
The Ghost of War |

Implant boons: +20 Logic, Navigate, and 4 random Lore categories (I'm assuming this doesn't include Forbidden Lore and Sholastic Lore, though if I did... I'll roll twice and see)
[dice=common Lore only]4d15
-Adeptus Astra Telepathica
-Adeptus Mechanicus
-Tech
-War[dice=all lores]4d44
-1: Common: Adeptus Arbities
-12: Common: Krornus Expanse (hopefully that's where we are...)
-19: Forbidden: Archeotech
-44: Schol: Tactica ImperialisWhich would you like, GW?
I'll let you know IC.
There are ... parties out there that are interested in having a word with the Artificer doing the job, as for what to focus on ;-)
Cormaeg MacCammon. |

Say, a little late sadly, but I remembered one of the items from the book, bolt shell casings from an Astarte.
Would it be possible for us to have snagged one for ourselves? There has to be a few around after the battle after all.

The Ghost of War |

Lul, neat.
And look at that, you just happen to find five.
If that is not fate, I don't know what is ^^
@Purple Skull Medal: may reduce the first damage taken in a combat by one.
@Green Skull Medal: Increase the minimal critical damage inflicted on Orks (after all soak and true grit) to two (instead of one).
@Winged Skull Medal: +10 on all Command skills - if the targets are aware of the wearer being issued with this specific honor.

Simmins Olways |
1 person marked this as a favorite. |

Way to kill the mood for Cort there, Simmons. :D
Well, you know how childhood friends do.
By the way. I don't click the favourite tab much but I just want all of you to know that I'd be clicking it pretty much constantly in this game (which would make it pretty valueless anyway). You all are amazing players thqat create rich compelling characters and it's a joy to read off our posts.
And GM GOW, you have done a spectacular job to not only keep the game running for a long time, but also to keep it evocative, exciting, and constantly compelling. The last few sequences have been thrilling and the payoff matched the buildup. It's ridiculous how good this game is. I'm in awe of your abilities.
I'm sad I can't devote more attention to the game then I do.

MisterLurch |
1 person marked this as a favorite. |

I will throw my appreciation onto the we-are-all-awesome pile.
I have a sad history of almost every single PbP I have participated in ending before it even really got going. This is particularly true of my 40k games.
Thank you all for your awesome characters, your amazing RP, and for keeping this fire burning for so long. I very much value having this warm place to come and chase away the chill of mundane life.

Choon the Expendable |

Requisition time!
Commissariat Rating is 50
War Conditions: Near Victorious(+10)
Front Active: 5+ years I think? (+30)
Time spent at Front: less than 3 month: -10
Frag Missile x4, average +10 : vs 90: 4d100 ⇒ (66, 71, 47, 59) = 243 = 4 obtained
Krak missiles x2, rare -10 : vs 70 vs 70: 2d100 ⇒ (73, 6) = 79 = 1 obtained
Scatter missiles x2, scarce +0: vs 80 vs 80: 2d100 ⇒ (49, 32) = 81 = 2 obtained
Minefield Missiles x2, scares +0: vs 80 vs 80: 2d100 ⇒ (21, 81) = 102 = 1 obtained
I'll RP this out once we transition to the new guys.
I'll be carrying, hopefully with help, 8 frags, 1 krak, 2 scatter, and 1 minefield. I want all these (plus a plethora of det packs and such) so that I can really make use of that tinkerer ability. I'll be rolling for det packs and such seperately.
Edit: Upon clarification that I don't get commissar rating I reduce all rolls by 40 so:
1 frag, 1 krak, 1 scatter, 1 minefield

Choon the Expendable |

I have been involved in very few games such as this. Maybe one or two others, However, none have kept their steam for his long or been this vibrant... or bloody.
You are all awesome and I appreciate every one of you.

Choon the Expendable |

req for det packs x4 vs 30: 4d100 ⇒ (73, 74, 95, 53) = 295
edit: wow. I think I used all my luck on my missiles. And that's fine with me. I can still tinker with those. :)

BoggBear |

Req time:
Second specialist 25
War Conditions: Near Victorious(+10)
Front Active: 5+ years I think? (+30)
Time spent at Front: less than 3 month: -10
Let's see then.
Snare mines, Average +10 Vs 65: 1d100 ⇒ 91
Plasma rifle, Very rare -20 Vs 35: 1d100 ⇒ 26
Magnoculars, Average +10 Vs 65: 1d100 ⇒ 77
Flamer, Scarce +0, Favored weapon +10 Vs 55: 1d100 ⇒ 37
Medi-kit, common +20 Vs 75: 1d100 ⇒ 52

Anatoly Dashkov |

Anatoly's advances:
Common Lore(Tech) +10: Skill - 200xp
Tech-Use +20: Skill - 300xp
The Flesh is Weak: Talent - 300xp
Intelligence - Intermediate: Characteristic - 250xp
Weapon Skill - Basic: Characteristic - 250xp
Weapon Skill - Intermediate: Characteristic - 500xp
Characteristic boost taken in Intelligence

Anatoly Dashkov |

Req time:
Enlisted: 10
War Conditions: Near Victorious(+10)
Front Active: 5+ years I think? (+30)
Time spent at Front: less than 3 month: -10
Total = 40
Good Servo Arm(Parts) - Very Rare(Common)+5 vs 45:1d100 ⇒ 17.
Good Cybernetic Senses(Parts) - Rare(Plentiful)+15 vs 55: 1d100 ⇒ 60.
Good Bionic Legs(Parts) - Scarce(Abundant) +45 vs 85: 1d100 ⇒ 70.
Good Autosanguine(Parts) - Very Rare(Common)+5 vs 45: 1d100 ⇒ 34.

Asbjörn Elofsson |

Oh hey, I had forgotten about that extra +20 bonus to req rolls you can get if an item is part of the standard kit of any other regiment posted there.
+20 doesn't do much for the snare mines, but it WOULD see me succeeding at the magnoculars...

Bolus |

Sorry to be the dullard of the group but here is Bolus trying to get a better quality chansword but more importantly better armor and maybe even a forcefield!
In order of importance.
Better armor: 1d100 ⇒ 54
Better chainsword: 1d100 ⇒ 88
Forcefield!: 1d100 ⇒ 62
Don't know if his high fellowship or Radiant Presence, or
air of authority would give any bonuses.

Simmins Olways |

Simmins can take the lead on helping others with reloading and fired focus drills. He and Cort have a lot of experience with that stuff. He's got pretty good Fellowship as welll that can come into play.

Choon the Expendable |

Things are ramping up for the holidays and there is a strong chance that I'll be less active over the week of Christmas starting on the 20th as my family, who are literally spread over the continent of North America, are all converging on a single house for the week. I'll try to respond as I can, but I can't promise anything.

Choon the Expendable |

I should have modified my grenades beforehand. Just in case that's allowed, tech use vs 50: 1d100 ⇒ 47
That krak had a little extra bang. I can roll for all my 'nades and missiles if you want.

ArchibaldBenedictThunderblossom |

Characteristics for Mr. Fancy Pants
2d10 + 20 ⇒ (5, 3) + 20 = 28
2d10 + 20 ⇒ (8, 10) + 20 = 38
2d10 + 20 ⇒ (9, 10) + 20 = 39
2d10 + 20 ⇒ (4, 4) + 20 = 28
2d10 + 20 ⇒ (6, 9) + 20 = 35
2d10 + 20 ⇒ (4, 7) + 20 = 31
2d10 + 20 ⇒ (10, 1) + 20 = 31
2d10 + 20 ⇒ (8, 6) + 20 = 34
2d10 + 20 ⇒ (4, 7) + 20 = 31
I think I remember one re-roll?: 2d10 + 20 ⇒ (5, 4) + 20 = 29
wounds: 10 + 1d5 ⇒ 10 + (4) = 14
fate: 1d10 ⇒ 2 - 1 fate point

BoggBear |

Characteristics.
2d10 + 20 ⇒ (2, 10) + 20 = 32
2d10 + 20 ⇒ (2, 4) + 20 = 26
2d10 + 20 ⇒ (5, 1) + 20 = 26
2d10 + 20 ⇒ (6, 5) + 20 = 31
2d10 + 20 ⇒ (3, 10) + 20 = 33
2d10 + 20 ⇒ (5, 3) + 20 = 28
2d10 + 20 ⇒ (2, 6) + 20 = 28
2d10 + 20 ⇒ (9, 10) + 20 = 39
2d10 + 20 ⇒ (7, 4) + 20 = 31
Reroll: 2d10 + 20 ⇒ (7, 10) + 20 = 37