We Be Pirates, You Be Booty! (Inactive)

Game Master Daxter

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Arcana: 1d20 + 12 ⇒ (18) + 12 = 30

Opal flies down and touches Luthor with a wand.

"It was a bronze dragon in life. They breathe lightning. I don't know what it's becomes or if it can still do that..."

Fly on Luthor.

Zirul and Luthor are up.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

"Well as long as it can be killed again, I don't care." Luthor will Freebooter's Bane the dragon and fly up into its face.


Male Human Hurricane King

Fire-Kal glances around and, realizing he's not in a very good position, shifts. The fires go out in a sudden cloud of wispy smoke, which coalesce and swirl about one another as they settle into a new form. Air-Kal flies up from the boat and around to the side of the dragon, preparing a spell as he goes. Kal is now a huge air elemental. NW corner should be O22.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Arcana: 1d20 + 22 ⇒ (12) + 22 = 34
Religion: 1d20 + 22 ⇒ (6) + 22 = 28

Zirul drinks Universal Formula for Fly and then heads for a flank.

On cellphone, so I'm not sure where I need to go


Zirul:
This is bloody skeleton bronze dragon. You get two things.

The dragon furious flaps its skeletal wings and lashes out at the tiny creatures in its face.

Bite vs Luthor: 1d20 + 23 ⇒ (7) + 23 = 30
Damage plus electricity damage: 4d6 + 18 + 1d6 ⇒ (1, 6, 6, 1) + 18 + (1) = 33
Claw vs Luthor: 1d20 + 23 ⇒ (17) + 23 = 40
Damage plus electricity damage: 2d8 + 12 + 1d6 ⇒ (6, 8) + 12 + (4) = 30
Claw vs Zirul: 1d20 + 23 ⇒ (5) + 23 = 28
Damage plus electricity damage: 2d8 + 12 + 1d6 ⇒ (2, 3) + 12 + (4) = 21
Tail vs Zirul: 1d20 + 18 ⇒ (18) + 18 = 36
Damage plus electricity damage: 2d6 + 6 + 1d6 ⇒ (1, 1) + 6 + (2) = 10

In addition, the dragon builds up a dangerous crackling aura.

Luthor Damage: 1d6 ⇒ 1
Zirul Damage: 1d6 ⇒ 3

???: 1d100 ⇒ 53
???: 1d3 ⇒ 3
???: 1d100 ⇒ 56
???: 1d3 ⇒ 2

The party is up.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Luthor grunts as one of the bites pierces his armor into his shoulder. He ignores the pain and fires back with a series of punches.

Super flank: 1d20 + 28 ⇒ (7) + 28 = 35

1d3 + 23 ⇒ (2) + 23 = 25

Super flank: 1d20 + 23 ⇒ (10) + 23 = 33

1d3 + 23 ⇒ (2) + 23 = 25

Super flank: 1d20 + 18 ⇒ (17) + 18 = 35

1d3 + 23 ⇒ (1) + 23 = 24


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

DM:

Special abilities and immunities/resistances?


Zirul:
In addition to the normal dragon claw/bite/wing business, it has an electrical aura that zaps people near it and those that hit it, and explodes for electricity damage when it dies. Immune to standard undead stuff and immune to electricity.

Each of Luthor’s blows connect, each sending splinters of draconic bone into the water below. Every time Luthor hits, the dragon’s electric aura shocks him.

Damage: 3d6 ⇒ (1, 6, 1) = 8

Opal zips over to Bjorkus and touches him with the wand next.

Bjorkus, Zirul, and Kal are up.


Male Human Hurricane King

Air-Kal casts a spell and flies forward to touch the dragon. And the winner of Kal's first heal is...

Touch: 1d20 + 18 ⇒ (5) + 18 = 23
140 damage; Will DC 25 for half.

Edit: Moving up to O20 -- let me know if you need Acrobatics.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

"It's undead, it's immune to lightning, shocks ya when ya hit it, and when it dies, it explodes!" He yells out during the assault on the creature, seeing the weak spots and striking for them.

Bite: 1d20 + 18 + 1 + 3 + 4 ⇒ (17) + 18 + 1 + 3 + 4 = 43
Dmg: 1d8 + 9 + 1 + 3 + 7d6 ⇒ (2) + 9 + 1 + 3 + (3, 3, 6, 3, 5, 3, 4) = 42

Claw: 1d20 + 18 + 1 + 3 + 4 ⇒ (4) + 18 + 1 + 3 + 4 = 30
Dmg: 1d6 + 9 + 1 + 3 + 7d6 ⇒ (6) + 9 + 1 + 3 + (4, 2, 1, 4, 1, 5, 3) = 39

Claw: 1d20 + 18 + 1 + 3 + 4 ⇒ (16) + 18 + 1 + 3 + 4 = 42
Dmg: 1d6 + 9 + 1 + 3 + 7d6 ⇒ (3) + 9 + 1 + 3 + (4, 2, 2, 1, 4, 5, 2) = 36

Gonna be using one use of spontaneous healing, after that bit of damage from the dragon's electricity hits are figured


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Suddenly gifted with magical flight, the loincloth-clad minotaur takes to the air and attacks the dragon.

Raging Power Attack: 1d20 + 28 ⇒ (6) + 28 = 34
Damage: 1d8 + 35 ⇒ (7) + 35 = 42


Yeah Kal, roll an acrobatics.

Zirul's claws and fangs strikes the dragon's weakest points splintering whole sections of its gory skeleton.

Feedback Damage: 3d6 ⇒ (2, 1, 1) = 4

Bjorkus's trident breaks off another chunk.

Feedback Damage: 1d6 ⇒ 6


Male Human Hurricane King

Can I even succeed? :P

Acrobatics: 1d20 + 19 ⇒ (6) + 19 = 25


Potentially. =P

The dragon snaps at Air-Kal as he approaches.

Bite: 1d20 + 23 ⇒ (17) + 23 = 40
Damage plus lightning: 4d6 + 18 + 1d6 ⇒ (1, 5, 4, 6) + 18 + (5) = 39

Will: 1d20 + 14 ⇒ (4) + 14 = 18

Radiant sparks fly as Air-Kal's spell washes over the skeletal dragon and the creature’s form loses shape and plummets as individual bones back into the water. As it ‘dies’ there’s a burst of lightning.

Damage: 10d6 ⇒ (4, 4, 3, 3, 3, 4, 2, 1, 5, 5) = 34

Bjorkus: 1d20 + 8 ⇒ (4) + 8 = 12
Kal: 1d20 + 22 ⇒ (1) + 22 = 23
Luthor: 1d20 + 14 ⇒ (2) + 14 = 16
Zirul: 1d20 + 23 ⇒ (3) + 23 = 26

Bjorkus, Kal, and Luthor take the 34. Zirul evades I believe.

As the danger of the dragon passes, new ones appear. Springing from the water are enormous demonic figures resembling mockeries of normal sealife. They are humanoid in build but with the head of an octopus and giant barbed lobster claws.

1d4 ⇒ 2

One lunges for Air-Kal while the other attacks Luthor.

Air-Kal can take an AoO.

Vital Strike Claw vs Kal: 1d20 + 21 ⇒ (8) + 21 = 29
Damage: 6d6 + 13 ⇒ (2, 6, 2, 3, 3, 6) + 13 = 35
Grab: 1d20 + 27 ⇒ (15) + 27 = 42

Vital Strike Claw vs Luthor: 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 6d6 + 13 ⇒ (5, 5, 1, 6, 4, 6) + 13 = 40
Grab: 1d20 + 27 ⇒ (6) + 27 = 33

You can roll planes. Zirul, please preemptively ask your questions. =P

The party is up.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

"What the f$## are these things?" Luthor retaliates on the one attacking him.

1d20 + 21 ⇒ (1) + 21 = 22

1d20 + 16 ⇒ (10) + 16 = 26

1d3 + 20 ⇒ (1) + 20 = 21

1d20 + 11 ⇒ (14) + 11 = 25

1d3 + 20 ⇒ (3) + 20 = 23


Male Human Hurricane King

HP: 28/129

AoO: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 2d6 + 7 ⇒ (3, 1) + 7 = 11

Knowledge (Planes): 1d20 + 3 ⇒ (8) + 3 = 11
Wheeeeeee.

Air-Kal reels from the bite, claw, and electrical surge. Shaking his head as if to clear it, he steps back and sends a freezing cone flying through the air toward the two newcomers, angling it upward to avoid hitting Opal. Step back/up to N20, cast cone of cold. Reflex DC 23 halves.

Cold Damage: 14d6 ⇒ (5, 2, 5, 4, 6, 2, 6, 5, 4, 6, 6, 1, 2, 4) = 58
SR D1: 1d20 + 14 ⇒ (6) + 14 = 20
SR D2: 1d20 + 14 ⇒ (10) + 14 = 24


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

1d20 + 22 ⇒ (13) + 22 = 35

Spoiler:

Resistances/immunities, special abilities, and if I make enough for a third, then weaknesses.


Kal’s spell fails to overcome one of the creatures’ s natural resistance but hits the other.

Reflex: 1d20 + 9 ⇒ (11) + 9 = 20

The monster proves resistant to the cold.

Zirul:
These are Piscodaemons and giant specimens at that. They are immune to acid, death effects, disease and posion and resistant to cold, electricity, fire, and magic in general. They have especially deadly claws that can grab and crush their foes and their tentacles carry a vicious poison. They are vulnerable to blessed weapons.

Luthor’s brass knuckles only bounce off their chitinous shells.

Opal flies around and hastes the party.

Bjorkus and Zirul are up.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus flies closer and attacks the monstrous creature.

Raging Power Attack: 1d20 + 28 + 1 ⇒ (17) + 28 + 1 = 46
Damage: 1d8 + 35 ⇒ (4) + 35 = 39
Iterative: 1d20 + 23 + 1 ⇒ (10) + 23 + 1 = 34
Damage: 1d8 + 35 ⇒ (7) + 35 = 42
Tertiary: 1d20 + 18 + 1 ⇒ (14) + 18 + 1 = 33
Damage: 1d8 + 35 ⇒ (4) + 35 = 39
Horns: 1d20 + 22 + 1 ⇒ (4) + 22 + 1 = 27
Damage: 1d8 + 12 ⇒ (3) + 12 = 15
Haste: 1d20 + 28 + 1 ⇒ (19) + 28 + 1 = 48
Damage: 1d8 + 35 ⇒ (2) + 35 = 37


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

"We're fighting daemons, folks! Immune to acid, to magical death effects, disease & poison. They're a bit tough against the elements and magic in general."

Zirul takes a breath while heading for the one Kal seems to be having the most fun with. "While we're at it, they're poisonous, and enjoy grabbing ya and crushing you, and long walks on the beach."

He growls out loudly. Good news is...they hate blessed weaponry! So bring out the holy!"

Zirul's gonna double move to get into flanking position with Kal. Not sure where I need for that, with the size of ol' Kal ;) Forgot to update health at 149/158 hp


Male Human Hurricane King

Sorry, I'm not currently threatening it. They match me for reach, apparently, so I had to get out to cast my spell.


Bjorkus’s trident pierces the piscodaemon’s shell several times wounding the creature greatly and earning its wrath.

The other advances on Kal with Zirul on its rear.

Claw vs Bjorkus: 1d20 + 21 ⇒ (7) + 21 = 28
Damage: 3d6 + 13 ⇒ (3, 2, 3) + 13 = 21
Grab: 1d20 + 27 ⇒ (6) + 27 = 33
Claw vs Bjorkus: 1d20 + 21 ⇒ (11) + 21 = 32
Damage: 3d6 + 13 ⇒ (5, 3, 2) + 13 = 23
Grab: 1d20 + 27 ⇒ (9) + 27 = 36
Tentacles vs Bjorkus: 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14

Claw vs Zirul: 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 3d6 + 13 ⇒ (4, 1, 1) + 13 = 19
Grab: 1d20 + 27 ⇒ (6) + 27 = 33
Claw vs Kal: 1d20 + 21 ⇒ (4) + 21 = 25
Damage: 3d6 + 13 ⇒ (6, 3, 3) + 13 = 25
Grab: 1d20 + 27 ⇒ (13) + 27 = 40
Tentacles vs Kal: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12

Anyone hit by tentacles needs a fort save. Also let me know if you’re grabbed.

The party is up.


Male Human Hurricane King

Do I get another AoO? If so...
AoO (haste, huge): 1d20 + 18 + 1 - 2 ⇒ (12) + 18 + 1 - 2 = 29
Damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16

HP now 16/129.
Fortitude: 1d20 + 18 ⇒ (10) + 18 = 28 (Add 4 if it's applicable)

I'll wait for the outcome before posting my action.

Edit: I just realized I haven't been including my -2 to hit due to being huge. Added it.


Male Human Hurricane King

Oops, HP should be 21/129.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Zirul growls low, spinning out of the way of all strikes by the nasty beast, and then takes the necessary step forward to close the distance.5 foot step forward, since it looks like that's what's necessary

His jaws and claws strike out in quick succession, working to tear chunks from the monster from another world.

Jaws: 1d20 + 18 + 1 + 1 + 2 ⇒ (3) + 18 + 1 + 1 + 2 = 25
1d8 + 9 + 1 + 7d6 ⇒ (6) + 9 + 1 + (3, 1, 6, 6, 5, 5, 1) = 43

Jaws: 1d20 + 18 + 1 + 1 + 2 ⇒ (1) + 18 + 1 + 1 + 2 = 23
1d8 + 9 + 1 + 7d6 ⇒ (6) + 9 + 1 + (4, 6, 1, 3, 6, 3, 1) = 40

Claws1: 1d20 + 18 + 1 + 1 + 2 ⇒ (4) + 18 + 1 + 1 + 2 = 26
1d6 + 9 + 1 + 7d6 ⇒ (3) + 9 + 1 + (6, 4, 3, 6, 3, 4, 3) = 42

Claws2: 1d20 + 18 + 1 + 1 + 2 ⇒ (15) + 18 + 1 + 1 + 2 = 37
1d6 + 9 + 1 + 7d6 ⇒ (1) + 9 + 1 + (3, 2, 6, 6, 3, 3, 1) = 35

Forgot to add in flanking. Also, for each one that hits, it takes 2 Strength damage.


Male Human Hurricane King

Air-Kal loses more bits and pieces as the tentacles batter his already-battered form. With a growl of annoyance, he begins to spin, faster and faster and faster as his wisps slowly spread into a huge wind tunnel, spanning a full twenty feet from top to bottom. He moves toward the daemon with the intent of engulfing it. Reflex DC 20 negates the slam damage, and he needs another* at the same DC to avoid being picked up. If D1 does get picked up I'll drop him in S17... either way I'll try it against D2 as well, dropping him in U15 before flying on to AC6, all the way up to the ceiling.

All the coordinates given refer to the creature's NW corner.

D1 Slam: 2d6 + 7 ⇒ (2, 2) + 7 = 11

D2 Slam: 2d6 + 7 ⇒ (2, 4) + 7 = 13

*:
Here are the rules on this... it could potentially be read as only requiring the second save if the first fails. Your call.


Kal fights off the tentacle’s poison and whirls through the pair of daemons.

Reflex: 1d20 + 8 ⇒ (17) + 8 = 25
Reflex: 1d20 + 8 ⇒ (10) + 8 = 18

Reflex: 1d20 + 8 ⇒ (6) + 8 = 14

Air-Kal successfully scoops up one of the airborne monsters and drops them off.

Zirul’s claws struggle to penetrate the daemon’s tough shell. One attack finds a soft spot, spilling foul ichor into the water below.

Opal fires a volley of missiles up toward the melee.

SR: 1d20 + 14 ⇒ (18) + 14 = 32
MM: 5d4 + 5 ⇒ (3, 1, 1, 2, 3) + 5 = 15

Luthor triggers his baldric and then throws a series of attacks at his opponent with his attuned knuckles.

Primary: 1d20 + 23 ⇒ (11) + 23 = 34
Damage: 1d3 + 2d6 + 22 ⇒ (2) + (1, 6) + 22 = 31
Iterative: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 1d3 + 2d6 + 22 ⇒ (3) + (5, 4) + 22 = 34
Tertiary: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 1d3 + 2d6 + 22 ⇒ (2) + (1, 5) + 22 = 30
Haste: 1d20 + 23 ⇒ (7) + 23 = 30
Damage: 1d3 + 2d6 + 22 ⇒ (2) + (6, 6) + 22 = 36

This time the brawler’s fist smashes through the monster’s shell killing it and dropping its remains into the dark water below.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus flies around to distract the remaining monster and attacks.

Raging Power Attack: 1d20 + 28 + 1 + 2 ⇒ (9) + 28 + 1 + 2 = 40
Damage: 1d8 + 35 ⇒ (4) + 35 = 39


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

So eager to kill it! Hopefully good rolls this time!


I missed a threat against Bjorkus last round.

Retcon Confirm: 1d20 + 19 ⇒ (19) + 19 = 38
Extra Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12

Bjorkus Fort: 1d20 + 19 ⇒ (16) + 19 = 35

AoO vs Bjorkus: 1d20 + 21 - 1 ⇒ (20) + 21 - 1 = 40
Damage: 3d6 + 13 - 1 ⇒ (1, 1, 4) + 13 - 1 = 18

***

Recognizing that it’s quickly being overwhelmed, the remaining daemon tries to retreat.

Concentration: 1d20 + 16 ⇒ (3) + 16 = 19

But fails.

The party is up.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Zirul laughs derisively at the daemon, seeing its ichor spilling down. "Come on! Let's rumble! The doctor is lookin' for a new cadaver!"

His claws and jaws strike with speed, agility, and a clinical precision, ripping chunks from the enemy's form, as the doctor begins proper vivisection. His teeth strike for another throat tear, but...

Bite: 1d20 + 18 + 1 + 1 + 2 ⇒ (20) + 18 + 1 + 1 + 2 = 42
Dmg: 1d8 + 9 + 1 + 7d6 ⇒ (3) + 9 + 1 + (6, 3, 2, 5, 2, 1, 5) = 37

Haste: 1d20 + 18 + 1 + 1 + 2 ⇒ (17) + 18 + 1 + 1 + 2 = 39
Dmg: 1d8 + 9 + 1 + 7d6 ⇒ (3) + 9 + 1 + (6, 4, 3, 6, 5, 6, 3) = 46

Claw: 1d20 + 18 + 1 + 1 + 2 ⇒ (18) + 18 + 1 + 1 + 2 = 40
Dmg: 1d8 + 9 + 1 + 7d6 ⇒ (7) + 9 + 1 + (2, 5, 4, 6, 2, 1, 2) = 39

Claw: 1d20 + 18 + 1 + 1 + 2 ⇒ (13) + 18 + 1 + 1 + 2 = 35
Dmg: 1d8 + 9 + 1 + 7d6 ⇒ (4) + 9 + 1 + (3, 2, 1, 5, 3, 4, 4) = 36

And like last time, each attack that hits deals 2 Str damage. :)

Confirm: 1d20 + 18 + 1 + 1 + 2 ⇒ (4) + 18 + 1 + 1 + 2 = 26

So...from what I've seen, it looks like 6 Str damage, which brings the enemy's total to 8 Str damage. Unless the 35 hits. Then it'll be 8 Str damage for this round, to a total of 10 strength damage


Male Human Hurricane King

Air-Kal, seeing that his compatriots have things under control, pulls a wand and heals himself a bit.

CCW for Kal: 4d8 + 7 ⇒ (5, 5, 3, 3) + 7 = 23
HP now 44/129.


The Doctor takes the daemon apart with surgical precision. What’s left of the body plummets into the water alongside its pair.

Combat over.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Woohoo! I killed something!

Zirul grins, landing back on the boat and washing his claws off in the salt water. "Exhilarating!" Zirul seems positively glowing with enjoyment, even though he is slightly crispy.

Zirul spits the bits of ichor from his mouth and reaches for a wand, using one tap.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

153/158. One use of Spontaneous Healing takes me back to 158/158 hp.


Male Human Hurricane King

Everyone's headers up to date?

CLW scroll for Kal: 1d8 + 5 ⇒ (6) + 5 = 11
CMW wand for Kal: 10d8 + 15 ⇒ (2, 3, 1, 6, 2, 6, 5, 8, 7, 8) + 15 = 63 (5 charges)
CLW wand for Kal: 2d8 + 2 ⇒ (1, 8) + 2 = 11 (2 charges)
Kal HP: 44 + 11 + 63 + 11 = 129

Air-Kal slows his breathing and focuses on his many wounds, trying to stanch the flow of blood-red haze. After everyone is patched up, he frowns thoughtfully. "I hesitate to suggest it, as it might allow Bonefist to escape, but if we were to rest here a few minutes I think I could re-align myself with the waters somewhat. It's a good place for it."

If we rest for 10 minutes, Bonefist could get farther away... but we could have a heal for the next fight(s). If we rest 20 minutes, we could have a heal and a level 6 spell.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Up to date header now


Male Human Hurricane King

CSW for Bjorkus: 12d8 + 20 ⇒ (4, 5, 6, 4, 3, 3, 5, 5, 7, 4, 3, 7) + 20 = 76 (4 charges)
CMW for Bjorkus: 4d8 + 6 ⇒ (6, 8, 4, 8) + 6 = 32 (2 charges)
CLW for Bjorkus: 1d8 + 1 ⇒ (7) + 1 = 8 (1 charge)
Bjorkus HP: 205 - 120 + 76 + 32 + 8 = 201


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Dang...this is a tough call


Male Human Hurricane King

Let's push on.

Edit: before we go, Kal will put up protection from energy (electricity) on the party. It's CL5, so 50 minutes and 60 damage.

I'm thinking we'll wait on the rest until we're a little bit closer?


After tying down the boat on the other side, the party exits onto a rough wooden pier. This pier ends at an earthen ledge only to transition back to a wooden walkway going around the outside of a single story building. Movement can be heard coming from within. The cavern continues south-east and expands greatly.

Do you guys want to enter the building or just go around it?


Male Human Hurricane King

Perception: 1d20 + 33 ⇒ (3) + 33 = 36 (Can Kal hear anything other than movement?)


Muffled voices.


Male Human Hurricane King

Hmm... the guard said he was preparing to escape...

Air-Kal holds up one limb and sneaks around the corner for a look, flying high and fast. 120' to L34 I believe, though of course he stops if he sees anything untoward.


Peering around the corner Air-Kal sees that this tunnel opens into an enormous cavern hundreds of feet across. Further south the water opens into a huge lagoon. A larger building stands at the shore north of the water with docks extending out to Bonefists’s flagship the Filthy Lucre. Crew can be seen aboard the deck, preparing for departure. At the far southern end of this huge chamber is a dark cave wall. How Bonefist plans to get his ship out of the seemingly sealed cavern remains to be seen.

Roll a stealth check.


Male Human Hurricane King

Stealth (wildshape, huge): 1d20 + 20 + 3 - 8 ⇒ (6) + 20 + 3 - 8 = 21
*wince*


5d20 ⇒ (9, 16, 14, 14, 20) = 73

It's difficult to make out the details from this distance but someone aboard the Lucre seems to be pointing at Air-Kal.


Male Human Hurricane King

Lesigh.

Air-Kal flies back to the others. "I think I was seen, unfortunately... the ship is a very long way south, and the crew's getting ready to leave. This is it."

Buff time. Rounds are numbered for easy DM interruption. (1) Casting stoneskin, communal — CL13 so 130 damage and 22 minutes per person. (2) Kal will drink the shield extract. Then (3) resist energy, communal (27.5 minutes, cold 30) on everyone but Kal... then (4) resist energy (acid 30) up on Bjorkus and (5) Luthor. After that, (6) resist energy, communal up on the rest of us (36 minutes, acid 30). And if there's still time, (7) true seeing on Bjorkus... and (8) echolocation and (9) aspect of the falcon on Kal. I sortof doubt we'll have time for that... can we have someone keeping watch so that we aren't taken by surprise and so that nobody from the flagship gets the word out that we're here?

Also, (10) Kal's going to summon something right before we go in.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Round 1) Zirul will use Touch Injection to inject Barkskin into Kal. 2)Protection from Energy (max 120 dmg) for acid on Zirul. 3)Thorn Body for Zirul. 4 & 5)Alchemical Allocation & Elemental Aura (acid)

Shield/Enlarge Person for Bjorkus. Right beforehand, Elemental Aura (acid) & Enlarge for Luthor. Greater False Life for Luthor. These can be consumed however the players wish, since it's in their hands. ;)

People, don't forget that there is a Displacement potion for each member of the group. :) Don't know if any of the guys have used the Kinetic Reverb potions either.

Also, if it's ok, I'd just like to say he prepared his newly learned extracts on the boat ride or at some point of downtime?


That's fine Zirul.

After three rounds later, the door nearest the party opens up.

Within the building, four pirate guards come into view. At the rear of the visible room, a boyish man with a flute in his hand yells a command.

"Get 'em!"

Bjorkus: 1d20 ⇒ 16
Opal: 1d20 + 7 ⇒ (14) + 7 = 21
Luthor: 1d20 + 10 ⇒ (8) + 10 = 18
Kal: 1d20 + 17 ⇒ (11) + 17 = 28
Zirul: 1d20 + 7 ⇒ (18) + 7 = 25
Guards: 1d20 + 9 ⇒ (19) + 9 = 28
Other Guards: 1d20 + 8 ⇒ (12) + 8 = 20
Sweetlips: 1d20 + 5 ⇒ (8) + 5 = 13

Kal is up first.


Male Human Hurricane King

Kal glances into the room and sees that their quarry isn't there. "Hurry! There could be a back exit!"

He hesitates momentarily, then points at the flautist with one airy appendage. Casting moonstruck; Will DC21.

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