
Rikaku |

Hi guys! Sorry for disappearing. But I'm back, although I might have spotty activity for the next few weeks still.
Level up stuff:
5 hp
+1 BAB
+1 Fort/Ref/Will
Skill ranks: Perception, Spellcraft, Use Magic Device
Bonus bloodline spell: See below
Bonus bloodline feat: Improved Initiative
0 level spell known: Prestidigitation
+1/2 damage to cold spells (+3 in total now)
I still haven't selected my bonus 3rd level spell. Davachido, you mentioned thinking up a replacement for the Draconic bloodline's Fly spell, did you have any ideas about that?
Taking Protection from Energy from the Elemental bloodline instead is a possibility, if a little boring. :P Draconic Reservoir is basically the only 'dragonish' spell of 3rd level, but it's essentially a weaker Protection from Energy with the ability to add damage to my melee attacks... not really Rikaku's thing.
Maybe one of the blasty spells of 3rd level? Fireball, lightning bolt, etc. I can change it to cold energy with my bloodline arcana after all...
Diamond Spray is cool, I can imagine it as being sharp shards of really thin ice.
Beast Shape or Monstrous Physique? Snow can shapeshift after all. ;)

Rybal |

Just a couple things, GM--
If those guys have constrict, the one that grappled me should get a free constrict on me immediately after the successful grapple.
Also, did the cold damage appear to affect the vines fully? If not I'll switch to regular.
I'm assuming I was next to at least 2 vines, so I should've had 2 temporary HP. I'll also use shield wall to take half the damage from Malthu's two strikes. So I've taken 18 damage (16 after the temporary), and Malthu's taken 11.
I'm going to delay to see if Malthu can bring down the one grappling me. If he fails, maybe one of the casters can tap me with the enlarge person wand to help my CMB/CMD.

Variel Darkwalker |

Intelligence to 20 for me.
Ability Advancement [Combat]
Prerequisite: Character level 6
Benefit: Choose one Ability Score; you gain a permanent +1 bonus to that ability score.
Special: You may take this feat multiple times, however, it may only be taken twice for each ability score.
Helps with the sodding knowledge checks AND an extra level1 spell - that said, I'm running low and need a rest.

Rybal |

We got rid of Int requirements for the tripping feats, right? I'm assuming so since I have Combat Expertise and Improved Trip.
I will take for my feat Greater Trip. Mu hu ha ha ha!

Malthu the Redeemed |
I finally statted up a horse for Malthu. Would it be possible for Redflame to get some armor barding? Malthu can't actually afford any, but maybe there was armor at the outpost that was already available.
Also, any chance that Redflame also gets bonus feats as we level? I'm totally fine if you decide that's too powerful, but I am pretty excited about teaching Redflame how to Outflank.
N Large Animal
Init +2; Perception +5, low light vision, scent
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Defense
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AC 19, touch 11, flat-footed 17 (+2 Dex, +8 Natural, -1 Size)
hp 54 (6d8+24)
Fort +9, Ref +7, Will +3 (+7 vs enchantment)
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Offense
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Speed: 50 ft.
Bite: +9, 1d4+5/x2
Hooves x2: +7, 1d6+2/x2
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Statistics
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Str 20, Dex 15, Con 18, Int 6, Wis 12, Cha 6
BAB +6; CMB 10; CMD 21
Feats: Multiattack, Light Armor Proficiency, Step Up
Skills: Acrobatics +6, Climb +9, Intimidate +6, Perception +5, Stealth +6, Swim +9
Special Abilities: Link, Share Spells, Evasion, Devotion

Drak Evren |

I believe that there was some discussion on that already in regards to the badger. Something like one feat for every three we get?
Also the horse has better saves, more hp and more AC then Drak. :(

Malthu the Redeemed |
Yeah, the horse has more HP than Malthu as well. It is a bit ridiculous.
-Posted with Wayfinder

Davachido |

Right well swords and the like will be drawn. There are 30 knights, with about 15 horses. The villagers, Yourselves, your allies.
Question is how grand scale do people want this combat. We've been building up to it for a while so I wouldn't mind having everything act. (Will be using average rolls for things not involving the players to speed things up) Or would people prefer to only focus on their own section instead of seeing the grand scale? I'm fine doing either way.

Variel Darkwalker |

I need to know who my friendlies are... good news is range on a fireball?
Range long (400 ft. + 40 ft./level)
Area 20-ft.-radius spread
I can reach out a looooong way to touch a them.

Rybal |

The black knights are the cavalry (enemy) in different waves, the enemy infantry is the horned knights. Are reinforcements are with Malthu in the rear. The southern group of three is our allies, and the farmer looking dudes in the hats are the townsfolk.
I'm planning on running up and tying up as many of them as I can, using my ability to get DR and temp HPs.

Rybal |

Yeah, the damage isn't huge but the enemies don't know how many fireballs you can cast. It might slow their advance a bit. I'd hit the footmen. It looks like you can catch almost all of them in one fireball. If that halts them a bit, me and Drak and the townies can focus fire the first wave of knights with you buffing us/debuffing the knights with your hexes. We should stack debuffs on the leader. In gonna trip him and keep sundering his weapon. I'll tie up the knights and Drak can cheap shot-sneak attack. Snow can breath weapon the footmen after they advance past our wagon barricade. Diaz and his group can clean up any fleeing enemies. Malthu and his knights destroy the rearguard knight squad.
Pretty solid plan, but this will not be an easy fight with their numbers and equipment.

Rybal |

@Davachido: Rybal's current CMD vs bullrush, with size, standfirm, combat expertise, etc is 33, so I believe the bullrush attempts failed. Does that affect the mooks being able to intervene when I attack the boss? Are they shunted back out of my way.
Regarding your question--I have Greater Trip, so when I trip someone the person who gets tripped provokes an AoO from everyone who threatens. That's why I want to flank him with Drak and setup lots of sneak attacks. ;-)
I assume the yellow guys are prone, right? That should refuel my RP. Nice!