We Be Pirates, You Be Booty! (Inactive)

Game Master Daxter

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Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Arcana: 1d20 + 19 ⇒ (14) + 19 = 33


Opal opens with the party’s favorite spell granting everyone magical speed. Haste.

Luthor’s knuckles collide with the golem creating a small dent and a resounding GOOOONNNNGG.

DR 15.

Bjorkus, Zirul, and Kal are up.


Zirul:
This is a dreaded mithril golem. You get to know two things.


Male Human Hurricane King

Fire-Kal levels his shinier new bow at the golem and mutters a few words in Ignan. I don't think anyone in the party actually speaks it, but I'll stick it in here anyway. BB 1/5. I'm also assuming I can step to the side and get a clear shot, otherwise subtract 4 from my attacks for soft cover.

Ignan:
"Well, aren't you an unpleasant surprise... let's see if I can match it."

The attacks count as having a +5 enhancement bonus.
Attack (PBS, wildshape, FBB, haste, bane, rapid shot): 1d20 + 18 + 2 + 3 + 2 - 2 ⇒ (13) + 18 + 2 + 3 + 2 - 2 = 36
Damage: 1d8 + 3 + 1 + 3 + 2 + 2d6 ⇒ (6) + 3 + 1 + 3 + 2 + (5, 1) = 21
Attack (PBS, wildshape, FBB, haste, bane, rapid shot): 1d20 + 18 + 2 + 3 + 2 - 2 ⇒ (2) + 18 + 2 + 3 + 2 - 2 = 25
Damage: 1d8 + 3 + 1 + 3 + 2 + 2d6 ⇒ (8) + 3 + 1 + 3 + 2 + (3, 1) = 21
Attack (PBS, wildshape, FBB, haste, bane, rapid shot): 1d20 + 18 + 2 + 3 + 2 - 2 ⇒ (18) + 18 + 2 + 3 + 2 - 2 = 41
Damage: 1d8 + 3 + 1 + 3 + 2 + 2d6 ⇒ (1) + 3 + 1 + 3 + 2 + (4, 3) = 17
Attack (PBS, wildshape, FBB, haste, bane, rapid shot): 1d20 + 13 + 2 + 3 + 2 - 2 ⇒ (3) + 13 + 2 + 3 + 2 - 2 = 21
Damage: 1d8 + 3 + 1 + 3 + 2 + 2d6 ⇒ (4) + 3 + 1 + 3 + 2 + (2, 3) = 18

I'm guessing the 21 and 25 don't hit... but let me know. I'm holding off on arrow accounting for now.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

DM:

Resistances/immunities not mentioned? And special abilities?


Two of Fire-Kal’s arrows bury themselves deep in the golem’s shell.

Full damage. +5 was enough. =P

Zirul and Bjorkus are up.


Male Human Hurricane King

Yay!

Recover: 2d2 ⇒ (2, 2) = 4


Zirul:
DR 15/Adamantine, evasion, immune to magic.

Also, it’s supremely quick and gets a free move action each turn.


Male Human Hurricane King

Btw, Kal's Initiative modifier is +9 now when wildshaped and not in aquatic terrain. I doubt it would've made a difference this time.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus grunts as golem’s huge fist slams into his chest.

Answering with a roar, the minotaur brings his trident to bear.

Raging Power Attack: 1d20 + 27 + 1 + 3 ⇒ (11) + 27 + 1 + 3 = 42
Damage: 1d8 + 30 + 3 ⇒ (4) + 30 + 3 = 37
Iterative: 1d20 + 22 + 4 ⇒ (4) + 22 + 4 = 30
Damage: 1d8 + 30 + 3 ⇒ (5) + 30 + 3 = 38
Tertiary: 1d20 + 17 + 4 ⇒ (6) + 17 + 4 = 27
Damage: 1d8 + 30 + 3 ⇒ (4) + 30 + 3 = 37
Horns: 1d20 + 21 + 4 ⇒ (7) + 21 + 4 = 32
Damage: 1d6 + 10 + 3 ⇒ (3) + 10 + 3 = 16
Haste: 1d20 + 27 + 1 + 3 ⇒ (18) + 27 + 1 + 3 = 49
Damage: 1d8 + 30 + 3 ⇒ (7) + 30 + 3 = 40


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Zirul pops his sword cane loose and prepares to strike at it. "Don't waste magic on it. This thing's immune, is quicker than I am, and the only thing getting through that skin without trouble is adamantine."

Strike One: 1d20 + 15 + 2 + 1 ⇒ (10) + 15 + 2 + 1 = 28
Dmg: 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Strike Two: 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19
Dmg: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

You forgot your Haste attack, Zirul.


Noting the fiery creature is capable of damaging it greatly, the golem sprints away to pound on Kal.

Luthor, Bjorkus, and Zirul can take AoOs.

Vs Kal: 1d20 + 33 ⇒ (20) + 33 = 53
Damage: 4d10 + 11 ⇒ (5, 10, 3, 10) + 11 = 39
Vs Kal: 1d20 + 33 ⇒ (3) + 33 = 36
Damage: 4d10 + 11 ⇒ (1, 8, 8, 6) + 11 = 34

Confirming: 1d20 + 33 ⇒ (5) + 33 = 38
Extra Damage: 4d10 + 11 ⇒ (6, 3, 4, 5) + 11 = 29

The party is up.


Male Human Hurricane King

Ow ow ow. :(
HP: 59/120, assuming that's bludgeoning damage.

Nonmagical Burn!: 2d6 ⇒ (4, 4) = 8
And two reflex saves to avoid catching on fire. DC 19. Roll a 1.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

AOO: 1d20 + 24 ⇒ (6) + 24 = 30

1d3 + 23 ⇒ (1) + 23 = 24

Luthor rushes over and throws another hard right.

1d20 + 24 ⇒ (3) + 24 = 27

1d3 + 23 ⇒ (1) + 23 = 24


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Haste Attack From last round: 1d20 + 15 + 2 + 1 ⇒ (20) + 15 + 2 + 1 = 38
Dmg: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Zirul yells out loudly. "Kal!"

The alchemist strikes out, seeing it head for their druid.

AoO: 1d20 + 15 + 2 + 1 ⇒ (1) + 15 + 2 + 1 = 19
Dmg: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14

Confirm: 1d20 + 15 + 2 + 1 ⇒ (14) + 15 + 2 + 1 = 32
Dmg: 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13


Reflex: 1d20 + 15 ⇒ (18) + 15 = 33
Reflex: 1d20 + 15 ⇒ (7) + 15 = 22

Opal glares at Zirul.

”Don’t use magic?! What do you expect me to do?”

Kal, Bjorkus, and Opal are up although Opal will likely delay.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

"A sword? A crossbow? Just don't attack it directly with magic because it's a waste."


Male Human Hurricane King

I said roll a 1! So he still takes the 8 fire damage, but doesn't catch on fire. This time.

Fire-Kal lets out the slightest whimper as sparks fly, and steps back to cast a spell. Reflex DC 21 for half and a +4 versus the trip.

Piercing: 6d6 ⇒ (1, 2, 3, 1, 5, 3) = 15
Cold: 6d6 ⇒ (2, 3, 3, 5, 5, 2) = 20
Trip!: 1d20 + 20 + 10 + 10 ⇒ (13) + 20 + 10 + 10 = 53


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Feral just told me to tell you he's driving home right now. Zirul still needs to take his actual turn also.


Male Human Hurricane King

I was gonna go to bed, but I guess I should stay up to see this through.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Zirul is gonna make his move to close the distance to this construct and attempt to strike it down, knowing that this is an enemy that he's never had to face before.

Strike!: 1d20 + 15 + 2 + 1 ⇒ (13) + 15 + 2 + 1 = 31
Dmg: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14

This is sad for Zirul...


Male Human Hurricane King

Maybe you can get into flanking for that hit with Kal?


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

That's a good point. Ret-con for flanking? If so, that's an additional +2 to the attack and...

Sneak Att Dmg: 7d6 ⇒ (4, 6, 3, 1, 2, 6, 6) = 28


Male Human Hurricane King

'course, it's probably immune...


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Too bad nobody took one of those adamantine weapons....


Trip: 1d20 + 15 ⇒ (13) + 15 = 28

The golem stays standing against Kal's frozen spears and despite Zirul 's well places strike.

The golem slams into Zirul and Kal before sprinting away.

Vs Zirul: 1d20 + 33 ⇒ (6) + 33 = 39
Damage: 4d10 + 11 ⇒ (3, 9, 7, 5) + 11 = 35

Vs Kal: 1d20 + 33 ⇒ (6) + 33 = 39
Damage: 4d10 + 11 ⇒ (5, 7, 1, 10) + 11 = 34

Everyone can take an AoO.

A door at the rear of the building opens up and armed pirates file in!

The party is up.


Male Human Hurricane King

Opal could use grease or summon something.


Male Human Hurricane King

Burn: 1d6 ⇒ 6 And Reflex DC 19.

AoO (FBB, haste, flank): 1d20 + 17 + 3 + 1 + 2 ⇒ (3) + 17 + 3 + 1 + 2 = 26
Kinda doubt that hits, but just in case...
Fire Damage: 1d6 ⇒ 1 And another Reflex save, DC 19.

HP: 31/120.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

115/150 hp

AoO: 1d20 + 15 + 2 + 1 ⇒ (6) + 15 + 2 + 1 = 24
Dmg: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Zirul taking a step away from the slamming construct, putting the weapon away and drinking down his mutagen, growing claws and all sorts of nastiness.


Seeing something not immune to magic, Opal fires off her new spell with a mischievous grin.

Ray: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 4d6 + 4 ⇒ (5, 2, 4, 1) + 4 = 16
Ray: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 4d6 + 4 ⇒ (1, 2, 6, 3) + 4 = 16
Ray: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 4d6 + 4 ⇒ (4, 1, 5, 4) + 4 = 18

A volley of burning rays slam into the first pirate guard.

Kal, Bjorkus, and Luthor are up.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

AOO, Flank: 1d20 + 28 ⇒ (6) + 28 = 34

1d3 + 23 ⇒ (2) + 23 = 25

Luthor will move to the other side of the golem, provoking. He then throws another punch to it's back.

1d20 + 24 ⇒ (2) + 24 = 26

1d3 + 23 ⇒ (1) + 23 = 24


The golem launches a fist at Luthor as he approaches.

AoO: 1d20 + 33 ⇒ (3) + 33 = 36
Damage: 4d10 + 11 ⇒ (3, 8, 10, 8) + 11 = 40

Kal and Bjorkus are up.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus paws the warehouse floor before launching himself at the pirate guards.

Powerful Charge: 1d20 + 26 ⇒ (13) + 26 = 39
Damage: 1d8 + 35 ⇒ (6) + 35 = 41


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Woohoo! Brahman bull!


Male Human Hurricane King

Fire-Kal steps up and fires his bow again. Step to V11 & BB 2/5.

Attack (PBS, wildshape, FBB, haste, bane, rapid shot): 1d20 + 18 + 1 + 2 + 3 + 1 + 2 - 2 ⇒ (7) + 18 + 1 + 2 + 3 + 1 + 2 - 2 = 32
Damage: 1d8 + 3 + 1 + 3 + 2 + 2d6 ⇒ (4) + 3 + 1 + 3 + 2 + (6, 2) = 21
Attack (PBS, wildshape, FBB, haste, bane, rapid shot): 1d20 + 18 + 1 + 2 + 3 + 1 + 2 - 2 ⇒ (10) + 18 + 1 + 2 + 3 + 1 + 2 - 2 = 35
Damage: 1d8 + 3 + 1 + 3 + 2 + 2d6 ⇒ (4) + 3 + 1 + 3 + 2 + (2, 5) = 20
Edit: redirecting the next two attacks to pirates since the golem died...
Attack (wildshape, haste, rapid shot): 1d20 + 18 + 2 + 1 - 2 ⇒ (6) + 18 + 2 + 1 - 2 = 25
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Attack (wildshape, haste, rapid shot): 1d20 + 13 + 2 + 1 - 2 ⇒ (13) + 13 + 2 + 1 - 2 = 27
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Fire-Kal's specially attuned arrows pierce the golem's torso and with a groan, the giant construct crumbles into inert pieces.

Bjorkus's horns go through his target's gut killing him on impact.

The pirates on the eastern side, apparently unconcerned about their fellow's death spread out, two to take on the raging bull while one goes after the monstrous doctor.

A door on the western side opens up and more guards pour out to assault Luthor.

Luthor gets an AoO.

Vs Bjorkus: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Vs Bjorkus: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Confirming Vs Bjorkus: 1d20 + 13 ⇒ (17) + 13 = 30
Extra Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Vs Zirul: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Vs Luthor: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Damage: 6d6 + 6 ⇒ (4, 2, 1, 2, 2, 5) + 6 = 22
Vs Luthor: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Damage: 6d6 + 6 ⇒ (5, 6, 3, 5, 2, 2) + 6 = 29
Vs Luthor: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

The party is up.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Zirul smirks, chuckling. "You really want to get taken apart by the Mob Doctor?!" He nearly howls out in rage as the enemy comes to him. And it definitely is now that the striking begins. His teeth, sped up by Opal's casting abilities, tear into the pirate as one set of claws digs deep into flesh.

Bite: 1d20 + 18 + 1 + 1 ⇒ (19) + 18 + 1 + 1 = 39
Dmg: 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Haste: 1d20 + 18 + 1 + 1 ⇒ (10) + 18 + 1 + 1 = 30
Dmg: 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15

Strike!: 1d20 + 18 + 1 + 1 ⇒ (13) + 18 + 1 + 1 = 33
Dmg: 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Strike!: 1d20 + 18 + 1 + 1 ⇒ (3) + 18 + 1 + 1 = 23
Dmg: 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

AOO: 1d20 + 21 ⇒ (13) + 21 = 34

1d3 + 20 ⇒ (3) + 20 = 23

Luthor growls at the whelps who tried to gang up on him. He starts throwing wild punches.

Dazing Assault versus P7: 1d20 + 21 - 5 ⇒ (19) + 21 - 5 = 35

1d3 + 20 ⇒ (1) + 20 = 21

Dazing Assault versus P8: 1d20 + 16 - 5 ⇒ (19) + 16 - 5 = 30

1d3 + 20 ⇒ (3) + 20 = 23

Dazing Assault versus P6: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11

1d3 + 20 ⇒ (2) + 20 = 22

And anyone hit needs to give me a fort save DC 23.


Zirul's claws and fangs all connect, tears flesh left and right. His opponent reels from the blows.

From the dead guard's corpse, Opals flames seem to come to life and spring to another guard.

Ray: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 4d6 + 4 ⇒ (2, 5, 2, 1) + 4 = 14
Ray: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 4d6 + 4 ⇒ (3, 1, 1, 4) + 4 = 13
Ray: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 4d6 + 4 ⇒ (4, 4, 3, 6) + 4 = 21

The sorceress steps forward and hurls a trio of fiery rays to finish the job.

Ray: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 4d6 + 4 ⇒ (1, 2, 2, 4) + 4 = 13
Ray: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 4d6 + 4 ⇒ (5, 2, 3, 6) + 4 = 20
Ray: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 4d6 + 4 ⇒ (2, 4, 2, 5) + 4 = 17

Dropping her target in a burning heap.

Fort: 1d20 + 7 ⇒ (5) + 7 = 12
Fort: 1d20 + 7 ⇒ (1) + 7 = 8

Two of Luthor's punches connect leaving his opponents in a stupor.

Bjorkus and Kal are up.


Male Human Hurricane King

Fire-Kal moves up behind one of the thugs on Luthor and swings a flaming appendage. Move to O10 without provoking.

Slam (haste, flank): 1d20 + 17 + 1 + 2 ⇒ (18) + 17 + 1 + 2 = 38
Damage: 1d6 + 7 + 1d6 ⇒ (6) + 7 + (3) = 16 And reflex DC19.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Wounded by a lucky blow, Bjorkus rampages on the foolish guards.

Raging Power Attack: 1d20 + 27 + 1 ⇒ (3) + 27 + 1 = 31
Damage: 1d8 + 30 ⇒ (6) + 30 = 36
Iterative: 1d20 + 22 + 1 ⇒ (17) + 22 + 1 = 40
Damage: 1d8 + 30 ⇒ (6) + 30 = 36
Tertiary: 1d20 + 17 + 1 ⇒ (13) + 17 + 1 = 31
Damage: 1d8 + 30 ⇒ (6) + 30 = 36
Horns: 1d20 + 21 + 1 ⇒ (12) + 21 + 1 = 34
Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Haste: 1d20 + 27 + 1 ⇒ (17) + 27 + 1 = 45
Damage: 1d8 + 30 ⇒ (4) + 30 = 34


Reflex: 1d20 + 11 ⇒ (17) + 11 = 28

Kal's fiery appendage connects but fails to ignite the guard's clothing.

The raging minotaur easily cuts down one guard and finishes off the one gravely wounded by Zirul.

You guys easily mop up the remaining guards this turn.

A few moments later, aside from your hearts beating in your chests and the blood pounding in your ears, the warehouse is silent.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

"Looks like he was ready for us." Luthor says as he starts using the wand to cure himself.

CLW: 8d8 + 8 ⇒ (7, 2, 3, 2, 1, 6, 5, 1) + 8 = 35


Male Human Hurricane King

CMW for Kal: 6d8 + 9 ⇒ (2, 7, 1, 5, 7, 4) + 9 = 35 (3 charges)
CLW for Kal: 8d8 + 8 ⇒ (3, 2, 1, 6, 2, 3, 8, 3) + 8 = 36 (8 charges)
Kal's HP: 31 + 35 + 36 = 102

CLW for Zirul: 5d8 + 5 ⇒ (5, 7, 5, 7, 6) + 5 = 35 (5 charges)
Zirul should be full, I believe.

CLW for Bjorkus: 3d8 + 3 ⇒ (1, 5, 3) + 3 = 12

More CLW for Kal: 3d8 + 3 ⇒ (5, 3, 4) + 3 = 15 (3 charges)


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Yep. Full!

Zirul chuckles, spitting the excess blood out as he wipes his claws off. "How unfortunate. Their condition was terminal, I'm afraid."


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus needs some more lovin'.

CLW: 5d8 + 5 ⇒ (7, 3, 5, 7, 6) + 5 = 33

After downing several of the potions the guards had on them, Bjorkus lets out a belch.

"Let's go. I'm sure Bonefist's got a dozen other surprises for us."


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Luthor will head further into the warehouse.


Searching the warehouse, the party finds several crates of valuable trade good but more importantly they find the marked barrels noted in Harrigan's notes. Pushing them aside, a flight of stairs downward appears.

The stairs lead down quite a ways, into wet earth. Judging by appearances you're below the sea level.

Pushing through a doorway, the party enters a mid-sized room. Flickering blue-green light illuminates this dank room. In an alcove to the south stands a stone statue in the likeness of a woman dressed in pirate clothes, complete with eye patch. She wields a cutlass in one hand, and sculpted tentacles emerge from folds in her clothing to embrace her body. The statue was once painted in bright, gaudy colors, but most of the pigment has flaked off, revealing green stone beneath.

The blue-green radiance issues from flickering flames that dance along the statue's sculpted hair.

There's a door to the north and to the east.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Going east.

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