Whisper in the Mists Epic 6 (Inactive)

Game Master Davachido

Current combat map

Initiative:
Initiative order: Rybal, Variel, Kopru , Malthu, Drak


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Hello and welcome.

Posting rules will be fairly standard for Paizo boards. Use bold to denote talking and italics to denote thoughts of your character. I will be using proper initiative rules to resolve combat however post at any time you are available for your turn. Try to include if statements in your post just incase the situation changes at some point before your turn comes up.

Same goes for out of combat things. For example if you are looking for something in a room say something like "I search the room, if I find something I try to find out what it is" as an example.

Now the next bit like I said in recruitment is I like to relate people to each other as the party will have known each other for some time. So I will name someone then ask you to relate yourself to another person. Read their backstory and write something in the discussion thread to say how you met and/or interact with each other. You can then update your backgrounds as you wish. So we go.

Jazz > Beren
Rikaku > Trogg
Sventon > Variel
Variel > Jazz
Beren > Rikaku
Trogg > Sventon

The document for house rules will constantly be found in the campaign info page. I have updated it for some of the things that came up in the recruitment thread.


Male Human Ranger 2

Excited to be starting this game. I will take a close look at Jazz and Rikaku's background and see if there is some obvious ties, otherwise I wll start to throw out ideas we can discuss.


Well basically you will write something to include yourself into Rikaku's backstory at the moment. Jazz will write something to include himself into your backstory. Once we do this cycle 2-3 times everyone should have quite a neat interwoven story, at least that's the idea.


Male Kobold Sorcerer 6

Hey all! Thank you especially, Davachido, I'm happy to have been accepted into your game!

Trogg seems to have simply been exploring - especially mountainous areas. Perhaps he came across where Rikaku came out of. Not sure about Trogg's attitude towards kobolds--most cave-dwelling races like dwarves don't like them, but maybe he took pity on him? Or maybe he didn't, and Rikaku is totally scared of him now. :P

How would Trogg react to a tiny white winged kobold declaring in broken common that he's a dragon and he's kinda lost?

By the way... we're allowed to buy wands and scrolls only, apart from mundane gear, correct? How about partially charged wands? (i.e. wands with less than 50 charges)


Male Dwarf Druid 4 (HP 32/32)
Rikaku wrote:
Trogg seems to have simply been exploring - especially mountainous areas. Perhaps he came across where Rikaku came out of. Not sure about Trogg's attitude towards kobolds--most cave-dwelling races like dwarves don't like them, but maybe he took pity on him?

Sounds good to me.


Male Elf Ninja 3

Sventon here,

How about, that Sventon's paretns were originally from Variel's community, until they died on a trip, but not before they left their son in the care of humans (like i wrote in my bio) and left a book that explained everything to Sventon. He also tattooed his face in the traditional pattern some of the elves in the community would do. And that is how Variel spotted him in a crowded street and recognizing the tatoos introduced himself?

How about that Vaariel?

As for Trogg, hmmm, they could have met on the road, with clarence mistaking Sventon's leg for food. Trogg healed Sventon and they camped together, and were attacked by bandits. After defending themselves from them, they became friends as people who fight together usually do, and have kept contact since then as well as they could.


AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6

I'm cool with that... hell, I'll take tattoos too if it helps.


AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6

Jazz - he's a professional. Not particularly friendly or tied into his elven background. I think the best way for us to share a background is to share experience together in an previously quested adventuring party.


Male Dwarf Druid 4 (HP 32/32)
Sventon Fayore wrote:
As for Trogg, hmmm, they could have met on the road, with clarence mistaking Sventon's leg for food. Trogg healed Sventon and they camped together, and were attacked by bandits. After defending themselves from them, they became friends as people who fight together usually do, and have kept contact since then as well as they could.

Odd. The backstory I was considering proposing also had Clarence biting Sventon, although in a completely different context (in a tavern where they meet to discuss adventuring together).


Male Elf Ninja 3

Which one would you prefer?

It's a badger, it bites people. :D


1 person marked this as a favorite.
Angry Badger (HP 25/26, AC 21)

Grrr


Hi everyone, thanks for choosing me Davachido and I'm happy to be here!

So after reading through Beren's backstory, I thought that maybe Jazz had gone through martial training in Beren's forest village after he disowned his Elven roots. When the militia went and waged war on that goblin tribe, Jazz could have been one of the soldiers prescripted for the fight, and then Beren and Jazz stuck together after that as they had a like-minded little compassion for those who stood in their way.

As for Variel, it would make sense for two Elves without any more contact with their heritage to find a bit of comfort in each other -- even though Jazz has no interest in returning to his family, that doesn't mean he doesn't feel a little bit sorry for himself and wouldn't find comfort in those of his own kind. If they did some adventuring together, then it ties in Beren as well considering he and Jazz were likely traveling together.


Male Elf Ninja 3

Man, three elves. Nice


Male Human Ranger 2

Jazz, I think that works having you train in Beren's village. I think Beren's spin on it would be that after losing the love of his life his life in the village felt empty. When Jazz suggested that they hit the road and seek out adventure, it felt like the thing to do as the rush of battle temporarily filled the void in his life. I can see Beren as being the straight man to Jazz's bravado.


Male Human Ranger 2

Rikaku, while you were lurking around the mountain village, you may have been caught in a snare that Beren had set as they were traveling through the area. Beren, seeing that you could speak common and did not act like kobolds he had heard of in his youth, took pity on you annd released you.

Later, after you had joined up with Trogg, we could have met again while Jazz and I were looking for a campsite on the road. We agreed to share the small cave and everyone talked as we took our turns at watches and sat out a storm the next day. After the storm passed we began traveling together and the rest is history.


@Rikaku Yes you can buy partially charged wands if you'd like.

So far I see,

Jazz > Beren
Jazz was conscripted to fight against the same goblins that Beren took down. After the adventure they stuck together due to like-minded ideals.

Rikaku > Trogg
Rikaku met Trogg on his way out of the mountains, after a little while they traveled together though Rikaku is slightly afraid of the dwarf.

Sventon > Variel
Sventon's parents were from Variel's community. Variel was able to recognise Sventon later in life due to the traditional tattoos that Sventon wears. They introduced themselves and connected due to their similarities.

Variel > Jazz (Beren)
Jazz and Beren met Variel along their adventuring times. During these times adventuring Variel and Jazz connected over their similarities and found solace that there was another elf similar.

Beren > Rikaku
Beren caught Rikaku by accident in a snare. Though he saw that the kobold was not typical for his kind. So he released the kobold.

Trogg > Sventon
While discussing a potential adventure in a tavern, Clarence bit Sventon's leg. Trogg healed the elf and while on the road the two bonded over defending each other from the dangers of the world.

Some good stuff! So one more round and then I'll start the gameplay thread.

Jazz > Trogg
Rikaku > Jazz
Sventon > Rikaku
Variel > Beren (I know there was already a mention in another one but expand on it a little in this case)
Beren > Sventon
Trogg > Variel


Male Elf Ninja 3

Hmm, how about this?

Trogg introduced Sventon and Rikkaku, and since Sventon doesn't really care for species that much, he took a liking to the little kobold.

As for Beren, they could have met in an Inn and discussed adventuring over a pint or two, and then found their styles fitting enough, and grew to like each other during those advenutres?


Male Dwarf Druid 4 (HP 32/32)

I figure Trogg probably bought some herbs from Variel and struck up a conversation about plants and the healing arts.


Male Kobold Sorcerer 6

Maybe Jazz was hired by someone to clear out the tribe of kobolds that had been bothering Wittervol, poaching farm animals, causing minor cave-ins, avalanches, and annoyances on the mountain pass, etcetera. Rikaku would've been younger then, still a juvenile, and was thus spared from being killed by the adventuring party along with his clutch-mates. Or perhaps they managed to hide the baby kobolds in a small tunnel that the bigger folk were too big to get into. So Jazz and his then-adventuring partners would've thinned out the ranks of his tribe.


As for Jazz and Trogg, I like how Beren outlined Jazz and Beren running into Trogg and Rikaku during a storm one night, but maybe Jazz and Trogg also had already known each other beforehand, making that chance encounter even more lucky.

I was thinking that Jazz and Trogg probably met in a roadside tavern some months earlier and just had a good night of socializing, then parted ways. Jazz had just captured a bounty he'd been chasing for some time, and had the poor bastard tied up in his room (Trogg didn't need to know about it :P) and so Jazz had to leave early in the morning to go collect his fee, thus a reason for them to depart from each other but still be quite friendly the next time they met.

EDIT: Also, I realize we're working on character background, but to address a little bit of my character's future, I was hoping to multiclass into Magus and continue with that until level 6. I'd only lose 1 step in BAB bonus and would gain some blasty spellcasting abilities. So, assuming that's acceptable with the GM, Jazz will be very interested in the arcane magics of Variel and Rikaku in the early stages of the game. I also might rearrange a bit of my knowledge skills to reflect this arcane curiosity, as I hate it when multiclassing feels sudden, forced, and unrealistic.


@Jazz: Yea that sounds perfectly fine.


Male Human Ranger 2

Sventon and Beren could have met on the road, Sventon being pursued by the Dukes guards. Beren could have mistakenly thought the dukes men were after him for poaching a deer in the dukes wood, which he had done earlier that day. Beren could have led them through the wilderness, and Sventon could have broken them in to an old hunting cottage where they laid low for a couple days feasting on venison. They made there way to the next village and have crossed paths again a few times, before seeing the advantages of working together and forming the adventuring group.

Beren could have met Variel through Jazz, and come to trust him due to the friendship he has with Jazz.


Male Elf Ninja 3

I like Beren's idea much better then mine ^^


I think we are only missing Variel to make a connection now, otherwise the rest seems fine. I'll begin the gameplay thread to start the ground works.

For combat I will roll for everyone at the start so we don't have a round of posts about initiative. Make sure you have initiative in your profile someplace so I can use it. (I assume you all do but I'll say it anyway)

There is only one other houserule I am considering though it is more to play style of the players. I know some people like combat to be visceral and deadly while others like their characters to be maybe battered but not die to a single bad roll. As it is hard to get a hold of resurrection in E6 my last group liked the ideas of injuries.

Now I'll only implement this rule if we have a unanimous yes, otherwise we'll continue as normal. This is a rule I used from my last E6, if you die you don't die immediately instead at the end of combat you roll on the following chart. You are on 0 hp after you get back up. (Think of it as similar to the injury table from blood bowl if you've ever played that.)

2d6: What is damaged?
2 - Death. You cheated death for the last time.
3 - Right arm, using your right arm for any action results in a -2 penalty for 24 hours.
4 - Left arm, using your left arm for any action results in a -2 penalty for 24 hours.
5-6 Broken. Sustain -2 Fort penalty for 24 hours.
7-8 Battered. Sustain -2 Reflex penalty for 24 hours.
9-10 Busted. Sustain -2 Will penalty for 24 hours.
11 Legs. Half your movement for 24 hours.
12 Only a scratch. Your character gains a permanent scar on the place of his choosing and he counts as not having rolled on this table.

If you have to roll on this table twice in 24 hours you die. So don't fall to unconscious too often.

Thoughts?


Male Kobold Sorcerer 6

So I guess the table kicks in once you would normally die (i.e. you hit -CON hit points) rather than just going below 0 hp? It seems fine to me. Maybe make it a 1d12 with 1-2 being death? That's around 15% chance to die then.


Male Dwarf Druid 4 (HP 32/32)

Anything that lets me cheat death is OK with me.


Male Kobold Sorcerer 6

Finished my equipment. Are we all putting in for a wand of cure light wounds? That's 125gp each for a fully charged wand. That way Trogg doesn't have to prepare any healing spells for us. I factored that into my current possessions, but otherwise I'll buy... idk, another wand or something.

Oh, and I'd like to donate my 2 sunrods to anyone who would like them. Rikaku doesn't exactly need the light with his darkvision.

I'm also ditching my rope, grappling hook and pitons if anyone wants those (but I doubt it), mainly because my wee little 6 Strength makes it hard to carry such heavy things. :)


Male Human Ranger 2

Rikaku, Sorry I do not have that kind of gold left. We should make it a goal to come up with the cash to get one though.


@Rikaku: Yes you only roll when you hit -Con, going back up to 0 is so you can move around though you only have one action if I remember correctly. If people prefer 1d12 we can use that instead of 2d6.


Male Elf Ninja 3

The table is fine with me...


Sorry forgot to mention the gameplay thread is open so you can start posting.


Male Dwarf Druid 4 (HP 32/32)

Buying a party-owned wand of CLW can wait until we beat the other guys to the reward.

None of us appears to have put skill ranks into Diplomacy or Sense Motive.


Male Kobold Sorcerer 6

I can Bluff our way through things at least... :P


Male Elf Ninja 3

Well i wanted to play a thief, not a con man...damn :D


Male Human Ranger 2

note to self, develop some social skills...


Do remember in E6 the numbers for skills do stay relatively low so you don't have to have a huge investment to be good at something. Also don't let low skills stop you from trying something, you might get lucky!


AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6

Sorry all - was on holiday with the family.

I need a relationship with that kobold IIRC.

I'd say that a good one was that he was part of another group (merchant, mercenary or adventuring - any works) that was in the area and as such Variel was curious to see this rarity and engaged in conversation with him in Draconic.

They struck up a fledgling friendship.


Male Kobold Sorcerer 6

Oh, I know you? Nix part of my first post then. :P

Rikaku was probably shocked to hear someone pronouncing Draconic so poorly, and made some fun of Variel, before graciously agreeing to teach him the finer points of the clearly superior language that he was so unfortunate to not have learned from childhood.


AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6

Oh he'd never ever ADMIT to having poor draconic. While typical elven arrogance is not one of his traits, he's been speaking the language on and off for 70+ years.

Now is he Kobold good? HEEEEEELL No! (though who's to say they don't have an accent or a dialect? The difference between the Spanish of the Kings Court and the Spanish of a Mexican barrio when compared to their noble cousins - food for thought).

Taking help from the Kobold on the other hand? Yep - not to proud for that. I've built some mistakes in for you.


Map is up, tell me if it doesn't work or is too small. The two mansions are the unlabeled houses near the mountains.


Male Elf Ninja 3

Map is awesome. Which program did you use?


Male Human Ranger 2

Very nice work on the map. I can't wait to get out in it.

Liberty's Edge

Looks like Campaign Cartographer to me :) Nice job with it.


Yes it is indeed Campaign Cartographer 3. Good program albeit a little fiddly.

Sovereign Court

Male Dwarf IT Engineer 1

I'm sorry for the long break, but i have gotten a job. I'm a cable guy now. So i can post once a day, twice tops. I hope that it's ok.


Yea that's fine, though with Sventon which question are you referring too? The last one I've seen the girls answered unless I'm missing one someplace?

Sovereign Court

Male Dwarf IT Engineer 1

Maybe i missed your post...i'll double check

EDIT: Yup, i missed it somehow.

Grand Lodge

Hi All

I am in the SH*T storm to end all SH*T storms at work and will be on a considerable amount of business travel and round the clock meetings.

I'll post as often as I can but it may take 1-2 delay days for combat responses etc. IF the game is bogged on me, the GM (or any player the GM deputises) is fine to make attack actions for me.

Again, not abandoning the game but but will need just a bit of patience on everyones part.


Thanks for the heads up, I hope work doesn't come down on your too hard!


Male Dwarf Druid 4 (HP 32/32)

How common are firearms? (I'm trying to decide if Trogg would be suspicious of her story of being a gunslinging magic user.)

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