Welcome to the Guard!

Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
Tactical-Map|| Shared notebook


2,551 to 2,600 of 2,762 << first < prev | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | next > last >>

Choon the Expendable wrote:
Ya. In pbp terms this game is getting pretty old. Good thing this one is ageing like wine!

We're still playing the prologue though!

@Everyone: Thanks for staying (or joining) ;-)

@Leni: yeah that really bugged me out. Every single novel I've ever read has full-auto lasguns AND bolters in it.
Full Auto = Cone Fire = Suppressive fire in my rework.


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Well also remember that we are still Mudfeet and that includes the leader. You're not supposed to make the best decision there is. Honestly we're waaaaaaaay below our quota of guardsmen death anyway

All guardsmen party wrote:


We would roll up Lil Jimmy who lied about his age to enlist, then have him bleeding out in a pile of rubble within a handful of minutes.

THAT was the original inspiration of this campaign, which is why everyone is supposed to have a few backup characters at the ready.

So don't feel pressured just because things are getting hairy. You're doing very well leading the squad.

On another note while we are 'obliged' to follow your commands our characters are still individuals and blatant disregard of commands all the way to 'accidental weapons discharge' IS a thing in the guard. Which is why Commisars and punishments from latrine duty, flocking all the way up to summary execution is a thing.

Game: Yay, we're pBp Granma/-pas xD


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

@Choon
I remember Cormaeg asking about the big Boss' armor being metal because he has a melta bomb with magnetic clamps which would fit very snugly attached to that armor. That sounded like a plan to me =3


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Am I the only one to die so far? Pete bit it gloriously, I remember. Anyone else?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle
Cmd-Keen Medic wrote:

@Choon

I remember Cormaeg asking about the big Boss' armor being metal because he has a melta bomb with magnetic clamps which would fit very snugly attached to that armor. That sounded like a plan to me =3

Yup! I'm all for it!


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
The Ghost of War wrote:


@Leni: yeah that really bugged me out. Every single novel I've ever read has full-auto lasguns AND bolters in it.
Full Auto = Cone Fire = Suppressive fire in my rework.

So I could use overwatch to start the suppresive fire only once the ork moves through the door instead of 'wasting' the first salvo of suppresive fire into the door?

@Choon
I don't think anyone else did. Everyone else was murderd for vanishing as a player


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Apparently everyone is better at this game than me. :P


@Leni: Yes you can. Or you can Dakka! and move if you want to change position.


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Choon the Expendable wrote:
Apparently everyone is better at this game than me. :P

Or, since the stated intent of this game IS tto have our mudfeet dying in the trenches you could say you're the only one who got the spirit of the game ;D

OR we just need to make a mental note that IF you're carrying your own weight in exlosives on you then you should also try to modify your weapon to be reliable =3


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
The Ghost of War wrote:
@Leni: Yes you can. Or you can Dakka! and move if you want to change position.

Nice! Overwatch into full auto, then move,full auto it is =D

Getting hit by 2 full auto bursts in the round they move through might just make grown orks pause. Or die. actually i'd prefer the latter.


@Krish: Everything alright on your end?


Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |

Sorry, my gameplay thread stopped giving me the new post marker... I just finished getting caught up and I will get something posted.


Oh boy, not again.
Did you post in the paizo website forum already about that?
That was one nail in the coffin of how we lost our sniper...


Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |

I did not post in the forum. I don't give up that easily, though. :)


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Hopefully we can get that melta to the big one without dying horribly. One round of melee should do it. Hopefully. I'm running out of steam here! :)


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Well a 1d5 heal won't really do me much good so Simmins will just suppressive fire. Maybe the fate point will help with a dodge roll to avoid an attack completely. Only have phone access so please calculate bonuses for me.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Actually would -6 to -2 allow Simmins to function for half a round?


Below 5 you'd be okay
5 you got a test to resist stun.
And -6 is still d20 rounds of stunned


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

1d5 ⇒ 4

Pretty good. At -3. Let's do a suppressive fire in the game.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Krish uses the power of the warp to teleport the melta onto it's back without us having to actually go get all personal with it... :D *yay!*


Quick survey: What do you think about opening up a small discord for ooc purposes?

In my experience that makes q/a times much faster plus it has the nice benefit of not relying on the wonky nature of the paizo page.
If someone is experiencing sudden lack-of-updates (e.g. Krish atm), I could notify them much easier about updates.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I'm fine with it.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Alright here.


Join Link, 24h validity
Please set your nickname to your current character name.


No post today.
Busy work day plus grandma-birthday dinner tonight.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Dagnabbit, grandma! You're throwing off the groove! :P

But seriously, Happy Birthday!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I love that the heals just so happen to come as I'm yelling about the Emprah and thus only validate Thud's belief that he's the Emprah's chosen. >.<


Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |

Are the new orks large enough for a size bonus?

@Choon: that is hilarious! how confused will he be if Krish is not nearby to heal when he calls on the Emprah?


Nope they are normal-sized.
Stretching the 'normal' size category a bit but not large enough to be considered huge.


@Coemaeg: Do you want to join our discord too?
People are scheming there and miss you ;-)


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Dearly! We miss you dearly, dear Sargey! :P


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Next character rolls:
2d10 + 20 - 3 ⇒ (9, 4) + 20 - 3 = 30 - Percpep
2d10 + 20 ⇒ (3, 7) + 20 = 30 - will
2d10 + 20 + 3 ⇒ (1, 1) + 20 + 3 = 25 - Fel
2d10 + 20 + 3 ⇒ (8, 6) + 20 + 3 = 37 - T
2d10 + 20 ⇒ (1, 3) + 20 = 24 - WS
2d10 + 20 ⇒ (3, 9) + 20 = 32 - agility
2d10 + 20 ⇒ (4, 8) + 20 = 32 - Str
2d10 + 20 ⇒ (10, 5) + 20 = 35 - BS
2d10 + 20 ⇒ (5, 5) + 20 = 30 - Int

reroll that 1,1 fel: 2d10 + 20 ⇒ (3, 8) + 20 = 31

+Fel, T, str
-Percep
wounds: 1d5 + 10 + 2 ⇒ (3) + 10 + 2 = 15
fate: 1d10 ⇒ 5 = 1


Attribute Roll: 2d10 + 20 ⇒ (10, 9) + 20 = 39 Will
Attribute Roll: 2d10 + 20 ⇒ (4, 2) + 20 = 26 Rerolled
Attribute Roll: 2d10 + 20 ⇒ (8, 1) + 20 = 29 Int
Attribute Roll: 2d10 + 20 ⇒ (10, 5) + 20 = 35 Str
Attribute Roll: 2d10 + 20 ⇒ (4, 3) + 20 = 27 Fel
Attribute Roll: 2d10 + 20 ⇒ (4, 4) + 20 = 28 BS
Attribute Roll: 2d10 + 20 ⇒ (10, 5) + 20 = 35 Tougness
Attribute Roll: 2d10 + 20 ⇒ (4, 10) + 20 = 34 WS
Attribute Roll: 2d10 + 20 ⇒ (7, 5) + 20 = 32 Perception

Reroll
Attribute Roll: 2d10 + 20 ⇒ (2, 9) + 20 = 31 Ag

Fate
Attribute Roll: 1d10 ⇒ 7 -> 1

Wounds:
1d5 + 10 ⇒ (3) + 10 = 13


@Simmins: I got your answers in the discord.


@Cormaeg: People are already thinking about who they are going to play next in our discord channel. As of now, Keen is looking to revive the very first Commissar the group encountered and who nearly died during their first mission and is now back, now 66% more augmentic and at least 33% meaner than ever before. He will probably take squad command for the next round, but don't expect him to be playing a collegial commissar. Just as an head up. Anything you fancy playing next?

I also asked people for their opinion about recruiting one or two more people to cancel out the various losses we took during the last couple of months. Any thoughts on that matter?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

we're allowd to take specialties in Hammer of the Emperor/Shield of Humanity now, right?


In principal, yes.
I'd like to play those out though, rather than them dropping 'out of the blue'.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Oh, certainly. That's what we're doing with Thud.
This is the first time we've had enough xp to gain a specialty off the bat. How would you like to play that out? In the backstory? Or hold off until you've played at least one mission?


We will have a decent chunk of "down-time" ahead of us, making for a very good opportunity for playing those out.


1 person marked this as a favorite.
Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

I've already thought about that a bit, I plan on Bringing back Asbjörn for the next mission, since he didn't get a chance to shine as much as he could have.
I'm also planing on giving him the advanced specialty of Brecher, since not only is it a good fit, it also is so close to an operator that it makes logical sense why he would have been trained in it.

I'm trying to make things fit like that, Liam is going to become a Sentry when he is played next, and I think I added some reasoning in play, constantly griping in inner monologues about lacking proper firepower to help, Sentry having Intelligence as one of it's characteristics thus not being too far removed, and relying on awareness and perception a fair bit, which Liam has pretty high stats in.

And Cormaeg is fixing to becoming a brawler, adding more offense to his pretty decent defense training.

I like the logical chains like that.


Despite you guys not knowing it, the squad is coming together quite nicely for the next mission.
Looks like:
- 1 Commissar
- 2 Breachers (one a former operator, the other a weapon specialist / heavy weapon trooper)
- 1 Flame-loving Priest
- 1 (potential) Crimson Exemplar (aka highly militarized enginseer)


First of all: thanks for picking up the speed with me again, you rock :-)

Next is announcement for the semi-near-future:
With the Emperors blessing, my wife will give birth to our firstborn somewhere around mid-January.
As most of you probably know from experience, the time after will (most likely) be rather busy for me, so game speed will (most likely) be slacking.
I'll have leave from work for a month following lil'uns grand entrance, so the usual posting time during work breaks will be missing during that time as well. Once I return to work, things should get back to semi-normal pretty quickly though.
Just a heads-up, in case I go missing from one day to the other.
I'll be back ;-)


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Whoah that is amazing news GOW. Yeah the little one is going to be a joy and also destroy your free time like you would not believe.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Congrats on the little one! Sorry, I forgot I actually post that here... oops.

I just re-read Frenzy and I was reminded that I need 30 mins. of recovery in between Frenzies. Oops again. I'll remember this in the future.


Thanksys :-)

@Frenzy: Well, in the light of recent changes of many ruling to 'once per scene - maybe more but with a test and/or dire consequences', I'll look at frenzy in the same light as time permits.

@Choon: I really enjoyed the whole 'awakening' thing for the Eviscerator, so I decided that you are going to have and 'unlock' it for every type of enemy :-P


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Well, this Hive is full of Greenskins and I ain't ded yet! That may prove problematic later though when I fight something else...


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I decided to specialize in Launchers for my breacher. I took Lasgun Barrage to better use my Good craftsmanship M36


If you did not remember it: I reworked the Weapon Expertise / Mastery talent line (partly introduced in the Hammer book).
These are weapon type specific boosts and are Tier-2 respectively Tier-3 talents.
You can find the specifics in the OneNote under Rulebook->Weapon Expertise (for cost and prerequisites) and Armory->Weapon Types [Ranged] (for benefits per type)
They are still kinda 'beta' and I am not yet perfectly satisfied with them, but you can pick them if you like to. Gives me an opportunity to playtest them and adjust them accordingly on-the-fly.


Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |

I found it:

Serenus 1st Guard Regiment wrote:


Agri-World Mechanized Line Infantry, Phlegmatic Commander, Iron discipline
Boni&Mali:
+3 to two of {Fel, T, S}
+3 to S, -3 to Int
+3 to Int, -3 Per
+2 Wounds

Additional Aptitude: Willpower
Starting Talent: Rapid Reload
Starting Skills: Athletics, Low Gothic, Operate (Surface) trained (+10), Schol. Lore (Beasts), Common Lore (War, Imperial Guard)
One with the land: (+10 Knowledge/Trade/Survival to interactions/identify potentially domesticated beasts & to harvest, cultivate, identify crops)
Naive: (-10 on opposed Scrutiny tests vs deceive,
first time to gain insanity, gain double the number)
Favored Weapons: Heavy Stubber and Basic flamer. +10 to acquisition tests to acquire those weapons or the appropriate ammo.


Yup, that makes Leni's check a success.
Let's say that after Thud'dr points it out, Leni checks it over and discovers the truth of it!

2,551 to 2,600 of 2,762 << first < prev | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Discuss the Life in the Guard! All Messageboards

Want to post a reply? Sign in.