WhtKnt's Iron Gods Adventure Path (Inactive)

Game Master WhtKnt

The town of Torch has long enjoyed a singular claim to prosperity—a violet flame that burns atop Black Hill in the heart of the town. This flame burns incredibly hot, and while it’s usually the size of a bonfire, several times a year the fires spew up into the heavens in a brilliant beam of purple violence. These eruptions are presaged by about an hour of soft rumbling, giving nearby smiths a chance to retreat before the fires can consume them. At all other times, the violet energies allow for the smelting of all manner of skymetal. Torch is one of the only locations where skymetal can be worked with relative ease outside of Starfall, and its entire economy has risen around these purple flames, with traveling smiths coming from across Avistan to pay for the opportunity to work with them. Of course, Torch needs all the visiting trade and coin it can gather, for while the town’s distance from Starfall makes it inconvenient for the Technic League to maintain a permanent presence here, the taxes and tariffs it charges the Numerian town on a monthly basis are significant. The town prospers, but the bulk of its income does not belong to it.

Which is why, when the fires atop the hill suddenly go out, the town is in trouble.

Current Map
Loot sheet


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Dark Archive

Maps: Car. Crown || Skull & Shackles

The creature next lashes out at Kit, nearly breaking her arm! Kit takes 7 points of damage. Pire reacts immediately, putting an end to the drone. It sputters, whines, and then stops moving.

Drone vs. Kit'Arr: 1d20 + 6 ⇒ (15) + 6 = 21
Damage (arm): 1d4 + 6 ⇒ (1) + 6 = 7


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Pire, Help me get Anvil back to the other room. Kit, can you come as well.

Once we manage to get them clear of the construct.
Nethys, grant your aid to your servant.
channel: 1d6 ⇒ 4
channel: 1d6 ⇒ 6

RNG why could you not have given me the 6 first. :(
Out of channels for the day.


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

"Right, on it!" Sheathing his sword, Pire drags Anvil's unconscious form into the second room. Helping to make sure everyone is more or less alright after Druneor channels, he rubs his temples. "Okay, everybody? First rule of checking out creepy places: Don't. Touch. Anything. Thanks to our Dwarven friend, we should be alright. Let's take this as a warning, and be careful from here on, okay?"


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

Kit can use DD on sciency things thanks to her trait. so if need be, call her to help

She rubs her arm, still stings, but she isnt in a lot of pain. She goes to inspect the robot thing, then decides to rather leave it alone and follow the rest

"Thanks for the heal back there" she gives her comrade a toothy smile

Dark Archive

Maps: Car. Crown || Skull & Shackles

Where to next?


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor looks at Kit Would you be so kind as to check out that door? indicating the one to the south.


Male Human Gunslinger (Pistolero) 1

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Theo looks at the door closely before opening it.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire looks over the remains of the drone while others look at the door to the south.

knowledge engineering: 1d20 + 8 ⇒ (17) + 8 = 25

Cheshire pokes around hoping to gather some idea of what vital points would be, valuable materials for potential salvage in the future, "I wonder if any of this gear is worth salvaging?"


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

sorry. Completely missed the question

"See anything? I wont mind making so that a trap doesnt completely eviscerate you" she chuckles softly

-Posted with Wayfinder

Dark Archive

Maps: Car. Crown || Skull & Shackles

You see no traps on the south door. In fact, it is unremarkable except that, like the other doors you have encountered in this area, it has no handle. Instead, it opens via a touchpad shaped like a hand, next to the door. By placing one's hand on the pad, the door slides open. There is a slot, sized to fit the cards that you were given, just above the pad.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor, takes the time to try and fit a card in the slot.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The card fits neatly into the slot, and the pad lights up with a soft green glow.


Male Human Gunslinger (Pistolero) 1

Theo slowly tries to open the door.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

She readies herself, in case one of those machines jump out at them!


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Well now, I didn't expect that, but let's see what happens. With that Druneor assists Theo with trying to open the door.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"Is this magic? Feels . . . ?"


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

It does not feel like magic, but I can confirm
With that, Druneor casts detect magic, and then continues to help Theo.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The panel nor the door radiate magic, but you find that by placing your hand (palm in) on the lighted panel, the door slides open automatically.


Male Human Gunslinger (Pistolero) 1

"Well, one way to do this." Theo walks in with his gun leveled.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor waits until everyone is through before removing his hand and the card, and following.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The far wall of this chamber is a twisted mass of metal and rubble.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

perception: 1d20 + 4 ⇒ (2) + 4 = 6 add 2 for unusual stone

Druneor looks around when he first gets into the room.

Well, I don't see anything, shall we go.

Really RNG, 4 games, 4 fours or less on rolls, it HATES ME


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire walks in and looks about the room.

perception: 1d20 + 1 ⇒ (11) + 1 = 12

He spends his time looking at the metals in the rubble.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Neither of the searchers finds anything of interest.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

Sorry. Power was out for almost 24hr... and can't charge phone. Back now, hope to catch up soon


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

After not seeing or finding anything, Druneor looks at the double doors.
Anyone feel like looking over those ?

He them makes sure that everyone is out of the small room before he removes the squarish small card.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Actually, my error. There is no power here (for now?), so the doors would have to be opened manually.

In the interest of keeping things moving...

The northeatern doors are pried open, revealing a small chamber beyond. Two strange machines sit to the north and south against the walls here, their faces appear similar to coils of metal tubes with several nozzle-like protrusions pointing into the room itself. A similar pair of doors lie across the room. They will need to be pried open as well.


Male Human Gunslinger (Pistolero) 1

"This time let's not touch the metal men, shall we?" Theo looks suspiciously at the machines from a safe distance.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

I agree, don't touch the metal men

Druneor then walks to the next door, to help with prying it open.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"Yeah no touching . . . no matter how tempting."


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

"Awwwww, and here i was itching to take everything that looked valuable" she said with a teasing voice


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Chuckling softly to himself, Druneor starts to pry open the next door.


Male Human Gunslinger (Pistolero) 1

Thea helps Druneor with the door.

Is there something we're waiting on?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Just me. Been extraordinarily busy these last few days. Early prep for GenCon, plus I'm Game Operation Director at a local con next month, and trying to get my Ebay store off the ground, all while dealing with family issues. Will try to post today.

Dark Archive

Maps: Car. Crown || Skull & Shackles

A gray metal door sits in one wall of this short stone tunnel that curves north before opening into a vast sand-filled cavern under starlight. At the far end of the tunnel sits an odd, coral-like rock formation.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Your description says there is a door in the tunnel, the map doesn't show one, unless it is hiding under the black. :)

Druneor stumps into the hall and then looks north.
perception: 1d20 + 4 ⇒ (13) + 4 = 17+2 if vs odd stonework

Dark Archive

Maps: Car. Crown || Skull & Shackles

I think it refers to the one through which you entered. I just copied the text from the adventure.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Fair enough, was just wondering. :)


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire moves forward with the others. "Are we outside?' He looks around kicking sand. "Guess not but its a big cavern. I wonder what that thing is?" He points toward the coral formation.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

I am not sure, anyone got any ideas ?
Druneor asks.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The stonework seems to be natural, not artificially shaped, but from this distance, it's hard to tell any more details.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor moves up into the open area and then looks around.

Dark Archive

Maps: Car. Crown || Skull & Shackles

As Druenor moves forward and nears the strange rock formation, he finds the ground beneath his feet to be less than solid! As he sinks up to his knees in a sticky quagmire, tentacles shoot out from the thing and attack! One of the tentacles lashes at the dwarf, but the other misses.
(Druenor is 10 feet from the rock formation and entangled. He also suffers 6 points of damage.)

Druenor Fort save: 1d20 + 4 ⇒ (9) + 4 = 13
Ghelarn vs. Druenor: 1d20 + 4 ⇒ (12) + 4 = 16
Ghelarn vs. Druenor: 1d20 + 4 ⇒ (7) + 4 = 11
Damage (tentacle): 1d6 + 3 ⇒ (3) + 3 = 6

INITIATIVE:
Pire
Theodric
Anvil
Cheshire/Fuzzles
Druenor
Kit
Ghelarn

Druenor: 1d20 + 0 ⇒ (14) + 0 = 14
Theodric: 1d20 + 4 ⇒ (15) + 4 = 19
Cheshire and Fuzzles: 1d20 + 3 ⇒ (11) + 3 = 14
Kit: 1d20 + 2 ⇒ (2) + 2 = 4
Anvil: 1d20 + 3 ⇒ (12) + 3 = 15
Pire: 1d20 + 1 ⇒ (20) + 1 = 21
Ghelarn: 1d20 + 0 ⇒ (3) + 0 = 3


Male Human Gunslinger (Pistolero) 1

"Oh just stop touching things!" He draws and fires at the tentacle.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 ⇒ 4


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

How can I not touch the ground

Edit, missed the entangled, any possiblity of seeing a map where it might be?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Map updated. The symbol is the rock formation/creature and the blue rectangle shows the affected area.


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

"I.. aaagh, just, no, but..." Pire lets out an exasperated sigh, before coming behind Druneor to pull him out of the goop.

1d20 ⇒ 10
I'm not sure what kind of roll you want for this, so I'll just roll a d20 a list some modifiers. If it's an attack roll, CMB check, or a strength check, they'd all be at +3.

By the way, sorry about being so quiet. I've been finding a hard time figuring out what to say, and when it'd be appropriate. I'll try to be more talkative.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor will help Pire trying to get himself out of the goop.

Full withdrawl action, as entangled only reduces speed by half which means that I move a rocking 3 squares. :)


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

"And I thought I was the too curious one!" she adds her help to free their companion

-Posted with Wayfinder

Dark Archive

Maps: Car. Crown || Skull & Shackles

Three squares should be enough to get you free, if you go backward.

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