Welcome to the Guard!

Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
Tactical-Map|| Shared notebook


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Choon the Expendable wrote:

Implant boons: +20 Logic, Navigate, and 4 random Lore categories (I'm assuming this doesn't include Forbidden Lore and Sholastic Lore, though if I did... I'll roll twice and see)

[dice=common Lore only]4d15
-Adeptus Astra Telepathica
-Adeptus Mechanicus
-Tech
-War

[dice=all lores]4d44
-1: Common: Adeptus Arbities
-12: Common: Krornus Expanse (hopefully that's where we are...)
-19: Forbidden: Archeotech
-44: Schol: Tactica Imperialis

Which would you like, GW?

I'll let you know IC.

There are ... parties out there that are interested in having a word with the Artificer doing the job, as for what to focus on ;-)


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Say, a little late sadly, but I remembered one of the items from the book, bolt shell casings from an Astarte.
Would it be possible for us to have snagged one for ourselves? There has to be a few around after the battle after all.


What book are you referencing to Cormaeg?
And yes, I'd think you'd be able to scour a few after the fight without looking too awkward digging through the Gretchin corpses.
2d5 - 2 ⇒ (4, 3) - 2 = 5


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Found it, Hammer of the Emperor, page 124.


Lul, neat.
And look at that, you just happen to find five.
If that is not fate, I don't know what is ^^

@Purple Skull Medal: may reduce the first damage taken in a combat by one.
@Green Skull Medal: Increase the minimal critical damage inflicted on Orks (after all soak and true grit) to two (instead of one).
@Winged Skull Medal: +10 on all Command skills - if the targets are aware of the wearer being issued with this specific honor.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Way to kill the mood for Cort there, Simmons. :D


Augemtics: 2d4 ⇒ (3, 3) = 6


Requisition: Power Fist: 1d100 ⇒ 31


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Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10
Choon the Expendable wrote:
Way to kill the mood for Cort there, Simmons. :D

Well, you know how childhood friends do.

By the way. I don't click the favourite tab much but I just want all of you to know that I'd be clicking it pretty much constantly in this game (which would make it pretty valueless anyway). You all are amazing players thqat create rich compelling characters and it's a joy to read off our posts.

And GM GOW, you have done a spectacular job to not only keep the game running for a long time, but also to keep it evocative, exciting, and constantly compelling. The last few sequences have been thrilling and the payoff matched the buildup. It's ridiculous how good this game is. I'm in awe of your abilities.

I'm sad I can't devote more attention to the game then I do.


*bows deeply*
Thanks a bunch Simmins, that is darn wholesome.
.
.
.
I can only agree.
Everyone is really giving their all in here which is extremely motivating and created some of the singularly best RP interactions I ever had the joy to be part of.


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Male I am a meat Popsicle

I will throw my appreciation onto the we-are-all-awesome pile.

I have a sad history of almost every single PbP I have participated in ending before it even really got going. This is particularly true of my 40k games.

Thank you all for your awesome characters, your amazing RP, and for keeping this fire burning for so long. I very much value having this warm place to come and chase away the chill of mundane life.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Requisition time!
Commissariat Rating is 50
War Conditions: Near Victorious(+10)
Front Active: 5+ years I think? (+30)
Time spent at Front: less than 3 month: -10

Frag Missile x4, average +10 : vs 90: 4d100 ⇒ (66, 71, 47, 59) = 243 = 4 obtained
Krak missiles x2, rare -10 : vs 70 vs 70: 2d100 ⇒ (73, 6) = 79 = 1 obtained
Scatter missiles x2, scarce +0: vs 80 vs 80: 2d100 ⇒ (49, 32) = 81 = 2 obtained
Minefield Missiles x2, scares +0: vs 80 vs 80: 2d100 ⇒ (21, 81) = 102 = 1 obtained

I'll RP this out once we transition to the new guys.
I'll be carrying, hopefully with help, 8 frags, 1 krak, 2 scatter, and 1 minefield. I want all these (plus a plethora of det packs and such) so that I can really make use of that tinkerer ability. I'll be rolling for det packs and such seperately.

Edit: Upon clarification that I don't get commissar rating I reduce all rolls by 40 so:
1 frag, 1 krak, 1 scatter, 1 minefield


(...) and chase away the chill of mundane life ...
... with bolter fire and burning promethium no less, eh?
;-)


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I have been involved in very few games such as this. Maybe one or two others, However, none have kept their steam for his long or been this vibrant... or bloody.

You are all awesome and I appreciate every one of you.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

req for det packs x4 vs 30: 4d100 ⇒ (73, 74, 95, 53) = 295
edit: wow. I think I used all my luck on my missiles. And that's fine with me. I can still tinker with those. :)


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

coin flip for Sizzle's rank: 1d2 ⇒ 1


Req time:
Second specialist 25
War Conditions: Near Victorious(+10)
Front Active: 5+ years I think? (+30)
Time spent at Front: less than 3 month: -10

Let's see then.
Snare mines, Average +10 Vs 65: 1d100 ⇒ 91
Plasma rifle, Very rare -20 Vs 35: 1d100 ⇒ 26
Magnoculars, Average +10 Vs 65: 1d100 ⇒ 77
Flamer, Scarce +0, Favored weapon +10 Vs 55: 1d100 ⇒ 37
Medi-kit, common +20 Vs 75: 1d100 ⇒ 52


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

First draft


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Anatoly's advances:
Common Lore(Tech) +10: Skill - 200xp
Tech-Use +20: Skill - 300xp
The Flesh is Weak: Talent - 300xp
Intelligence - Intermediate: Characteristic - 250xp
Weapon Skill - Basic: Characteristic - 250xp
Weapon Skill - Intermediate: Characteristic - 500xp

Characteristic boost taken in Intelligence


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Req time:
Enlisted: 10
War Conditions: Near Victorious(+10)
Front Active: 5+ years I think? (+30)
Time spent at Front: less than 3 month: -10

Total = 40

Good Servo Arm(Parts) - Very Rare(Common)+5 vs 45:1d100 ⇒ 17.
Good Cybernetic Senses(Parts) - Rare(Plentiful)+15 vs 55: 1d100 ⇒ 60.
Good Bionic Legs(Parts) - Scarce(Abundant) +45 vs 85: 1d100 ⇒ 70.
Good Autosanguine(Parts) - Very Rare(Common)+5 vs 45: 1d100 ⇒ 34.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds -3/10, FP 2/2

Oh hey, I had forgotten about that extra +20 bonus to req rolls you can get if an item is part of the standard kit of any other regiment posted there.
+20 doesn't do much for the snare mines, but it WOULD see me succeeding at the magnoculars...


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I don't suppose any of the other regiments favor missile launchers? ;)


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Sorry to be the dullard of the group but here is Bolus trying to get a better quality chansword but more importantly better armor and maybe even a forcefield!

In order of importance.
Better armor: 1d100 ⇒ 54
Better chainsword: 1d100 ⇒ 88
Forcefield!: 1d100 ⇒ 62

Don't know if his high fellowship or Radiant Presence, or
air of authority would give any bonuses.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Simmins can take the lead on helping others with reloading and fired focus drills. He and Cort have a lot of experience with that stuff. He's got pretty good Fellowship as welll that can come into play.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Bolus will raise morale with rousing renditions of Burn the Xenos. Defy the Alien. Terra reigns Triumphant.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Thudd and Sizzle are doing what they do best: Not Understanding and Understanding Too Much.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Things are ramping up for the holidays and there is a strong chance that I'll be less active over the week of Christmas starting on the 20th as my family, who are literally spread over the continent of North America, are all converging on a single house for the week. I'll try to respond as I can, but I can't promise anything.


Missing rolls:

Leni:

1d100 ⇒ 71
1d100 ⇒ 43
1d100 ⇒ 57
1d100 ⇒ 98
1d100 ⇒ 13
1d100 ⇒ 80
1d100 ⇒ 44

Asbjörn:

1d100 ⇒ 99
1d100 ⇒ 68
1d100 ⇒ 50
1d100 ⇒ 59
1d100 ⇒ 59
1d100 ⇒ 59
1d100 ⇒ 93


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

How long will transit be?


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

The tac-map seems to be malfunctioning for me.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Ya, it's still on the last boss fight.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I should have modified my grenades beforehand. Just in case that's allowed, tech use vs 50: 1d100 ⇒ 47
That krak had a little extra bang. I can roll for all my 'nades and missiles if you want.


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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

We've hit page 100 everybody!


1 person marked this as a favorite.

WhoopWhoop!
And our 5000th post is right around the corner!
Thanks everyone for sticking around :-)


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Don't forget this, guys.
Naive: -10 on opposed Scrutiny tests vs deceive, first time gain insanity, double the number.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

How big are the daemonettes?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Well, everyone, we've gone and done it. Rarely do campaigns make it this far. I'm proud of all of us!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

We should totally make Robert Trigger a regimental commander or something. LOL


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

I am pretty sure that "Trigger D" joined the commissariat, didn't he? lol


totally unrelated dice roll: 2d100 ⇒ (58, 51) = 109


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Flaming someone locked in melee is not a good idea right?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

I think it is generally frowned upon.


Heh, indeed it is.
Of course there are circumstances where such an action would be totally adequate - but those are usually marked by a high degree of fubar :-D


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Watch it get parried lol.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Going camping with family this weekend/part of next week. Please bot as needed. I will be back around Thursday.


WS 33, BS 38, S 30, T 31, Ag 36, Int 30, Per 32, WP 47, Fel 64; Wounds 5/5, FP 2/4 | +15 command on a ship | Currently:

Characteristics for Mr. Fancy Pants
2d10 + 20 ⇒ (5, 3) + 20 = 28
2d10 + 20 ⇒ (8, 10) + 20 = 38
2d10 + 20 ⇒ (9, 10) + 20 = 39
2d10 + 20 ⇒ (4, 4) + 20 = 28
2d10 + 20 ⇒ (6, 9) + 20 = 35
2d10 + 20 ⇒ (4, 7) + 20 = 31
2d10 + 20 ⇒ (10, 1) + 20 = 31
2d10 + 20 ⇒ (8, 6) + 20 = 34
2d10 + 20 ⇒ (4, 7) + 20 = 31

I think I remember one re-roll?: 2d10 + 20 ⇒ (5, 4) + 20 = 29

wounds: 10 + 1d5 ⇒ 10 + (4) = 14
fate: 1d10 ⇒ 2 - 1 fate point


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

I am prepping my house for sale and doing a lot of cleaning and packing. Please bot me when needed as my posting will be sporadic. I Will try to hop on as much as I can.

For the Emperor!


Characteristics.

2d10 + 20 ⇒ (2, 10) + 20 = 32
2d10 + 20 ⇒ (2, 4) + 20 = 26
2d10 + 20 ⇒ (5, 1) + 20 = 26
2d10 + 20 ⇒ (6, 5) + 20 = 31
2d10 + 20 ⇒ (3, 10) + 20 = 33
2d10 + 20 ⇒ (5, 3) + 20 = 28
2d10 + 20 ⇒ (2, 6) + 20 = 28
2d10 + 20 ⇒ (9, 10) + 20 = 39
2d10 + 20 ⇒ (7, 4) + 20 = 31

Reroll: 2d10 + 20 ⇒ (7, 10) + 20 = 37


Wounds: 1d5 + 10 ⇒ (3) + 10 = 13
Fate points: 1d10 ⇒ 6
Special req roll:1d100 ⇒ 9


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

special req roll?

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