Kullen

Rybal's page

308 posts. Alias of mbauers.


About Rybal

Rybal
Male Half-Orc Fighter (Phalanx Soldier) 6
LN Medium Humanoid (Human, Orc)
Init +2 (+2 Dex); Senses Darkvision 60 ft., Perception +1
DEFENSE
AC 24, touch 12, flat-footed 22 (+7 armor, +5 Shield, +2 Dex)
hp 58 (10,+6 +6 +6 +6 +6, +12 Con, +6 favored class)
Fort +8 (5 base, +2 Con, +1 luck)
Ref +5 (2 base, + 2 Dex, +1 luck)
Will +4 (2 base +1 Wis, +1 luck)
Defensive Abilities Stand Firm (Ex): +3 bonus to saves against trample attacks.
OFFENSE
Spd 30 ft (20 ft in armor)
Melee +1 Bardiche +13 (+6 BAB, +5 str, +1 masterwork, +1 feat) (1d10+6/19-20 x2)(can choose to do cold damage instead)
Melee Warhammer +11 (+6 BAB, +5 str) (1d8+5/x3)
Melee Spear +11 (+6 BAB, +5 str) (1d8+5/x3)
Ranged Spear +8 (+6 BAB, +2 dex) (1d8+5/x3)
Space 5 ft.; Reach 5 ft. (10 ft. with Bardiche)
(-1 to all attacks when using tower shield)
STATISTICS
Str 20 (+5) (16 base, +2 racial, +1 Level 4, +1 feat)
Dex 14 (+2)
Con 14 (+2)
Int 10 (0)
Wis 12 (+1)
Cha 8 (-1)
Base Atk +6 (+6 Fighter)
CMB +11 (+6 BAB, +5 Str) (+4 additional to trip, feats)
CMD 28 (10 +6 BAB, +2 Dex, +5 Str, +5 shield) [+5 additional vs trip (feat and stand firm), +3 additional to bull rush, drag, overrun (stand firm), +2 to resist sundering bardiche (weapon feature)]
Feats
Combat Expertise [Fighter Bonus Houserule], -2 attack, +2 dodge to AC
Endurance [Half-Orc], sleep in light or medium armor without becoming fatigued, bonus to different saves/checks requiring endurance
Combat Reflexes [Level 1], make a number of AoO equal to 1 + Dex modifier, can make AoO when flat-footed
Improved Trip [Fighter 1], +2 to trip CMB and CMD, don’t provoke when tripping
Shield Focus [Fighter 2], +1 to ac bonus granted from a shield
Antagonize [Level 3], use diplomacy or intimidate to fluster or provoke enemies
Shield Specialization [Fighter 4], add shield bonus to CMD
Weapon Focus (Bardiche) [Level 5], +1 to attacks with Bardiche
Master Combatant [Fighter 6] Stand Firm improves to +3, Gain Deft Shield, one more usage per day of Ready Pike
Greater Trip [Epic 1] +2 additional to trip, whenever I trip an opponent he/she provokes AoO from everyone.
Ability Advancement (Strength) [Epic 2] +1 Str

Skills
Acrobatics +8 (6 ranks, +2 Dex)
Climb +12 (4 ranks, +3 class, +5 Str)
Intimidate +13 (6 ranks, +3 class, +4 Str)
Knowledge (Dungeoneering) +6 (3 ranks, +3 class, +0 Int)
Profession (Soldier) +5 (1 rank, +3 class, +1 Wis)
Ride +6 (1 rank, +3 class, +2 Dex)
Swim +9 (1 rank, +3 class, +5 Str)
Survival +6 (2 ranks, +3 class, +1 Wis)

Total Points: 24 (6 Fighter x4 levels)
AC penalty is -3, -0 for jumping and climbing, -9 more when tower shield is used
Languages Common, Orc (2 base, +0 Int)
Carried Equipment
Soldier’s Uniform, 0 gp, 5 lbs.
+1 Bardiche /w cold enchantment, 2,313 gp, 14 lbs.
Masterwork Agile Breastplate with armor spikes and armored kilt, 620 gp, 25 lbs (plus kilt weight).
Tower Shield, 30 gp, 45 lbs.
2 spears, 4 gp, 12 lbs.
Warhammer, 12 gp, 5 lbs.
Spring-Loaded Wrist sheath with Dagger, 7 gp, 2 lbs.
Backpack, 0 gp, 2 lbs.
Waterskin, 0 gp, 4 lbs.
4 days trail rations, 2 gp, 4 lbs.
Bedroll, 0 gp, 5 lbs.
2 sunrods, 0 gp, 2 lbs.
Tindertwig x2, 1 gp (1 free in adventurer’s kit)
50 ft of hemp rope /w grappling hook, 0 gp, 15 lbs. (guessed the hook weighs 5 lbs, couldn’t find it)
2 pitons, 0 gp, 2 lbs. (guessed 2 lbs.)
Smelling Salts, 25 gp
Belt pouch, 0 gp, 0.5 lbs.
6 gp in belt pouch
Weight Carried: 142 lbs. (medium load)

SPECIAL ABILITIES
Darkvision Up to 60 ft.
Orc Blood Counts as both an orc and a human
Shaman’s Apprentice Gain the Endurance Feat
Sacred Tattoo +1 luck bonus to all saving throws
Stand Firm 3(Ex) Bonus to saves vs trample and CMD vs bull rush, drag, overrun, and trip
Phalanx Fighting When Rybal wields a shield, he can use any polearm or spear of his size as a one-handed weapon.
Proficiencies Rybal is proficient in all martial and simple weapons, all weapons with “orc” in their name, all armor, and all shields (Fighter class, Weapon Familiarity)
Ready Pike(Ex) Twice per day, ready a brace weapon as an immediate action and gain +1 to attack and damage (can't use when flat-footed)
Deft Shield(Ex) The armor check penalty from a shield and the attack roll penalty are reduced by –1 when Rybal uses a tower shield

Unique Item--Heart of the Defender
Contains 5 RP.

1 RP = Gain DR +5/- until the start of your next turn.
3 RP = Half the damage taken by an ally before splitting the damage with Shield Wall.

Shield wall: You may take half the damage from any attack targeting an ally within your reach.

Fight the Masses: You gain 1 temp hit point per enemy within your reach at the end of your turn.

Above the rest: You restore 1 RP if an enemy ends their turn prone in your reach.