Drak Evens
Human Ninja 6
LN Medium humanoid (human)
Init +4;
Senses Perception +10
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 51 (6d8+18)
Fort +4,
Ref +9,
Will +3
Defensive Abilities uncanny dodge
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Offense
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Speed 30 ft., light steps
Melee masterwork wakizashi +7 (1d6+4/18-20) and
. . masterwork wakizashi +7 (1d6+2/18-20)
Special Attacks ki attack speed, sneak attack +3d6
Spell-Like Abilities (CL 6th; concentration +9)
. . —
vanishing trick
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Statistics
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Str 10,
Dex 19,
Con 14,
Int 8,
Wis 12,
Cha 16
Base Atk +4;
CMB +4;
CMD 18
Feats Combat Expertise, Extra Ki, Precise Strike, Two-weapon Fighting, Weapon Finesse
Skills Acrobatics +12, Bluff +7, Climb +3, Diplomacy +12, Disable Device +12, Disguise +9, Escape Artist +8, Knowledge (local) +7, Linguistics +3, Perception +10, Sense Motive +6, Sleight of Hand +7, Stealth +12, Survival +7;
Racial Modifiers ki jump (running start), no trace
Languages Common, Draconic
SQ ki movement, ki pool, ki stealth, ninja tricks (flurry of stars, forgotten trick, vanishing trick), poison use
Combat Gear tanglefoot bag;
Other Gear studded leather, masterwork wakizashi, masterwork wakizashi, belt of incredible dexterity +2, backpack - masterwork, thieves' tools - masterwork
Adventuring kit: 2 days trail rations, a full waterskin,
backpack + bedroll, 2 empty belt pouches, 2 sunrods, tindertwig, 50ft of hemp rope, 2 pitons and a grappling hook
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Special Abilities
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Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Flurry of Stars (Ex) A ninja with this ability can expend 1 ki point from her ki pool as a swift action before she makes a full-attack attack with shuriken. During that attack, she can throw two additional shuriken at her highest attack bonus, but all of he
Forgotten Trick (6 rds) (Ex) A ninja with this ability can recall one trick taught to her by her ancient masters. When she uses this ability, she selects one ninja trick (not a master trick or rogue talent) that she does not know and can use that ninja trick for a number of roun
Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack.
Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start.
Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round.
Light Steps (Ex) When moving up to twice your normal movement, you may ignore difficult terrain and can move over any surface.
No Trace +2 (Ex) Survival DCs to track you are at +2, gain +2 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.