows about these creatures.
Knowledge: 1d20 + 2 ⇒ (2) + 2 = 4


Male Human Gunslinger (Pistolero) 1

I'm a little confused on Init. Did they get the surprise round AND win Init, or did they already act for this round?

Dark Archive

Maps: Car. Crown || Skull & Shackles

They won initiative, and have acted. No surprise, since you heard them.


Male Human Gunslinger (Pistolero) 1

Theo stores his pistol, then quickly draws his sword and clashes with it in one fluid motion.

Attack: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d8 ⇒ 8

Shame, waste of a good damage roll.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Anvil casts shocking grasp, sending a current through his attacker. The gremlin shrieks with a high-pitched sound that is not unlike nails on a chalkboard and smokes slightly, but remains standing.
In the same instant, kit slashes at the jinkin and disembowls it.

Theodric slashes with his sword but connects only with stone. Meanwhile, Pier strains himself trying to think what he might know about these creatures, but comes up empty-handed. He takes a swing, but the agile gremlin easily dodges the blow.

Cheshire moves to flank Fuzzles' foe, but still manages to miss his target. Fuzzles, however, clamps his jaws down upon the pest, nearly severing it's arm!

Druenor casts bless, benefitting the entire party.

All three enemies attack with short sword and bite. The sword attacks hit their targets, and Pier is bitten, but the effect is minimal now that they no longer have the advantage. Theo and Fuzzles each take 1 damage; Pier tkaes 3 points.

Fuzzles vs. Jinkin: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Fuzzles vs. Jinkin: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Fuzzles vs. Jinkin: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Damage (bite): 1d6 + 1 ⇒ (3) + 1 = 4

Jinkin vs. Theo: 1d20 + 6 ⇒ (11) + 6 = 17
Jinkin vs. Theo: 1d20 + 1 ⇒ (10) + 1 = 11
Damage (shortsword): 1d3 - 4 ⇒ (2) - 4 = -2

Jinkin vs. Fuzzles: 1d20 + 6 ⇒ (11) + 6 = 17
Jinkin vs. Fuzzles: 1d20 + 1 ⇒ (2) + 1 = 3
Damage (shortsword): 1d3 - 4 ⇒ (2) - 4 = -2

Jinkin vs. Pier: 1d20 + 6 ⇒ (15) + 6 = 21
Jinkin vs. Pier: 1d20 + 1 ⇒ (20) + 1 = 21
Jinkin vs. Pier (confirm): 1d20 + 1 ⇒ (20) + 1 = 21
Damage (shortsword): 1d3 - 4 ⇒ (3) - 4 = -1
Damage (bite): 2d2 - 4 ⇒ (2, 1) - 4 = -1


Male Human Gunslinger (Pistolero) 1

Theo dashes to one side, rolling behind the enemy and setting up a flank with Druneor.

Acrobatics: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17
Attack: 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22
Confirm: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16
Damage: 1d8 ⇒ 1
Crit Damage: 1d8 ⇒ 5


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor knowing the fight is to close for his spear, steps back towards Fuzzles, and attempts to hit the Jinkin by Theo.

attack: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d8 + 3 ⇒ (3) + 3 = 6


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

Pire takes another swing at the jinkin, irritated with the tiny foe.
Attack: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

is the jenkin Kit is attacking still standing after that attack?

-Posted with Wayfinder

Dark Archive

Maps: Car. Crown || Skull & Shackles

Oops! No, you took it out, Kit.

Sorry. Busy busy with Xmas stuff. Will try to post later today or first thing tomorrow.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Ghosting Anvil
Unable to reach a foe, Anvil delays.

Ghosting Kit
Kit moves to confront the foe menacing Theo, slashing wildly. The attack catches the creature by surprise and it staggers, but does not fall. However, in the next second, Theo moves into flanking position with Druenor and eliminates the creature with a deep slash to it's midsection. It falls in a pool of green blood.

Kit vs. Jinkin: 1d20 + 2 + 1 + 2 ⇒ (9) + 2 + 1 + 2 = 14
Damage (claw): 1d6 + 2 + 1 + 1d6 ⇒ (3) + 2 + 1 + (1) = 7

Pire engages the remaining foe, but misses in his attack.

Ghosting Cheshire and Fuzzles
Fuzzles strikes again at the creature that he wounded earlier, slashing it open and letting it's blood drain onto the floor. Seeing that Fuzzles has this foe under control, Cheshire moves to flank Pier's opponent and strikes. The creature is badly wounded, but still moving.

Fuzzles vs. Jinkin: 1d20 + 2 + 2 + 1 ⇒ (13) + 2 + 2 + 1 = 18
Fuzzles vs. Jinkin: 1d20 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8
Fuzzles vs. Jinkin: 1d20 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11
Damage (claw): 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Cheshire vs. Jinkin: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage (hand axe): 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

The remaining jenkin begins casting a spell, but Cheshire and Pire both strike simultaneously. Both attacks miss and the creature opens a glowing portal in midair, stepping through and the portal closing behind it.

Cheshire vs. Jinkin (AoO): 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Pire vs. Jinkin (AoO): 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Combat over!


Male Human Gunslinger (Pistolero) 1

Theo wipes off his blade, storing it away. "Whew! Hadn't brought that old piece of steel out in a while!"


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

Spellcraft to ID the spell cast: 1d20 + 5 ⇒ (14) + 5 = 19

Pire sheathes his sword, and rubs his shoulder where the Jinkin bite him. "Ugh, what a bunch of little jerks. I wonder where that last one went?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

Pire:
The spell the jinkin used is dimension door.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

found a computer
Seeing the last of them is gone, Druneor looks around Anyone hurt ?
Nethys, grant me the strength.
channel: 1d6 ⇒ 5


Male Human Gunslinger (Pistolero) 1

"Yeah I took a little scratch. Jumped me is all."

I was down 5 hit points, so your channel was perfect for me.


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

Pire sighs from the healing washing over him, before returning to the matter at hand. "Ah, thanks for that. Anyway, he used Dimension Door to get out of here, so he can't have gotten far. I suggest we keep looking for him. Don't want him stalking us as we explore the area, after all."


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

She wipes her claw clean, looking at her work. Then to rest of group
"That was fun!" she gives them a toothy grin

-Posted with Wayfinder


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Aye, fun enough. Druneor says with a grin, now can anyone open that door. indicating the door.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire looks around as combat ends. "I think Fuzzles took a hit or two."


Male Human Gunslinger (Pistolero) 1

According to my math, Fuzzles took 4 damage, which means that Druneor's channel took care of him. Did anybody take more than 5 damage? If not we should be ready to move on.

Theo begins searching the bodies of the fallen.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

no damage to the female feline :)

-Posted with Wayfinder


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

yeah my comment was intended as an in character response prior to the healing but I guess the moment had passed.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I hope that everyone had a Merry Christmas, Joyous Yule, or what-have-you and that your 2015 is prosperous and wonderful. Shall we continue, then?

The bodies of the fallen jinkins are sparsely equipped, just scraps of leather that serve as weapon belts and sharpened shards of metal that they were using as swords.

The door looks quite sturdy and solid. It seems unlikely that anyone can open it with brute force.


Male Human Gunslinger (Pistolero) 1

Woohoo!

After a couple of kicks to the door Theo steps away shaking his head. "Don't think I can break it down. You want to take a try at it Kit'Arr?"


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

She gives him a wide eyed look of shock
"What makes you think i would do such a thing?!"

Almost instantly a few tools, appear in her claws
"Oh. Right. These." she gives him a wink and goes to inspect the door

Inspect door: 1d20 + 4 ⇒ (8) + 4 = 12
Open Says Me: 1d20 + 7 ⇒ (9) + 7 = 16

-Posted with Wayfinder


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire looks at the weapons looking to see if the scrap was of value.

Knowledge Engineering: 1d20 + 8 ⇒ (20) + 8 = 28


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Chuckling, Druneor moves to a spot where he can help kit, if there is a problem.

Still under travel conditions, if I haven't posted within 24 hours, please gm pc me. I should be home by monday / tuesday

Dark Archive

Maps: Car. Crown || Skull & Shackles

No value in the scrap.

Kit studies the door for a moment, only to quickly realize that this is a most unconventional and uncooperative portal. There is no apparent lock, nor handle.


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

Pire leans back, and places a hand on his chin, surveying the door. "A dead end, or...?" He whips out a small, red-leather book, glancing between it and the door, examining it closely for anything he might have missed.

Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Knowledge (Engineering): 1d20 + 6 ⇒ (19) + 6 = 25
Dice rolls if needed, and I do have technologist


Male Human Gunslinger (Pistolero) 1

DM can you give us a description of the room again? It's been awhile.

Dark Archive

Maps: Car. Crown || Skull & Shackles

A fairly spacious cavern where several different passageways converge on a narrow ledge overlooking a rubble-filled cavern. The far wall is made of a smooth, dark metal. A single circular door, tightly closed, sits on the metal wall just above the upper level of the rubble.

Grand Lodge

M Android Wizard(metal) 1

"We could break it down."


Male Human Gunslinger (Pistolero) 1

"Na, too strong for that. I imagine we'll have to find some other way to open it. Let's try checking out these passageways. Leftmost one first?"


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Sounds good to me.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire looks up from the metal trash and looks at the situation he asks Fuzzles as if the cat could catch him up, "Did they try pushing?"


Male Human Gunslinger (Pistolero) 1

I have a feeling this is a "puzzle door" where we have to do one or multiple things in other locations to open it. The break DC is probably around 50, or maybe just flat out impossible.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor looks over at Cheshire Try pushing he says, it looks solid from here. he walks over and leans on the door, but not really putting his back into it.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The door remains closed, regardless how much pressure is put to it.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Just wanted to make sure ;) I once had a rogue in our party try to pick a lock go through the whole schpeil and it was several minutes the DM rather smugly pointed out no one tried the door. You just asked if there WAS a lock. Yes the WAS a lock but its open. We were ready to kill him.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

i would also point out that picking a lock one can find that it is not locked.

-Posted with Wayfinder

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