| Kal Aldhemark |
Fire-Kal glances around and, realizing he's not in a very good position, shifts. The fires go out in a sudden cloud of wispy smoke, which coalesce and swirl about one another as they settle into a new form. Air-Kal flies up from the boat and around to the side of the dragon, preparing a spell as he goes. Kal is now a huge air elemental. NW corner should be O22.
| Sawbones Zirul |
Arcana: 1d20 + 22 ⇒ (12) + 22 = 34
Religion: 1d20 + 22 ⇒ (6) + 22 = 28
Zirul drinks Universal Formula for Fly and then heads for a flank.
On cellphone, so I'm not sure where I need to go
| DM Feral |
The dragon furious flaps its skeletal wings and lashes out at the tiny creatures in its face.
Bite vs Luthor: 1d20 + 23 ⇒ (7) + 23 = 30
Damage plus electricity damage: 4d6 + 18 + 1d6 ⇒ (1, 6, 6, 1) + 18 + (1) = 33
Claw vs Luthor: 1d20 + 23 ⇒ (17) + 23 = 40
Damage plus electricity damage: 2d8 + 12 + 1d6 ⇒ (6, 8) + 12 + (4) = 30
Claw vs Zirul: 1d20 + 23 ⇒ (5) + 23 = 28
Damage plus electricity damage: 2d8 + 12 + 1d6 ⇒ (2, 3) + 12 + (4) = 21
Tail vs Zirul: 1d20 + 18 ⇒ (18) + 18 = 36
Damage plus electricity damage: 2d6 + 6 + 1d6 ⇒ (1, 1) + 6 + (2) = 10
In addition, the dragon builds up a dangerous crackling aura.
Luthor Damage: 1d6 ⇒ 1
Zirul Damage: 1d6 ⇒ 3
???: 1d100 ⇒ 53
???: 1d3 ⇒ 3
???: 1d100 ⇒ 56
???: 1d3 ⇒ 2
The party is up.
| Luthor Stone |
Luthor grunts as one of the bites pierces his armor into his shoulder. He ignores the pain and fires back with a series of punches.
Super flank: 1d20 + 28 ⇒ (7) + 28 = 35
1d3 + 23 ⇒ (2) + 23 = 25
Super flank: 1d20 + 23 ⇒ (10) + 23 = 33
1d3 + 23 ⇒ (2) + 23 = 25
Super flank: 1d20 + 18 ⇒ (17) + 18 = 35
1d3 + 23 ⇒ (1) + 23 = 24
| DM Feral |
Each of Luthor’s blows connect, each sending splinters of draconic bone into the water below. Every time Luthor hits, the dragon’s electric aura shocks him.
Damage: 3d6 ⇒ (1, 6, 1) = 8
Opal zips over to Bjorkus and touches him with the wand next.
Bjorkus, Zirul, and Kal are up.
| Sawbones Zirul |
"It's undead, it's immune to lightning, shocks ya when ya hit it, and when it dies, it explodes!" He yells out during the assault on the creature, seeing the weak spots and striking for them.
Bite: 1d20 + 18 + 1 + 3 + 4 ⇒ (17) + 18 + 1 + 3 + 4 = 43
Dmg: 1d8 + 9 + 1 + 3 + 7d6 ⇒ (2) + 9 + 1 + 3 + (3, 3, 6, 3, 5, 3, 4) = 42
Claw: 1d20 + 18 + 1 + 3 + 4 ⇒ (4) + 18 + 1 + 3 + 4 = 30
Dmg: 1d6 + 9 + 1 + 3 + 7d6 ⇒ (6) + 9 + 1 + 3 + (4, 2, 1, 4, 1, 5, 3) = 39
Claw: 1d20 + 18 + 1 + 3 + 4 ⇒ (16) + 18 + 1 + 3 + 4 = 42
Dmg: 1d6 + 9 + 1 + 3 + 7d6 ⇒ (3) + 9 + 1 + 3 + (4, 2, 2, 1, 4, 5, 2) = 36
Gonna be using one use of spontaneous healing, after that bit of damage from the dragon's electricity hits are figured
| Bjorkus |
Suddenly gifted with magical flight, the loincloth-clad minotaur takes to the air and attacks the dragon.
Raging Power Attack: 1d20 + 28 ⇒ (6) + 28 = 34
Damage: 1d8 + 35 ⇒ (7) + 35 = 42
| DM Feral |
Potentially. =P
The dragon snaps at Air-Kal as he approaches.
Bite: 1d20 + 23 ⇒ (17) + 23 = 40
Damage plus lightning: 4d6 + 18 + 1d6 ⇒ (1, 5, 4, 6) + 18 + (5) = 39
Will: 1d20 + 14 ⇒ (4) + 14 = 18
Radiant sparks fly as Air-Kal's spell washes over the skeletal dragon and the creature’s form loses shape and plummets as individual bones back into the water. As it ‘dies’ there’s a burst of lightning.
Damage: 10d6 ⇒ (4, 4, 3, 3, 3, 4, 2, 1, 5, 5) = 34
Bjorkus: 1d20 + 8 ⇒ (4) + 8 = 12
Kal: 1d20 + 22 ⇒ (1) + 22 = 23
Luthor: 1d20 + 14 ⇒ (2) + 14 = 16
Zirul: 1d20 + 23 ⇒ (3) + 23 = 26
Bjorkus, Kal, and Luthor take the 34. Zirul evades I believe.
As the danger of the dragon passes, new ones appear. Springing from the water are enormous demonic figures resembling mockeries of normal sealife. They are humanoid in build but with the head of an octopus and giant barbed lobster claws.
1d4 ⇒ 2
One lunges for Air-Kal while the other attacks Luthor.
Air-Kal can take an AoO.
Vital Strike Claw vs Kal: 1d20 + 21 ⇒ (8) + 21 = 29
Damage: 6d6 + 13 ⇒ (2, 6, 2, 3, 3, 6) + 13 = 35
Grab: 1d20 + 27 ⇒ (15) + 27 = 42
Vital Strike Claw vs Luthor: 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 6d6 + 13 ⇒ (5, 5, 1, 6, 4, 6) + 13 = 40
Grab: 1d20 + 27 ⇒ (6) + 27 = 33
You can roll planes. Zirul, please preemptively ask your questions. =P
The party is up.
| Kal Aldhemark |
HP: 28/129
AoO: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 2d6 + 7 ⇒ (3, 1) + 7 = 11
Knowledge (Planes): 1d20 + 3 ⇒ (8) + 3 = 11
Wheeeeeee.
Air-Kal reels from the bite, claw, and electrical surge. Shaking his head as if to clear it, he steps back and sends a freezing cone flying through the air toward the two newcomers, angling it upward to avoid hitting Opal. Step back/up to N20, cast cone of cold. Reflex DC 23 halves.
Cold Damage: 14d6 ⇒ (5, 2, 5, 4, 6, 2, 6, 5, 4, 6, 6, 1, 2, 4) = 58
SR D1: 1d20 + 14 ⇒ (6) + 14 = 20
SR D2: 1d20 + 14 ⇒ (10) + 14 = 24
| Sawbones Zirul |
1d20 + 22 ⇒ (13) + 22 = 35
Resistances/immunities, special abilities, and if I make enough for a third, then weaknesses.
| DM Feral |
Kal’s spell fails to overcome one of the creatures’ s natural resistance but hits the other.
Reflex: 1d20 + 9 ⇒ (11) + 9 = 20
The monster proves resistant to the cold.
Luthor’s brass knuckles only bounce off their chitinous shells.
Opal flies around and hastes the party.
Bjorkus and Zirul are up.
| Bjorkus |
Bjorkus flies closer and attacks the monstrous creature.
Raging Power Attack: 1d20 + 28 + 1 ⇒ (17) + 28 + 1 = 46
Damage: 1d8 + 35 ⇒ (4) + 35 = 39
Iterative: 1d20 + 23 + 1 ⇒ (10) + 23 + 1 = 34
Damage: 1d8 + 35 ⇒ (7) + 35 = 42
Tertiary: 1d20 + 18 + 1 ⇒ (14) + 18 + 1 = 33
Damage: 1d8 + 35 ⇒ (4) + 35 = 39
Horns: 1d20 + 22 + 1 ⇒ (4) + 22 + 1 = 27
Damage: 1d8 + 12 ⇒ (3) + 12 = 15
Haste: 1d20 + 28 + 1 ⇒ (19) + 28 + 1 = 48
Damage: 1d8 + 35 ⇒ (2) + 35 = 37
| Sawbones Zirul |
"We're fighting daemons, folks! Immune to acid, to magical death effects, disease & poison. They're a bit tough against the elements and magic in general."
Zirul takes a breath while heading for the one Kal seems to be having the most fun with. "While we're at it, they're poisonous, and enjoy grabbing ya and crushing you, and long walks on the beach."
He growls out loudly. Good news is...they hate blessed weaponry! So bring out the holy!"
Zirul's gonna double move to get into flanking position with Kal. Not sure where I need for that, with the size of ol' Kal ;) Forgot to update health at 149/158 hp
| DM Feral |
Bjorkus’s trident pierces the piscodaemon’s shell several times wounding the creature greatly and earning its wrath.
The other advances on Kal with Zirul on its rear.
Claw vs Bjorkus: 1d20 + 21 ⇒ (7) + 21 = 28
Damage: 3d6 + 13 ⇒ (3, 2, 3) + 13 = 21
Grab: 1d20 + 27 ⇒ (6) + 27 = 33
Claw vs Bjorkus: 1d20 + 21 ⇒ (11) + 21 = 32
Damage: 3d6 + 13 ⇒ (5, 3, 2) + 13 = 23
Grab: 1d20 + 27 ⇒ (9) + 27 = 36
Tentacles vs Bjorkus: 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Claw vs Zirul: 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 3d6 + 13 ⇒ (4, 1, 1) + 13 = 19
Grab: 1d20 + 27 ⇒ (6) + 27 = 33
Claw vs Kal: 1d20 + 21 ⇒ (4) + 21 = 25
Damage: 3d6 + 13 ⇒ (6, 3, 3) + 13 = 25
Grab: 1d20 + 27 ⇒ (13) + 27 = 40
Tentacles vs Kal: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12
Anyone hit by tentacles needs a fort save. Also let me know if you’re grabbed.
The party is up.
| Kal Aldhemark |
Do I get another AoO? If so...
AoO (haste, huge): 1d20 + 18 + 1 - 2 ⇒ (12) + 18 + 1 - 2 = 29
Damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16
HP now 16/129.
Fortitude: 1d20 + 18 ⇒ (10) + 18 = 28 (Add 4 if it's applicable)
I'll wait for the outcome before posting my action.
Edit: I just realized I haven't been including my -2 to hit due to being huge. Added it.
| Sawbones Zirul |
Zirul growls low, spinning out of the way of all strikes by the nasty beast, and then takes the necessary step forward to close the distance.5 foot step forward, since it looks like that's what's necessary
His jaws and claws strike out in quick succession, working to tear chunks from the monster from another world.
Jaws: 1d20 + 18 + 1 + 1 + 2 ⇒ (3) + 18 + 1 + 1 + 2 = 25
1d8 + 9 + 1 + 7d6 ⇒ (6) + 9 + 1 + (3, 1, 6, 6, 5, 5, 1) = 43
Jaws: 1d20 + 18 + 1 + 1 + 2 ⇒ (1) + 18 + 1 + 1 + 2 = 23
1d8 + 9 + 1 + 7d6 ⇒ (6) + 9 + 1 + (4, 6, 1, 3, 6, 3, 1) = 40
Claws1: 1d20 + 18 + 1 + 1 + 2 ⇒ (4) + 18 + 1 + 1 + 2 = 26
1d6 + 9 + 1 + 7d6 ⇒ (3) + 9 + 1 + (6, 4, 3, 6, 3, 4, 3) = 42
Claws2: 1d20 + 18 + 1 + 1 + 2 ⇒ (15) + 18 + 1 + 1 + 2 = 37
1d6 + 9 + 1 + 7d6 ⇒ (1) + 9 + 1 + (3, 2, 6, 6, 3, 3, 1) = 35
Forgot to add in flanking. Also, for each one that hits, it takes 2 Strength damage.
| Kal Aldhemark |
Air-Kal loses more bits and pieces as the tentacles batter his already-battered form. With a growl of annoyance, he begins to spin, faster and faster and faster as his wisps slowly spread into a huge wind tunnel, spanning a full twenty feet from top to bottom. He moves toward the daemon with the intent of engulfing it. Reflex DC 20 negates the slam damage, and he needs another* at the same DC to avoid being picked up. If D1 does get picked up I'll drop him in S17... either way I'll try it against D2 as well, dropping him in U15 before flying on to AC6, all the way up to the ceiling.
All the coordinates given refer to the creature's NW corner.
D1 Slam: 2d6 + 7 ⇒ (2, 2) + 7 = 11
D2 Slam: 2d6 + 7 ⇒ (2, 4) + 7 = 13
| DM Feral |
Kal fights off the tentacle’s poison and whirls through the pair of daemons.
Reflex: 1d20 + 8 ⇒ (17) + 8 = 25
Reflex: 1d20 + 8 ⇒ (10) + 8 = 18
Reflex: 1d20 + 8 ⇒ (6) + 8 = 14
Air-Kal successfully scoops up one of the airborne monsters and drops them off.
Zirul’s claws struggle to penetrate the daemon’s tough shell. One attack finds a soft spot, spilling foul ichor into the water below.
Opal fires a volley of missiles up toward the melee.
SR: 1d20 + 14 ⇒ (18) + 14 = 32
MM: 5d4 + 5 ⇒ (3, 1, 1, 2, 3) + 5 = 15
Luthor triggers his baldric and then throws a series of attacks at his opponent with his attuned knuckles.
Primary: 1d20 + 23 ⇒ (11) + 23 = 34
Damage: 1d3 + 2d6 + 22 ⇒ (2) + (1, 6) + 22 = 31
Iterative: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 1d3 + 2d6 + 22 ⇒ (3) + (5, 4) + 22 = 34
Tertiary: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 1d3 + 2d6 + 22 ⇒ (2) + (1, 5) + 22 = 30
Haste: 1d20 + 23 ⇒ (7) + 23 = 30
Damage: 1d3 + 2d6 + 22 ⇒ (2) + (6, 6) + 22 = 36
This time the brawler’s fist smashes through the monster’s shell killing it and dropping its remains into the dark water below.
| Bjorkus |
Bjorkus flies around to distract the remaining monster and attacks.
Raging Power Attack: 1d20 + 28 + 1 + 2 ⇒ (9) + 28 + 1 + 2 = 40
Damage: 1d8 + 35 ⇒ (4) + 35 = 39
| DM Feral |
I missed a threat against Bjorkus last round.
Retcon Confirm: 1d20 + 19 ⇒ (19) + 19 = 38
Extra Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Bjorkus Fort: 1d20 + 19 ⇒ (16) + 19 = 35
AoO vs Bjorkus: 1d20 + 21 - 1 ⇒ (20) + 21 - 1 = 40
Damage: 3d6 + 13 - 1 ⇒ (1, 1, 4) + 13 - 1 = 18
***
Recognizing that it’s quickly being overwhelmed, the remaining daemon tries to retreat.
Concentration: 1d20 + 16 ⇒ (3) + 16 = 19
But fails.
The party is up.
| Sawbones Zirul |
Zirul laughs derisively at the daemon, seeing its ichor spilling down. "Come on! Let's rumble! The doctor is lookin' for a new cadaver!"
His claws and jaws strike with speed, agility, and a clinical precision, ripping chunks from the enemy's form, as the doctor begins proper vivisection. His teeth strike for another throat tear, but...
Bite: 1d20 + 18 + 1 + 1 + 2 ⇒ (20) + 18 + 1 + 1 + 2 = 42
Dmg: 1d8 + 9 + 1 + 7d6 ⇒ (3) + 9 + 1 + (6, 3, 2, 5, 2, 1, 5) = 37
Haste: 1d20 + 18 + 1 + 1 + 2 ⇒ (17) + 18 + 1 + 1 + 2 = 39
Dmg: 1d8 + 9 + 1 + 7d6 ⇒ (3) + 9 + 1 + (6, 4, 3, 6, 5, 6, 3) = 46
Claw: 1d20 + 18 + 1 + 1 + 2 ⇒ (18) + 18 + 1 + 1 + 2 = 40
Dmg: 1d8 + 9 + 1 + 7d6 ⇒ (7) + 9 + 1 + (2, 5, 4, 6, 2, 1, 2) = 39
Claw: 1d20 + 18 + 1 + 1 + 2 ⇒ (13) + 18 + 1 + 1 + 2 = 35
Dmg: 1d8 + 9 + 1 + 7d6 ⇒ (4) + 9 + 1 + (3, 2, 1, 5, 3, 4, 4) = 36
And like last time, each attack that hits deals 2 Str damage. :)
Confirm: 1d20 + 18 + 1 + 1 + 2 ⇒ (4) + 18 + 1 + 1 + 2 = 26
So...from what I've seen, it looks like 6 Str damage, which brings the enemy's total to 8 Str damage. Unless the 35 hits. Then it'll be 8 Str damage for this round, to a total of 10 strength damage
| Sawbones Zirul |
Woohoo! I killed something!
Zirul grins, landing back on the boat and washing his claws off in the salt water. "Exhilarating!" Zirul seems positively glowing with enjoyment, even though he is slightly crispy.
Zirul spits the bits of ichor from his mouth and reaches for a wand, using one tap.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
153/158. One use of Spontaneous Healing takes me back to 158/158 hp.
| Kal Aldhemark |
Everyone's headers up to date?
CLW scroll for Kal: 1d8 + 5 ⇒ (6) + 5 = 11
CMW wand for Kal: 10d8 + 15 ⇒ (2, 3, 1, 6, 2, 6, 5, 8, 7, 8) + 15 = 63 (5 charges)
CLW wand for Kal: 2d8 + 2 ⇒ (1, 8) + 2 = 11 (2 charges)
Kal HP: 44 + 11 + 63 + 11 = 129
Air-Kal slows his breathing and focuses on his many wounds, trying to stanch the flow of blood-red haze. After everyone is patched up, he frowns thoughtfully. "I hesitate to suggest it, as it might allow Bonefist to escape, but if we were to rest here a few minutes I think I could re-align myself with the waters somewhat. It's a good place for it."
If we rest for 10 minutes, Bonefist could get farther away... but we could have a heal for the next fight(s). If we rest 20 minutes, we could have a heal and a level 6 spell.
| DM Feral |
After tying down the boat on the other side, the party exits onto a rough wooden pier. This pier ends at an earthen ledge only to transition back to a wooden walkway going around the outside of a single story building. Movement can be heard coming from within. The cavern continues south-east and expands greatly.
Do you guys want to enter the building or just go around it?
| DM Feral |
Peering around the corner Air-Kal sees that this tunnel opens into an enormous cavern hundreds of feet across. Further south the water opens into a huge lagoon. A larger building stands at the shore north of the water with docks extending out to Bonefists’s flagship the Filthy Lucre. Crew can be seen aboard the deck, preparing for departure. At the far southern end of this huge chamber is a dark cave wall. How Bonefist plans to get his ship out of the seemingly sealed cavern remains to be seen.
Roll a stealth check.
| Kal Aldhemark |
Lesigh.
Air-Kal flies back to the others. "I think I was seen, unfortunately... the ship is a very long way south, and the crew's getting ready to leave. This is it."
Buff time. Rounds are numbered for easy DM interruption. (1) Casting stoneskin, communal — CL13 so 130 damage and 22 minutes per person. (2) Kal will drink the shield extract. Then (3) resist energy, communal (27.5 minutes, cold 30) on everyone but Kal... then (4) resist energy (acid 30) up on Bjorkus and (5) Luthor. After that, (6) resist energy, communal up on the rest of us (36 minutes, acid 30). And if there's still time, (7) true seeing on Bjorkus... and (8) echolocation and (9) aspect of the falcon on Kal. I sortof doubt we'll have time for that... can we have someone keeping watch so that we aren't taken by surprise and so that nobody from the flagship gets the word out that we're here?
Also, (10) Kal's going to summon something right before we go in.
| Sawbones Zirul |
Round 1) Zirul will use Touch Injection to inject Barkskin into Kal. 2)Protection from Energy (max 120 dmg) for acid on Zirul. 3)Thorn Body for Zirul. 4 & 5)Alchemical Allocation & Elemental Aura (acid)
Shield/Enlarge Person for Bjorkus. Right beforehand, Elemental Aura (acid) & Enlarge for Luthor. Greater False Life for Luthor. These can be consumed however the players wish, since it's in their hands. ;)
People, don't forget that there is a Displacement potion for each member of the group. :) Don't know if any of the guys have used the Kinetic Reverb potions either.
Also, if it's ok, I'd just like to say he prepared his newly learned extracts on the boat ride or at some point of downtime?
| DM Feral |
That's fine Zirul.
After three rounds later, the door nearest the party opens up.
Within the building, four pirate guards come into view. At the rear of the visible room, a boyish man with a flute in his hand yells a command.
"Get 'em!"
Bjorkus: 1d20 ⇒ 16
Opal: 1d20 + 7 ⇒ (14) + 7 = 21
Luthor: 1d20 + 10 ⇒ (8) + 10 = 18
Kal: 1d20 + 17 ⇒ (11) + 17 = 28
Zirul: 1d20 + 7 ⇒ (18) + 7 = 25
Guards: 1d20 + 9 ⇒ (19) + 9 = 28
Other Guards: 1d20 + 8 ⇒ (12) + 8 = 20
Sweetlips: 1d20 + 5 ⇒ (8) + 5 = 13
Kal is up first.